I would like to see jungle tree saplings implemented, but maybe limit their giant tree growth to only be possible (but still rare) inside a jungle biome, and have them produce a small tree everywhere else.
That's not really appropriate if you think about it. You can plant pine trees anywhere. Just as you can in real life. You'd be amazed at how many pine trees grow in Phoenix, Arizona! You can take your pine, birch and oak saplings out of their biomes and plant them anywhere else in the world as long as you put dirt under them. So why should jungle trees be any different?
I already know that some are worried about wood being too easy to obtain. Those big trees have a lot of wood in them. Unfortunately, the wood in those big trees is MOSTLY high up in the air. Personally, even if I could plant those giant monsters anywhere I wanted, I would not use them to farm wood. Cutting them down is too problematic. It's easier and faster to farm birch trees. And I can already farm birch trees - and that means I have all the wood I could ever want, all the time. There's no way to make those jungle trees "over powered" when you already have all the wood you need.
A lot of people keep forgetting that the premise of Minecraft is construction, not RPG challenge. Materials have to be plentiful for that purpose. The whole reason for modding is to allow you to alter those basic rules of the game to create new forms of gameplay within Minecraft - like RPG elements. If you want less wood in the world, mod your world so that there is less wood. If you want jungle trees to be available only in the jungle, mod it that way.
But as a construction game, wood needs to be plentiful the same way that stone, dirt, sand, etc are all plentiful. A very large portion of players do not play Minecraft to be challenged by RPG aspects of gameplay like resource rarity and advancement levels. They are playing to construct. If you start making resources rare for an RPG challenge, you make the basic premise of the game no fun for those who just play to build things.
I'm in between the purely construction minded and the RPG player. I play Minecraft to build things, but I enjoy the "survival" aspect of the game - ie starting out with absolutely nothing, and building up from nothing to an empire. But I expect the necessary resources to be there for me in the necessary quantities. Wood, of course, is already there. The addition of Jungle trees doesn't change that whether they are common or rare.
The focus on Minecraft needs to remain on the fundamental game, while leaving it open to some extravagant modding. And that means focus on the construction aspect of the game.
I wouldn't be surprised if some nerf were added, like maybe not being able to grow them with fertilizer (bone meal).
However, it's annoying to climb and harvest the logs higher up in the air, maybe that's enough of a nerf. I dont know :/
A "nerf" is a CHANGE - a change that is considered to be a lowering of a benefit. Nothing has been "changed" about the Jungle trees, so there is no "nerf" to them yet.
Jungle trees drop saplings with a different data value than oak trees. They do not stack with oak tree saplings, because they are NOT oak tree saplings. In the future they will grow some form of jungle tree, and have their own texture.
From what I've seen the sapling already has its own texture. It looks nothing at all like either the oak or birch or pine saplings. I imagine that like most features added to the game, this one is not quite finished and will get some polish in the next update.
I'd like to see them, but because of so many logs you get from them (posibly over 9000) they should be very rare. Chance that you'll get one should be like 1/1000 or something... :smile.gif:
That would be a very interesting way to grow the giant jungle trees. Maybe have a "living" set of blocks on the top of the tree which will actively grow (move upward and leave behind non-live blocks), and sprout leaves, but make the leaves decay when they are too far below the "living" blocks. As the tree grows upwards, the lower leaves decay, the upper leaves are created, kind of like how palm trees grow. If the "living" blocks are broken, they turn into regular wood blocks and the tree stops growing. It wouldn't be too difficult to implement and wouldn't be any more cpu intensive than regular tree growth.
Referring to the emboldened text: Actually, this is wrong. Right now there is no "growth" of trees. They are placed and they get only an occasional random check which will instantly change them from an inert object sitting there doing nothing, to a much larger inert object sitting there doing nothing.
What you are suggesting would put various parts of a single tree on timers that have to be maintained. The tree would become an active dynamic instead of a passive dynamic. And there are a LOT of these trees around. So it would increase both memory usage (and requirements) and cpu usage, which is already hogged up by the Java engine.
That's not really appropriate if you think about it. You can plant pine trees anywhere. Just as you can in real life. You'd be amazed at how many pine trees grow in Phoenix, Arizona! You can take your pine, birch and oak saplings out of their biomes and plant them anywhere else in the world as long as you put dirt under them. So why should jungle trees be any different?
I already know that some are worried about wood being too easy to obtain. Those big trees have a lot of wood in them. Unfortunately, the wood in those big trees is MOSTLY high up in the air. Personally, even if I could plant those giant monsters anywhere I wanted, I would not use them to farm wood. Cutting them down is too problematic. It's easier and faster to farm birch trees. And I can already farm birch trees - and that means I have all the wood I could ever want, all the time. There's no way to make those jungle trees "over powered" when you already have all the wood you need.
A lot of people keep forgetting that the premise of Minecraft is construction, not RPG challenge. Materials have to be plentiful for that purpose. The whole reason for modding is to allow you to alter those basic rules of the game to create new forms of gameplay within Minecraft - like RPG elements. If you want less wood in the world, mod your world so that there is less wood. If you want jungle trees to be available only in the jungle, mod it that way.
But as a construction game, wood needs to be plentiful the same way that stone, dirt, sand, etc are all plentiful. A very large portion of players do not play Minecraft to be challenged by RPG aspects of gameplay like resource rarity and advancement levels. They are playing to construct. If you start making resources rare for an RPG challenge, you make the basic premise of the game no fun for those who just play to build things.
I'm in between the purely construction minded and the RPG player. I play Minecraft to build things, but I enjoy the "survival" aspect of the game - ie starting out with absolutely nothing, and building up from nothing to an empire. But I expect the necessary resources to be there for me in the necessary quantities. Wood, of course, is already there. The addition of Jungle trees doesn't change that whether they are common or rare.
The focus on Minecraft needs to remain on the fundamental game, while leaving it open to some extravagant modding. And that means focus on the construction aspect of the game.
This is the reason I want the timber mod added into the vanilla. 2 other reasons: we won't see ugly floating trees, we don't have to climb to the tops of trees to cut them down
When trees such as birch and pine came out, for a while they didn't have sapling versions either. I'm wondering if this is that sort of case or maybe jeb isn't going to make a sapling version because it would be too over-powering to have access to that much wood. Each Jungle tree consists of about 130 logs. And with a large amount of bonemeal and saplings, basically, you would never have to find a forest to get wood. What do you think?
I just started a new world about 90 minutes ago. It's a superflat world with no trees. But I got 7 sapling from two chests in two blacksmith shops and now, only 90 minutes later I have access to 132 trees. They are oaks, so some of them have an entire stack of wood in them by themselves. My total wood access, when I cut this forest down each time, is 8 stacks of wood or 512 logs.
No, I do not have to wait for these trees to pop. I replant as I go and they are already all popped by the time I finish. This is a continuous and eternal supply of wood that is equivalent to more than four times the amount you are talking about.
As I pointed out in another post, adding jungle trees doesn't change the availability of wood or make it any easier to obtain. If I farm birch trees I can cut them in succession very very quickly. No climbing. If I cut jungle trees, I can get more wood out of each tree but I am slowed down quite a bit by all the climbing. Personally, I'd rather farm birch trees. For my purposes and for farming, I don't think farming jungle trees would be overpowered at all. I think it would be slower. It would definitely involve a lot more up and down work.
With wood already being so easy to obtain, what's the concern?
By the way, in very short order, I will have THREE of those tree farms. I collected 7 stacks of saplings on that last run through my tree farm. That way I can cut down three whole farms of 132 trees each before needing to replant. Wood is already easily available. I'm glad it is because I use a LOT of wood when I build whole towns. :smile.gif:
I think/hope that jungle trees will drop saplings, but will grow slower, as was said by others. Also, I think/hope that the leaves will have a chance to drop cocoa beans when destroyed. Like the same chance for an oak tree to drop apples.
That's not really appropriate if you think about it. You can plant pine trees anywhere. Just as you can in real life. You'd be amazed at how many pine trees grow in Phoenix, Arizona! You can take your pine, birch and oak saplings out of their biomes and plant them anywhere else in the world as long as you put dirt under them. So why should jungle trees be any different?
I already know that some are worried about wood being too easy to obtain. Those big trees have a lot of wood in them. Unfortunately, the wood in those big trees is MOSTLY high up in the air. Personally, even if I could plant those giant monsters anywhere I wanted, I would not use them to farm wood. Cutting them down is too problematic. It's easier and faster to farm birch trees. And I can already farm birch trees - and that means I have all the wood I could ever want, all the time. There's no way to make those jungle trees "over powered" when you already have all the wood you need.
A lot of people keep forgetting that the premise of Minecraft is construction, not RPG challenge. Materials have to be plentiful for that purpose. The whole reason for modding is to allow you to alter those basic rules of the game to create new forms of gameplay within Minecraft - like RPG elements. If you want less wood in the world, mod your world so that there is less wood. If you want jungle trees to be available only in the jungle, mod it that way.
But as a construction game, wood needs to be plentiful the same way that stone, dirt, sand, etc are all plentiful. A very large portion of players do not play Minecraft to be challenged by RPG aspects of gameplay like resource rarity and advancement levels. They are playing to construct. If you start making resources rare for an RPG challenge, you make the basic premise of the game no fun for those who just play to build things.
I'm in between the purely construction minded and the RPG player. I play Minecraft to build things, but I enjoy the "survival" aspect of the game - ie starting out with absolutely nothing, and building up from nothing to an empire. But I expect the necessary resources to be there for me in the necessary quantities. Wood, of course, is already there. The addition of Jungle trees doesn't change that whether they are common or rare.
The focus on Minecraft needs to remain on the fundamental game, while leaving it open to some extravagant modding. And that means focus on the construction aspect of the game.
A "nerf" is a CHANGE - a change that is considered to be a lowering of a benefit. Nothing has been "changed" about the Jungle trees, so there is no "nerf" to them yet.
From what I've seen the sapling already has its own texture. It looks nothing at all like either the oak or birch or pine saplings. I imagine that like most features added to the game, this one is not quite finished and will get some polish in the next update.
Referring to the emboldened text: Actually, this is wrong. Right now there is no "growth" of trees. They are placed and they get only an occasional random check which will instantly change them from an inert object sitting there doing nothing, to a much larger inert object sitting there doing nothing.
What you are suggesting would put various parts of a single tree on timers that have to be maintained. The tree would become an active dynamic instead of a passive dynamic. And there are a LOT of these trees around. So it would increase both memory usage (and requirements) and cpu usage, which is already hogged up by the Java engine.
This is the reason I want the timber mod added into the vanilla. 2 other reasons: we won't see ugly floating trees, we don't have to climb to the tops of trees to cut them down
it makes it more realistic, like your "deforesting" the rainforrest. Its a role play thing.
but of course, you could have it to where the tree grows incredibly slowly, and saplings super rare.
I just started a new world about 90 minutes ago. It's a superflat world with no trees. But I got 7 sapling from two chests in two blacksmith shops and now, only 90 minutes later I have access to 132 trees. They are oaks, so some of them have an entire stack of wood in them by themselves. My total wood access, when I cut this forest down each time, is 8 stacks of wood or 512 logs.
No, I do not have to wait for these trees to pop. I replant as I go and they are already all popped by the time I finish. This is a continuous and eternal supply of wood that is equivalent to more than four times the amount you are talking about.
As I pointed out in another post, adding jungle trees doesn't change the availability of wood or make it any easier to obtain. If I farm birch trees I can cut them in succession very very quickly. No climbing. If I cut jungle trees, I can get more wood out of each tree but I am slowed down quite a bit by all the climbing. Personally, I'd rather farm birch trees. For my purposes and for farming, I don't think farming jungle trees would be overpowered at all. I think it would be slower. It would definitely involve a lot more up and down work.
With wood already being so easy to obtain, what's the concern?
By the way, in very short order, I will have THREE of those tree farms. I collected 7 stacks of saplings on that last run through my tree farm. That way I can cut down three whole farms of 132 trees each before needing to replant. Wood is already easily available. I'm glad it is because I use a LOT of wood when I build whole towns. :smile.gif: