Interesting. What kind of shape will the cat be in? I doubt it would be uninjured by such a fall.
From what i rember, they will be hurt, but they generally live. it has to do with how they always land on there feet, and how there body absorbs the landing
For gameplay purposes, I think Oclets/Cats should be immune to fall damage and be generally more mobile. It'll give people a non-aesthetic reason to use them over wolves.
(Note: This info is true, but I'm just having fun with the facts. I know MC is not based too closely on reality, and that even humans in minecraft don't reach threshold velocity for 23 meters (75 feet), so the threshold velocity for a cat would likely be higher than the sky limit.)
I'm sorry but there is a big flaw in the cat debate.
High-rise syndrome was diagnosed in 132 cats over a 5-month period. The mean age of the cats was 2.7 years. Ninety percent of the cats had some form of thoracic trauma. Of these, 68% had pulmonary contusions and 63% had pneumothorax. Abnormal respiratory patterns were evident clinically in 55%. Other common clinical findings included facial trauma (57%), limb fractures (39%), shock (24%), traumatic luxations (18%), hard palate fractures (17%), hypothermia (17%), and dental fractures (17%). Emergency (life-sustaining) treatment, primarily because of thoracic trauma and shock, was required in 37% of the cats. Nonemergency treatment was required in an additional 30%. The remaining 30% were observed, but did not require treatment. Ninety percent of the treated cats survived.
90% of the cats landed at threshold velocity survived, but only because of advanced medical treatment. It can be assumed that steve does not have the knowledge or equipment to do anything for the 37% which required life-sustaining treatment. This leaves a survival rate of 53% at 10 meters (10 meters = 10 blocks in minecraft = threshold velocity of a cat).
It is true however that lower velocities exponentially increase survival rates. I think the best way to handle cat fall damage would be a % chance to take no fall damage, the max being 50% at threshold velocity, but shorter the drop the more chance of not taking damage.
So at extreme heights your pet would have a 50% chance to either die or take no damage.
I think they should get hurt from fall damage, even silverfish get hurt from fall damage and they are bugs.
Btw, I found out dogs don't follow you(teleport) over an ocean. I befriended 2 wolves and 20km across they weren't there, they only came to me when I got back.
Yeah, 20km is far enough that distant chunks get unloaded.
Anyway, toward the thread, I think ocelots should take fall damage after, say, ten blocks. Cats are quite agile on their feet, but they will be killed like everything else if dropped far enough.
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(Note: This info is true, but I'm just having fun with the facts. I know MC is not based too closely on reality, and that even humans in minecraft don't reach threshold velocity for 23 meters (75 feet), so the threshold velocity for a cat would likely be higher than the sky limit.)
I'm sorry but there is a big flaw in the cat debate.
90% of the cats landed at threshold velocity survived, but only because of advanced medical treatment. It can be assumed that steve does not have the knowledge or equipment to do anything for the 37% which required life-sustaining treatment. This leaves a survival rate of 53% at 10 meters (10 meters = 10 blocks in minecraft = threshold velocity of a cat).
It is true however that lower velocities exponentially increase survival rates. I think the best way to handle cat fall damage would be a % chance to take no fall damage, the max being 50% at threshold velocity, but shorter the drop the more chance of not taking damage.
So at extreme heights your pet would have a 50% chance to either die or take no damage.
those poor kitties :sad.gif:
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Quote from Moxz »
the only time i get angry is when i have to deal with ****ing retards
Here's a gif of a housecat flinging itself from the height of a telephone pole! The conclusion is not depicted in this particular gif, but they caught it on the ground, examined it and let it run off on its own when it turned out to be unharmed. So yes, cats are damn good at controlled falling...
That cat reminds me of the new zombie AI.
"OMG A HUMAN!!! JUMP IN LAVA!!!"
Nonfatal terminal velocity means it DOESN'T go any faster after about 70 feet, and it can survive a 70 foot fall.
The terminal velocity of an object depends on gravity and air resistance, not on the mass of the object. Earth's Gravity is constant, so unless Cats posess the ability to defy the laws of physics, or their tails can become capes, they aren't going to be falling any slower than a skydiver.
Because this is not a final release you ignorant nine year old, they release snapshots every week, it doesn't matter if they are finished something or not. Nobody is forcing you to download them anyway, so your point is completely invalid.
Minecraft IS meant to look like real life. It's an awesomer version of our boring IRL life.
You can't deattach reality from an videogame. I dare you to say an game which doens't have one real life aspect.
Come on, we want things to make sense, why not? Ocelots should take fall damage, wolves should take fall damage. But they should have an AI to prevent jumping off the Everest to get to their owner. In real life, dogs don't see massive heights as a nice place to jump. Kittens also don't, but they can survive some height, indeed, they survive 24 times the height of their body.
So I agree that: They need an better AI, ocelots should survive some small heights, and all mobs should take fall damage.
Let's just not forget that this is an snapshot: It is the progress of the devs on something. You can't say critiques on something that is still being built...
Yeah..the cats take fall damage...they take it hard.
Some reason my cats are suicidal. They play on the fence barricades then fall to thier doom on the jungle floor below. (Yes, i'm living in a tree house).
Yes, I know it's not finished but I haven't seen anybody else mention this, so I thought I would
From what i rember, they will be hurt, but they generally live. it has to do with how they always land on there feet, and how there body absorbs the landing
Simply put, cats get hurt from falling, but a little less. No need for complexity.
I'm sorry but there is a big flaw in the cat debate.
From Department of Surgery, Animal Medical Center, New York, NY
90% of the cats landed at threshold velocity survived, but only because of advanced medical treatment. It can be assumed that steve does not have the knowledge or equipment to do anything for the 37% which required life-sustaining treatment. This leaves a survival rate of 53% at 10 meters (10 meters = 10 blocks in minecraft = threshold velocity of a cat).
It is true however that lower velocities exponentially increase survival rates. I think the best way to handle cat fall damage would be a % chance to take no fall damage, the max being 50% at threshold velocity, but shorter the drop the more chance of not taking damage.
So at extreme heights your pet would have a 50% chance to either die or take no damage.
Yeah, 20km is far enough that distant chunks get unloaded.
Anyway, toward the thread, I think ocelots should take fall damage after, say, ten blocks. Cats are quite agile on their feet, but they will be killed like everything else if dropped far enough.
those poor kitties :sad.gif:
IGN: Biscot
https://www.twitch.tv/moxz - Various games.
"OMG A HUMAN!!! JUMP IN LAVA!!!"
The terminal velocity of an object depends on gravity and air resistance, not on the mass of the object. Earth's Gravity is constant, so unless Cats posess the ability to defy the laws of physics, or their tails can become capes, they aren't going to be falling any slower than a skydiver.
And this they do with alarming frequency. As do kittens and tame cats that follow you around.
And because you can't make them sit, and leave them behind .... they will teleport to you no matter what you are doing. So yeah, lava.
This was a response to a reply, not the OP.
You can't deattach reality from an videogame. I dare you to say an game which doens't have one real life aspect.
Come on, we want things to make sense, why not? Ocelots should take fall damage, wolves should take fall damage. But they should have an AI to prevent jumping off the Everest to get to their owner. In real life, dogs don't see massive heights as a nice place to jump. Kittens also don't, but they can survive some height, indeed, they survive 24 times the height of their body.
So I agree that: They need an better AI, ocelots should survive some small heights, and all mobs should take fall damage.
Let's just not forget that this is an snapshot: It is the progress of the devs on something. You can't say critiques on something that is still being built...
Pac-Man. Arkanoid. Qix.
Some reason my cats are suicidal. They play on the fence barricades then fall to thier doom on the jungle floor below. (Yes, i'm living in a tree house).
i sad my kitties die.. ;-;
All of those have collisions and physics (to a very limited extent)
Your argument is invalid
Dogs in Minecraft don't die if they fall in water.
Okay, go fling a cat off a 5 story building and watch what happens. It will die.