Could you please explain to me, why the person who thinks MC is waaay to easy now, (hence lost most of it appeal) have to fiddle with mods, downgrading, settings, maps, etc, etc, etc, and you dont?
Why is not you that should be installing mods, looking for maps, downgrading and "finding the other solutions" if you think/feel that game is too hard for you?
What exactly makes your approach so superior, that others have to bow to it and go throught all this completely unnecessary and tedious hassle, while you do not have to?
Here again, I feel a vibe of superiority coming from you, and intent to make me sound as if I didn't know what I'm talking about.
I'm not saying anything I'm saying is superior. I'm not saying you should do it at all. I'm saying, there's more things to do then whine. I know, mostly it's about criticism. I am an art critic, and I know how it goes. Yes, you can be harsh, but be harsh to the people MAKING the game. All these people, some who respond nicely, trying to put in their opinion, and those who want to force their opinion to be heard by you, why can you not treat them nicely? Why must you sound as if you're trying to obliterate their opinion? Everything you say, makes it sound bad for the other side. You're having a biased opinion here. You assume that I'm not doing anything to my minecraft, such as modding, or any of the sort. I have, to make the game more fun to me. I can take the time to do it, because I actually enjoy minecraft enough that I'll change it around, slightly I must say, to make it more enjoyable than what I want it to be.
If you respond to this with hostility and superiority, I'll be done talking with you sir, because it seems as if I can't get through to you. If, you do however, respond with neutrality or kindness, I will do the same to you.
It varies. On my multiplayer server, the difficulty is set on easy. I play with a few people who are new to the game and they still get smoked by the monsters fairly regularly so I keep the difficulty on easy.
Amusing.
Gimping yourself is the solution to the game being easy...
It's like me playing chess, unable to find someone at my skill level, resorting to calling my 12years old sister, making stupid moves and letting her win, just to balance things out.
I fail to see how could anyone have fun in a situation like that.
Also in this specific case, I presume I can't enchant anything either, can't use potions, nor breed anything, just to spice things up, and basically losing half the content.
What an incredible solution.
I suppose I see your point. But since I don't think Minecraft was ever supposed to be that hard, I find it a bit irrelevant. Correct me if I'm wrong, but I don't think Notch's goal when he started the game was to make it "Nintendo hard" or whatever that term is. If he wants to add more difficulty levels, fine. I don't really mind. I would probably play them as well. I am just frustrated that the OP thinks that the current difficulty settings have "broken" the game and keeps insisting that this is a fact when it's actually only an opinion.
I find your comparison a rather poor one. It's one thing to intentionally hurt yourself and lose intentionally as opposed to setting a limit and playing with the limit in mind. In your example of the chess game, don't intentionally make bad moves. Instead start yourself minus a bishop and/or a knight. Make the best moves possible given the self-imposed restraint.
As for putting limits on myself, I've done this for nearly every game I've played. From Call of Duty 1 and the original Starcraft to Battlefield Bad Company 2 and Call of Duty 4, I've put limits on myself when I beat the game on the hard setting. I do this for multiplayer in those games as well.
The only thing i think is unbalanced is the armor.
This. I agree that the gaem is too easy, but thats mostly when you have armor on. It could use some minor tweats to mob damage and stuff, but the biggest problem is that a full set of iron armor makes you nearly invincible.
Don't misunderstand what I'm saying : I don't want, and I'm fairly confident noone else here wants, the entire game to get harder, but as it is now, unless you limit yourself (and I already covered the reasons why that's not the most elegant solution in my previous post) the game it's aimed to casuals at this point in time.
Still, since there is both hard difficulty and hardcore mode, one would assume that those specific restraints offered were made to satisfy the HC players, but they fail to deliver, both for the reasons brought up by the OP and for the lack of a decent mobAI plus a combat system which is flat and has no learning curve.
I don't think I need to argue about those points, they are pretty evident : when's the last time you brought a wolf with you while exploring a cave system ? I did it couple times after the wolf patch, but now I simply don't do that anymore because those puppies have this annoying tendency of getting killed randomly, jumping down ledges and such. This is purely an AI/pathing problem.
There were also attempts to make combat more brain-requiring, such as critical hit jumping, that just failed to enhance the game experience. So it's not like they weren't even trying to make the game more demanding as you seem to suggest.
I already explained what was my point with that example. I see what you are trying to say, but in a game like Minecraft that really doesn't apply. Using a diamond sword, or switching to a wooden one, if that's your solution to the problem, just increases the number of hits to kill needed for each entity, increasing weariness.
It's rather easy to keep a creeper at bay just by punching it, and that's an issue revolving around combat mechanics.
On the other hand, if you want to limit yourself by not using certain parts of the game you are clearly missing out, like you are missing out horse-revolving strategies if you decide not to play with those pieces in chess.
First, well put. There are few on these forums that can argue a point without getting nasty or butchering the English language.
I guess I just never thought of Minecraft as a serious game so I suppose I fall into the "casual gamer" group. I enjoy the game as it is now and look forward to seeing some more updates.
I'll agree that the critical hits and some of the other attempts at making combat harder really didn't do much. Either buffing the mob damage or decreasing armor effectiveness wouldn't really solve the combat "problem". It's still going to be point-and-click anyway. This just doesn't bother me because I never felt that combat was that big of a part of Minecraft to start with. It's there to be sure and it adds something to the game, but that's not the main reason I play.
Correct me if I'm wrong, but I don't think Notch's goal when he started the game was to make it "Nintendo hard" or whatever that term is.
Notch specifically stated he'd rather the game be too hard than too easy for people. A lot of people are not happy with the current difficulty as they find it too easy, so I'd say he hasn't accomplished that goal.
I find your comparison a rather poor one. It's one thing to intentionally hurt yourself and lose intentionally as opposed to setting a limit and playing with the limit in mind. In your example of the chess game, don't intentionally make bad moves. Instead start yourself minus a bishop and/or a knight. Make the best moves possible given the self-imposed restraint.
The problem is that neither analogy is really accurate. You aren't simply playing without pieces in Minecraft, you're avoiding whole gameplay mechanics because the game isn't properly balanced to support them. You have to force yourself to play with different rules altogether. It's not really good game design to force players to avoid game mechanics they might enjoy if the game offered enough challenge to justify using them.
This just doesn't bother me because I never felt that combat was that big of a part of Minecraft to start with.
That's why we have always had peaceful mode and why they made a separate creative mode. Survival has always distinguished itself from classic with the combat system (mobs, armor, weapons, health, food, etc). It's always been a major component of the survival game, it wouldn't be "survival" without it.
Improved AI will come with the new AI guy, as it stands you can easily kill a mob without taking damage once you perfect working around their simple script.
Zombie/Spider/Creeper - Strike with sword, back up, repeat
Skeleton - Strafe and swoop in for a strike after an arrow misses
Spider Jockey - Strafe while striking with sword and backing up
(Or use a bow for an even easier time)
The game was already easy, you just didn't know it. Though I do admit the armor change made it even more so, it's not as gamebreaking as you make it sound.
I've been playing since October of 2010 and been lurking these forums for most of that time.
I agree with the OP, the hard mode should actually be, er, hard. The monsters are not challenging even on that difficulty, and are more akin to nuisances. Hard mode should make you have to earn your resources. I and many others here are at the point where we don't so much earn our resources as casually waltz toward them whilst swatting the occasional annoying insect. Right now, the only difference between hard and peaceful is that on hard I have to stop what I'm doing every few minutes because a zombie is humping my legs.
If you want an easy game, play on easy mode. The rest of us would like hard mode to live up to its name.
Rollback Post to RevisionRollBack
Light a man's fire, and he's warm for a day. Light him on fire, and he's warm for life.
Something i have been thinking about is that the game should get harder and harder the more you play.
When you start it should be as it is now... when you get at like LvL 5 monster will do more damage, even if you are already in hard mobs will be even stronger, when you get lvl 10 even stronger, and level 20 mobs will get the strongest they can.
And if you die and go back to 0, then they will work as they did when you started the map and will become stronger if you get your levels again.
That would be just to make it fair, not too hard for those who just started the map, but hard enough for those that have made progress.
Other idea that has been in my mind is an Achievement that would be " get " when you kill 3000 mobs, like :
Achievement get
*Insert super awesome badass name here* Player!
And it will unlock a new difficulty, Extreme or something, that will be even harder than Hard, but will only be obtainable for those who have defeated the challenge of killing 3000 mobs.
Or that extreme difficulted should start when you defeat the dragon?, IDK, if jeb did it like that after defeating the boss it could be related to the Wall of Flesh Hard mode in terraria and then a new complain will start on this forums.
Notch specifically stated he'd rather the game be too hard than too easy for people. A lot of people are not happy with the current difficulty as they find it too easy, so I'd say he hasn't accomplished that goal.
The problem is that neither analogy is really accurate. You aren't simply playing without pieces in Minecraft, you're avoiding whole gameplay mechanics because the game isn't properly balanced to support them. You have to force yourself to play with different rules altogether. It's not really good game design to force players to avoid game mechanics they might enjoy if the game offered enough challenge to justify using them.
So, there should be a difficulty where skeletons can one-shot you if you don't have armor and full iron armor lets you take two hits? In this scenario, diamond armor would allow you to take four arrows to the face before you start pushing up the daisies. That would be "hard" and would require armor just to open your front door every morning.
/sarcasm
Yall want him to make this game harder right? Just how hard do you want it? In your opinion, armor is currently too strong for any difficulty. In my SMP server, several of the regular players get clobbered on a regular basis by monsters even when they're wearing armor on EASY.(I do get quite a few laughs out of it though. :wink.gif: ) Everybody has different tastes and skills. There's no way Mojang can make enough difficulty settings to satisfy everybody. Do you remember reading any of the threads complaining that Hardcore Mode was too hard? Those people were mostly told to just play on easy and delete the world if they died. That's "avoiding a whole gameplay mechanic" just as much as me offering to you the idea that you just don't use armor.
That's why we have always had peaceful mode and why they made a separate creative mode. Survival has always distinguished itself from classic with the combat system (mobs, armor, weapons, health, food, etc). It's always been a major component of the survival game, it wouldn't be "survival" without it.
Did you miss the part where I said I liked playing survival WITH the monsters. I've never even played in the creative mode because I like the element the monsters bring to the game. Again, this is not the main reason I play Minecraft. It's just one of the many aspects that make the game fun for me.
Something i have been thinking about is that the game should get harder and harder the more you play.
When you start it should be as it is now... when you get at like LvL 5 monster will do more damage, even if you are already in hard mobs will be even stronger, when you get lvl 10 even stronger, and level 20 mobs will get the strongest they can.
And if you die and go back to 0, then they will work as they did when you started the map and will become stronger if you get your levels again.
That would be just to make it fair, not too hard for those who just started the map, but hard enough for those that have made progress.
Other idea that has been in my mind is an Achievement that would be " get " when you kill 3000 mobs, like :
Achievement get
*Insert super awesome badass name here* Player!
And it will unlock a new difficulty, Extreme or something, that will be even harder than Hard, but will only be obtainable for those who have defeated the challenge of killing 3000 mobs.
Or that extreme difficulted should start when you defeat the dragon?, IDK, if jeb did it like that after defeating the boss it could be related to the Wall of Flesh Hard mode in terraria and then a new complain will start on this forums.
There are games which have been developed which dynamically adjust the difficulty level based on how good or bad the player is doing in combat. Maybe when that A.I. person starts working at Mojang, some people could offer that as a suggestion.
Something i have been thinking about is that the game should get harder and harder the more you play.
When you start it should be as it is now... when you get at like LvL 5 monster will do more damage, even if you are already in hard mobs will be even stronger, when you get lvl 10 even stronger, and level 20 mobs will get the strongest they can.
And if you die and go back to 0, then they will work as they did when you started the map and will become stronger if you get your levels again.
Be careful what you're saying here man. Comments like this could bring the entire "this game is turning into a broken RPG crowd" down on this discussion. :wink.gif:
Seriously though, I don't really like this idea since that would give you very little reason to try to level up. "Hey, I'm level 5! Oh, the monsters still hurt me just like I was level 1." What would be the point of advancing in any way if you always found yourself to be back on a level playing field again? Just my opinion.
So, there should be a difficulty where skeletons can one-shot you if you don't have armor and full iron armor lets you take two hits? In this scenario, diamond armor would allow you to take four arrows to the face before you start pushing up the daisies. That would be "hard" and would require armor just to open your front door every morning.
/sarcasm
Whether you'r being sarcastic or not, why does such a prospect threaten you? How does it in any way effect you if such a difficulty level were included in the game? It doesn't stop you from playing on a lower difficulty level and it makes the game appealing to a wider audience.
Yall want him to make this game harder right? Just how hard do you want it? In your opinion, armor is currently too strong for any difficulty. In my SMP server, several of the regular players get clobbered on a regular basis by monsters even when they're wearing armor on EASY.(I do get quite a few laughs out of it though. :wink.gif: ) Everybody has different tastes and skills. There's no way Mojang can make enough difficulty settings to satisfy everybody. Do you remember reading any of the threads complaining that Hardcore Mode was too hard? Those people were mostly told to just play on easy and delete the world if they died. That's "avoiding a whole gameplay mechanic" just as much as me offering to you the idea that you just don't use armor.
Hardcore mode isn't a game mechanic, it's a mode. The game mechanics remain the same between hardcore and other modes. You have all the same items, the same world generation, same events, same materials, same crafting recipes, the same capabilities, etc., you're just playing "without continues". That is not in any way the same as having to actively avoid using armor, upgraded weapons, enchantments, potions, farming, or other actual game mechanics just to find some level of challenge.
Did you miss the part where I said I liked playing survival WITH the monsters. I've never even played in the creative mode because I like the element the monsters bring to the game. Again, this is not the main reason I play Minecraft. It's just one of the many aspects that make the game fun for me.
Doesn't sound like it is. You seem conflicted in your opinion. One minute you claim you don't care about that aspect, but here you're trying to claim it's important. You can't have it both ways.
Whether you'r being sarcastic or not, why does such a prospect threaten you? How does it in any way effect you if such a difficulty level were included in the game? It doesn't stop you from playing on a lower difficulty level and it makes the game appealing to a wider audience.
The point I was trying to make is this: What exact difficulty setting do you want Mojang to add to the game? Do you want monsters to do two hearts more damage than they currently do? Should iron armor only decrease incoming damage by 1/3? Just saying that you want things to be better balanced without offering a way to do that isn't very helpful to anybody.
Hardcore mode isn't a game mechanic, it's a mode. The game mechanics remain the same between hardcore and other modes. You have all the same items, the same world generation, same events, same materials, same crafting recipes, the same capabilities, etc., you're just playing "without continues". That is not in any way the same as having to actively avoid using armor, upgraded weapons, enchantments, potions, farming, or other actual game mechanics just to find some level of challenge.
This is getting rather pointless since you seem to think that not using armor to make things harder is game breaking. I happen to think it's an acceptable way to make the game harder since I've been putting limits on myself in every game I've beaten since I started gaming on my PC.
Doesn't sound like it is. You seem conflicted in your opinion. One minute you claim you don't care about that aspect, but here you're trying to claim it's important. You can't have it both ways.
If I want a fighting game, I'll play Battlefield or Call of Duty. If I want a fighting game where I have to worry about resources, I'll play Starcraft. If I want to play a game about surviving in a sandbox world where I gather my own resources and fight off a few monsters now and then, I'll play Minecraft. What can I say that will help you understand that I LIKE that there are monsters in Survival mode without that being the only reason I play Minecraft? I play Minecraft because I can build, craft, diggy diggy hole, and fight monsters. The combination is what I enjoy.
I'm still waiting for my answer. Why do you need four super-easy difficulty levels (Peaceful, Easy, Normal, Hard) and we can't even have one or two of them? It would even fit its name which doesn't make any sense right now (Hard)!
I ignored creative and Hardcore because they're game modes, not difficulty levels (tbh, Hardcore is the same thing as hard but Creative is much easier than Peaceful).
When you start it should be as it is now... when you get at like LvL 5 monster will do more damage, even if you are already in hard mobs will be even stronger, when you get lvl 10 even stronger, and level 20 mobs will get the strongest they can.
And if you die and go back to 0, then they will work as they did when you started the map and will become stronger if you get your levels again.
That would be just to make it fair, not too hard for those who just started the map, but hard enough for those that have made progress.
No. Level scaling is the worst thing ever in RPGs. And half of Minecraft community doesn't want to make it any more RPG than it is now (personally, I don't care, I think Notch always wanted to make it something like RPG)
Other idea that has been in my mind is an Achievement that would be " get " when you kill 3000 mobs, like :
Achievement get
*Insert super awesome badass name here* Player!
And it will unlock a new difficulty, Extreme or something, that will be even harder than Hard, but will only be obtainable for those who have defeated the challenge of killing 3000 mobs.
No. Just ****ing no. Last thing I need are your stupid achievements that are NEEDED to unlock content. Not everybody likes them. They're completely optional right now and they should remain that way.
Do you even understand idea of unlocking higher difficulty? Of course you don't, you wouldn't suggest something like that otherwise.
The only purpose of unlocking higher difficulty is to make the game seem longer, to make replay value higher. Minecraft is one of last games in existence that would need tricks like that with its months worthy gameplay.
That's "avoiding a whole gameplay mechanic" just as much as me offering to you the idea that you just don't use armor.
No. That's not being able to play on higher difficulty level. It's a matter of skills. Want content? Get better.
The point I was trying to make is this: What exact difficulty setting do you want Mojang to add to the game? Do you want monsters to do two hearts more damage than they currently do? Should iron armor only decrease incoming damage by 1/3? Just saying that you want things to be better balanced without offering a way to do that isn't very helpful to anybody.
It was said many times in this thread already, why do you have to ask?
Armor is too strong.
It doesn't matter that Skeleton hits you for 20 hearts if armor blocks 19.5 of them.
We want it to be similar to what it was before update. Well, it won't be the same because there are new mechanics (consistent protection no matter how damaged) but it should give us overall same level of advantage over mobs that it was granting us before.
It's ridiculous that you can be blown by Creeper into lava, swim out of it and kill two skeletons afterwards losing three hearts in the process. There's no need to be cautious when exploring caves anymore and that makes me really sad.
I would use leather armor but it's easier for me to gather 64 Iron Blocks than make a cow farm with 20+ animals. That is ridiculous as well. Now it's perfectly manageable to get full iron armor when sun sets for the first time. Well, maybe you can get full leather armor if you chase cows all day but then you would have none on your world and you would have to travel far to make a farm because they respawn really slowly.
I happen to think it's an acceptable way to make the game harder since I've been putting limits on myself in every game I've beaten since I started gaming on my PC.
And I think it isn't acceptable, it's the fault of game developers that they can't adjust difficulty properly, not mine, why should I be the one restricting myself = not enjoying the game to its fullest?
There's only one game when I really handicapped myself - Golden Sun: The Dark Dawn, only because of my love for the series and I didn't want the third part to be so ridiculously easy. Normally I don't want to do that.
Here again, I feel a vibe of superiority coming from you, and intent to make me sound as if I didn't know what I'm talking about.
I'm not saying anything I'm saying is superior. I'm not saying you should do it at all. I'm saying, there's more things to do then whine. I know, mostly it's about criticism. I am an art critic, and I know how it goes. Yes, you can be harsh, but be harsh to the people MAKING the game. All these people, some who respond nicely, trying to put in their opinion, and those who want to force their opinion to be heard by you, why can you not treat them nicely? Why must you sound as if you're trying to obliterate their opinion? Everything you say, makes it sound bad for the other side. You're having a biased opinion here. You assume that I'm not doing anything to my minecraft, such as modding, or any of the sort. I have, to make the game more fun to me. I can take the time to do it, because I actually enjoy minecraft enough that I'll change it around, slightly I must say, to make it more enjoyable than what I want it to be.
If you respond to this with hostility and superiority, I'll be done talking with you sir, because it seems as if I can't get through to you. If, you do however, respond with neutrality or kindness, I will do the same to you.
In almost all servers I play, they have a this shitty plug-in that nerfs armour and makes you eat retarded. Fix this crap Jeb.
It varies. On my multiplayer server, the difficulty is set on easy. I play with a few people who are new to the game and they still get smoked by the monsters fairly regularly so I keep the difficulty on easy.
When I play SSP, it's usually on hard.
I suppose I see your point. But since I don't think Minecraft was ever supposed to be that hard, I find it a bit irrelevant. Correct me if I'm wrong, but I don't think Notch's goal when he started the game was to make it "Nintendo hard" or whatever that term is. If he wants to add more difficulty levels, fine. I don't really mind. I would probably play them as well. I am just frustrated that the OP thinks that the current difficulty settings have "broken" the game and keeps insisting that this is a fact when it's actually only an opinion.
I find your comparison a rather poor one. It's one thing to intentionally hurt yourself and lose intentionally as opposed to setting a limit and playing with the limit in mind. In your example of the chess game, don't intentionally make bad moves. Instead start yourself minus a bishop and/or a knight. Make the best moves possible given the self-imposed restraint.
As for putting limits on myself, I've done this for nearly every game I've played. From Call of Duty 1 and the original Starcraft to Battlefield Bad Company 2 and Call of Duty 4, I've put limits on myself when I beat the game on the hard setting. I do this for multiplayer in those games as well.
This. I agree that the gaem is too easy, but thats mostly when you have armor on. It could use some minor tweats to mob damage and stuff, but the biggest problem is that a full set of iron armor makes you nearly invincible.
First, well put. There are few on these forums that can argue a point without getting nasty or butchering the English language.
I guess I just never thought of Minecraft as a serious game so I suppose I fall into the "casual gamer" group. I enjoy the game as it is now and look forward to seeing some more updates.
I'll agree that the critical hits and some of the other attempts at making combat harder really didn't do much. Either buffing the mob damage or decreasing armor effectiveness wouldn't really solve the combat "problem". It's still going to be point-and-click anyway. This just doesn't bother me because I never felt that combat was that big of a part of Minecraft to start with. It's there to be sure and it adds something to the game, but that's not the main reason I play.
Notch specifically stated he'd rather the game be too hard than too easy for people. A lot of people are not happy with the current difficulty as they find it too easy, so I'd say he hasn't accomplished that goal.
The problem is that neither analogy is really accurate. You aren't simply playing without pieces in Minecraft, you're avoiding whole gameplay mechanics because the game isn't properly balanced to support them. You have to force yourself to play with different rules altogether. It's not really good game design to force players to avoid game mechanics they might enjoy if the game offered enough challenge to justify using them.
That's why we have always had peaceful mode and why they made a separate creative mode. Survival has always distinguished itself from classic with the combat system (mobs, armor, weapons, health, food, etc). It's always been a major component of the survival game, it wouldn't be "survival" without it.
Improved AI will come with the new AI guy, as it stands you can easily kill a mob without taking damage once you perfect working around their simple script.
Zombie/Spider/Creeper - Strike with sword, back up, repeat
Skeleton - Strafe and swoop in for a strike after an arrow misses
Spider Jockey - Strafe while striking with sword and backing up
(Or use a bow for an even easier time)
The game was already easy, you just didn't know it. Though I do admit the armor change made it even more so, it's not as gamebreaking as you make it sound.
I agree with the OP, the hard mode should actually be, er, hard. The monsters are not challenging even on that difficulty, and are more akin to nuisances. Hard mode should make you have to earn your resources. I and many others here are at the point where we don't so much earn our resources as casually waltz toward them whilst swatting the occasional annoying insect. Right now, the only difference between hard and peaceful is that on hard I have to stop what I'm doing every few minutes because a zombie is humping my legs.
If you want an easy game, play on easy mode. The rest of us would like hard mode to live up to its name.
When you start it should be as it is now... when you get at like LvL 5 monster will do more damage, even if you are already in hard mobs will be even stronger, when you get lvl 10 even stronger, and level 20 mobs will get the strongest they can.
And if you die and go back to 0, then they will work as they did when you started the map and will become stronger if you get your levels again.
That would be just to make it fair, not too hard for those who just started the map, but hard enough for those that have made progress.
Other idea that has been in my mind is an Achievement that would be " get " when you kill 3000 mobs, like :
Achievement get
*Insert super awesome badass name here* Player!
And it will unlock a new difficulty, Extreme or something, that will be even harder than Hard, but will only be obtainable for those who have defeated the challenge of killing 3000 mobs.
Or that extreme difficulted should start when you defeat the dragon?, IDK, if jeb did it like that after defeating the boss it could be related to the Wall of Flesh Hard mode in terraria and then a new complain will start on this forums.
That's kind of the point. Right now he's not pleasing everybody when he could be with a minimum of effort.
Ok, corrected.
So, there should be a difficulty where skeletons can one-shot you if you don't have armor and full iron armor lets you take two hits? In this scenario, diamond armor would allow you to take four arrows to the face before you start pushing up the daisies. That would be "hard" and would require armor just to open your front door every morning.
/sarcasm
Yall want him to make this game harder right? Just how hard do you want it? In your opinion, armor is currently too strong for any difficulty. In my SMP server, several of the regular players get clobbered on a regular basis by monsters even when they're wearing armor on EASY.(I do get quite a few laughs out of it though. :wink.gif: ) Everybody has different tastes and skills. There's no way Mojang can make enough difficulty settings to satisfy everybody. Do you remember reading any of the threads complaining that Hardcore Mode was too hard? Those people were mostly told to just play on easy and delete the world if they died. That's "avoiding a whole gameplay mechanic" just as much as me offering to you the idea that you just don't use armor.
Did you miss the part where I said I liked playing survival WITH the monsters. I've never even played in the creative mode because I like the element the monsters bring to the game. Again, this is not the main reason I play Minecraft. It's just one of the many aspects that make the game fun for me.
There are games which have been developed which dynamically adjust the difficulty level based on how good or bad the player is doing in combat. Maybe when that A.I. person starts working at Mojang, some people could offer that as a suggestion.
- sunperp
Be careful what you're saying here man. Comments like this could bring the entire "this game is turning into a broken RPG crowd" down on this discussion. :wink.gif:
Seriously though, I don't really like this idea since that would give you very little reason to try to level up. "Hey, I'm level 5! Oh, the monsters still hurt me just like I was level 1." What would be the point of advancing in any way if you always found yourself to be back on a level playing field again? Just my opinion.
Whether you'r being sarcastic or not, why does such a prospect threaten you? How does it in any way effect you if such a difficulty level were included in the game? It doesn't stop you from playing on a lower difficulty level and it makes the game appealing to a wider audience.
Hardcore mode isn't a game mechanic, it's a mode. The game mechanics remain the same between hardcore and other modes. You have all the same items, the same world generation, same events, same materials, same crafting recipes, the same capabilities, etc., you're just playing "without continues". That is not in any way the same as having to actively avoid using armor, upgraded weapons, enchantments, potions, farming, or other actual game mechanics just to find some level of challenge.
Doesn't sound like it is. You seem conflicted in your opinion. One minute you claim you don't care about that aspect, but here you're trying to claim it's important. You can't have it both ways.
The point I was trying to make is this: What exact difficulty setting do you want Mojang to add to the game? Do you want monsters to do two hearts more damage than they currently do? Should iron armor only decrease incoming damage by 1/3? Just saying that you want things to be better balanced without offering a way to do that isn't very helpful to anybody.
This is getting rather pointless since you seem to think that not using armor to make things harder is game breaking. I happen to think it's an acceptable way to make the game harder since I've been putting limits on myself in every game I've beaten since I started gaming on my PC.
If I want a fighting game, I'll play Battlefield or Call of Duty. If I want a fighting game where I have to worry about resources, I'll play Starcraft. If I want to play a game about surviving in a sandbox world where I gather my own resources and fight off a few monsters now and then, I'll play Minecraft. What can I say that will help you understand that I LIKE that there are monsters in Survival mode without that being the only reason I play Minecraft? I play Minecraft because I can build, craft, diggy diggy hole, and fight monsters. The combination is what I enjoy.
I ignored creative and Hardcore because they're game modes, not difficulty levels (tbh, Hardcore is the same thing as hard but Creative is much easier than Peaceful).
No. Level scaling is the worst thing ever in RPGs. And half of Minecraft community doesn't want to make it any more RPG than it is now (personally, I don't care, I think Notch always wanted to make it something like RPG)
No. Just ****ing no. Last thing I need are your stupid achievements that are NEEDED to unlock content. Not everybody likes them. They're completely optional right now and they should remain that way.
Do you even understand idea of unlocking higher difficulty? Of course you don't, you wouldn't suggest something like that otherwise.
The only purpose of unlocking higher difficulty is to make the game seem longer, to make replay value higher. Minecraft is one of last games in existence that would need tricks like that with its months worthy gameplay.
No. That's not being able to play on higher difficulty level. It's a matter of skills. Want content? Get better.
It was said many times in this thread already, why do you have to ask?
Armor is too strong.
It doesn't matter that Skeleton hits you for 20 hearts if armor blocks 19.5 of them.
We want it to be similar to what it was before update. Well, it won't be the same because there are new mechanics (consistent protection no matter how damaged) but it should give us overall same level of advantage over mobs that it was granting us before.
It's ridiculous that you can be blown by Creeper into lava, swim out of it and kill two skeletons afterwards losing three hearts in the process. There's no need to be cautious when exploring caves anymore and that makes me really sad.
I would use leather armor but it's easier for me to gather 64 Iron Blocks than make a cow farm with 20+ animals. That is ridiculous as well. Now it's perfectly manageable to get full iron armor when sun sets for the first time. Well, maybe you can get full leather armor if you chase cows all day but then you would have none on your world and you would have to travel far to make a farm because they respawn really slowly.
And I think it isn't acceptable, it's the fault of game developers that they can't adjust difficulty properly, not mine, why should I be the one restricting myself = not enjoying the game to its fullest?
There's only one game when I really handicapped myself - Golden Sun: The Dark Dawn, only because of my love for the series and I didn't want the third part to be so ridiculously easy. Normally I don't want to do that.