You could have a bed outside with the old system too. All you needed to do was get 5 dirt blocks and make a pillar that was 3 blocks tall with an overhang that went out by two blocks. Place bed and BOOM! Sleep.
Beds always been fairly overpowered. Though I will admit that I would like for them to only work if your shelter had absolutely no way for a monster to get you.
I remember that, was it a bug? The ULTIMATE DIRT BED DEFENSE, someone told me online once, haha.
Thanks for posting, I hope to see Jeb change beds to require shelters.
Rollback Post to RevisionRollBack
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
1- If there's a cave 10 blocks below your house, you can't sleep.
2- You can sleep outside.
3- You can sleep in an unlit cave as long as you kill the nearby monsters.
Your first point isn't true, and the two following it aren't even bugs.
1- If the bed is close to a wall, monsters appear. Which is very easily solved, so I won't even count that.
Biased as ****ing hell. That was a glaring bug, and it was something Mojang worked to fix, but instead substituted for an (arguably) lazier solution. Even after moving the bed away from the wall mobs would still sometimes attack you when going to sleep.
Before when I went out to explore I'd build small shelters in like 30 seconds plop a bed down and make it day so I can continue my current task instead of digging a hole and afking for 5 minutes accomplishing the same thing just wasting time.
I usually spend my night time underground mining anyways where the day/night cycle does not matter. Its VERY easy to skip out on this "difficulty" you people speak of. Beds just help me when I'm building or exploring long term by saving me AFK time.
Biased as ****ing hell. That was a glaring bug, and it was something Mojang worked to fix, but instead substituted for an (arguably) lazier solution. Even after moving the bed away from the wall mobs would still sometimes attack you when going to sleep.
I usually build multi floored homes negating this bug. Wasn't difficult to work around such an irrelevant bug.
Never the less, I hope it is changed to require a shelter.
The last way it worked wouldnt change the fact that we can and we have always been able to sleep outside ( already mentioned by another user ). My suggestion for you is to go to figure out some way it could work and go to the suggestion section were you would get better feedback than what you are getting now.
As someone already said: it has always been possible this way. I still don't understand the way the old system checked if you were to have a 'nightmare', but if you were fast enough you'd skip the night easily. I've read somewhere that the old system did a mob check too, although in this topic someone claimed that it was light level depended. Either way, if you were to go the bed as soon as the sun was about the hit the horizon (sea level) (or spam klicking the bed; just before dark/mob spawns) you would sleep without troubles. Did it myself a plenty of times. (10 minutes are nothing when you're building it seems)
It's not game breaking, so I'd rather have Jeb look into SMP mob glitchyness or something, but it could indeed use a overhaul. For now: just don't do it. Just because I knew it worked back then, I didn't always exploit it. Only when I was bored by the day night cyclus when building something that took quite a lot of time in a not very well lit area.
I find this absurd, too, but not because of realism issues. It's just another feature that makes the game easier.
You can skip the night and set your spawn wherever. Armor, potions, enchantments, infinite water. It's all bogus.
Don't get rid of armor and potions, though. Just buff the mobs! :wink.gif:
Seriously, time compression! There is at least one mod that does this. It would fix the problem of being able to sleep in dangerous areas as well as add awesome features such as crop and baby animal growth as well as allowing furnaces to operate. It will also remove the abilty to skip the mob spawn cycle by sleeping early, so there will be mob drops from skeletons and zombies and the threat of creepers
Rollback Post to RevisionRollBack
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
Really ? It was buggy ? Cmon man! Thats makes no sense. Mobs attacking you in the middle of the night on full lit places IS buggy.
Read my second post. If you're too lazy to read the thread:
Quote from Homem Pigman »
what was bugged on the old system?
Seriously?
1- If there's a cave 10 blocks below your house, you can't sleep.
2- You can sleep outside.
3- You can sleep in an unlit cave as long as you kill the nearby monsters.
The old system had:
1- If the bed is close to a wall, monsters appear. Which is very easily solved, as I said before, so I won't even count that.
Read my second post. If you're too lazy to read the thread:
Yep, lets forget that the last system had problems checking for surroinding walls making a lot of problems for people that just wanted to sleep but they couldnt because of that.
And that we could still sleep outsid, even inside a cave, we just need to cover it with " walls " made of dirt or cobble.
In fact, in the last system we could sleep even if we were surrounded by 500000 mobs, we just need to make a dirt pillar 3 blocks high with a 3 block long overhang, put the bed and sleep with zombies reading books so we could sleep.
The last system was replaced by this because it was bugged and caused problems to a lot of users, if the last system wouldnt have been bugged, believe me it would still be here instead of the replacement ( which i hope will be improved some time in the future ).
And yes, i dont want the current system to be removed, but to be improved, the way it works is 10x better than the last system, but is not even close to be perfect.
Yep, lets forget that the last system had problems checking for surroinding walls making a lot of problems for people that just wanted to sleep but they couldnt because of that.
And that we could still sleep outsid, even inside a cave, we just need to cover it with " walls " made of dirt or cobble.
In fact, in the last system we could sleep even if we were surrounded by 500000 mobs, we just need to make a dirt pillar 3 blocks high with a 3 block long overhang, put the bed and sleep with zombies reading books so we could sleep.
But then you weren't exposed. You at least had a dirt wall protecting you.
The last system was replaced by this because it was bugged and caused problems to a lot of users, if the last system wouldnt have been bugged, believe me it would still be here instead of the replacement ( which i hope will be improved some time in the future ).
And yes, i dont want the current system to be removed, but to be improved, the way it works is 10x better than the last system, but is not even close to be perfect.
The only problem it caused was that you would have monsters appear if it was close to a wall - that was because the bed detected 2 blocks for monster spawning locations. Just change that number to 1, problem fixed. Do some research on the cause of the problem before saying it was bugged.
Now, with the current one, it's worse. Killed nearby zombies? Can sleep outside or in a cave. Has a cave 5 blocks below your house? Can't sleep despite being safe. Much more bugged.
1- If there's a cave 10 blocks below your house, you can't sleep.
2- You can sleep outside.
3- You can sleep in an unlit cave as long as you kill the nearby monsters.
The old system had:
1- If the bed is close to a wall, monsters appear. Which is very easily solved, as I said before, so I won't even count that.
On the old system YOU COULD sleep outside and unlit places.
This was not the case when beds were first introduced, and I believe was only changed come 1.0 (I may be wrong on that). Originally, beds had to be surrounded by a structure for you to successfully sleep through the entirety of the night. This had numerous issues though; the most glaring of which was mobs attacking people in seemingly safe areas of their homes. It was eventually canned for the current system, and perhaps it will change again in the future.
Personally, I see no issue wit how it is now.
It was changed to fix the bug of a random mob waking you up IN your house.
OP: If you think it's too easy, just build a shelter.
The only problem it caused was that you would have monsters appear if it was close to a wall - that was because the bed detected 2 blocks for monster spawning locations. Just change that number to 1, problem fixed. Do some research on the cause of the problem before saying it was bugged.
It was bugged because they could still get you even after moving the bed away from the wall, and how can say it was bugged then suggest changing the difference from two blocks to one? You're the on who has no idea as to what they're talking about. The old system was buggy; I experience the mishaps of it personally.
Now, with the current one, it's worse. Killed nearby zombies? Can sleep outside or in a cave. Has a cave 5 blocks below your house? Can't sleep despite being safe. Much more bugged.
As I pointed out earlier, that's not even true. Killing mobs then sleeping also isn't a bug. Admit you're wrong and ****ing move on- or just move on. I really don't care.
Sorry if I didn't read any posts in this thread but,
--This started in 1.0, and logically mobs wander around while you are asleep, so not only does a bed in the open make no sense, but there's no need to make a shelter. This is why I started setting up my house outdoors, almost like a camp site, solely because it's a waste of time making a house. This has also made the game quicker for me and doesn't challenge me to be artistic because I have no incentive to make a house.
Old Way: Dig into the ground, make a tiny cave for the bed, seal the top, sleep. Takes about 30 seconds.
New Way: If there are no monsters around, then sleep. Otherwise, go kill the nearby monsters first.
Oh no, clearly Minecraft has been ruined! Oh wait, no, that's totally wrong. The new way can actually be harder than before (if there are many mobs nearby), and it's not like the old way was ever actually difficult.
People have this myth about "Minecraft used to be so difficult." The truth is that those people used to be noobs, and now they aren't. They probably failed to make a house on the first day, had to frantically battle off foes at night until they finished it, and had an exciting time. Now they easily make a shelter, know how to mine safely, and rarely face much danger - but that isn't because the game changed.
Since early Beta, the following have been easy, once you've played a few times:
* Make an adequate shelter on your first day.
* Even while traveling, spend the night safely with a few seconds of work.
* Mine all the way down to diamond safely.
* Turtle up and build a giant fancy lair without ever exposing yourself to danger.
* Have infinite wood, stone, and food.
If you want Minecraft to be a death defying seat-of-your-pants experience, then you have to take risks in how you play. And that's been true since very early on.
I remember that, was it a bug? The ULTIMATE DIRT BED DEFENSE, someone told me online once, haha.
Thanks for posting, I hope to see Jeb change beds to require shelters.
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Your first point isn't true, and the two following it aren't even bugs.
Biased as ****ing hell. That was a glaring bug, and it was something Mojang worked to fix, but instead substituted for an (arguably) lazier solution. Even after moving the bed away from the wall mobs would still sometimes attack you when going to sleep.
Before when I went out to explore I'd build small shelters in like 30 seconds plop a bed down and make it day so I can continue my current task instead of digging a hole and afking for 5 minutes accomplishing the same thing just wasting time.
I usually spend my night time underground mining anyways where the day/night cycle does not matter. Its VERY easy to skip out on this "difficulty" you people speak of. Beds just help me when I'm building or exploring long term by saving me AFK time.
I usually build multi floored homes negating this bug. Wasn't difficult to work around such an irrelevant bug.
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
The last way it worked wouldnt change the fact that we can and we have always been able to sleep outside ( already mentioned by another user ). My suggestion for you is to go to figure out some way it could work and go to the suggestion section were you would get better feedback than what you are getting now.
It's not game breaking, so I'd rather have Jeb look into SMP mob glitchyness or something, but it could indeed use a overhaul. For now: just don't do it. Just because I knew it worked back then, I didn't always exploit it. Only when I was bored by the day night cyclus when building something that took quite a lot of time in a not very well lit area.
You can skip the night and set your spawn wherever. Armor, potions, enchantments, infinite water. It's all bogus.
Solution?
Don't sleep in a bed without a shelter. Srsly. No one makes you.
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
Really ? It was buggy ? Cmon man! Thats makes no sense. Mobs attacking you in the middle of the night on full lit places IS buggy.
Read my second post. If you're too lazy to read the thread:
Yep, lets forget that the last system had problems checking for surroinding walls making a lot of problems for people that just wanted to sleep but they couldnt because of that.
And that we could still sleep outsid, even inside a cave, we just need to cover it with " walls " made of dirt or cobble.
In fact, in the last system we could sleep even if we were surrounded by 500000 mobs, we just need to make a dirt pillar 3 blocks high with a 3 block long overhang, put the bed and sleep with zombies reading books so we could sleep.
The last system was replaced by this because it was bugged and caused problems to a lot of users, if the last system wouldnt have been bugged, believe me it would still be here instead of the replacement ( which i hope will be improved some time in the future ).
And yes, i dont want the current system to be removed, but to be improved, the way it works is 10x better than the last system, but is not even close to be perfect.
But then you weren't exposed. You at least had a dirt wall protecting you.
The only problem it caused was that you would have monsters appear if it was close to a wall - that was because the bed detected 2 blocks for monster spawning locations. Just change that number to 1, problem fixed. Do some research on the cause of the problem before saying it was bugged.
Now, with the current one, it's worse. Killed nearby zombies? Can sleep outside or in a cave. Has a cave 5 blocks below your house? Can't sleep despite being safe. Much more bugged.
On the old system YOU COULD sleep outside and unlit places.
It was changed to fix the bug of a random mob waking you up IN your house.
OP: If you think it's too easy, just build a shelter.
It was bugged because they could still get you even after moving the bed away from the wall, and how can say it was bugged then suggest changing the difference from two blocks to one? You're the on who has no idea as to what they're talking about. The old system was buggy; I experience the mishaps of it personally.
As I pointed out earlier, that's not even true. Killing mobs then sleeping also isn't a bug. Admit you're wrong and ****ing move on- or just move on. I really don't care.
--This started in 1.0, and logically mobs wander around while you are asleep, so not only does a bed in the open make no sense, but there's no need to make a shelter. This is why I started setting up my house outdoors, almost like a camp site, solely because it's a waste of time making a house. This has also made the game quicker for me and doesn't challenge me to be artistic because I have no incentive to make a house.
New Way: If there are no monsters around, then sleep. Otherwise, go kill the nearby monsters first.
Oh no, clearly Minecraft has been ruined! Oh wait, no, that's totally wrong. The new way can actually be harder than before (if there are many mobs nearby), and it's not like the old way was ever actually difficult.
People have this myth about "Minecraft used to be so difficult." The truth is that those people used to be noobs, and now they aren't. They probably failed to make a house on the first day, had to frantically battle off foes at night until they finished it, and had an exciting time. Now they easily make a shelter, know how to mine safely, and rarely face much danger - but that isn't because the game changed.
Since early Beta, the following have been easy, once you've played a few times:
* Make an adequate shelter on your first day.
* Even while traveling, spend the night safely with a few seconds of work.
* Mine all the way down to diamond safely.
* Turtle up and build a giant fancy lair without ever exposing yourself to danger.
* Have infinite wood, stone, and food.
If you want Minecraft to be a death defying seat-of-your-pants experience, then you have to take risks in how you play. And that's been true since very early on.