Yes, consumers are entitled. You see, they PAY money in exchange for a quality product. If the product doesn't live up to recognizable standards then the consumers have the right to complain about it. That's how standards are maintained. If the consumers don't complain and do whiny things like demand a refund, then the producers of the product would get careless and cheap.
Oh wait! Minecraft is already careless and cheap! Nevermind.
It's time for them to get back to work. Seriously, vacation time is over until Christmas.
And to be honest, I'm not really satisfied with Mojang's pace. I do think another dev or two on the Minecraft team wouldn't hurt. And after seeing what Terraria's getting soon, I really think that Mojang could do a lot better.
terraria is a 2D game that has boatloads of redundant, unimaginative items that are just slightly different forms of the same thing. I don't understand why people keep saying Terraria has a "variety of different items". They're essentially all just reskins of the same thing with slightly different stats.
Second of all, it's hard for Mojang to update effectively when the community whines and complains about every last little thing they may do wrong. It's a perfect example of an unpleasable fanbase.
Granted, I do think updating could be done a bit faster. However, I understand why they are slow: they only have 2 coders (3 soon) working on Minecraft, and they are trying to release high-quality material that pleases as many as possible. When the community is as CRAPPY and SELF-ENTITLED as it is, it's pretty hard to do that job.
Yes, consumers are entitled. You see, they PAY money in exchange for a quality product. If the product doesn't live up to recognizable standards then the consumers have the right to complain about it. That's how standards are maintained. If the consumers don't complain and do whiny things like demand a refund, then the producers of the product would get careless and cheap.
Oh wait! Minecraft is already careless and cheap! Nevermind.
It's people like you that made the Mojang staff try to stay away from this forum. If you hate minecraft so much, why are you here?
Actually, I love the huge oceans because of what my boyfriend builds on/over them. (:
Here's an example. ^-^ This is floating over the ocean. http://i52.tinypic.com/oa9a1j.png
So in this case, the ocean is really good for building. I'm sure there are a lot of other reasons why the ocaen would be fun, such as a mod for adding in fish/large sea creatures in them... and that would definitely excite me!
Anyway, I completely agree otherwise. :3
Amazingly that could just as easily be built over land. Oceans are not fun to me. Fish would not make them fun. Mobs would not make them fun. They are overly large and in the way. And there is no reason to go out in them anymore because there is no longer anything there. When they were smaller and there were islands and other larger pieces of land out there, they used to be worth exploring. Now they aren't.
This is obviously something that is controversial among this group. One side loves the big, oversized, pointless waste of map space and the other side loathes it. This is one of those things Jeb should add an option slider for. To the far left, you get tiny, shallow oceans. In the middle you get moderate sized oceans that are a little deeper, and to the far right you get planet-spanning oceans that go all the way down to bedrock, so that those who love wasted space can have some TRULY wasted space.
Seriously though, a slider for ocean size/depth would be nice.
Caves is another one of these things. I totally hate the way caves are generated now. It is like the algorithm goes repeatedly over the same area several times, continuing to hollow it out more and more, until you can step into a cave and see all the way down to the lava level and across several miles of open space. There are no resources in these caves. Only around the fringe of them. That's because there is no stone in them - it was all hollowed away so that there is almost nothing left. Caves like this are as useless as the old nether used to be.
I'd like a slider to tone them down a bit. To the far left the caves are FEWER and smaller. To the far right, they are the gaping pits of nothingness we are getting now.
1. Crafting requires you to either A. Try thousands of combinations in the hope of randomly making something or B. Have the wiki open in the background at all times to be able to play the game. They are mostly logical, except for shears and gates. Part of te fun is to try things to see if it produces items!
2. NPCs are totally pointless, they don't even give xp. They ARE supposed to be decorative only.
3. You can get stuck in The End. Defeat the dragon and a portal opens.
4. Using Nether portals for fast travel is still impossible, yet this was the very purpose the Nether was created for. Yeah oceans ruined that completely.
5. Still no way to load a Survival world in Creative or vice-versa without managing world files directly. It would be cheating.
6. 1.8.1 broke as much as it added. Biomes are awful now, especially swamps and the lack of beaches, plus huge oceans with no reason to cross or even swim in them meaning wasted map space. 'Survival' playstyle totally destroyed to make way for 'Adventure' which is arguably not in the spirit of MineCraft atall, by making caves sprawl for miles giving lots of easy materials, and all too common mineshafts providing a cheaty underground wood source. Combat is rewarded with xp yet Mining and Crafting (supposedly the foundations of the game) are not. All agreed. No need to adventure since you can find caves just below your house. Oceans are pointless and should be a lot smaller, heck I need to travel 30 minutes by boat to find a ittle piece of land to build. And you "finish" the game only by combat, not building as intended. Not nice.
7. It would be easy to not even notice that Minecraft has been fully released. One tiny post on the forums that was quickly hidden by a load of less relevant Minecon stuff is the only evidence, nothing on minecraft.net, no new methods of distribution, no advertisement, nothing to make it stand out as anything other than just being 1.9 with added hype. True, codes should be sold at stores.
8. Promised mod support never happened. No big deal.
I agree 100% with OP, and I'll add in more. And before someone start replying with stupid things: I OWN minecraft since alpha, I have played it exaustly until 1.9 kicked in, I have brought more people into this game that most of you dreamt to, and I'm also a gamedev [At a small company, but still a company]. And english is not my first language and I'm sleepy, so grammar errors are bound to happen.
FIRST OF ALL: It's unnaceptable that a game the size of minecraft, with such a huge community, and that made so much money [4.000.000 copies sold, really], is still running on java. It makes the game consume AT LEAST 30 times the resources it should be using. Minecraft runs using at least 400.000k system memory. World of Warcraft consumes 400.000k, Skyrim consumes 500.000k, Unreal Tournament 2004 uses 300.000k. Minecraft SHOULD NOT use 400.000k. It should've been ported to C++ BEFORE launch. It's plain retarded to make your game use more resources than it should. It's a negative aspect.
A game SHOULD NOT be launched if every feature it shows is not working correctly [or at least almost]. And most things that have been added to minecraft since 1.8 are either broken. The NPC's are pointless, then why add then? Keep them at the dev table until you have working AI, THEN you implement it. Potions and Enchantments are pointless since combat is just too simples anyway, since monster only run at your direction, with no pathfinding whatsoever, no dodgind arrowns, nothing. Even enderman is the same, the only diference is that he teleports randomly.
Oh yeah we can level up! Awesome, what does it change? Nothing. Oh okay.
And he said we would be able to copy maps we make and change zoom level! Oh, the release don't have this. [http://notch.tumblr.com/post/4988431144/the-maps]
The game don't have a demo. How can people try the game without pirating? [http://notch.tumblr.com/post/121044061/in-the-spirit-of-the-new-economy]
Oh but the convention was awesome! Everyone wanted that right? Yeah, no. [http://notch.tumblr.com/post/5388689217/minecraftcon-2011-in-vegas] Check results.
MY GOD?! A GAME GOT RELEASED WITH PROBLEMS IN IT?! THAT HAS NEVER EVER HAPPENED IN THE LAST 8 YEARS!......
Have you played Dead Island?
The game does not have "problems", it is incomplete. It's a whole different thing.
8: The "Mod support" is just going to be open source code.
8) Notch has already talked about the Mod support problem.
Where did he talk about mod support? I'm interested.
- "Let players sign up as “mod developers”. This will cost money (edit: no longer costs money!)"
Yeah he wanted people to PAY to make mods, because you know, hes kinda needs the money [4.000.000 copies sold, k]. Since he got around 200.000 twitter responses calling him crazy in 10 seconds, he decided not to charge anything.
- "You can’t sell your mods or make money off them unless you’ve got a separate license deal with us"
He encourages people to sell mods [something absurd], and says he will get a cut. Because, again, he must need the money right?.
-"We retain the right to use your mod idea and implement it ourselves in Minecraft. This is to prevent the situation where we have to avoid adding a feature just because there’s a mod out there that does something similar. It’s also great for dealing with bug fixes provided by the community."
But he already do this, and poorly [The pistons can't launch things, and the pistons mod could. Thats plain retarded.].
As I said, It's an indie game so it will ALWAYS be in development until Mojang moves on from it!
Some parts I agree with and some, ehh not so much. I agree that overall the game isn't 100% complete but that is why they are continuing to update it, and keep in mind, this is, for the most part an indie game. So it will be constantly in development. Indie games are basically in development until the company or developer just quits adding to it. This game has a very unique and great community with great ideas that could change the game for better or worse so to be honest the game is constantly being added to, revised, changed, etc. And Mojang never said that the game was technically a full release, they just said that it's the retail release.
So you are right about it not being a full release but that's what keeps the community having an active connection with the company, something the bigger-named companies seem to lack. That's what makes this game (and most indie games) so different and fun!
This just shows how little you know about Indie games. Aquaria is a indie game, It was released when it was finished, the only updates were bugfixes, not features that should be in-game. The same applies to Braid, World of Goo, A.R.E.S., Beat Hazard, Audiosurf, Capsized, Breath of Death VII, Cave Story[Free], E.Y.E, Frozen Synapse, Machinarium, Sequence, just to name a few.
Dungeon Defenders, Magicka and Terraria were released with features fully working, and more features were added. But the game, at launch, had whatever the developers said that it should have. That is NOT the case on Minecraft. Notch said we would have npc villages, with trading and stuff. We can't. We would be able to select zoom level and copies of maps. We can't. And this is just what I'm remembering right now.
So, in the end, what's the point of releasing the game if it's not finished?
Actually just got it last night, I couldn't believe how many bugs I ran into...Most requiring me to restart the game completely. So thankful minecraft isn't that bad, people call notch lazy...well they should look at the guys that developed DI...
Amazingly that could just as easily be built over land. Oceans are not fun to me. Fish would not make them fun. Mobs would not make them fun. They are overly large and in the way. And there is no reason to go out in them anymore because there is no longer anything there. When they were smaller and there were islands and other larger pieces of land out there, they used to be worth exploring. Now they aren't.
This is obviously something that is controversial among this group. One side loves the big, oversized, pointless waste of map space and the other side loathes it. This is one of those things Jeb should add an option slider for. To the far left, you get tiny, shallow oceans. In the middle you get moderate sized oceans that are a little deeper, and to the far right you get planet-spanning oceans that go all the way down to bedrock, so that those who love wasted space can have some TRULY wasted space.
Seriously though, a slider for ocean size/depth would be nice.
Caves is another one of these things. I totally hate the way caves are generated now. It is like the algorithm goes repeatedly over the same area several times, continuing to hollow it out more and more, until you can step into a cave and see all the way down to the lava level and across several miles of open space. There are no resources in these caves. Only around the fringe of them. That's because there is no stone in them - it was all hollowed away so that there is almost nothing left. Caves like this are as useless as the old nether used to be.
I'd like a slider to tone them down a bit. To the far left the caves are FEWER and smaller. To the far right, they are the gaping pits of nothingness we are getting now.
Amazingly it would have looked less beautiful if it were over land. What's the point of having that floating over land? :\ It's meant to be isolated over ocean water.
And to me the oceans are in my favor depending on how large they are (I guess I should have noted that, didn't want to make you feel like I completely favored oceans). One time I was flying around a map and I couldn't even find islands this ocean was so huge. It really was pointless, agreeing to your opinion on it. Don't get me wrong, I do love oceans (as I want to be a marinebiologist), but having them as big as the Pacific Ocean really is unnecessary.
I'm not a fan of the caves either, the more that I think about it... It's pretty lame, and, to me, iron seems a lot more common, which gives me less of a challenge.
I don't know who exactly you're telling this to, but I'm sure MOST of us are discussing these issues. If you think this is whining, you should go to Rarity and ask her what whining is like.
If you have a problem with us discussing these issues, you may as well ignore it and stop whining yourself. Thanks.
terraria is a 2D game that has boatloads of redundant, unimaginative items that are just slightly different forms of the same thing. I don't understand why people keep saying Terraria has a "variety of different items". They're essentially all just reskins of the same thing with slightly different stats.
Second of all, it's hard for Mojang to update effectively when the community whines and complains about every last little thing they may do wrong. It's a perfect example of an unpleasable fanbase.
Granted, I do think updating could be done a bit faster. However, I understand why they are slow: they only have 2 coders (3 soon) working on Minecraft, and they are trying to release high-quality material that pleases as many as possible. When the community is as CRAPPY and SELF-ENTITLED as it is, it's pretty hard to do that job.
It's people like you that made the Mojang staff try to stay away from this forum. If you hate minecraft so much, why are you here?
It's people like you that keep them away. They can't get anything useful from people who spend all of their time kissing their butts. If Notch has a problem with criticism of his game, he's in the wrong business. But I doubt that he actually has a problem with it. Most people want to know what is right or wrong with their work.
What I would hate as a programmer, is the people that keep telling everyone to shut up and stop whining. Complaints are feedback and most companies like feedback. And they don't expect a bouquet of roses from every customer. That wouldn't tell them anything and then there would be no point in asking for feedback anymore. That's when they would go away and not pay attention to your forum anymore.
Stop being so paranoid, and stop worrying about notch and jeb. Let them worry about themselves. Your only concern as a player is whether you like the game or not and what parts of it appeal to you the most and what parts you dislike. Personally. Not trying to determine what is good for everybody else. You worry about you and stop worrying about everyone else.
For those that say all released games have no bugs or ripping on Minecraft for it, I point you to this:
It's Skyrim. It has bugs. So does Minecraft. Everyone can get over themselves now.
Lucky for you, I don't play Skyrim and I'm not discussing bugs! ^-^
Now leave us to our beautiful discussions, we can take care of the whiney ones ourselves.
A game SHOULD NOT be launched if every feature it shows is not working correctly [or at least almost]. And most things that have been added to minecraft since 1.8 are either broken. The NPC's are pointless, then why add then? Keep them at the dev table until you have working AI, THEN you implement it. Potions and Enchantments are pointless since combat is just too simples anyway, since monster only run at your direction, with no pathfinding whatsoever, no dodgind arrowns, nothing. Even enderman is the same, the only diference is that he teleports randomly.
This just shows how little you know about Indie games. Aquaria is a indie game, It was released when it was finished, the only updates were bugfixes, not features that should be in-game. The same applies to Braid, World of Goo, A.R.E.S., Beat Hazard, Audiosurf, Capsized, Breath of Death VII, Cave Story[Free], E.Y.E, Frozen Synapse, Machinarium, Sequence, just to name a few.
Dungeon Defenders, Magicka and Terraria were released with features fully working, and more features were added. But the game, at launch, had whatever the developers said that it should have. That is NOT the case on Minecraft. Notch said we would have npc villages, with trading and stuff. We can't. We would be able to select zoom level and copies of maps. We can't. And this is just what I'm remembering right now.
He's making more money this way.
Just a quick reply. Using your same example of Terraria. It had the main features in place at release. Minecraft, along with about any other game, does too. Trading and quests had to wait a bit as they needed the AI specialist. When December hits, they'll be polished up. Zooming maps and copies of them, as far as I could tell, was more of a blissful thought on Notch's part. Hopefully it will come around with writing in books. And potions are also geared more towards PvP, not PvM.
As for the OP, modding API will come soon. As for the biomes, the only problems I have with them is the swamp transition. Most of that is opinion anyway. Crafting is meant to be that way, for you to figure out. Sorry if the consoles taught you to live off a tutorial. NPCs are being worked on, and you can only get stuck in the end if you do something completely wrong. As for switching from Creative to Survival, it's not meant to work that way.
FIRST OF ALL: It's unnaceptable that a game the size of minecraft, with such a huge community, and that made so much money [4.000.000 copies sold, really], is still running on java. It makes the game consume AT LEAST 30 times the resources it should be using. Minecraft runs using at least 400.000k system memory. World of Warcraft consumes 400.000k, Skyrim consumes 500.000k, Unreal Tournament 2004 uses 300.000k. Minecraft SHOULD NOT use 400.000k. It should've been ported to C++ BEFORE launch. It's plain retarded to make your game use more resources than it should. It's a negative aspect.
A game SHOULD NOT be launched if every feature it shows is not working correctly [or at least almost]. And most things that have been added to minecraft since 1.8 are either broken. The NPC's are pointless, then why add then? Keep them at the dev table until you have working AI, THEN you implement it. Potions and Enchantments are pointless since combat is just too simples anyway, since monster only run at your direction, with no pathfinding whatsoever, no dodgind arrowns, nothing. Even enderman is the same, the only diference is that he teleports randomly.
Oh yeah we can level up! Awesome, what does it change? Nothing. Oh okay.
Quoted for emphasis. Also QFT.
This doesn't say anyone hates the game, guys. It says we are unhappy with Notch's greedy approach to development after we already KNOW he has made a ton of money from it. It says we know there are things he is doing that are just simply stupid, and we want and paid for a game that should be better than it is. And yes, by now this game should have been ported to C++ and should no longer be a piece of Java junk. A real developer would not develop a game of Minecraft's size and scale in Java. It's a useless language for large games because it is an enormous resource hog and is VERY inefficient in how it carries out its tasks.
I don't hate Minecraft. If I did I would simply delete it from my hard drive, unregister from the official forums and go away and never touch another Notch or Mojang product. My only connection to them afterwards would be to remind friends who are interested in a new Mojang product that Minecraft was a piece of **** and they may not want to waste money on future Mojang products. But it hasn't come to that yet. I don't hate the game.
I am UNSATISFIED with it. There is a huge difference. On the one hand, I would just go away and forget the game. On the other, I care enough to spend at least part of my time feeding back my own opinions on Minecrafts semi-official forums. I liked 1.7.3 well enough to CARE about the future of the game.
But I've observed Notch and he is a lazy programmer. He also got his money already, so he doesn't feel too terribly obliged to fix up the game. if he did, he would have hired a crew of people to work on the game that has already made him rich. If there is a lack of money now, well, then, he shouldn't have thrown it all away on an expensive and essentially unwanted convention in the most expensive city on earth. So if money is a problem, that's his own fault. I don't take pity on people who create their own problems.
And to the guy I quoted: you do a great job, considering that English isn't your first language. Very nice post, and good work!
Just a quick reply. Using your same example of Terraria. It had the main features in place at release. Minecraft, along with about any other game, does too. Trading and quests had to wait a bit as they needed the AI specialist. When December hits, they'll be polished up. Zooming maps and copies of them, as far as I could tell, was more of a blissful thought on Notch's part. Hopefully it will come around with writing in books. And potions are also geared more towards PvP, not PvM.
As for the OP, modding API will come soon. As for the biomes, the only problems I have with them is the swamp transition. Most of that is opinion anyway.
Terraria didn't show unfinished npcs, half-implemented features, or anything like this at launch. I pre-ordered it, and the way the game is developed is very satisfying. Each update almost double the amount of content. And the updates are far more stables than minecraft ones. Have you even played the game at launch? I mean the full game, not the leaked pre-release.
EEhhh... What? the crafting combinations are not that hard to remember...
If you ask me.. I think crafting is simplest part of the whole game...
NOOB!!!!
I think he's talking about the new people who buy the game, and how they have to look everything up to craft things. That being said, that was fun in my opinion, having to figure out each recipe.
Rollback Post to RevisionRollBack
Charcoal - The most underrated, unappreciated thing in minecraft. Try spending a whole night without finding any coal, then talk.
Terraria didn't show unfinished npcs, half-implemented features, or anything like this at launch. I pre-ordered it, and the way the game is developed is very satisfying. Each update almost double the amount of content. And the updates are far more stables than minecraft ones. Have you even played the game at launch? I mean the full game, not the leaked pre-release.
Yes I have. But I truly believe that no one hear would have a problem if we were allowed to see the development as it happens. Terraria works on the features until they work, and then releases them as is. Minecraft releases things, sometimes buggy, sometimes unfinished, and then promises to fix them at a later date. Minecraft uses an open model, allowing for criticism to peek through and for us to have a "say" in development.
Thank you Cromlathe, and yes, this is exactly how I feel about Minecrat. I don't hate it, quite the opposite. But I am really saddened by the way it is being run by mojang.
That would definitely include you.
Yes, consumers are entitled. You see, they PAY money in exchange for a quality product. If the product doesn't live up to recognizable standards then the consumers have the right to complain about it. That's how standards are maintained. If the consumers don't complain and do whiny things like demand a refund, then the producers of the product would get careless and cheap.
Oh wait! Minecraft is already careless and cheap! Nevermind.
terraria is a 2D game that has boatloads of redundant, unimaginative items that are just slightly different forms of the same thing. I don't understand why people keep saying Terraria has a "variety of different items". They're essentially all just reskins of the same thing with slightly different stats.
Second of all, it's hard for Mojang to update effectively when the community whines and complains about every last little thing they may do wrong. It's a perfect example of an unpleasable fanbase.
Granted, I do think updating could be done a bit faster. However, I understand why they are slow: they only have 2 coders (3 soon) working on Minecraft, and they are trying to release high-quality material that pleases as many as possible. When the community is as CRAPPY and SELF-ENTITLED as it is, it's pretty hard to do that job.
It's people like you that made the Mojang staff try to stay away from this forum. If you hate minecraft so much, why are you here?
Amazingly that could just as easily be built over land. Oceans are not fun to me. Fish would not make them fun. Mobs would not make them fun. They are overly large and in the way. And there is no reason to go out in them anymore because there is no longer anything there. When they were smaller and there were islands and other larger pieces of land out there, they used to be worth exploring. Now they aren't.
This is obviously something that is controversial among this group. One side loves the big, oversized, pointless waste of map space and the other side loathes it. This is one of those things Jeb should add an option slider for. To the far left, you get tiny, shallow oceans. In the middle you get moderate sized oceans that are a little deeper, and to the far right you get planet-spanning oceans that go all the way down to bedrock, so that those who love wasted space can have some TRULY wasted space.
Seriously though, a slider for ocean size/depth would be nice.
Caves is another one of these things. I totally hate the way caves are generated now. It is like the algorithm goes repeatedly over the same area several times, continuing to hollow it out more and more, until you can step into a cave and see all the way down to the lava level and across several miles of open space. There are no resources in these caves. Only around the fringe of them. That's because there is no stone in them - it was all hollowed away so that there is almost nothing left. Caves like this are as useless as the old nether used to be.
I'd like a slider to tone them down a bit. To the far left the caves are FEWER and smaller. To the far right, they are the gaping pits of nothingness we are getting now.
I agree 100% with OP, and I'll add in more. And before someone start replying with stupid things: I OWN minecraft since alpha, I have played it exaustly until 1.9 kicked in, I have brought more people into this game that most of you dreamt to, and I'm also a gamedev [At a small company, but still a company]. And english is not my first language and I'm sleepy, so grammar errors are bound to happen.
FIRST OF ALL: It's unnaceptable that a game the size of minecraft, with such a huge community, and that made so much money [4.000.000 copies sold, really], is still running on java. It makes the game consume AT LEAST 30 times the resources it should be using. Minecraft runs using at least 400.000k system memory. World of Warcraft consumes 400.000k, Skyrim consumes 500.000k, Unreal Tournament 2004 uses 300.000k. Minecraft SHOULD NOT use 400.000k. It should've been ported to C++ BEFORE launch. It's plain retarded to make your game use more resources than it should. It's a negative aspect.
A game SHOULD NOT be launched if every feature it shows is not working correctly [or at least almost]. And most things that have been added to minecraft since 1.8 are either broken. The NPC's are pointless, then why add then? Keep them at the dev table until you have working AI, THEN you implement it. Potions and Enchantments are pointless since combat is just too simples anyway, since monster only run at your direction, with no pathfinding whatsoever, no dodgind arrowns, nothing. Even enderman is the same, the only diference is that he teleports randomly.
Oh yeah we can level up! Awesome, what does it change? Nothing. Oh okay.
And he said we would be able to copy maps we make and change zoom level! Oh, the release don't have this. [http://notch.tumblr.com/post/4988431144/the-maps]
The game don't have a demo. How can people try the game without pirating? [http://notch.tumblr.com/post/121044061/in-the-spirit-of-the-new-economy]
Oh but the convention was awesome! Everyone wanted that right? Yeah, no. [http://notch.tumblr.com/post/5388689217/minecraftcon-2011-in-vegas] Check results.
The game does not have "problems", it is incomplete. It's a whole different thing.
Yeah, NO. Notch putting minecraft on open source? Keep dreaming, he already said he wont. You can see the whole thing here: http://notch.tumblr.com/post/4955141617/the-plan-for-mods
Some highlights:
- "Let players sign up as “mod developers”. This will cost money (edit: no longer costs money!)"
Yeah he wanted people to PAY to make mods, because you know, hes kinda needs the money [4.000.000 copies sold, k]. Since he got around 200.000 twitter responses calling him crazy in 10 seconds, he decided not to charge anything.
- "You can’t sell your mods or make money off them unless you’ve got a separate license deal with us"
He encourages people to sell mods [something absurd], and says he will get a cut. Because, again, he must need the money right?.
-"We retain the right to use your mod idea and implement it ourselves in Minecraft. This is to prevent the situation where we have to avoid adding a feature just because there’s a mod out there that does something similar. It’s also great for dealing with bug fixes provided by the community."
But he already do this, and poorly [The pistons can't launch things, and the pistons mod could. Thats plain retarded.].
This just shows how little you know about Indie games. Aquaria is a indie game, It was released when it was finished, the only updates were bugfixes, not features that should be in-game. The same applies to Braid, World of Goo, A.R.E.S., Beat Hazard, Audiosurf, Capsized, Breath of Death VII, Cave Story[Free], E.Y.E, Frozen Synapse, Machinarium, Sequence, just to name a few.
Dungeon Defenders, Magicka and Terraria were released with features fully working, and more features were added. But the game, at launch, had whatever the developers said that it should have. That is NOT the case on Minecraft. Notch said we would have npc villages, with trading and stuff. We can't. We would be able to select zoom level and copies of maps. We can't. And this is just what I'm remembering right now.
So, in the end, what's the point of releasing the game if it's not finished?
He's making more money this way.
Actually just got it last night, I couldn't believe how many bugs I ran into...Most requiring me to restart the game completely. So thankful minecraft isn't that bad, people call notch lazy...well they should look at the guys that developed DI...
Amazingly it would have looked less beautiful if it were over land. What's the point of having that floating over land? :\ It's meant to be isolated over ocean water.
And to me the oceans are in my favor depending on how large they are (I guess I should have noted that, didn't want to make you feel like I completely favored oceans). One time I was flying around a map and I couldn't even find islands this ocean was so huge. It really was pointless, agreeing to your opinion on it. Don't get me wrong, I do love oceans (as I want to be a marinebiologist), but having them as big as the Pacific Ocean really is unnecessary.
I'm not a fan of the caves either, the more that I think about it... It's pretty lame, and, to me, iron seems a lot more common, which gives me less of a challenge.
I don't know who exactly you're telling this to, but I'm sure MOST of us are discussing these issues. If you think this is whining, you should go to Rarity and ask her what whining is like.
If you have a problem with us discussing these issues, you may as well ignore it and stop whining yourself. Thanks.
It's people like you that keep them away. They can't get anything useful from people who spend all of their time kissing their butts. If Notch has a problem with criticism of his game, he's in the wrong business. But I doubt that he actually has a problem with it. Most people want to know what is right or wrong with their work.
What I would hate as a programmer, is the people that keep telling everyone to shut up and stop whining. Complaints are feedback and most companies like feedback. And they don't expect a bouquet of roses from every customer. That wouldn't tell them anything and then there would be no point in asking for feedback anymore. That's when they would go away and not pay attention to your forum anymore.
Stop being so paranoid, and stop worrying about notch and jeb. Let them worry about themselves. Your only concern as a player is whether you like the game or not and what parts of it appeal to you the most and what parts you dislike. Personally. Not trying to determine what is good for everybody else. You worry about you and stop worrying about everyone else.
It's Skyrim. It has bugs. So does Minecraft. Everyone can get over themselves now.
Skyrim don't have unfinished features. Op was not complaining about bugs. And no one sane here is.
Even so, Skyrim is far more bigger [Talking as a dev] than minecraft will ever be. Dumb comparisions are dumb.
Lucky for you, I don't play Skyrim and I'm not discussing bugs! ^-^
Now leave us to our beautiful discussions, we can take care of the whiney ones ourselves.
Just a quick reply. Using your same example of Terraria. It had the main features in place at release. Minecraft, along with about any other game, does too. Trading and quests had to wait a bit as they needed the AI specialist. When December hits, they'll be polished up. Zooming maps and copies of them, as far as I could tell, was more of a blissful thought on Notch's part. Hopefully it will come around with writing in books. And potions are also geared more towards PvP, not PvM.
As for the OP, modding API will come soon. As for the biomes, the only problems I have with them is the swamp transition. Most of that is opinion anyway. Crafting is meant to be that way, for you to figure out. Sorry if the consoles taught you to live off a tutorial. NPCs are being worked on, and you can only get stuck in the end if you do something completely wrong. As for switching from Creative to Survival, it's not meant to work that way.
Quoted for emphasis. Also QFT.
This doesn't say anyone hates the game, guys. It says we are unhappy with Notch's greedy approach to development after we already KNOW he has made a ton of money from it. It says we know there are things he is doing that are just simply stupid, and we want and paid for a game that should be better than it is. And yes, by now this game should have been ported to C++ and should no longer be a piece of Java junk. A real developer would not develop a game of Minecraft's size and scale in Java. It's a useless language for large games because it is an enormous resource hog and is VERY inefficient in how it carries out its tasks.
I don't hate Minecraft. If I did I would simply delete it from my hard drive, unregister from the official forums and go away and never touch another Notch or Mojang product. My only connection to them afterwards would be to remind friends who are interested in a new Mojang product that Minecraft was a piece of **** and they may not want to waste money on future Mojang products. But it hasn't come to that yet. I don't hate the game.
I am UNSATISFIED with it. There is a huge difference. On the one hand, I would just go away and forget the game. On the other, I care enough to spend at least part of my time feeding back my own opinions on Minecrafts semi-official forums. I liked 1.7.3 well enough to CARE about the future of the game.
But I've observed Notch and he is a lazy programmer. He also got his money already, so he doesn't feel too terribly obliged to fix up the game. if he did, he would have hired a crew of people to work on the game that has already made him rich. If there is a lack of money now, well, then, he shouldn't have thrown it all away on an expensive and essentially unwanted convention in the most expensive city on earth. So if money is a problem, that's his own fault. I don't take pity on people who create their own problems.
And to the guy I quoted: you do a great job, considering that English isn't your first language. Very nice post, and good work!
Terraria didn't show unfinished npcs, half-implemented features, or anything like this at launch. I pre-ordered it, and the way the game is developed is very satisfying. Each update almost double the amount of content. And the updates are far more stables than minecraft ones. Have you even played the game at launch? I mean the full game, not the leaked pre-release.
I think he's talking about the new people who buy the game, and how they have to look everything up to craft things. That being said, that was fun in my opinion, having to figure out each recipe.
Yes I have. But I truly believe that no one hear would have a problem if we were allowed to see the development as it happens. Terraria works on the features until they work, and then releases them as is. Minecraft releases things, sometimes buggy, sometimes unfinished, and then promises to fix them at a later date. Minecraft uses an open model, allowing for criticism to peek through and for us to have a "say" in development.