Preferably water. It has a blast resistance of 500 (enough to nullify any explosion) and submerges the creeper and yourself, meaning you are getting hit by only half the explosion ray traces than you would normally. I'm fairly certain that damage is directly proportional to the number of hits. Water also stops the cratering of terrain.
Also, submerging yourself completely in the water should block all ray traces. This means that you should only take the minimum half heart of damage from the explosion. I haven't tested this on 1.9.5 yet, but it should work in theory.
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Mostly moved on. May check back a few times a year.
In my opinion they we buff too much, I just got hit point blank when i had full health and 3 pieces of half destroyed iron armor and I got 1 hit.
If you have no iron armor and are just starting in a world, you are pretty much insta killed by and point of the explosion, they should do 8-9 hearts of damage , enough to **** with you, but not enough to inta kill you.
TBH this is kinda a rage because for the past few few days i have lost diamonds, enchantment tables, and tons of my stuff, due to an unneeded buff.
Creepers were not buffed.
Last I checked, Creepers do the most damage when you stand on the same block they are on when they blow up.
Suggestion: don't stand on the same block they are on when they blow up.
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Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
Yes they were. They now do as much damage at the edge of the explosion as they used to do at point blank. Point blank, in turn, is now pretty much a death sentence.
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Mostly moved on. May check back a few times a year.
Yes they were. They now do as much damage at the edge of the explosion as they used to do at point blank. Point blank, in turn, is now pretty much a death sentence.
I haven't seen creepers do anymore damage now then they did before.
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Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
I like these new updated buffs, enemies were too easy before. I just wish they would balance the swords out. (iron, stone, and wooden swords with critical hits all take 2 hits to kill a pig)
I haven't seen creepers do anymore damage now then they did before.
Which version/difficulty are you playing? I'm comparing Normal difficulty 1.9.5 to 1.8 (or possibly 1.7.)
At about five blocks distance I'm taking 9 1/2 hearts of damage where previously I might have taken 5 hearts (comparing unarmored because armor has been changed since.)
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Mostly moved on. May check back a few times a year.
creepers used to do 5.5 hearts damage point blank, now do 24.5 hearts at point blank. look it up in the wiki if you dont believe it. Is it to much, no not with the enchantments coming out. They have to be very strong to make someone want to make blast proof armor......It gives you a reason to make something now.
"Back at work... Reverting water physics and correcting explosion damage. Next up is that problem with mobs spawning too far away"
It was clearly broken.
To expect creepers to 1 hit kill on any difficulty is foolish, and all this "Get better at the game" crap is just stupidity.
A server I played had no visible lag, although creepers lagged so bad if one saw you and you didn't have arrows the only chance for survival was a bucket of lava or building a wall.
"Back at work... Reverting water physics and correcting explosion damage. Next up is that problem with mobs spawning too far away"
It was clearly broken.
To expect creepers to 1 hit kill on any difficulty is foolish, and all this "Get better at the game" crap is just stupidity.
A server I played had no visible lag, although creepers lagged so bad if one saw you and you didn't have arrows the only chance for survival was a bucket of lava or building a wall.
I knew it. It said also in the wiki in easy that creepers are suppose to do 5 1/2 of damage in point blank instead in point blank I die unless with armor.
"Back at work... Reverting water physics and correcting explosion damage. Next up is that problem with mobs spawning too far away"
It was clearly broken.
To expect creepers to 1 hit kill on any difficulty is foolish, and all this "Get better at the game" crap is just stupidity.
A server I played had no visible lag, although creepers lagged so bad if one saw you and you didn't have arrows the only chance for survival was a bucket of lava or building a wall.
Yay logic.
To suggest that it's ok that they do a little more damage at close range as a buff is perfectly fine. I wouldn't really mind, honestly. To suggest that it's ok that they do full lethal damage throughout their entire damage radius is just... what
Why would anyone ever find something like that fun and perfectly fine. Also, no mob honestly should be capable of instant kill on Easy. Easy is there to help people get into the game (or so I find it is) and just throwing annoyingly powerful crap at the player instantly just sounds like the perfect turn off.
Confirming creeper buff observations. Basically everyone on our server has noticed creepers hit harder now. And we've all been dying to them much more often as a result.
Another difference is Iron armor no longer seems to fill the armor bar entirely, but I'm definitely taking more damage regardless, and getting hit naked is pretty much instant game over.
Also, submerging yourself completely in the water should block all ray traces. This means that you should only take the minimum half heart of damage from the explosion. I haven't tested this on 1.9.5 yet, but it should work in theory.
I've done some testing with water and TnT, however, they all resulted in me dying
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"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I got 1 hit KO from a creeper on easy while wearing full iron armor
Same here... only way I've been able to survive full on blasts is with a piece of diamond armour.. but how rare diamonds have been recently that isn't happening any time soon.
difficulty has never affected how much damage a monster does, it only affects how much life a monster has.
Like it or not the game has basically 2 options, if you want to build stuff you play on creative or peaceful. but if you want to play the game as they are designing it to be played as some type of rpg hybid, you must fallow some strategy now.
start out build you a base area, secure it with walls and lights. expand out and secure. mine and find armor. gather resources and experience for enchantments. continue to expand until you find the end and got kill the dragon. It's a full game inside of a sandbox world.
Even if all you want to do is build, you just have to start small and secure the area slowly expanding as you build, should make the whole thing more rewarding. a thought process like....I built this massive_________......but I had to secure the area which took alot of work, secure the mines which took alot of work, gather all the resources which took alot of work. possible reaction for viewers, wow, that was an epic build and you did it all in a methodic process that makes it seem even more of an epic feat........
anyway I still think they needed to be tougher to make the game part of mine craft more enjoyable. Anyone that just wants sandbox mode can use creative. maybe difficulty could affect the damage done by monsters but as none of them are really difficult even on hard unless caught by surprise what is the point.......Just play in a manor to secure your self either with walls and light or armor and enchantments.
I'm wondering if mine's bugged or something, because I survived 2 Creeper blasts without armor in my 1.9pr5 world just yesterday.
you can survive the blast if you are on the edge of the blast radius. The up close damage is 24.5 hearts now but it still gets much weaker very fast as you move out 5 blocks away from the creeper.
Problem is that on an SMP server with any latency at all (i.e. running on any machine that's not in the same room as the one you are playing on), you can't melee a creeper and get that far out of its blast radius very easily. I can swing and back up, rinse, repeat, on SSP all day with no issue. On an SMP server, they blow up on you a LOT more easily, and even if you think you're far enough away, they go boom before the server realizes it.
And as it stands now, if you are close enough to make them blow up, you are close enough to die from it in one hit, with full health and armor, unless you have something blocking the blast.
I have to agree, it's gone from "challenging" to "stupid" in SMP.
Also, submerging yourself completely in the water should block all ray traces. This means that you should only take the minimum half heart of damage from the explosion. I haven't tested this on 1.9.5 yet, but it should work in theory.
Mostly moved on. May check back a few times a year.
Creepers were not buffed.
Last I checked, Creepers do the most damage when you stand on the same block they are on when they blow up.
Suggestion: don't stand on the same block they are on when they blow up.
Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
Mostly moved on. May check back a few times a year.
I haven't seen creepers do anymore damage now then they did before.
Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
At about five blocks distance I'm taking 9 1/2 hearts of damage where previously I might have taken 5 hearts (comparing unarmored because armor has been changed since.)
Mostly moved on. May check back a few times a year.
From Jens' twitter:
"Back at work... Reverting water physics and correcting explosion damage. Next up is that problem with mobs spawning too far away"
It was clearly broken.
To expect creepers to 1 hit kill on any difficulty is foolish, and all this "Get better at the game" crap is just stupidity.
A server I played had no visible lag, although creepers lagged so bad if one saw you and you didn't have arrows the only chance for survival was a bucket of lava or building a wall.
I knew it. It said also in the wiki in easy that creepers are suppose to do 5 1/2 of damage in point blank instead in point blank I die unless with armor.
To suggest that it's ok that they do a little more damage at close range as a buff is perfectly fine. I wouldn't really mind, honestly. To suggest that it's ok that they do full lethal damage throughout their entire damage radius is just... what
Why would anyone ever find something like that fun and perfectly fine. Also, no mob honestly should be capable of instant kill on Easy. Easy is there to help people get into the game (or so I find it is) and just throwing annoyingly powerful crap at the player instantly just sounds like the perfect turn off.
"sometimes, wizards are so awesome, it hurts"
Another difference is Iron armor no longer seems to fill the armor bar entirely, but I'm definitely taking more damage regardless, and getting hit naked is pretty much instant game over.
Since creepers probably won't be changed again, my only word of advice is try turning down the difficulty.
"I can see a beautiful sunset rendering in the distance."
I've done some testing with water and TnT, however, they all resulted in me dying
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Same here... only way I've been able to survive full on blasts is with a piece of diamond armour.. but how rare diamonds have been recently that isn't happening any time soon.
Like it or not the game has basically 2 options, if you want to build stuff you play on creative or peaceful. but if you want to play the game as they are designing it to be played as some type of rpg hybid, you must fallow some strategy now.
start out build you a base area, secure it with walls and lights. expand out and secure. mine and find armor. gather resources and experience for enchantments. continue to expand until you find the end and got kill the dragon. It's a full game inside of a sandbox world.
Even if all you want to do is build, you just have to start small and secure the area slowly expanding as you build, should make the whole thing more rewarding. a thought process like....I built this massive_________......but I had to secure the area which took alot of work, secure the mines which took alot of work, gather all the resources which took alot of work. possible reaction for viewers, wow, that was an epic build and you did it all in a methodic process that makes it seem even more of an epic feat........
anyway I still think they needed to be tougher to make the game part of mine craft more enjoyable. Anyone that just wants sandbox mode can use creative. maybe difficulty could affect the damage done by monsters but as none of them are really difficult even on hard unless caught by surprise what is the point.......Just play in a manor to secure your self either with walls and light or armor and enchantments.
you can survive the blast if you are on the edge of the blast radius. The up close damage is 24.5 hearts now but it still gets much weaker very fast as you move out 5 blocks away from the creeper.
And as it stands now, if you are close enough to make them blow up, you are close enough to die from it in one hit, with full health and armor, unless you have something blocking the blast.
I have to agree, it's gone from "challenging" to "stupid" in SMP.
1. Nether mobs and spawners
2. Strongholds
3. Poison blue spiders
4. The End
5. The Ender dragon that is supposedly invincible.
You should be complaining about those before you go to the creeper to complain.
Also remember this: What is more likely to happen:
One person gets better at a game and stops complaining.
The developer changes the game around one kid who can't left click and strafe.
I have no idea which i would pick.