Well, jumping up some blocks towards a zombie in my path, it was standing there going around and around in circles and didn't seem to want to come down towards me (it did eventually). Path was one block wide going upwards/downwards in one block increments.
Saw it happen few times, so i'd say they still need work. Over all happy to see things are still on the up and up with Minecraft though.
One thing to add for skeletons:
Make them shoot you from far distances, like 30 blocks if they can. They will just fire at you and stand still, but if you come very close to them they will try to slowly back off.
That's what I want. Assassin skeletons :biggrin.gif:
And, if you hit them with a sword while they're charging their bow, the time is reset.
Not from fall and arrow damage or lava and other hazards.
That would make more sense than resetting from all kind of damage.
I think 30 blocks is too much, I'm all for better AI but it would be impossible to get past them with a 30 block range.