A full set of iron armor pretty much makes you invincible. Creepers only do 2 hearts of damage, I can almost go AFK at night and not worry.
Diamond armor making you invincible to the End Dragon? That's just nonsense.
The old system was better...
Do the old system with this; 1 iron bar heals 25% of one piece of iron armor. Same thing with other armor types. Fully healed armor is strong, damaged armor is weaker.
You may or may not want to adjust the percentages a metal bar heals based on the piece (I.E. 50% for boots, 15% for a plate or whatever)
That way it's not better to just throw away armor once it's below 50% because it's better to repair it, but it also doesn't mean you're a damage sponge taking the fun out of fighting.
EDIT:
My main complaint is that it's almost impossible to die with iron armor on. The exceptions are poison spiders and blazes. You only die once your armor breaks, because you will outheal everything else attacking you. It should still be possible to be killed while you have armor on.
I know it's technically possible to be killed, but if you have at least an ounce of skill, you wont die.
The mobs do no damage to a heart of damage, which you can easily out-heal even when being swarmed.
Consider giving endermen the ability to hit 50% of their damage through armor (2.5 hearts, maybe even 3 hearts) because endermen aren't scary again.
There's a flaw in that video. Some of the TNT there is sent outwards, inflicting less damage. Basic TNT cannon logics.
Make a box of obsidian with a 4x4x4 space inside, surround yourself with TNT in there (62 blocks of it), and then blow it up. That way you'll get more damage from all the TNT.
As of my tests in those conditions, with iron armor I died, with diamond armor I lost 2.5 to 3 hearts.
But I also made a better test that was to blow 1 TNT at a time to get full damage from each.
- With iron armor TNT takes 4 hearts.
- With diamond armor TNT takes 1 heart.
This means that with iron armor, you die on the 3rd TNT, with diamond you die on the 10th TNT. Also tested with gold armor just for the hell of it and TNT takes 8 hearts, but funny thing is that the armor doesn't take damage. Bug?
its not improving if your the only one here who wants that to be changed.
Also holes in your logic :
1. why would you WANT to die from a creeper? you should be glad that armor saved your dumb ass.
2 Its called DIAMOND armor for a god damned reason. Its hard as hell to make and Very tedious to look for, Its more of an endgame kind of item.
3. Your obviously just whining, and i can tell because your stating your opinion as fact.
4.Why would you throw away armor when its below 50% ? Its still reduces damage taken until it breaks! Less worry for you!
5 Armor was made to make you absorb damage, It makes you a tank in battle and difficult to defeat. and its also expensive to make.
6 we already have repairing, so shutup.
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Everypony except Fluttershy and RD is best pony (They are overrated).
Team fortress 2: I make noobs my bitches.
I do think armor is rather overpowered at the moment. Still, I'd rather have this than what we used to have. Perhaps somewhere in the middle would be nice? In any case, you think just plain iron armor makes you invincible, just think of full diamond with high-level enchantments. One could probably sleep in a pit of creepers and live to see the light of day relatively unscathed.
I personally never made any diamond armor yet
(but i've been collecting for a few hours now, 49 diamonds so far.
It's so common now, I found all these in just 2 ravine cave systems)
but I can say that the iron armor lasts longer now and greatly reduces
damage.
My personal opinion is that it's useful because you won't have to make
as many armor pieces as before even if you just take fall damage or
burn yourself with flint and steel.
There must be a good reason this has been implemented but saying it's
stupid won't help at all, and flaming the complaint isn't any better.
For the OP, use only a couple of pieces of armor if it's too tough, or
set your difficulty to hard?
For the Fluke guy, i agree that most of the things in MC now are great
but if we need more stuff put into it (thus naming it MC 1.0 instead of just MC),
we need more feedback.
The armor system is too good for the crafting materials currently. Mojang overlooked the usefulness of armor and now basically everyone is invincible even on the hardest mode of Minecraft.
It could be solved by simply switching the recipe to make Armors from using ingots/diamonds to iron/diamond blocks.
I'm currently working on that right now on my own server to form some balance with the new changes but without Bukkit out yet, I just have a bunch of players in my server crafting diamond armors that practically gives them god mode.
I got hit with a creeper explosion at fairly close range yesterday wearing full iron armor, and basically got away with temporarily increased blood pressure (IRL).
But, I actually think this is great. You can rather easily craft an armor set and it actually works. Not the typical "must turn the game into your second job to get something useful"-crap. Thanks for that!
Overall, I must say that Minecraft now feels a lot more polished that I thought it would from reading these forums (I've been AWOL for a while).
Where durability directly reflected the level of protection.
Before, All armor gave you 100% defence at 100% durability.
And slowly degraded protection % directly as it took damage for each piece.
Leather armor was useful for stopping a couple creepers before it was gone, but at least it stopped 100% of that first attack against you.
Iron armor felt just about right, and wasn't as strong as diamond for its duration.
Diamond was and always will be the best, but now its like having Godmode on because it takes forever to damage it, and it keeps 100% armor protection even when its at 1% durability left.
The old system just made more sense to me, and it made PVP more interesting.
I'm not sure about changing how repairs are done though, repairing a 8 ore-piece armored suit by just slapping on 1 ore could be the answer if its incremental, but I think the current repair system works out well.
There is very little risk with a full set of iron armor. Creepers just bounce off of me anymore.
Might as well be in creative mode.
I agree, even hardcore is too easy once you get iron armor. Not even ghasts do much damage anymore. Which brings this back to the old beta vs full argument.
True, with full iron armor I fell into lava and only took half a heart of damage, during the time I would take over 5 without it. Considering the fact that iron is extremally easy to obtain, armor is overpowered.
The old way where protection degraded as it got damaged was more realistic, but grossly underpowered in terms of protection. One unseen creeper and your iron armor was all of a sudden leather.
The new way is a lot less realistic in terms of degradation, but a lot better balanced in terms of protection.
I'm learning this in my HC game right now where I've had to re-start 5 times due to surprise creepers.
It just came to my mind that they might have made the armor stronger to compensate for the slow rates at which health regenerates. Considering that when you're surrounded by enemies your health will go down and down, and there's no way you can get it up...
Going to echo this.
The new health system (newish anyway) screwed over the balance of a lot of challenge maps. This not only restores the ability to put in 'death rooms' that are legitimately beatable, but it's also easier to add a sort of sliding scale of difficulty. Before there wasn't much a difference between easy and impossible. With armor as good as it is, it should be easier for map makers to calibrate difficulty based on enemy number and armor given.
For normal play, it is a bit overwhelming in single player, but armor was absolutely a waste of resources before. It gave out too quickly, and a few shots meant you only kept wearing it to keep it from taking inventory space. Armor took SO MUCH of the resources to make them.. it just wasn't worth it. It hasn't been worth it for an extremely long time.
For multiplayer, consider the more people online means the more ways resources get split. It's a good thing armor lasts and protects so well. It would be stupid otherwise, and consider PvP with highly enchanted weapons. Old armor system? Players would have gotten eaten alive. It wouldn't even be PvP.
Rollback Post to RevisionRollBack
You tell me that you've heard every sound there is
And your bird can swing
But you can't hear me
You can't hear me
personal you really should be a tank in the armor and my opinion are that you walk really slow with a little delay before attacking so a guy in without armor can go behind the guy with diamond armor and stun the guy in diamond armor so people cant go tank in a fight.
Well, I think the only logical way to solve this is too slightly reduce the protection levels of iron and diamond armour. They only need to be lowered down a bit. Also reducing the amount of iron ore generated in the world would help. I mean everyone and even their dogs have an iron set these days.
The new armor system feels ridiculously unbalanced, imo.
I was wearing a new set of iron armor before taking 5 direct creeper explosions, a couple of zombie hits and about 8 skeleton shots and had only lost about 1/8 of it's durability. It got to the point that I stopped trying to dodge attacks due to being practically invincible. That one set of armor lasted me about 14 in-game nights of active mob combat.
Another example was when I went in to the Nether last night to collect Blaze rods. Before, it would have been suicidal to go toe-to-toe with a Blaze spawner without downing potions of Fire Resistance. Instead, with only a new set of iron armor, I ended up walking away with 53 rods without once feeling like I was in danger of dying (although this might be also due to their fireballs only doing 2 heart's worth of damage).
That... combined with just how easy it is to obtain iron... is a bad combination in terms of making the game feel challenging.
Not an official bukkit release (this version of the game appears to be vexing the bukkit people something fierce). However I've been using it for about a week now and it works...Mostly. Experience and enchanting are I think still messed up. it's from the bukkit, but it's a developmental version. So it's got bugs.
works with the old plugin's as well. At least most of them.
"Tim! The Enchanter" v 1.3 is fantastic if your not liking the enchanting farm your life away exp game.
Now onto the topic at hand.
Why even use god mode when you can don a set of armor, with enchantments and play a god? I mean common I can leap from tall buildings, swim in my moat (It's not a water mote), and play with the creepers all day long and not take a scratch. Overkill? Jes a wee bit. I was hoping that harder levels of the game would fix that. But from what I just read I'm thinking no. That kinda sucks. They should nerf the armor a bit. Yae though armor is for protection and yes if I drove a tank in this game I should be rather unkillable. However.. I don't, so I should not be invincible. Less I turn on God mode.
I like the new healing system myself because I never remembered to munch on something in the middle of a fight. Hell even after the fight for that matter. Now my health heals it's self, long as I remember to munch on a pig every once and a wile. And I have health potions. Bonus!
Before my diamond armor wears out from me being stupid, I'll have amassed enough diamonds to replace it 2 times over. So it's not limited either.
And taking two of the same item, putting them in a crafting table, and mashing them together and loosing all their enchantments is not repairing something. It's just mashing two things together. All it does is open up one inventory slot. Repairing something would indicate you use materials, time, effort, or something, and take a brokken object and restore it to a functional state.
And lastly everyone. Remember.... Don't feed the trolls. Even if they do like little pony's.
I see no problems with the current armor system being overpowered considering my enemies are not just ONE CREEPER A NIGHT, if I went AFK overnight in Minecraft wearing iron armor, there would be a hole to the bedrock of where my spawnpoint is because of creepers constantly blowing up, my armors durability would be null within the first half hour of AFK, if not broken altogether.
so explain to me how this is supposed to be a tried and true method of testing how invincible you are in Iron armor OP?
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Villagers need to turn into zombies once killed by a zombie... March 24th 2012
Armor used to be useless unless you had diamond before, now it is actually USEFUL. It lasts longer then 10 minutes! I can actually use leather armor and survive with it, where as before leather armor was good for 1 or 2 hits.
I think everyone needs to stop complaining. It is notches game, he doesn't have to listen to any of us. But he does(sometimes...), so shuddup.
Diamond armor making you invincible to the End Dragon? That's just nonsense.
The old system was better...
Do the old system with this; 1 iron bar heals 25% of one piece of iron armor. Same thing with other armor types. Fully healed armor is strong, damaged armor is weaker.
You may or may not want to adjust the percentages a metal bar heals based on the piece (I.E. 50% for boots, 15% for a plate or whatever)
That way it's not better to just throw away armor once it's below 50% because it's better to repair it, but it also doesn't mean you're a damage sponge taking the fun out of fighting.
EDIT:
My main complaint is that it's almost impossible to die with iron armor on. The exceptions are poison spiders and blazes. You only die once your armor breaks, because you will outheal everything else attacking you. It should still be possible to be killed while you have armor on.
I know it's technically possible to be killed, but if you have at least an ounce of skill, you wont die.
The mobs do no damage to a heart of damage, which you can easily out-heal even when being swarmed.
Consider giving endermen the ability to hit 50% of their damage through armor (2.5 hearts, maybe even 3 hearts) because endermen aren't scary again.
Watch this video, it shows the problem perfectly.
Read this after watching the video.
Also holes in your logic :
1. why would you WANT to die from a creeper? you should be glad that armor saved your dumb ass.
2 Its called DIAMOND armor for a god damned reason. Its hard as hell to make and Very tedious to look for, Its more of an endgame kind of item.
3. Your obviously just whining, and i can tell because your stating your opinion as fact.
4.Why would you throw away armor when its below 50% ? Its still reduces damage taken until it breaks! Less worry for you!
5 Armor was made to make you absorb damage, It makes you a tank in battle and difficult to defeat. and its also expensive to make.
6 we already have repairing, so shutup.
Team fortress 2: I make noobs my bitches.
(but i've been collecting for a few hours now, 49 diamonds so far.
It's so common now, I found all these in just 2 ravine cave systems)
but I can say that the iron armor lasts longer now and greatly reduces
damage.
My personal opinion is that it's useful because you won't have to make
as many armor pieces as before even if you just take fall damage or
burn yourself with flint and steel.
There must be a good reason this has been implemented but saying it's
stupid won't help at all, and flaming the complaint isn't any better.
For the OP, use only a couple of pieces of armor if it's too tough, or
set your difficulty to hard?
For the Fluke guy, i agree that most of the things in MC now are great
but if we need more stuff put into it (thus naming it MC 1.0 instead of just MC),
we need more feedback.
It could be solved by simply switching the recipe to make Armors from using ingots/diamonds to iron/diamond blocks.
I'm currently working on that right now on my own server to form some balance with the new changes but without Bukkit out yet, I just have a bunch of players in my server crafting diamond armors that practically gives them god mode.
Whyyyy does it take too long to find diamonds!?!?! Can you make it easier!?!?!
But, I actually think this is great. You can rather easily craft an armor set and it actually works. Not the typical "must turn the game into your second job to get something useful"-crap. Thanks for that!
Overall, I must say that Minecraft now feels a lot more polished that I thought it would from reading these forums (I've been AWOL for a while).
Where durability directly reflected the level of protection.
Before, All armor gave you 100% defence at 100% durability.
And slowly degraded protection % directly as it took damage for each piece.
Leather armor was useful for stopping a couple creepers before it was gone, but at least it stopped 100% of that first attack against you.
Iron armor felt just about right, and wasn't as strong as diamond for its duration.
Diamond was and always will be the best, but now its like having Godmode on because it takes forever to damage it, and it keeps 100% armor protection even when its at 1% durability left.
The old system just made more sense to me, and it made PVP more interesting.
I'm not sure about changing how repairs are done though, repairing a 8 ore-piece armored suit by just slapping on 1 ore could be the answer if its incremental, but I think the current repair system works out well.
There is very little risk with a full set of iron armor. Creepers just bounce off of me anymore.
Might as well be in creative mode.
I agree, even hardcore is too easy once you get iron armor. Not even ghasts do much damage anymore. Which brings this back to the old beta vs full argument.
The old way where protection degraded as it got damaged was more realistic, but grossly underpowered in terms of protection. One unseen creeper and your iron armor was all of a sudden leather.
The new way is a lot less realistic in terms of degradation, but a lot better balanced in terms of protection.
I'm learning this in my HC game right now where I've had to re-start 5 times due to surprise creepers.
Going to echo this.
The new health system (newish anyway) screwed over the balance of a lot of challenge maps. This not only restores the ability to put in 'death rooms' that are legitimately beatable, but it's also easier to add a sort of sliding scale of difficulty. Before there wasn't much a difference between easy and impossible. With armor as good as it is, it should be easier for map makers to calibrate difficulty based on enemy number and armor given.
For normal play, it is a bit overwhelming in single player, but armor was absolutely a waste of resources before. It gave out too quickly, and a few shots meant you only kept wearing it to keep it from taking inventory space. Armor took SO MUCH of the resources to make them.. it just wasn't worth it. It hasn't been worth it for an extremely long time.
For multiplayer, consider the more people online means the more ways resources get split. It's a good thing armor lasts and protects so well. It would be stupid otherwise, and consider PvP with highly enchanted weapons. Old armor system? Players would have gotten eaten alive. It wouldn't even be PvP.
And your bird can swing
But you can't hear me
You can't hear me
I was wearing a new set of iron armor before taking 5 direct creeper explosions, a couple of zombie hits and about 8 skeleton shots and had only lost about 1/8 of it's durability. It got to the point that I stopped trying to dodge attacks due to being practically invincible. That one set of armor lasted me about 14 in-game nights of active mob combat.
Another example was when I went in to the Nether last night to collect Blaze rods. Before, it would have been suicidal to go toe-to-toe with a Blaze spawner without downing potions of Fire Resistance. Instead, with only a new set of iron armor, I ended up walking away with 53 rods without once feeling like I was in danger of dying (although this might be also due to their fireballs only doing 2 heart's worth of damage).
That... combined with just how easy it is to obtain iron... is a bad combination in terms of making the game feel challenging.
http://ci.bukkit.org/job/dev-CraftBukkit/
Not an official bukkit release (this version of the game appears to be vexing the bukkit people something fierce). However I've been using it for about a week now and it works...Mostly. Experience and enchanting are I think still messed up. it's from the bukkit, but it's a developmental version. So it's got bugs.
works with the old plugin's as well. At least most of them.
"Tim! The Enchanter" v 1.3 is fantastic if your not liking the enchanting farm your life away exp game.
Now onto the topic at hand.
Why even use god mode when you can don a set of armor, with enchantments and play a god? I mean common I can leap from tall buildings, swim in my moat (It's not a water mote), and play with the creepers all day long and not take a scratch. Overkill? Jes a wee bit. I was hoping that harder levels of the game would fix that. But from what I just read I'm thinking no. That kinda sucks. They should nerf the armor a bit. Yae though armor is for protection and yes if I drove a tank in this game I should be rather unkillable. However.. I don't, so I should not be invincible. Less I turn on God mode.
I like the new healing system myself because I never remembered to munch on something in the middle of a fight. Hell even after the fight for that matter. Now my health heals it's self, long as I remember to munch on a pig every once and a wile. And I have health potions. Bonus!
Before my diamond armor wears out from me being stupid, I'll have amassed enough diamonds to replace it 2 times over. So it's not limited either.
And taking two of the same item, putting them in a crafting table, and mashing them together and loosing all their enchantments is not repairing something. It's just mashing two things together. All it does is open up one inventory slot. Repairing something would indicate you use materials, time, effort, or something, and take a brokken object and restore it to a functional state.
And lastly everyone. Remember.... Don't feed the trolls. Even if they do like little pony's.
so explain to me how this is supposed to be a tried and true method of testing how invincible you are in Iron armor OP?
Armor used to be useless unless you had diamond before, now it is actually USEFUL. It lasts longer then 10 minutes! I can actually use leather armor and survive with it, where as before leather armor was good for 1 or 2 hits.
I think everyone needs to stop complaining. It is notches game, he doesn't have to listen to any of us. But he does(sometimes...), so shuddup.