1. It gets a little boring. you feed the animals, they grow, and you get food. So fun (sarcastic). Hunting is way more fun and enjoyable.
You mine stone, you get cobble. You mine diamond ore, you get diamond. You click animal with sword, they take damage. Minecraft is all about pointless, boring, and repetitive stuff like that.
2. When you release animals, they all cluster in one area. So in some areas, you have a lot of aniamls, and some areas there are barely any anials.
Well, a lot of animals do travel in packs or herds, I don't really see what the problem is with that.
3. Animals don't respawn. This makes no sense to me. That takes a lot of way from the game.
Yep, because animals appearing out of nowhere on lit grass is sensible.
4. It is repetitive. Animal breeding is the same thing over and over again. Where as when you went hunting, it was always different and way more fun.
Everything is repetitive in Minecraft, including the old animal hunting.
Solution: There should be a button in the options menu that lets you chose if you want aniamls to respawn or not. So that way the people who think animal breeding is the most BORING thing ever can choose not to do it.
There should have been a toggle for everything including old or new terrain, hunger, endermen's block changing, and all the other features a large group of people didn't like. None of those toggles were added though, even though your suggestion would work Jeb wont add it in.
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GENERATION 28: The first time you see this, copy it into your sig on any forum and add 1 to the
generation. Social experiment.
How can you seriously suggest that hunting is harder and more fun. With hunting you just run around like an idiot hitting an animal with a sword. Not very hard. With breeding you have to actually build an entire farm and then manage livestock. That's more of a challenge and more rewarding.
While hunting you have to pay attention to your surroundings so that you don't fall into a deep pit or run into a creeper. This is made a bit more challenging since animals actually try to run now, and you have to keep up.
Breeding, on the other hand, is done in the safety of your own base. There's no danger and you never have to go anywhere (the exact opposite of the point of the Adventure Update.) Once you're set up it's just really just a bunch of mouse clicks and monotony.
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You Know What's Also Annoying? Titles Capitalized Like This.
Annoying to whom? Titles are supposed to be capitalized that way. Don't complain about the OP being literate. Complain about yourself being illiterate.
I like the concept of animal breeding but let's face it, as it's implemented now, it's idiotic. There's no way to lead animals around besides bumping them, making it nearly impossible to use the most primitive domestication technique of all. Maybe if this incredibly simple fix were added then breeding would be worth it and we could have the vast animal farms we always dreamed of. But of course, it will not happen before we move on to another game.
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BETA
"When we release a pure bugfix update, people get VERY upset ("NOTHING CHANGED!").. Adding features gives us much happier users. But I do realize that it's only happier users in the short term." - Notch
I like the concept of animal breeding but let's face it, as it's implemented now, it's idiotic. There's no way to lead animals around besides bumping them, making it nearly impossible to use the most primitive domestication technique of all. Maybe if this incredibly simple fix were added then breeding would be worth it and we could have the vast animal farms we always dreamed of. But of course, it will not happen before we move on to another game.
Then what is wheat for again? Animals follow me with wheat, your game must be broken.
"When we release a pure bugfix update, people get VERY upset ("NOTHING CHANGED!").. Adding features gives us much happier users. But I do realize that it's only happier users in the short term." - Notch
And for leading animals around, and breeding them. And if you don't like that, don't breed animals. I've never had any problems with animals not spawning, there have always been more than enough animals.
Because before it was horribly un-balanced. Put a torch down and you have 10 pigs/cows/sheep/chickens surronding you. This system is better because you have to work to get better food then bread/melons.
Just because it's better doesn't mean it's the best it could possibly be.
Spawning could be tweaked a bit so that animals don't spawn near torches (only natural sunlight,) don't spawn too close to the player, and only spawn one animal per X minutes. This would mean that you could still hunt but it wouldn't be as efficient and easy as breeding (still more fun.)
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I think what you don't want the animals spawning in generation. Animal breeding could still be used for the baby animals ,but I would like the old spawnimg back.
Because before it was horribly un-balanced. Put a torch down and you have 10 pigs/cows/sheep/chickens surronding you. This system is better because you have to work to get better food then bread/melons.
I actually find animal breeding a very fun feature (not in a creepy way). It makes you more cautious and not a mass murderer. It makes the first few days without a farm more difficult, you don't have much food. And once you have a farm then you have infinite food, and then you can become the mass murderer you have always dreamed of being.
So, animal breeding is AWESOME! + + =
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"I can see a beautiful sunset rendering in the distance."
Animal breeding is fine, there's nothing wrong with this feature. It should be kept in, but...
I HATE the new spawning system for animals. It's bad because it essentially FORCES you to breed animals. Animal breeding is a nice option, but you shouldn't be forced to use it if you want to have any animals.
With the old spawning system, the old way of getting animal drops was to go out hunting. You could do this whenever you wanted since animals respawned. Now, hunting is no longer an option.
My question is: why not? Sure, hunting gives you unlimited animal drops, but it takes time to walk around and find them... breeding also gives you unlimited animal drops, and it does it faster, but requires more setup and maintenence. There's absolutely no reason why we shouldn't be able to have both options.
But there's other reasons why the new spawning system for animals is bad:
1. It's inconsistent with how other things spawn. Monsters are not persistent, they still spawn around your location. Why are animals persistent and monsters not? Not to mention that some kinds of animals, squid and wolves, still use the old spawning system. Wouldn't it make more sense if every creature in the game spawned the same way?
2. It creates unintended annoying consequences. The main one being the animal sea problem which we currently have. Isn't it annoying to look out at the surrounding ocean and sea animals floating around everywhere? It's silly and an eyesore. Not to mention incredibly annoying to go around cleaning these animals up.
3. Animals can kill themselves or disappear on their own. If they fall into some deep holes, swim away, or accidentally kill themselves from falling damage, too bad sucker... that's one less animal you're most likely not getting back.
4. It is most likely causing more lag than the game needs to, simply because of the increased amount of things it has to keep track of.
Honestly, the way persistent animals were implemented was the wrong way from the start. Minecraft is a game that's not set up very well for persistent ANYTHING. Not animals nor monsters. The only way a creature should ever become persistent is with player interaction... the way wolves work right now is perfect. This is the way all farm animals should have worked too, simply put a collar on them and they become persistent. There's a precedent for this sort of system, so it's baffling that Mojang decided to make ALL animals persistent despite having already thought up a good system for wolves.
So yeah, this thread is about the wrong thing. It's not breeding that's the problem... it's persistent animals, and the fact that we are FORCED to use breeding that's the real problem. I wish people would realize this.
So yeah, this thread is about the wrong thing. It's not breeding that's the problem... it's persistent animals, and the fact that we are FORCED to use breeding that's the real problem. I wish people would realize this.
My thoughts exactly.
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We are barely even forced to breed. You have hmmm let's say about 30million meters of land and there's hundreds upon hundreds of animals in just a square kilometer, I think you should be good. Is breeding hard btw? Breathing must be hard for you too, my apologies.
I have a hard time finding anything other then animals in the wild even at night when I'm looking for aggressive mobs. I usually just kill domestics for exp instead because there are so many. They respawn every 400 ticks anyways and are freaking everywhere.
Just to clear up a major misconception concerning the former passive mob spawning algorithms that I've noticed a few times in this thread:
Contrary to popular belief, Beta 1.6 made it extremely difficult to use the exploit in which passive mobs would spawn in lit areas by removing said limitation. In that version of the game as well as Beta 1.7, animals would spawn on anywhere grassy, regardless of light level.
So please, unless you play Alpha or something, don't use that argument.
...Are you kidding me? Look. There is a hunger bar. Three of the four (five if you include Squid) overworld mobs carry food for you to harvest. They spawn first at a pretty good rate. If they respawned, there would be no point to the hunger bar.
Exactly, only MC was better with no hunger bar. Same with potions and enchantments. Notch has been taking too much of an RPG direction in the last few months. Hopefully Jeb can fix that wrong-doing.
It's not breeding that's the problem... it's persistent animals, and the fact that we are FORCED to use breeding that's the real problem. I wish people would realize this.
Exactly. Now if only this could be figured out before all the idiots that contribiute nothing to the thread itself, which in this case is legitimate feedback, came in.
I still have a world when i played from 1.5 to 1.7.3, you know how many porkchops i have? , Probably 300 because i have like 5 chests full of cooked porkchops, yes, THAT IS REALLY UNBALANCED if you ask me.
The new system limits your food, which balance the game a lot, now we dont have 99999 porkchops, unless we find enough cows to make a Mc Donalds.
You do realize that before 1.8 food wasn't stackable, right? It was actually quite painful cooking large amounts of it at one time and storing it.
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Users lack the mental capacity to have intelligent discussion, and mods lack the mental capacity to make intellegent decisions... I give up trying to share my intelligence with the world.
Putting it all together and looking at how things stand now, I much preferred the "no hunger, no breeding" that what we had in 1.7. Things might change over time and get better again. but in the meantime it sucks and we just put up with it.
I also agree with this.
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Users lack the mental capacity to have intelligent discussion, and mods lack the mental capacity to make intellegent decisions... I give up trying to share my intelligence with the world.
generation. Social experiment.
Breeding, on the other hand, is done in the safety of your own base. There's no danger and you never have to go anywhere (the exact opposite of the point of the Adventure Update.) Once you're set up it's just really just a bunch of mouse clicks and monotony.
Mostly moved on. May check back a few times a year.
Annoying to whom? Titles are supposed to be capitalized that way. Don't complain about the OP being literate. Complain about yourself being illiterate.
I can finally incorporate grass into my houses without a ton of mobs spawning!
"When we release a pure bugfix update, people get VERY upset ("NOTHING CHANGED!").. Adding features gives us much happier users. But I do realize that it's only happier users in the short term." - Notch
"When we release a pure bugfix update, people get VERY upset ("NOTHING CHANGED!").. Adding features gives us much happier users. But I do realize that it's only happier users in the short term." - Notch
And for leading animals around, and breeding them. And if you don't like that, don't breed animals. I've never had any problems with animals not spawning, there have always been more than enough animals.
Help us at soartex.net!
Spawning could be tweaked a bit so that animals don't spawn near torches (only natural sunlight,) don't spawn too close to the player, and only spawn one animal per X minutes. This would mean that you could still hunt but it wouldn't be as efficient and easy as breeding (still more fun.)
Mostly moved on. May check back a few times a year.
I never had this problem.
So, animal breeding is AWESOME! + + =
"I can see a beautiful sunset rendering in the distance."
I HATE the new spawning system for animals. It's bad because it essentially FORCES you to breed animals. Animal breeding is a nice option, but you shouldn't be forced to use it if you want to have any animals.
With the old spawning system, the old way of getting animal drops was to go out hunting. You could do this whenever you wanted since animals respawned. Now, hunting is no longer an option.
My question is: why not? Sure, hunting gives you unlimited animal drops, but it takes time to walk around and find them... breeding also gives you unlimited animal drops, and it does it faster, but requires more setup and maintenence. There's absolutely no reason why we shouldn't be able to have both options.
But there's other reasons why the new spawning system for animals is bad:
1. It's inconsistent with how other things spawn. Monsters are not persistent, they still spawn around your location. Why are animals persistent and monsters not? Not to mention that some kinds of animals, squid and wolves, still use the old spawning system. Wouldn't it make more sense if every creature in the game spawned the same way?
2. It creates unintended annoying consequences. The main one being the animal sea problem which we currently have. Isn't it annoying to look out at the surrounding ocean and sea animals floating around everywhere? It's silly and an eyesore. Not to mention incredibly annoying to go around cleaning these animals up.
3. Animals can kill themselves or disappear on their own. If they fall into some deep holes, swim away, or accidentally kill themselves from falling damage, too bad sucker... that's one less animal you're most likely not getting back.
4. It is most likely causing more lag than the game needs to, simply because of the increased amount of things it has to keep track of.
Honestly, the way persistent animals were implemented was the wrong way from the start. Minecraft is a game that's not set up very well for persistent ANYTHING. Not animals nor monsters. The only way a creature should ever become persistent is with player interaction... the way wolves work right now is perfect. This is the way all farm animals should have worked too, simply put a collar on them and they become persistent. There's a precedent for this sort of system, so it's baffling that Mojang decided to make ALL animals persistent despite having already thought up a good system for wolves.
So yeah, this thread is about the wrong thing. It's not breeding that's the problem... it's persistent animals, and the fact that we are FORCED to use breeding that's the real problem. I wish people would realize this.
Mostly moved on. May check back a few times a year.
I have a hard time finding anything other then animals in the wild even at night when I'm looking for aggressive mobs. I usually just kill domestics for exp instead because there are so many. They respawn every 400 ticks anyways and are freaking everywhere.
Contrary to popular belief, Beta 1.6 made it extremely difficult to use the exploit in which passive mobs would spawn in lit areas by removing said limitation. In that version of the game as well as Beta 1.7, animals would spawn on anywhere grassy, regardless of light level.
So please, unless you play Alpha or something, don't use that argument.
Exactly, only MC was better with no hunger bar. Same with potions and enchantments. Notch has been taking too much of an RPG direction in the last few months. Hopefully Jeb can fix that wrong-doing.
Exactly. Now if only this could be figured out before all the idiots that contribiute nothing to the thread itself, which in this case is legitimate feedback, came in.
You do realize that before 1.8 food wasn't stackable, right? It was actually quite painful cooking large amounts of it at one time and storing it.
I also agree with this.