If you've ever spent 40 on an enchantment you have wasted your time. You realize that tool won't live forever right? I mean, even with super-unbreaking ONE day you will drop it in lava or a creeper will blow it up. If you honestly spend time trying to drop 40 on every enchantment, you have wasted your time. Not everyone shares your position. I think the average person spends closer to six to 10 when they want a more powerful enchantment. Additionally, they are optional. The game is still fully playable without enchanting everything. You are correct, you are wasting time trying to get Efficiency III on a pick ax you could've used to finish the job while you were grinding.
So, I was lucky to get Efficiency I on a diamond pick with 1 level?
If you've ever spent 40 on an enchantment you have wasted your time. You realize that tool won't live forever right? I mean, even with super-unbreaking ONE day you will drop it in lava or a creeper will blow it up. If you honestly spend time trying to drop 40 on every enchantment, you have wasted your time. Not everyone shares your position. I think the average person spends closer to six to 10 when they want a more powerful enchantment. Additionally, they are optional. The game is still fully playable without enchanting everything. You are correct, you are wasting time trying to get Efficiency III on a pick ax you could've used to finish the job while you were grinding.
Pretty much you nailed it dead on.
Until we have boss fights and hopefully NPCs that offer quests of some sort. I'm limiting myself to low level enchants.
If you think about it, I have 4 pieces of armor, 1 sword and 3 tools to enchant. That's 8 pieces, all of which break over time. Casually grabbing the free Efficiency II or Unbreakable I is great. But it's not worth farming.
Why grind out to 40 for one piece of equipment when you can casually have every pieces you own enchanted with lower enchants.
We only have a piece of the overall system. When Notch himself says "I'm done, here you go" then I'll begin to be critical.
If you've ever spent 40 on an enchantment you have wasted your time. You realize that tool won't live forever right? I mean, even with super-unbreaking ONE day you will drop it in lava or a creeper will blow it up. If you honestly spend time trying to drop 40 on every enchantment, you have wasted your time. Not everyone shares your position. I think the average person spends closer to six to 10 when they want a more powerful enchantment. Additionally, they are optional. The game is still fully playable without enchanting everything. You are correct, you are wasting time trying to get Efficiency III on a pick ax you could've used to finish the job while you were grinding.
That just makes it worse. even if you do get lucky and get the value of your levels, it will go away after a while, and you have to repeat the cycle. Spending 40-50 levels on an enchantment is very expensive. But if you do, you should get something for it. Not maybe get something for it. Its too expensive and infrequent of an investment to amortize properly. Mining for diamonds is chance that occurs very frequently, near-continuously while spelunking or mining, and so the uncertainty levels out. With this system, there is no long-term to balance it out over.
You spend resources, and you are not guaranteed to get your value out of them. Imagine if you spent diamonds to make some equipment, and most of the time you just get iron equipment instead. That would be an awful mechanic. This is the same, only its put under the label of magic.
And this is even further compounded by silk touch. A very desirable, useful enchantment, that (as far as I have heard) you can only get in the 30+ range. If you are lucky.
And I have not said enchantments have ruined or harmed the game. Them being optional is completely besides the point. It is done poorly. The enchantments themselves seem fun and useful. The cost of the table is fine. Getting experience is fine. Spending the experience and not getting your proper value out of it is not fine.
I don't think this is true at all. I made a new world the other day, explored until night came, made a small house, and then explored the first mine I saw in the morning. I found 4 diamonds, made a pick and got some obsidian. I'm still only like level 10 by the way.
And I have not said enchantments have ruined or harmed the game. Them being optional is completely besides the point. It is done poorly. The enchantments themselves seem fun and useful. The cost of the table is fine. Getting experience is fine. Spending the experience and not getting your proper value out of it is not fine.
Yeah, it's not as if they lowered the damage of swords to balance out enchantments ... oh, wait.
Yeah, it's not as if they lowered the damage of swords to balance out enchantments ... oh, wait.
They lowered the damage of swords before enhancements were added. They were already adjusting things before they added enchantments. They had been gradually adjusting things to be harder for the last few updates.
So, I was lucky to get Efficiency I on a diamond pick with 1 level?
Pretty much you nailed it dead on.
Until we have boss fights and hopefully NPCs that offer quests of some sort. I'm limiting myself to low level enchants.
If you think about it, I have 4 pieces of armor, 1 sword and 3 tools to enchant. That's 8 pieces, all of which break over time. Casually grabbing the free Efficiency II or Unbreakable I is great. But it's not worth farming.
Why grind out to 40 for one piece of equipment when you can casually have every pieces you own enchanted with lower enchants.
We only have a piece of the overall system. When Notch himself says "I'm done, here you go" then I'll begin to be critical.
That just makes it worse. even if you do get lucky and get the value of your levels, it will go away after a while, and you have to repeat the cycle. Spending 40-50 levels on an enchantment is very expensive. But if you do, you should get something for it. Not maybe get something for it. Its too expensive and infrequent of an investment to amortize properly. Mining for diamonds is chance that occurs very frequently, near-continuously while spelunking or mining, and so the uncertainty levels out. With this system, there is no long-term to balance it out over.
You spend resources, and you are not guaranteed to get your value out of them. Imagine if you spent diamonds to make some equipment, and most of the time you just get iron equipment instead. That would be an awful mechanic. This is the same, only its put under the label of magic.
And this is even further compounded by silk touch. A very desirable, useful enchantment, that (as far as I have heard) you can only get in the 30+ range. If you are lucky.
And I have not said enchantments have ruined or harmed the game. Them being optional is completely besides the point. It is done poorly. The enchantments themselves seem fun and useful. The cost of the table is fine. Getting experience is fine. Spending the experience and not getting your proper value out of it is not fine.
Yeah, it's not as if they lowered the damage of swords to balance out enchantments ... oh, wait.
They lowered the damage of swords before enhancements were added. They were already adjusting things before they added enchantments. They had been gradually adjusting things to be harder for the last few updates.