I know for a fact that it does not need to be the "right" tool, in fact you can hack silk touch onto any items (even those that can not be enchanted!) and use them to mine the block. The only difference that the tool makes is mine speed, and durability.
The wiki is created by anyone who wants to edit it. And is thus, by definition, very likely to contain misinformation.
Is it the listing of sword as primary tool that threw you off, or did it actually say ST would not work on glass? What article was wrong?
Well it was the fact that the sword was listed as the tool for glass and has broken glass faster since as long as I can remember. But apparently the enchanting page I linked earlier is also wrong.
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silk touch on ice + a nether portal + placing the ice in the nether and melting it = nether water! great for bugger all except better nether wheat farms.
Be honest with you, I did not. I was going on the wiki info and the general fact that swords have broken glass faster since forever. I knew about the book cases and mycellium though.
Swords are not the tool for anything exept cobwebs, nor are they able to be enchanted with silk touch.
There may be something unclear about glass: you can get glass blocks with any tool with silk touch, but not glass panes.
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The only thing the ability to move them does is save travel time and permit new trap designs in SMP. On SSP worlds, nix the trap designs as they'll be useless. Seriously, how is it "broken" for me to have a Skelly grinder within my base vs. having to set up a minecart track to the location the Dungeon originally generated? No matter how you hash it, it would certainly be an end-game ability to move Spawners, so what's the problem?
Sure, moving ONE spawner would not be that broken. But you could collect a lot of them. Having access to dozens of spawners of all different mobs in one location for massive xp and item gain? That would obviously be broken, and you can't logically argue how it wouldn't.
Again, the only reason people are even bitching about the nerf is because it was accidentally left in. No one ever would have expected silk-touch to work on mob spawners.
Its useful because it opens up new possibilities. Even if getting diamond ore is not as useful as getting diamonds, it now allows you to position diamond ore. If you want to make a cave covered in ores, it is now possible. You wantto make a diamond cave, it is now possible. You want to harvest ice to build and ice castle(yes, please), it is now possible. You want to transplant grass underground, it is now easy. You want to fix that glass you misplaced without losing the resource? it is now possible. Want a block of Mycelium on the mainland? It is now feasible. Sure, most of them may not have a practical use, but their creative uses are great.
Sure, moving ONE spawner would not be that broken. But you could collect a lot of them. Having access to dozens of spawners of all different mobs in one location for massive xp and item gain? That would obviously be broken, and you can't logically argue how it wouldn't.
Indeed I CAN logically argue how it wouldn't be broken. The exact same effect can be achieved with a spawning tower. It was actually very silly of you to claim that I "can't logically argue how it wouldn't," as even cursory thought on the matter reveals the contrary.
So, let's compare.
Spawning Tower:
1. Can be built immediately upon starting a new world.
2. Requires Iron for buckets if you're using water to funnel mobs or lava blades to kill them.
...No other requirements.
Now, Silk Touch Enchant + Spawners:
1. Requires 5 Diamonds minimum (3 to make a pick to harvest Obsidian, 2 for the Enchantment Table).
2. Requires Obsidian (For the Enchantment Table).
3. Requires Reeds (For the Enchantment Table's Book, plus the Book Cases surrounding the Table to raise the levels of available enchants).
4. Requires significant levels of exp to be able to apply the enchantment (This means a lot of grinding prior to moving Spawners).
5. Requires luck to get Silk Touch over any other enchantment.
6. Requires actually finding "a lot of them (Spawners)" as you put it. Not likely without external programs or x-ray texture packs (And even then, you're going to have a serious overabundance of Cave Spider spawners and a serious underabundance of Skeleton spawners - and Skelly spawners are far and away the most useful).
7. Also requires Iron for buckets if you're using water to funnel mobs or lava blades to kill them (Though since this applies to both, we may as well nix it from either list).
So...yeah. It's pretty obvious which is the easier accomplishment. By the time I could collect "a lot of them" I'll almost certainly have a functional grinder pumping out a couple thousand items/hour. Therefore, your complaint is moot as the same result can already be achieved more easily and earlier in a new world.
I say again, moving spawners is a matter of pure convenience. There is absolutely nothing "unbalanced" or "broken" about having this ability late-game. Certainly not after Nether access is available (Nether access is technically easier than making an Enchantment Table. You can mould your nether portal, while you must mine your Table's Obsidian).
Logically argued. You cannot logically argue that the ability to move spawners (With entity data intact) would be broken.
Again, the only reason people are even bitching about the nerf is because it was accidentally left in. No one ever would have expected silk-touch to work on mob spawners.
If no one would have expected Silk Touch to work on Spawners, how was it discovered that they currently do work on Spawners? Someone attempting to use Silk Touch on a Spawner necessitates them expecting that it may work to lift the Spawner.
Indeed I CAN logically argue how it wouldn't be broken. The exact same effect can be achieved with a spawning tower. It was actually very silly of you to claim that I "can't logically argue how it wouldn't," as even cursory thought on the matter reveals the contrary. . .
[ - snip - ]
. . .If no one would have expected Silk Touch to work on Spawners, how was it discovered that they currently do work on Spawners? Someone attempting to use Silk Touch on a Spawner necessitates them expecting that it may work to lift the Spawner.
You are 100% correct, once you are that late in the game you deserve to have the ability to do that.
Now unlimited pork might be a bit out of balance, that negates the breeding and hunger system entirely.
use Silk Touch to collect ores
Take Ores back to base.
Collect the precious Fortune III/IV/V Pick from your safe
Profit :smile.gif:
Fortune doesn't go higher than III, and doesn't work in conjunction with Silk Touch.
In fact, Jeb is going to have them conflict during the enchantment process.
The "useful" aspects of Silk Touch?
> Straight-up stone, to alleviate the costs of smelting.
> Ice, to spread water in the Nether, bypassing many of its dangerous aspects.
> Glass, bookcases, mushroom blocks, to replace them without having to make them again.
> Cobwebs, for any scenario in which you would want to slow or stop entities (traps, docks).
Fortune doesn't go higher than III, and doesn't work in conjunction with Silk Touch.
In fact, Jeb is going to have them conflict during the enchantment process.
The "useful" aspects of Silk Touch?
> Straight-up stone, to alleviate the costs of smelting.
> Ice, to spread water in the Nether, bypassing many of its dangerous aspects.
> Glass, bookcases, mushroom blocks, to replace them without having to make them again.
> Cobwebs, for any scenario in which you would want to slow or stop entities (traps, docks).
Fortune doesn't go higher than III, and doesn't work in conjunction with Silk Touch.
In fact, Jeb is going to have them conflict during the enchantment process.
The "useful" aspects of Silk Touch?
> Straight-up stone, to alleviate the costs of smelting.
> Ice, to spread water in the Nether, bypassing many of its dangerous aspects.
> Glass, bookcases, mushroom blocks, to replace them without having to make them again.
> Cobwebs, for any scenario in which you would want to slow or stop entities (traps, docks).
You missed his point.
"Ooooh diamond!"
Harvest single diamond ore with silk touch
Take back to base
Get Fortune III pick
Place single diamond ore
Mine with Fortune.
Get 3 diamonds.
"Ooooh diamond!"
Harvest single diamond ore with silk touch
Take back to base
Get Fortune III pick
Place single diamond ore
Mine with Fortune.
Get 3 diamonds.
Why not mine the diamond ore with Fortune III in the first place? The silk touch seems like an unnecessary step...
The wiki is created by anyone who wants to edit it. And is thus, by definition, very likely to contain misinformation.
Is it the listing of sword as primary tool that threw you off, or did it actually say ST would not work on glass? What article was wrong?
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Because I can.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Swords are not the tool for anything exept cobwebs, nor are they able to be enchanted with silk touch.
There may be something unclear about glass: you can get glass blocks with any tool with silk touch, but not glass panes.
Sure, moving ONE spawner would not be that broken. But you could collect a lot of them. Having access to dozens of spawners of all different mobs in one location for massive xp and item gain? That would obviously be broken, and you can't logically argue how it wouldn't.
Again, the only reason people are even bitching about the nerf is because it was accidentally left in. No one ever would have expected silk-touch to work on mob spawners.
Then you are very short-sighted.
http://www.minecraftforum.net/viewtopic.php?f=1&t=155932
Crates
http://www.minecraftforum.net/viewtopic.php?f=1&t=239467
Item Scrolling
http://www.minecraftforum.net/viewtopic.php?f=1&t=174539
Indeed I CAN logically argue how it wouldn't be broken. The exact same effect can be achieved with a spawning tower. It was actually very silly of you to claim that I "can't logically argue how it wouldn't," as even cursory thought on the matter reveals the contrary.
So, let's compare.
Spawning Tower:
1. Can be built immediately upon starting a new world.
2. Requires Iron for buckets if you're using water to funnel mobs or lava blades to kill them.
...No other requirements.
Now, Silk Touch Enchant + Spawners:
1. Requires 5 Diamonds minimum (3 to make a pick to harvest Obsidian, 2 for the Enchantment Table).
2. Requires Obsidian (For the Enchantment Table).
3. Requires Reeds (For the Enchantment Table's Book, plus the Book Cases surrounding the Table to raise the levels of available enchants).
4. Requires significant levels of exp to be able to apply the enchantment (This means a lot of grinding prior to moving Spawners).
5. Requires luck to get Silk Touch over any other enchantment.
6. Requires actually finding "a lot of them (Spawners)" as you put it. Not likely without external programs or x-ray texture packs (And even then, you're going to have a serious overabundance of Cave Spider spawners and a serious underabundance of Skeleton spawners - and Skelly spawners are far and away the most useful).
7. Also requires Iron for buckets if you're using water to funnel mobs or lava blades to kill them (Though since this applies to both, we may as well nix it from either list).
So...yeah. It's pretty obvious which is the easier accomplishment. By the time I could collect "a lot of them" I'll almost certainly have a functional grinder pumping out a couple thousand items/hour. Therefore, your complaint is moot as the same result can already be achieved more easily and earlier in a new world.
I say again, moving spawners is a matter of pure convenience. There is absolutely nothing "unbalanced" or "broken" about having this ability late-game. Certainly not after Nether access is available (Nether access is technically easier than making an Enchantment Table. You can mould your nether portal, while you must mine your Table's Obsidian).
Logically argued. You cannot logically argue that the ability to move spawners (With entity data intact) would be broken.
If no one would have expected Silk Touch to work on Spawners, how was it discovered that they currently do work on Spawners? Someone attempting to use Silk Touch on a Spawner necessitates them expecting that it may work to lift the Spawner.
You are 100% correct, once you are that late in the game you deserve to have the ability to do that.
Now unlimited pork might be a bit out of balance, that negates the breeding and hunger system entirely.
Fortune doesn't go higher than III, and doesn't work in conjunction with Silk Touch.
In fact, Jeb is going to have them conflict during the enchantment process.
The "useful" aspects of Silk Touch?
> Straight-up stone, to alleviate the costs of smelting.
> Ice, to spread water in the Nether, bypassing many of its dangerous aspects.
> Glass, bookcases, mushroom blocks, to replace them without having to make them again.
> Cobwebs, for any scenario in which you would want to slow or stop entities (traps, docks).
Cept no cobwebs. :sad.gif:
You missed his point.
"Ooooh diamond!"
Harvest single diamond ore with silk touch
Take back to base
Get Fortune III pick
Place single diamond ore
Mine with Fortune.
Get 3 diamonds.
Why not mine the diamond ore with Fortune III in the first place? The silk touch seems like an unnecessary step...
Pipes