Remember the old days of Minecraft? The randomness of all biome's where they seamed more random. What I'm trying to say is that the new minecraft SUCKS worlds feel the same and they have no different qualities its like the world are the same! I miss the old way who else does!
Hopefully they Make it more like the old days.
Erm . . . .-. That's kinda your issue. It's not like the game got amazingly worse.
Heck people are saying that the new terrain generation feels a lot like 1.7, which was the 'peak' of terrain generation.
But I admit that the biomes seem less random in appearance . . . but there aren't really a LOT of biomes so i'm OK either way.
Erm . . . .-. That's kinda your issue. It's not like the game got amazingly worse.
Heck people are saying that the new terrain generation feels a lot like 1.7, which was the 'peak' of terrain generation.
But I admit that the biomes seem less random in appearance . . . but there aren't really a LOT of biomes so i'm OK either way.
Thats what i was talking about they seem the same way :sad.gif:
The biomes in pre 1.7 it didn't have biomes just for huge cliffs, or flat lands. Other then deserts being somewhat rare and random areas of sand, 1.7's terrain generation each seed had it's own originality. Now it's "Oh look, swamp biome, doubt anything interesting will be here."
What's with all the nostalgia for 2009? Seriously is this your first favorite game? Because this is what happens. It's too sad you cant play your favorite and have the same feel you did years ago. You'll get over it. Go do something else. Go get into a tv show or a book.
Remember the old days of Minecraft? The randomness of all biome's where they seamed more random. What I'm trying to say is that the new minecraft SUCKS worlds feel the same and they have no different qualities its like the world are the same! I miss the old way who else does!
Hopefully they Make it more like the old days.
I have no idea what you're talking about. Are you saying you prefer to have stupid things like one block of desert next to one block of ice?
How is Minecraft 'duller' if more things have been added? Some people...
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The National Socialist of minecraftforums, since 2010!
The biomes in pre 1.7 it didn't have biomes just for huge cliffs, or flat lands. Other then deserts being somewhat rare and random areas of sand, 1.7's terrain generation each seed had it's own originality. Now it's "Oh look, swamp biome, doubt anything interesting will be here."
I must say, perhaps I'm just really unobservant, but I've never seen all that much difference in the overall "flavor" of the various terrain generators. Yeah, there have been a lot of tweaks, some added and removed biomes, some new blocks. But ever since I started playing back at the start of beta, there's always been the same fun-to-explore mountains, hills, lakes, flat areas, forests, lava pools, etc. Even when people were complaining after Beta 1.8 that all the biomes were exactly the same and too flat, my 1.0.0-generated world put me in the middle of a bunch of rolling hills with pretty stark elevation change, outcroppings, ponds, and other interesting features. An aerial map rendering of my 1.0.0 world shows plenty of terrain variation. And 1.1 has only added more variation. I really don't understand all the complaints. XD
In my view, Minecraft, both in general and in terms of terrain generation, has gotten gradually better since I started playing over a year ago.
Remember the old days of Minecraft? The randomness of all biome's where they seamed more random. What I'm trying to say is that the new minecraft SUCKS worlds feel the same and they have no different qualities its like the world are the same! I miss the old way who else does!
Hopefully they Make it more like the old days.
Another, Minecraft is geting-boring-for-veterans Thread. Ive been player for more than i year and i still have some fun playing the game.
Remember that Old minecraft as you say (you dont mention a specific version of the game) didnt had some things we have now, and it used to have some bugs and bad sides too, its a matter of getting used to it, my friend.
I kind of agree with this topic but not quite.
I LOVED the old world gen,1.8 wasn't that good, and 1.0 was ok, and 1.1 is almost as good as the pre.1.8
Jeb is being good about listening to what lots of people want, so I have an idea.
JEB IF YOU HEAR THIS, I think you should add a world type called "1.7" or something like that.
I wouldn't say it's become duller so much as we've all become accustomed to it. The only thing I can get excited about anymore is finding underground ravines with abandoned mine shafts without meaning to. After restarting so much, even with a revamped world generation the game is going to feel the same. It's not the game getting worse or better, it's just us getting used to it.
I personally love the new terrain generation. The only thing I have a problem with is that biomes are a bit too small.
I would like biomes to be large enough to take a minecraft day to cross, but that's just me. It would be great to have bigger biomes as a world option.
The biomes in pre 1.7 it didn't have biomes just for huge cliffs, or flat lands. Other then deserts being somewhat rare and random areas of sand, 1.7's terrain generation each seed had it's own originality. Now it's "Oh look, swamp biome, doubt anything interesting will be here."
I know what you said it rhetorical, but have you really ever looked at a swamp and found anything interesting there besides trees, mud, and water? Swamps are pretty much the most boring biome anyway. :blink.gif:
Personally, the biomes in 1.1 looks realistic. (Except for the fact that everything is made out of blocks...)
thats becse the biomes are bigger and more orderly with each other. and i prefer it this way the landscape feels more beautiful when im watching the sun set over a forest.
The way i see it biomes just need to have more indavidual reasons to visit them like getting mushroom stew in mushroom biomes or getting snow in tiaga. stuff like that and a few more coded i landmarks like rivers that always connect to an ocean, or waterfalls.
give jeb time he alredy has shown intrest in the biome code
Heck people are saying that the new terrain generation feels a lot like 1.7, which was the 'peak' of terrain generation.
I'm guessing that those are people who went right to 1.8, then 1.8.1, then 1.8.2, 1.9.0 and finally the official release. Their memory of terrain in 1.7.3 is obviously vague if they think that terrains now are even remotely similar.
I've been mostly using 1.7.3 - BECAUSE the terrain generator in 1.1 is so messed up.
Let me just point out a few of the more obvious differences.
1) Beaches in 1.7.3 are much more realistic. They don't go UP above the waterline more than two or three blocks, except in desert biomes. BEACHES of sand end before they go any higher than that in 1.7.3. But in 1.1 beaches climb as high as 7, 8 or even 9 blocks. I've seen whole mountain slopes turned into "beach" because it is apparently the SLOPE that determines if it is a beach. Beaches are also very broad - like fifteen blocks wide. Making them look like mini deserts more than beaches.
2) NO water is shallow except swamps. All water bodies dive off to as deep as they can go based on the width of the body. I've had rivers that are 12 to 14 or more blocks deep. These bodies cannot be filled in unless you are running in creative mode. I play survival, so I can't come up with enough material to fill these giant bodies of water in. That makes them just simply "in the way" for my purposes. In 1.7.3 it was common - actually VERY common - for bodies of water to be pretty shallow. I've had lakes and large bays that never went more than two blocks deep. These are pretty, but they can also be worked with if you want to eliminate the bay or lake. Working with water in 1.7.3 was a LOT easier. In 1.1 you can't really work with water because it is too deep to fill in.
3) The biggest complaint about terrain in 1.7.3 was the tinier biomes that were out of place, and the total illogic of having a desert next to an arctic region. Most everything else was fine. In 1.1 there are too many ravines, ravines on top of ravines, mineshafts interwoven with ravines and caverns, caverns on top of caverns on top of caverns on top of ravines on top of ravines!! The world is HOLLOW!! The biomes are still a mess. Beaches are ridiculous. Oceans are so big they are just a major pain in the ass. And all of the water is deep. Nothing is ever shallow so that it can be filled in when I need more land. There's also way too much water. Rivers, lakes, oceans, water pools every few feet, and all that is left are narrow ribons of land I can't do anything with.
4) Swamps. Apparently the Minecraft world is a swamp world. I find that there are two or three swamps to every other biome in the game. Every time I try a new seed, it is still mostly swamp. And water. Water water everywhere.
5) Caves are too big. And there is no test in the code to see if there is already a cave in that area. So you tend to get a lot of caves on top of caves, and you end up with massive wormhole systems that go from the surface of the world all the way to the bedrock. Caves and ravines are both too common in the world. And they need some built in checks to make sure a Ravine doesn't crash into another ravine, or a cave on top of another existing cave system. Or a mineshaft on top of another mineshaft.
6) In general, biomes are too large, making the world rather bland and boring. The complaint in 1.7.3 about small biomes referred to those biomes that were too small to logically exist. But Notch got carried away and made them 50 times bigger when they really only needed to be two or three times bigger. With a few of them six or eight times bigger. But biomes that stretch for thousands of blocks are too common, and boring. Especially oceans. Large oceans should be an option made available to those few players who would like to make use of their ocean environments. Or if that isn't acceptable, then there should be an added option for SMALLER oceans. Smaller oceans and shallower water. For me personally, neither of these issues were complaints in 1.7.3.
7) In 1.7.3 mountains SLOPED upward. There were a few oddities that rose almost straight up to their peaks, but those were unusual mountains, and not all that common. Mountains mostly had nice slopes. In 1.1 I constantly find that mountains are just sheer, with cliffs most of the way around them. They are even looking like a chunk error in 1.1. I keep generating fresh new worlds that have totally square mountains rising sheer above the surrounding areas so that they appear to be a chunk issue that occurs when reusing a 1.7.3 world with 1.1. LOL.
Compared to 1.7.3, biome generation in 1.1 is a freak show. I find very little natural about biomes in 1.1. Especially the way water ALWAYS dives immediately to great depths. Only very large rivers are more than three or four feet deep. These rivers in Minecraft are small enough that they should never be more than two or three blocks deep.
It is just an opinion, but I feel that ravines should NEVER open up in water. Before a ravine gets put in, it should run a check on the area it is being placed. If there is water, no ravine. If there is a ravine already in the area, no ravine. A single ravine crossing a single cavern system is fine. A ravine crossing a mineshaft is fine. But ravines crossing ravines is a bit redundant and ridiculous. And ravines opening up underwater is illogical. Ravines are splits in the crust or erosion channels. They have a river at the bottom (sometimes) or they are dry. If there was water - like a lake or swamp - a ravine doesn't open up in those places. And there is little to no erosion in such places. Instead, material is DEPOSITED in such wet areas, so that a ravine would have been filled in with deposit material. Ravines underwater are just totally illogical.
So, no, terrain generation in 1.1 isn't even similar to terrain generation in 1.7.3. I have both versions and I play both versions. Mostly 1.7.3 because the water in 1.1 just plain totally SUCKS!!
and a few more coded i landmarks like rivers that always connect to an ocean, or waterfalls.
Why would rivers always connect to an ocean? Rivers in the real world USUALLY end far short of any ocean. In most large land areas, there are generally only two or three major rivers that reach the sea. The rest either drain into the major rivers (tributries) or they drain into lakes or land-locked seas. I live in a gigantic valley with a land-locked sea. The sea is a lake, really. Not even a big lake like Lake Superior. Compared to lake superior, my lake is just a mud puddle. But all of the rivers for three hundred miles around all drain into this 'mudhole'. And it isn't an ocean. Just a lake. South of me, there is another lake, smaller than this one. I also has a very large number of rivers draining into it. And it in turns drains into this lake. This lake has no outlets. No water or river flows out of it. Nothing connects it to any ocean.
Lots of places in the world have rivers that drain into lakes with no other outlet other than evaporation.
Remember the old days of Minecraft? The randomness of all biome's where they seamed more random. What I'm trying to say is that the new minecraft SUCKS worlds feel the same and they have no different qualities its like the world are the same! I miss the old way who else does!
Hopefully they Make it more like the old days.
Heck people are saying that the new terrain generation feels a lot like 1.7, which was the 'peak' of terrain generation.
But I admit that the biomes seem less random in appearance . . . but there aren't really a LOT of biomes so i'm OK either way.
Thats what i was talking about they seem the same way :sad.gif:
Biomes 1.8.0+:
The biomes in pre 1.7 it didn't have biomes just for huge cliffs, or flat lands. Other then deserts being somewhat rare and random areas of sand, 1.7's terrain generation each seed had it's own originality. Now it's "Oh look, swamp biome, doubt anything interesting will be here."
I have no idea what you're talking about. Are you saying you prefer to have stupid things like one block of desert next to one block of ice?
How is Minecraft 'duller' if more things have been added? Some people...
The National Socialist of minecraftforums, since 2010!
finally someone sees what I'm talking about!
Minecraft isn't like it used to be? TFG..
In my view, Minecraft, both in general and in terms of terrain generation, has gotten gradually better since I started playing over a year ago.
And THIS makes me want to facepalm.
Runescape.
Anyway, on topic: I absolutely love the new terrain gen. Problem?
Clicks please!
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Another, Minecraft is geting-boring-for-veterans Thread. Ive been player for more than i year and i still have some fun playing the game.
Remember that Old minecraft as you say (you dont mention a specific version of the game) didnt had some things we have now, and it used to have some bugs and bad sides too, its a matter of getting used to it, my friend.
I LOVED the old world gen,1.8 wasn't that good, and 1.0 was ok, and 1.1 is almost as good as the pre.1.8
Jeb is being good about listening to what lots of people want, so I have an idea.
JEB IF YOU HEAR THIS, I think you should add a world type called "1.7" or something like that.
The randomizations in elevation and terrain in 1.8-1.0 weren't very interesting, but we had much better biome sizes.
And now we have the best of both worlds in 1.1. I don't see anything to complain about.
I would like biomes to be large enough to take a minecraft day to cross, but that's just me. It would be great to have bigger biomes as a world option.
1. Download and install "Extra Biomes" mod
2. Enjoy many new and interesting biomes.
I know what you said it rhetorical, but have you really ever looked at a swamp and found anything interesting there besides trees, mud, and water? Swamps are pretty much the most boring biome anyway. :blink.gif:
Personally, the biomes in 1.1 looks realistic. (Except for the fact that everything is made out of blocks...)
Same. I don't see what there is to rage about it.
The way i see it biomes just need to have more indavidual reasons to visit them like getting mushroom stew in mushroom biomes or getting snow in tiaga. stuff like that and a few more coded i landmarks like rivers that always connect to an ocean, or waterfalls.
give jeb time he alredy has shown intrest in the biome code
I'm guessing that those are people who went right to 1.8, then 1.8.1, then 1.8.2, 1.9.0 and finally the official release. Their memory of terrain in 1.7.3 is obviously vague if they think that terrains now are even remotely similar.
I've been mostly using 1.7.3 - BECAUSE the terrain generator in 1.1 is so messed up.
Let me just point out a few of the more obvious differences.
1) Beaches in 1.7.3 are much more realistic. They don't go UP above the waterline more than two or three blocks, except in desert biomes. BEACHES of sand end before they go any higher than that in 1.7.3. But in 1.1 beaches climb as high as 7, 8 or even 9 blocks. I've seen whole mountain slopes turned into "beach" because it is apparently the SLOPE that determines if it is a beach. Beaches are also very broad - like fifteen blocks wide. Making them look like mini deserts more than beaches.
2) NO water is shallow except swamps. All water bodies dive off to as deep as they can go based on the width of the body. I've had rivers that are 12 to 14 or more blocks deep. These bodies cannot be filled in unless you are running in creative mode. I play survival, so I can't come up with enough material to fill these giant bodies of water in. That makes them just simply "in the way" for my purposes. In 1.7.3 it was common - actually VERY common - for bodies of water to be pretty shallow. I've had lakes and large bays that never went more than two blocks deep. These are pretty, but they can also be worked with if you want to eliminate the bay or lake. Working with water in 1.7.3 was a LOT easier. In 1.1 you can't really work with water because it is too deep to fill in.
3) The biggest complaint about terrain in 1.7.3 was the tinier biomes that were out of place, and the total illogic of having a desert next to an arctic region. Most everything else was fine. In 1.1 there are too many ravines, ravines on top of ravines, mineshafts interwoven with ravines and caverns, caverns on top of caverns on top of caverns on top of ravines on top of ravines!! The world is HOLLOW!! The biomes are still a mess. Beaches are ridiculous. Oceans are so big they are just a major pain in the ass. And all of the water is deep. Nothing is ever shallow so that it can be filled in when I need more land. There's also way too much water. Rivers, lakes, oceans, water pools every few feet, and all that is left are narrow ribons of land I can't do anything with.
4) Swamps. Apparently the Minecraft world is a swamp world. I find that there are two or three swamps to every other biome in the game. Every time I try a new seed, it is still mostly swamp. And water. Water water everywhere.
5) Caves are too big. And there is no test in the code to see if there is already a cave in that area. So you tend to get a lot of caves on top of caves, and you end up with massive wormhole systems that go from the surface of the world all the way to the bedrock. Caves and ravines are both too common in the world. And they need some built in checks to make sure a Ravine doesn't crash into another ravine, or a cave on top of another existing cave system. Or a mineshaft on top of another mineshaft.
6) In general, biomes are too large, making the world rather bland and boring. The complaint in 1.7.3 about small biomes referred to those biomes that were too small to logically exist. But Notch got carried away and made them 50 times bigger when they really only needed to be two or three times bigger. With a few of them six or eight times bigger. But biomes that stretch for thousands of blocks are too common, and boring. Especially oceans. Large oceans should be an option made available to those few players who would like to make use of their ocean environments. Or if that isn't acceptable, then there should be an added option for SMALLER oceans. Smaller oceans and shallower water. For me personally, neither of these issues were complaints in 1.7.3.
7) In 1.7.3 mountains SLOPED upward. There were a few oddities that rose almost straight up to their peaks, but those were unusual mountains, and not all that common. Mountains mostly had nice slopes. In 1.1 I constantly find that mountains are just sheer, with cliffs most of the way around them. They are even looking like a chunk error in 1.1. I keep generating fresh new worlds that have totally square mountains rising sheer above the surrounding areas so that they appear to be a chunk issue that occurs when reusing a 1.7.3 world with 1.1. LOL.
Compared to 1.7.3, biome generation in 1.1 is a freak show. I find very little natural about biomes in 1.1. Especially the way water ALWAYS dives immediately to great depths. Only very large rivers are more than three or four feet deep. These rivers in Minecraft are small enough that they should never be more than two or three blocks deep.
It is just an opinion, but I feel that ravines should NEVER open up in water. Before a ravine gets put in, it should run a check on the area it is being placed. If there is water, no ravine. If there is a ravine already in the area, no ravine. A single ravine crossing a single cavern system is fine. A ravine crossing a mineshaft is fine. But ravines crossing ravines is a bit redundant and ridiculous. And ravines opening up underwater is illogical. Ravines are splits in the crust or erosion channels. They have a river at the bottom (sometimes) or they are dry. If there was water - like a lake or swamp - a ravine doesn't open up in those places. And there is little to no erosion in such places. Instead, material is DEPOSITED in such wet areas, so that a ravine would have been filled in with deposit material. Ravines underwater are just totally illogical.
So, no, terrain generation in 1.1 isn't even similar to terrain generation in 1.7.3. I have both versions and I play both versions. Mostly 1.7.3 because the water in 1.1 just plain totally SUCKS!!
Why would rivers always connect to an ocean? Rivers in the real world USUALLY end far short of any ocean. In most large land areas, there are generally only two or three major rivers that reach the sea. The rest either drain into the major rivers (tributries) or they drain into lakes or land-locked seas. I live in a gigantic valley with a land-locked sea. The sea is a lake, really. Not even a big lake like Lake Superior. Compared to lake superior, my lake is just a mud puddle. But all of the rivers for three hundred miles around all drain into this 'mudhole'. And it isn't an ocean. Just a lake. South of me, there is another lake, smaller than this one. I also has a very large number of rivers draining into it. And it in turns drains into this lake. This lake has no outlets. No water or river flows out of it. Nothing connects it to any ocean.
Lots of places in the world have rivers that drain into lakes with no other outlet other than evaporation.