Currently I enchant gold for some things because gold gets better enchants by several levels.
It's decent for shovels, because of silk touch (gold tools ideal is level 12 for silk touch, where as ideal for iron/diamond is level 20 for silk touch), and because when I'm getting sand I like to get it quick, and gold shovels with efficiency laser through sand. And without speed making a sand quarry is boring.
Personally I don't like gold for picks, because it just doesn't work on the things I mine in my branchmines. Unless I'm just trying to make a silk touch pick for mining ice.
>.< an iron shovel on sand is already laser fast and why do you need silk touch on a shovel?!?!?
I dunno man, they did that with Runecraft and from my experiences it wasn't very fun. Especially since this enchanting required large amounts of grinding :sleep.gif:
In my opinions, I would say: no. If you can only enchant gold, and gold was rare, then it would be bad because you would have to spend time instead of just getting a normal tool and enchant it.
I think all levels of tools and armor should be enchantable, because it allows you to build off of the tools' base stats. For example, you could enchant a Diamond Pickaxe with a high level durability enchantment to make it that much stronger. Gold tools should have an advantage, though. First, gold is a metal, too, so gold tools should have strength and durability of at least stone, but their speed should be reduced to that of iron. (Now that there is an enchantment that makes tools faster, it shouldn't apply to gold tools as a base.) Then, gold tools should get a very powerful boost in enchantments. Most enchantments, as they are now, can range from levels I-V (1-5), but gold tools will be able to range from I-X (1-10). (If you use an editor, you can actually get level X enchantments now, so enchantments of that level are already there, you just can't get them legit yet.) This way, you can still get powerful diamond tools that will also last a long time, but you can also get gold tools that are even more powerful, for the same XP level.
Maybe there could even be some sort of alchemy system where iron, gold, and diamond tools could be converted without losing their enchantments. For example, Enchanted Gold Sword + Block of Diamond = Enchanted Diamond Sword, but with gold's high level enchantments.
Maybe every kind of material will have some special property when enchanted, It'd be nice if there was actually any reason one would enchant wood or gold for example.
I like this.
Just saying.
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I would not like this. Unless you're big into arena PVP, there will be nothing to gain from a change like this. It could help balance the power of fully armored and optimally enchanted fighters, but other than that, it only takes away. And for the arena PVP issue, there are better fixes (nerf the enchantments a bit, create a splash potion that makes an enemy more vulnerable, etc.), but the great majority of Minecrafters don't give a **** about that anyway.
I like the idea of different materials and items being affected differently by enchantments, and would not gripe over diamonds not taking well to enchantments or things like that, but to strictly limit enchanting to the most useless tool class in the game is just annoying.
Uhh... there is an enchantment to increase durability...
it's called unbreaking
and no they should not limit enchanting to gold
however.... gold has way too few uses... so maybe make the enchantments for it insanely more powerful (and rare enchantments not as rare), double of that you would get with another tool (at the same level), such as looting for gold swords dropping 1-10 items, silk touch 1-5 blocks dropped, knockback 50 meters, aqua affinity increasing mining speed underwater, and other enchanting overkill values even at lower levels, while keeping gold's really crappy durability.
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"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
That will solve nothing and make the enchanting table useless. We already spent 4 OBSIDIAN and 2 DIAMONDS to spend it. Now you'll need another extremely rare ore to use it?
Besides, PVP was never balanced anyway and never could be. You'll still get nubs in diamond armor with a diamond sword ignoring people who could stand a chance and instead go for newbies with a wood sword.
Now, if you have something like leather armor and a stone sword, and your PVP server allows stealing, you could just make an XP grinder and jack someone's enchanting table. You'll have leather armor with the durability of iron. Then you could stand up against someone with, say, a full set of iron armor and tools.
Also, gold tools get higher level enchantments easier. A gold helmet can get Respiration III with a level 23 enchantment.
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First, gold is a metal, too, so gold tools should have strength and durability of at least stone
Gold is a soft metal. a gold *insert tool name here* wouldn't do diddly to stone in real life. If you were to make a gold hammer and hit a tiny rock with it, it wouldn't break the rock, it would eat it. If you make a stone hammer, and hit a gold nugget of the same size of the small rock, the hammer would turn the gold nugget into a gold coin.
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"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
NO. who gives a F about noobs playing pvp in multiplayer. I play survival single player and i want to enchant what ever the hell i feel like enchanting.
How would this alleviate the woes in your OP? People could still construct an EXP grinder and farm gold from Zombie Pigmen to make infinite enchantments. PvP would still be "broken" because people would still use enchanted armor and tools that would last forever, the only thing you'd change is that the tools and armor are gold instead of whatever they were using before. I voted "No" because this wouldn't do anything to fix a system that's not even broken.
I like the current system of different items having different 'enchantability'. I think golds could still be a bit higher tho. Very powerful enchants with super small durations.
Why should Mojang balance enchantments around PVP? PVP enthusiasts are an extremely small minority relative to who Mojang should be catering balances to: EVERYONE.
Gold is a soft metal. a gold *insert tool name here* wouldn't do diddly to stone in real life. If you were to make a gold hammer and hit a tiny rock with it, it wouldn't break the rock, it would eat it. If you make a stone hammer, and hit a gold nugget of the same size of the small rock, the hammer would turn the gold nugget into a gold coin.
Hell, that's basically how they MADE coins. Take a heavy weight with a pattern in it, drop it from a height, BAM, coin.
Hours.
EDIT: Ninja'd.
https://secure.worldcommunitygrid.org/index.jsp
Poor zombie. Never had a chance.
>.< an iron shovel on sand is already laser fast and why do you need silk touch on a shovel?!?!?
Maybe there could even be some sort of alchemy system where iron, gold, and diamond tools could be converted without losing their enchantments. For example, Enchanted Gold Sword + Block of Diamond = Enchanted Diamond Sword, but with gold's high level enchantments.
I like this.
Just saying.
I like the idea of different materials and items being affected differently by enchantments, and would not gripe over diamonds not taking well to enchantments or things like that, but to strictly limit enchanting to the most useless tool class in the game is just annoying.
How to not die in a cave
it's called unbreaking
and no they should not limit enchanting to gold
however.... gold has way too few uses... so maybe make the enchantments for it insanely more powerful (and rare enchantments not as rare), double of that you would get with another tool (at the same level), such as looting for gold swords dropping 1-10 items, silk touch 1-5 blocks dropped, knockback 50 meters, aqua affinity increasing mining speed underwater, and other enchanting overkill values even at lower levels, while keeping gold's really crappy durability.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Besides, PVP was never balanced anyway and never could be. You'll still get nubs in diamond armor with a diamond sword ignoring people who could stand a chance and instead go for newbies with a wood sword.
Now, if you have something like leather armor and a stone sword, and your PVP server allows stealing, you could just make an XP grinder and jack someone's enchanting table. You'll have leather armor with the durability of iron. Then you could stand up against someone with, say, a full set of iron armor and tools.
Also, gold tools get higher level enchantments easier. A gold helmet can get Respiration III with a level 23 enchantment.
Gold is a soft metal. a gold *insert tool name here* wouldn't do diddly to stone in real life. If you were to make a gold hammer and hit a tiny rock with it, it wouldn't break the rock, it would eat it. If you make a stone hammer, and hit a gold nugget of the same size of the small rock, the hammer would turn the gold nugget into a gold coin.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Hell, that's basically how they MADE coins. Take a heavy weight with a pattern in it, drop it from a height, BAM, coin.
It gets a result.