You sir are a genius. I haven't thought about it really, but thinking back I can easily identify multiple examples of unbalance. Like with skeletons, they used to be the most feared of all combat based mobs, one was bound to be a challenge and two was sometimes life or death. I would crap my pants at the thought of a skeleton mounted spider, but now it's just sad. Last week I was traveling late at night mobs spawned, I fought some of them off and then for a couple of minutes wondered why it was one easy. I finally checked the difficulty, it was on Hard. I was using a stone sword, no armor and encountered seven mobs. (Three zombies, two spiders, a skeleton and a creeper.) I miss when bows were rapid fire, not saying it's a horrible addition it just makes skeletons lame. :sad.gif:
The point I was trying to make is this: What exact difficulty setting do you want Mojang to add to the game? Do you want monsters to do two hearts more damage than they currently do? Should iron armor only decrease incoming damage by 1/3? Just saying that you want things to be better balanced without offering a way to do that isn't very helpful to anybody.
Actually, it is. We're not talking about simple disapproval of a feature and demanding it's removal, we're pointing out a balance issue with the game. It's easy to notice that things are off, but it's hard to say exactly what changes need to be made to make things work without spending time play testing changes to the new system. At the very least, I think enemies should do +1 heart of damage each and full diamond armor (no enchantments) shouldn't reduce damage more than 50% on Hard. Without actually making the changes and trying it out, though, it's just shooting in the dark.
This is getting rather pointless since you seem to think that not using armor to make things harder is game breaking. I happen to think it's an acceptable way to make the game harder since I've been putting limits on myself in every game I've beaten since I started gaming on my PC.
It is game breaking. The whole point of survival mode is to use the game mechanics to help you survive against the hostile mobs. I enjoy playing the game. It's not fun for me when the difficulty is ramped down so far that half of the game is completely pointless.
If I want a fighting game, I'll play Battlefield or Call of Duty. If I want a fighting game where I have to worry about resources, I'll play Starcraft. If I want to play a game about surviving in a sandbox world where I gather my own resources and fight off a few monsters now and then, I'll play Minecraft. What can I say that will help you understand that I LIKE that there are monsters in Survival mode without that being the only reason I play Minecraft? I play Minecraft because I can build, craft, diggy diggy hole, and fight monsters. The combination is what I enjoy.
I don't care what you personally play to get your combat fix. The fact of the matter is that what sets survival apart from creative is the SURVIVAL aspect, which is dominated by combat elements. It's nice you like a peaceful, building experience and don't give a crap about the combat, but that's not an argument against people who want something more challenging, especially when they aren't asking to change the difficulty across the board or remove the less challenging modes. People aren't asking for a change that will alienate people who are happy with the game now, so I don't see why you even care.
You must be joking. Too hard? I'm not asking for the game to be extreme. I am asking for the game to be balanced.
Normal difficulty should be like 15% harder than it is now. And Hard difficult should be even harder. Nothing like one hit KO's. No silly.
The game is challenge-less right now, ZERO difficulty. THIS is a game-breaking bug dude.
A lot of my friends stopped playing, complaining that it was just boring now. And THIS is why.
I haven't died in since 1.0 came out.
The game is easy, yes. But if it was raised in difficulty (Even an inch) then just as many people complaining about it being to easy will then start complaining how it is too hard. Some of the people complaining about it being too easy will also be doing this too.
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"The awful thing about the internet is you're unable to determine whether a quote is true or not." -George Washington
"I just fought a skeleton, who did...HALF a heart of damage"
I was just playing on hardcore mode (something that just came out in 1.0), and a skeleton hit me and did 2.5 hearts of damage. Perhaps you should try playing on something other than normal (I don't know what damage they do on the other difficulties, but if I had to guess I would think your playing on easy).
Play some multiplayer. Within 5 minutes in a good PVP server, you get pummeled with showers of splash potions, lava, and tnt, even if you're wearing Diamond armor.
But if it was raised in difficulty (Even an inch) then just as many people complaining about it being to easy will then start complaining how it is too hard. Some of the people complaining about it being too easy will also be doing this too.
Don't you understand that there are more than one difficulty levels? We don't want to make Easy hard. We want to make Hard not-super-easy which it is right now.
Easy can stay as it is for all I care but on Normal iron armor could block 50% of damage instead of 75% and let's say 33% on Hard. Diamon armor 75% and 50% respectvely. See? No problem for anyone. Easy and Peaceful remain unchanged, Normal becomes normal, Hard becomes hard. How much effort does it take to change things this way? Few seconds of coding, few minutes of setting up an update.
The game is easy, yes. But if it was raised in difficulty (Even an inch) then just as many people complaining about it being to easy will then start complaining how it is too hard. Some of the people complaining about it being too easy will also be doing this too.
We're not asking for the entire game to become kaizo mario. All we want is a "hard" hard mode. Currently we have 3 levels of easy to pick from.
Play some multiplayer. Within 5 minutes in a good PVP server, you get pummeled with showers of splash potions, lava, and tnt, even if you're wearing Diamond armor.
The topic of discussion isn't PvP, the balancing of which is a much more complicated issue. This thread has barely touched PvP and would do well to stay away from it.
The issue many people over and over have brought up is that MONSTERS on hard mode do jack diddly to someone in full iron armor (not even bringing up diamond), and in my opinion the issue is amplified by the fact that it doesn't even take 10 minutes to get a full set of iron. We just want surviving to be a challenge.
I agree that the game is too easy. But there are people who will complain because it's too hard. There's no challenge in the game anymore. When I played in early alpha and I saw a creeper I would freaking barricade myself in dirt. But now I can even beat creepers with my bare hands... What I usually do is to set myself a challenge. For example survive two nights without any weapons, shelter or armor (hardcore). Collect enough gunpowder for tnt with your bare hands. I know they are still easy but hey, at least it's more challenging than it is currently.
Armor shouldn't make you nigh invincible just by having it, especially on a difficulty that happens to be labeled "hard." Again, we're not advocating the removal of easy mode here. On the other hand, the current strength of armor and weapons makes enchanting pointless. I could make a suit of full diamond armor with level IV regular, fire, blast, and projectile protection enchanted on different pieces and be invincible if I really wanted to; but as awesome as that sounds, there is no motivation to do so when I can just make an unlimited supply of un-buffed leather armor and be reasonably assured that nothing will kill me. Without bumping up the difficulty on hard mode, you have a whole aspect of gameplay that you can safely ignore.
And yes, armor should be nerfed just a tad. Iron armor is sufficient for a skilled player to be basically invincible. You can find iron on day one. Later in the game, it is possible to make ridiculously tough armor, yet you can be untouchable from day one.
Now, since the folks who think the game is hard enough as-is seem to be a tad slow in the head, let me re-iterate once again: We only want hard mode to be harder. If you don't want a hard game, keep playing on easy. That's why it's called "easy:" Because it's easy! And for the folks I've seen who are in it for the building and don't want the huge challenge... the game has a creative mode and a peaceful difficulty: why the f*** are you playing survival? The feeling of accomplishment? It's a lot more satisfying when there is actual risk involved, folks. If you can't take the heat, stay out of the kitchen.
I realize this post is getting lengthy, but I feel the need to address the "go find a mod" argument. Minecraft has four difficulty settings: Peaceful, Easy, Normal, and Hard. The latter two would indicate, at least to me, that the game is intended to be challenging at higher difficulties. The addition of Hardcore would seem to further my point: The game is obviously meant to be challenging enough that at the highest difficulty setting even a skilled player should be at risk of dying. I should not have to modify the game to make it do what it's supposed to do in the first place! If it were possible to beat Halo on Legendary without a fair amount of skill, people would complain and would be right to do so. If the later puzzles in the Portal games could be easily passed on the first try, people would complain and would be right to do so. Minecraft has a difficulty called "hard" and a mode called "hardcore," both of which can be played by a moderately skilled player with reasonable assurance of survival. People are complaining, and are right to do so.
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Light a man's fire, and he's warm for a day. Light him on fire, and he's warm for life.
Minecraft is ruined because children play it? Minecraft has no ESRB rating and there is nothing scary in the game. It's open to kids of all ages. I'm 14 and I'm a kid/teen. I play Dark Souls when I'm bored of being on my server. I agree that it should be harder!
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You look like you cast dark magic and eviscerate babies.
What the ****?
You've basically agreed with me right there.
The guy was basically complaining about combat mechanics/enemies, whereas the main mode of the game is survival.
You pretty much dropped in solely to belittle discussion about Minecraft's combat. Maybe you meant more by your post, but I didn't interpret any more than that.
Hunger actually made the game easier. If you're at full health, you recover health like you were in peaceful, and food stacks so you no longer have to carefully balance your inventory space. Tools having their durability increased also made the game easier, as did bows getting upgraded, the addition of bonemeal, charcoal, beds, wolves, being able to run (spiders used to be able to outrun you), abandoned mineshafts (for string), etc. I miss Halloween 2010, when the game was extremely hard and *torches* were about to be nerfed.
On the other hand, all of the above makes exploration and building less of a pain. I like not having to bring 6 stone shovels with me, being able to grow trees/wheat in caves with bonemeal so I don't have to go to the surface, change night into day so I can see what I'm doing better, move more quickly around my base and roads, etc.
I think it's a mixed blessing, and I agree that the priority should be making mods compatible with one another, since even if the entirety of Mojang worked on Minecraft full-time, mods would still overtake them in terms of content. I think these kinds of gripes would virtually disappear, because you can customize the game to play it how you want, without having to worry about API's, hacking the minecraft.jar, mod compatibility, etc. The modders have done a wonderful job of stabilizing mod compatibility by themselves, but the problem is that every time minecraft updates, everyone has to update, and mod makers that are no longer around will simply have their mods break. We *clearly* need some kind of structure for mods, above all else.
How is it broken? Well first off, I just fought a skeleton, who did...HALF a heart of damage, IF he hit me. I left him shoot 5 times. He hit me twice. I didn't Move, I just stood, as he ran around me like a mad man.
This is horrible. The mobs are a negitive threat level to me. Even with leather armor. Honestly I just can walk around at night, and creeprs, zombies, and skeletons? Please, Armor makes you a god. And YES I am on hard difficulty.
This is a serious problem. The game has ZERO challenge. I used to have fear of meeting a mob, back in Alpha and Beta.
Easy? Hard? What does that mean in Minecraft? Obviously your post is very popular with a segment of the population here, so I'm sure a lot of people are going to disagree with me. But really, what are you doing looking for CHALLENGE in a game like Minecraft?
Did you at least look at the name of the game first? Mine (as in mining) CRAFT (as in crafting).
Minecraft wasn't meant to challenge your combat skills or provide a meaningful leveling experience.
So maybe the game isn't broken. Maybe you are looking for the wrong things from the game. There is always the possibility that no matter how popular the game is, it's just not right for YOU. Did you consider that? Instead of saying it's broken, maybe what you expect from the game isn't what the game is all about.
To be perfectly honest, if it was leveling progression and combat that I wanted from a game - challenge - I wouldn't be playing Minecraft. I'd be playing Battlefield 3 or TF2 or even Skyrim!! If what I wanted from the game was good combat and balanced mobs and level progression, I'd be playing much better games than Minecraft. And there are HUNDREDS of them to play. Why bother with Minecraft if that's the kind of game I want?
Minecraft's strength is that it offers something those other games don't offer. It's a construction game. It's all about gathering resources and building things and crafting stuff. When you play the game for those things, you don't really need the messed up RPG stuff notch added as an afterthought. But if you play for the RPG elements, you ARE going to suffer some disappointments. That stuff just wasn't very well thought out and was totally unplanned, and as a direct result is underdeveloped. It was a mistake to add those things. They were added by a guy who didn't have a plan and didn't look at what those things would do to his game. He did not look at what would be REQUIRED after he added them. So now it is all out of balance, and incomplete.
I hate to say it, but this game was better off without those things. Without them, it wouldn't be 'broken.'
By the way, before anyone freaks out and over-reacts to my comments, I'm not saying that the game is BETTER without the RPG elements. But the game is WIDELY known as a creative construction game, so why would anyone (but a complete idiot) go looking in a creative construction game for a meaningful RPG experience?
That, however, is now made moot by the fact of the inclusion of those elements, isn't it. So now there are only two ways to go (for the developers): they must either eliminate those elements because as they are, they don't make any sense, and the game is unbalanced, unchallenging and yes, boring (for those wanting to play RPG elements). Or they must finish the RPG stuff. That's going to take a LOT of work and it will almost totally change the whole premise of the game and the reason it is played. But if they are going to have the RPG stuff, it needs to be done right. Good balanced combat, logical and reasonable leveling and all of the reasons and rewards that go with it. That will add a lot of complexity, be a major development project, and will inevitably make the game a lot more fun for those looking for those elements.
And a fair deal less fun for those who would have loved to play Minecraft for what Minecraft used to be. Three million players screwed because their game decided to suddenly be a whole different kind of game, and a few hundred thousand overjoyed players who want to turn it into a combat and fighting simulator or a first person shooter game.
I'm one of those who wants what Minecraft started out to be. THAT was why I bought it. I didn't look at a crafting game and expect to get good combat and pvp and leveling. I can find that crap in HUNDREDS of other games. Minecraft was something else entirely and THAT is why I bought it. So yes, I am disappointed when the developers add RPG elements instead of new materials to build with.
Easy? Hard? What does that mean in Minecraft? Obviously your post is very popular with a segment of the population here, so I'm sure a lot of people are going to disagree with me. But really, what are you doing looking for CHALLENGE in a game like Minecraft?
Did you at least look at the name of the game first? Mine (as in mining) CRAFT (as in crafting).
Minecraft wasn't meant to challenge your combat skills or provide a meaningful leveling experience.
So maybe the game isn't broken. Maybe you are looking for the wrong things from the game. There is always the possibility that no matter how popular the game is, it's just not right for YOU. Did you consider that? Instead of saying it's broken, maybe what you expect from the game isn't what the game is all about.
To be perfectly honest, if it was leveling progression and combat that I wanted from a game - challenge - I wouldn't be playing Minecraft. I'd be playing Battlefield 3 or TF2 or even Skyrim!! If what I wanted from the game was good combat and balanced mobs and level progression, I'd be playing much better games than Minecraft. And there are HUNDREDS of them to play. Why bother with Minecraft if that's the kind of game I want?
Minecraft's strength is that it offers something those other games don't offer. It's a construction game. It's all about gathering resources and building things and crafting stuff. When you play the game for those things, you don't really need the messed up RPG stuff notch added as an afterthought. But if you play for the RPG elements, you ARE going to suffer some disappointments. That stuff just wasn't very well thought out and was totally unplanned, and as a direct result is underdeveloped. It was a mistake to add those things. They were added by a guy who didn't have a plan and didn't look at what those things would do to his game. He did not look at what would be REQUIRED after he added them. So now it is all out of balance, and incomplete.
I hate to say it, but this game was better off without those things. Without them, it wouldn't be 'broken.'
By the way, before anyone freaks out and over-reacts to my comments, I'm not saying that the game is BETTER without the RPG elements. But the game is WIDELY known as a creative construction game, so why would anyone (but a complete idiot) go looking in a creative construction game for a meaningful RPG experience?
That, however, is now made moot by the fact of the inclusion of those elements, isn't it. So now there are only two ways to go (for the developers): they must either eliminate those elements because as they are, they don't make any sense, and the game is unbalanced, unchallenging and yes, boring (for those wanting to play RPG elements). Or they must finish the RPG stuff. That's going to take a LOT of work and it will almost totally change the whole premise of the game and the reason it is played. But if they are going to have the RPG stuff, it needs to be done right. Good balanced combat, logical and reasonable leveling and all of the reasons and rewards that go with it. That will add a lot of complexity, be a major development project, and will inevitably make the game a lot more fun for those looking for those elements.
And a fair deal less fun for those who would have loved to play Minecraft for what Minecraft used to be. Three million players screwed because their game decided to suddenly be a whole different kind of game, and a few hundred thousand overjoyed players who want to turn it into a combat and fighting simulator or a first person shooter game.
I'm one of those who wants what Minecraft started out to be. THAT was why I bought it. I didn't look at a crafting game and expect to get good combat and pvp and leveling. I can find that crap in HUNDREDS of other games. Minecraft was something else entirely and THAT is why I bought it. So yes, I am disappointed when the developers add RPG elements instead of new materials to build with.
I agree with you, personally i think monster were just added to complete the survival aspect of the game, they are just obstacles that make it harder for us to get rare blocks and items to build, and im 99.9% sure that notch thought in that way too when he added monsters into the first survival versions of the game, but i suppose his way of thinking changed because recently ( 1.8 + ) all the combat has been improved so now notch does think about monsters as a real and important thing in the game, so i think jeb should change the difficulties to make them harder because now combat does matter, atleast in a really small part of this great game.
Enough already. Stop with these useless posts. None of you bring anything to the conversation. Every single one of you is blatantly ignoring the topic of discussion here. Mojang's programming etiquette has led people into this mode of thinking that you should just accept problems, inconstancies, errors and mistakes without voicing an opinion, and people have eased into this niche of learned helplessness.
Some of us complain, in this case, because we see what we consider a significant problem in the state of the CURRENT, UNMODDED game, being played as it was meant to be played; ie, using every tool, armor, enchant, potion, and block available to us.
So what do you wish to do? Nerf the usefulness of armor? We'd just get a horde of threads complaining that the game got too hard. I foresee far more people having a bone to pick with nerfed armor than with the current armor.
I don't know the key to success, but the key to failure is trying to please everybody.
im 12 year old kid i can least play 4 hours of hardcore its too easy and not scary at all when i was playing 1.7.3 i was practily sh*ting my self being scared 1.6 even scary i practily fall out my seat 1.5 falling out of my seat scared they need to buff the darkness and brightness settings should not be in the game anyways it makes it more scary and less g*yly easy i find 1.8 was a disapointment of easyness i thought it was the over hyped sh*tty whipcream on the cake which makes it taste hororible and i know alot of you people cry it was to hard back then come on your a bunch of wimps it post to be hard not baby minecraft what are you all 4 year olds its post to be hard if i dont find minecraft hard with in the next 2 updates i will kill some little wimps
Actually, it is. We're not talking about simple disapproval of a feature and demanding it's removal, we're pointing out a balance issue with the game. It's easy to notice that things are off, but it's hard to say exactly what changes need to be made to make things work without spending time play testing changes to the new system. At the very least, I think enemies should do +1 heart of damage each and full diamond armor (no enchantments) shouldn't reduce damage more than 50% on Hard. Without actually making the changes and trying it out, though, it's just shooting in the dark.
It is game breaking. The whole point of survival mode is to use the game mechanics to help you survive against the hostile mobs. I enjoy playing the game. It's not fun for me when the difficulty is ramped down so far that half of the game is completely pointless.
I don't care what you personally play to get your combat fix. The fact of the matter is that what sets survival apart from creative is the SURVIVAL aspect, which is dominated by combat elements. It's nice you like a peaceful, building experience and don't give a crap about the combat, but that's not an argument against people who want something more challenging, especially when they aren't asking to change the difficulty across the board or remove the less challenging modes. People aren't asking for a change that will alienate people who are happy with the game now, so I don't see why you even care.
The game is easy, yes. But if it was raised in difficulty (Even an inch) then just as many people complaining about it being to easy will then start complaining how it is too hard. Some of the people complaining about it being too easy will also be doing this too.
I was just playing on hardcore mode (something that just came out in 1.0), and a skeleton hit me and did 2.5 hearts of damage. Perhaps you should try playing on something other than normal (I don't know what damage they do on the other difficulties, but if I had to guess I would think your playing on easy).
http://www.minecraftforu...lls/page__fromsearch__1
Easy can stay as it is for all I care but on Normal iron armor could block 50% of damage instead of 75% and let's say 33% on Hard. Diamon armor 75% and 50% respectvely. See? No problem for anyone. Easy and Peaceful remain unchanged, Normal becomes normal, Hard becomes hard. How much effort does it take to change things this way? Few seconds of coding, few minutes of setting up an update.
We're not asking for the entire game to become kaizo mario. All we want is a "hard" hard mode. Currently we have 3 levels of easy to pick from.
The topic of discussion isn't PvP, the balancing of which is a much more complicated issue. This thread has barely touched PvP and would do well to stay away from it.
The issue many people over and over have brought up is that MONSTERS on hard mode do jack diddly to someone in full iron armor (not even bringing up diamond), and in my opinion the issue is amplified by the fact that it doesn't even take 10 minutes to get a full set of iron. We just want surviving to be a challenge.
And you haven't read the OP's post or any of the comments in this thread.
And yes, armor should be nerfed just a tad. Iron armor is sufficient for a skilled player to be basically invincible. You can find iron on day one. Later in the game, it is possible to make ridiculously tough armor, yet you can be untouchable from day one.
Now, since the folks who think the game is hard enough as-is seem to be a tad slow in the head, let me re-iterate once again: We only want hard mode to be harder. If you don't want a hard game, keep playing on easy. That's why it's called "easy:" Because it's easy! And for the folks I've seen who are in it for the building and don't want the huge challenge... the game has a creative mode and a peaceful difficulty: why the f*** are you playing survival? The feeling of accomplishment? It's a lot more satisfying when there is actual risk involved, folks. If you can't take the heat, stay out of the kitchen.
I realize this post is getting lengthy, but I feel the need to address the "go find a mod" argument. Minecraft has four difficulty settings: Peaceful, Easy, Normal, and Hard. The latter two would indicate, at least to me, that the game is intended to be challenging at higher difficulties. The addition of Hardcore would seem to further my point: The game is obviously meant to be challenging enough that at the highest difficulty setting even a skilled player should be at risk of dying. I should not have to modify the game to make it do what it's supposed to do in the first place! If it were possible to beat Halo on Legendary without a fair amount of skill, people would complain and would be right to do so. If the later puzzles in the Portal games could be easily passed on the first try, people would complain and would be right to do so. Minecraft has a difficulty called "hard" and a mode called "hardcore," both of which can be played by a moderately skilled player with reasonable assurance of survival. People are complaining, and are right to do so.
Minecraft is ruined because children play it? Minecraft has no ESRB rating and there is nothing scary in the game. It's open to kids of all ages. I'm 14 and I'm a kid/teen. I play Dark Souls when I'm bored of being on my server. I agree that it should be harder!
You pretty much dropped in solely to belittle discussion about Minecraft's combat. Maybe you meant more by your post, but I didn't interpret any more than that.
Skeleton snipers that shoot their bows at full charge, 5 hearts of damage in the same way that the player does.
and wearing full suits of armor. (armor isnt a drop) and a wearing iron armor who explodes turns his own armor into deadly shrapnel.
that shoot web at you.
I hope these suggestions help :biggrin.gif:
On the other hand, all of the above makes exploration and building less of a pain. I like not having to bring 6 stone shovels with me, being able to grow trees/wheat in caves with bonemeal so I don't have to go to the surface, change night into day so I can see what I'm doing better, move more quickly around my base and roads, etc.
I think it's a mixed blessing, and I agree that the priority should be making mods compatible with one another, since even if the entirety of Mojang worked on Minecraft full-time, mods would still overtake them in terms of content. I think these kinds of gripes would virtually disappear, because you can customize the game to play it how you want, without having to worry about API's, hacking the minecraft.jar, mod compatibility, etc. The modders have done a wonderful job of stabilizing mod compatibility by themselves, but the problem is that every time minecraft updates, everyone has to update, and mod makers that are no longer around will simply have their mods break. We *clearly* need some kind of structure for mods, above all else.
Easy? Hard? What does that mean in Minecraft? Obviously your post is very popular with a segment of the population here, so I'm sure a lot of people are going to disagree with me. But really, what are you doing looking for CHALLENGE in a game like Minecraft?
Did you at least look at the name of the game first? Mine (as in mining) CRAFT (as in crafting).
Minecraft wasn't meant to challenge your combat skills or provide a meaningful leveling experience.
So maybe the game isn't broken. Maybe you are looking for the wrong things from the game. There is always the possibility that no matter how popular the game is, it's just not right for YOU. Did you consider that? Instead of saying it's broken, maybe what you expect from the game isn't what the game is all about.
To be perfectly honest, if it was leveling progression and combat that I wanted from a game - challenge - I wouldn't be playing Minecraft. I'd be playing Battlefield 3 or TF2 or even Skyrim!! If what I wanted from the game was good combat and balanced mobs and level progression, I'd be playing much better games than Minecraft. And there are HUNDREDS of them to play. Why bother with Minecraft if that's the kind of game I want?
Minecraft's strength is that it offers something those other games don't offer. It's a construction game. It's all about gathering resources and building things and crafting stuff. When you play the game for those things, you don't really need the messed up RPG stuff notch added as an afterthought. But if you play for the RPG elements, you ARE going to suffer some disappointments. That stuff just wasn't very well thought out and was totally unplanned, and as a direct result is underdeveloped. It was a mistake to add those things. They were added by a guy who didn't have a plan and didn't look at what those things would do to his game. He did not look at what would be REQUIRED after he added them. So now it is all out of balance, and incomplete.
I hate to say it, but this game was better off without those things. Without them, it wouldn't be 'broken.'
By the way, before anyone freaks out and over-reacts to my comments, I'm not saying that the game is BETTER without the RPG elements. But the game is WIDELY known as a creative construction game, so why would anyone (but a complete idiot) go looking in a creative construction game for a meaningful RPG experience?
That, however, is now made moot by the fact of the inclusion of those elements, isn't it. So now there are only two ways to go (for the developers): they must either eliminate those elements because as they are, they don't make any sense, and the game is unbalanced, unchallenging and yes, boring (for those wanting to play RPG elements). Or they must finish the RPG stuff. That's going to take a LOT of work and it will almost totally change the whole premise of the game and the reason it is played. But if they are going to have the RPG stuff, it needs to be done right. Good balanced combat, logical and reasonable leveling and all of the reasons and rewards that go with it. That will add a lot of complexity, be a major development project, and will inevitably make the game a lot more fun for those looking for those elements.
And a fair deal less fun for those who would have loved to play Minecraft for what Minecraft used to be. Three million players screwed because their game decided to suddenly be a whole different kind of game, and a few hundred thousand overjoyed players who want to turn it into a combat and fighting simulator or a first person shooter game.
I'm one of those who wants what Minecraft started out to be. THAT was why I bought it. I didn't look at a crafting game and expect to get good combat and pvp and leveling. I can find that crap in HUNDREDS of other games. Minecraft was something else entirely and THAT is why I bought it. So yes, I am disappointed when the developers add RPG elements instead of new materials to build with.
I agree with you, personally i think monster were just added to complete the survival aspect of the game, they are just obstacles that make it harder for us to get rare blocks and items to build, and im 99.9% sure that notch thought in that way too when he added monsters into the first survival versions of the game, but i suppose his way of thinking changed because recently ( 1.8 + ) all the combat has been improved so now notch does think about monsters as a real and important thing in the game, so i think jeb should change the difficulties to make them harder because now combat does matter, atleast in a really small part of this great game.
So what do you wish to do? Nerf the usefulness of armor? We'd just get a horde of threads complaining that the game got too hard. I foresee far more people having a bone to pick with nerfed armor than with the current armor.
I don't know the key to success, but the key to failure is trying to please everybody.
2 words: Hardcore mode. Enjoy.