Personally I was really anxious about the ending Notch had talked about because I was scared it would impose some sort of narrow, linear story on a world who's history and purpose had previously been left entirely up to my imagination. My favorite thing about Minecraft is how much power the player has over how they experience it, and I was afraid a lot of that power would be taken away, but it wasn't, at all, and that's why I'm so thrilled with this ending, it doesn't seem like any sort of ending at all.
I think it was a mistake for Notch to call this an end, since I don't think anybody wants the game to end, and a lot of people ended up being pissed off going into it and missing the point entirely. Personally I think the whatever you want to call it before the credits is perfect, it's a really cool way of looking at Minecraft in my opinion, seems like people are looking at it all wrong.
As for everything else I was thrilled to see the roguelike aspect of the game built up, as I'd always felt it had been neglected. This opens up tonnes of new possibilities for custom maps and the like. I did find the actual enderdragon fight is a bit drawn out and slow, I would have liked it better if it had lower health and shot projectiles of some kind, but that's a minor gripe, overall I really like it.
perhaps Minecraft should have another mode campaign and then at the end you defeat the enderdragon and that is where the ending is used but not in survival no way no how!
To sum it all up....
Almost noone likes the ending. It is half-pointless.
This is a Sandbox game, so it obviously is never ending.
You should get a reward from beating the end, not just a dragon egg that will never hatch and teleports away.
And to some people who try to tell Jeb this: The ending's not going to change.
I'm not sure if this is OT or not but I think The End dimension was a terrible idea as well. It was too unexpected and made in such little time. We had a sky dimension in progress but they cancelled that.
I don't like the ending for this one reason:
1. It really took the game away from the crowd, because everything else in the game was editable. That is, you could do anything however you wanted, you can build a portal different ways, have a favorite biome, choose to explore or to mine, what to build and how to build, but with an end there, you can only experience the text one way.
I am a bit happier about it for this reason:
1. It isn't truly the end, for you keep on playing afterward.
I would like really one change:
1. When you get to the end it opens up a text-editor in-game so you can change the text it sends out for the next time you complete the game in that world, also you could go from one server to another and look at each server's ending, and gain a better idea of what the community feels about minecraft.
I have one thing I wish people wouldn't say and a reason why:
1. I wish people wouldn't say "you can play the game without it, or go back to 1.7.3, but the fact is to do one thing you have to do another; to go to The End, you have to go to the Nether and to complete all achievements, you have to go to the end, or to get the achievement "when pigs fly" you have to explore and find a dungeon. To farm melons, you have to find an abandoned mine.
It's neat, but it's stupid that every time you leave the end the long rambling credits go. My opinion, the ending should only go the time right after you kill the enderdragon.
I think it's silly for people to pick on "The Ending", when it's not even really the end of the game, just the marking point that you have done almost everything you can do. You can still play as much as you want afterwards.
However, the story that was portrayed in the End was stupid, uninteresting, and made zero sense.
The ending.... it really does leave a lot to be desired, and it's just flat-out lazy.
Why the hell did I need to kill the Enderdragon? Who built the strongholds? Who dug the mines? Why do NPC's look so weird? AND WHO ARE THE ENDERMEN?
But then again, if Mojang changed it, people would rage like idiots and say "WTF NOTCH WHY DID YOU CHANGE THE ENDING IT WAS SO INSPIRING!!!!!!!!!!!!"
Those people would probably be the same people who bitched about its existence in the first place. It's the sad truth.
Rollback Post to RevisionRollBack
"Science isn't a matter of WHY, it's a matter of WHY NOT? WHY is so much of our science dangerous? Why don't you marry safe science if you love it so much? In fact, why don't you invent a special safety door that won't slam you in the butt on your way out? BECAUSE YOU ARE FIRED!" -Cave Johnson
Wait there. The ending doesn't try to be childish, it tries to be deep. Your whole argument is invalid.
you must be in a shallow pool if you think that the ending was deep. Abstract, sure, deep no, it was piecemeal together, hasted efforts put forth before review.
Rollback Post to RevisionRollBack
Villagers need to turn into zombies once killed by a zombie... March 24th 2012
you must be in a shallow pool if you think that the ending was deep. Abstract, sure, deep no, it was piecemeal together, hasted efforts put forth before review.
*facepalm*
I said it tried to be deep, but failed miserably. And the guy I was replying to, which you apparently didn't read, was saying "the endin tried to be chidish so it was fitting."
Quote from TV Tropes on what I think it is:
When a movie, television show, or other such narrative wants to simulate or create the illusion of more depth than it actually has or possesses, it can can use Fauxlosophic Narration to have some character talk about "Big Topics", like Destiny, Death, Destruction, Desire, Despair, Dream, Delight, Destrucity - or maybe Delirium, - not to mention Life, the Universe, and Everything.
This overall doesn't add, expand, or complement anything to the story; rather the intent, the goal, the desired effect is to put more Faux Symbolism and Mind Screw (True Art Is Incomprehensible, after all), and make the story's characters and events seem grander and more fantastic, while also being more generalized and increasingly vague at the same time.
This usually backfires or otherwise fails, as the faux intellectualism is both insulting and distracting to anyone who has the brains to figure out this narrator is speaking a lot of words and phrases and clauses that don't actually mean anything.
I think it was a mistake for Notch to call this an end, since I don't think anybody wants the game to end, and a lot of people ended up being pissed off going into it and missing the point entirely. Personally I think the whatever you want to call it before the credits is perfect, it's a really cool way of looking at Minecraft in my opinion, seems like people are looking at it all wrong.
As for everything else I was thrilled to see the roguelike aspect of the game built up, as I'd always felt it had been neglected. This opens up tonnes of new possibilities for custom maps and the like. I did find the actual enderdragon fight is a bit drawn out and slow, I would have liked it better if it had lower health and shot projectiles of some kind, but that's a minor gripe, overall I really like it.
"Notch just ran out of things to add."
Well, for one he couldve added the sky dimension instead of The End.
He was working on a sky dimension but then he scraped it and went to working on The End.
I find that fact pathetic.
Almost noone likes the ending. It is half-pointless.
This is a Sandbox game, so it obviously is never ending.
You should get a reward from beating the end, not just a dragon egg that will never hatch and teleports away.
And to some people who try to tell Jeb this: The ending's not going to change.
I agree here.
A lot of people voted already. We NEED to find a way to send this to Jeb, possibly once every 3 days until he sees and answers it.
1. It really took the game away from the crowd, because everything else in the game was editable. That is, you could do anything however you wanted, you can build a portal different ways, have a favorite biome, choose to explore or to mine, what to build and how to build, but with an end there, you can only experience the text one way.
I am a bit happier about it for this reason:
1. It isn't truly the end, for you keep on playing afterward.
I would like really one change:
1. When you get to the end it opens up a text-editor in-game so you can change the text it sends out for the next time you complete the game in that world, also you could go from one server to another and look at each server's ending, and gain a better idea of what the community feels about minecraft.
I have one thing I wish people wouldn't say and a reason why:
1. I wish people wouldn't say "you can play the game without it, or go back to 1.7.3, but the fact is to do one thing you have to do another; to go to The End, you have to go to the Nether and to complete all achievements, you have to go to the end, or to get the achievement "when pigs fly" you have to explore and find a dungeon. To farm melons, you have to find an abandoned mine.
It's retarded and stupid.
It just barely made sense, and that's being generous.
However, the story that was portrayed in the End was stupid, uninteresting, and made zero sense.
sorry didn't realize the guy who posted before me just answered your question
http://www.business.com/guides/green-construction-building-options-41060/
Why the hell did I need to kill the Enderdragon? Who built the strongholds? Who dug the mines? Why do NPC's look so weird? AND WHO ARE THE ENDERMEN?
But then again, if Mojang changed it, people would rage like idiots and say "WTF NOTCH WHY DID YOU CHANGE THE ENDING IT WAS SO INSPIRING!!!!!!!!!!!!"
Those people would probably be the same people who bitched about its existence in the first place. It's the sad truth.
you must be in a shallow pool if you think that the ending was deep. Abstract, sure, deep no, it was piecemeal together, hasted efforts put forth before review.
*facepalm*
I said it tried to be deep, but failed miserably. And the guy I was replying to, which you apparently didn't read, was saying "the endin tried to be chidish so it was fitting."
Quote from TV Tropes on what I think it is: