There was a trade off. Mobs HP went up, and our attack power went down.
Damage went down because Notch added Sprint Attacks, Crits, and Blocking.
Potions and Enchants shouldn't be considered as you can't really use them until you access the new content that didn't exist before enchants or potions.
So I say there was no trade-off.
Rollback Post to RevisionRollBack
The Sun rises in the North!
Now these points of data make a beautiful line...
Well are you looking for any specific kind of enchantment or what? The random nature of the system means there isn't much to do really, you may as well spend it now :tongue.gif: The stuff you enchant eventually breaks anyway so in the long run it's probably better not to care too much about what you get.
Can't you repair the item with another and thus keep the buff???
Blocking is useless, because your armor still takes damage when you block and arrow. If you don't have armor, you might want to run away instead of standing still blocking. If you do have armor, you take such small amounts of damage(like half a heart with full set of iron armor) from an arrow that is better just to rush in and kill the skeleton so you take less hits.
Blocking attacks from hugging mobs is just useless in every case. Just attack back or run away.
Crits aren't effective damage. Even with my potion buffed (strength potion) and enhanced diamond sword(Smite I) It still takes 2 hits to kill spiders, creepers and skeletons, even with crits. The only thing crits help with is killing a zombie in 3 hits instead of 4 with strength potion buff.
Running knockback attacks against skeletons will push it further away before you can finish it off, so it can likely shoot an extra arrow at you.
Out of all the new stuff. Only potions and enchantments actually matter in combat. My nightly gear is a Strength I and speed I potion, each lasts 8 minutes. Its just long enough to last all night. And a brand new set of iron armor, which is usually completely worn out by sunrise. Zombies die in 3 hits, creepers, spider and skeletons die in 2 hits. Don't bother with Endermen, they don't always drop EXP when they die. If you keep your food meter full, you don't even need health potions.
I think if you do a strength II potion and get a Smite II enchanted diamond sword, you can 2 shot a zombie, I'm not sure if it needs crits too, though.
That is crazy on how you guys have like 40+ experience. I can barely get 10, but anyways thanks for testing that out on yourself so now when i get some experience ill be sure not to waste it on lvl 40 enchantments.
That is crazy on how you guys have like 40+ experience. I can barely get 10, but anyways thanks for testing that out on yourself so now when i get some experience ill be sure not to waste it on lvl 40 enchantments.
Yea. I go out every night to hunt mobs and I haven't gotten above level 20 yet(EXP comes so slow after level 15). They just be farming at a mob trap. I got a Efficiency III and Unbreakable III from 18 levels. Its just random. You can choose to hold onto it to build it up, but its risky. If you die, you lose it all.
Then why don't you just get a **** ton of experience, and use NBTedit to get rid of the experience and give you a really powerful item.
I personally much much much prefer the random system. I think it's really the only way to accommodate the entire spectrum of minecraft players.
Seriously guys, this is a new mechanic of the game and it's difficult, which is good. If it were any less difficult, there'd be thousands of people (probably the same people who are bitching now) bitching about it being too overpowered. Additionally, consider how it was before. You'd kill thousands of monsters, get 0 XP, not be able to enchant ****, and you were perfectly content with your diamond tools. Now that you're able to make them stronger, albeit through much hardship, you're crying about it. YOU HAVEN'T LOST ANYTHING. THIS WASN'T A TRADE-OFF. Notch gave you an extra ability in the game without limiting any others. He just made the game easier for everyone (and a hell of a lot more interesting), and you're whining because it's not easy enough.
its not difficult. It is time wasting. BIG difference. You spend hours building up for a good enchantment, and then you buy one, get a poor enchantment, and all of that time was pretty much wasted. Thats not difficult, thats just annoying. It adds 0 challenge to the game.A game should never casually invalidate your effort.
echantments= gambling
it seriously is for all of those complaining you got crap enchantment. as they say "you roll the dice you pay the price"
But we don't want to gamble. Imagine if that how stored worked. You walk in, give htem$100, and hope you get some food in the pile of stuff they decide to give you.
Yea. I go out every night to hunt mobs and I haven't gotten above level 20 yet(EXP comes so slow after level 15). They just be farming at a mob trap. I got a Efficiency III and Unbreakable III from 18 levels. Its just random. You can choose to hold onto it to build it up, but its risky. If you die, you lose it all.
Go back to your corpse and recollect the experience?
So a few facts that I have gathered from reading through this thread.
1) Names will always be completly random
2) Names have nothing to do with the enchantment you get, you can get "Cold Nose" 2 times in a row with different enchantment effects each time
3) Level requirements only give you a chance to have better enchants, you can still spend 40 levels and get a lvl 1 useless enchantment
Now a question would be, once the randon name and level price is generated, is that enchantment then set in stone for that button? Or is it randomized once you actualy click the enchantment button?
If the enchantment is generated at the time the random names are created, I bet there is a way to display the true enchantment you are going to get before clicking the botton.
AKA True Enchantment Name Mod
That is crazy on how you guys have like 40+ experience. I can barely get 10, but anyways thanks for testing that out on yourself so now when i get some experience ill be sure not to waste it on lvl 40 enchantments.
You misunderstand, getting that much XP legitimately is HARD. So hard that even the most OP os enchantments (silk touch) are not OP at all. And the loss of 40+ levels for something that is not a sure thing is absurd.
However we have been testing enchantments by hacking our worlds to have as much XP as we need.
So a few facts that I have gathered from reading through this thread.
1) Names will always be completly random
2) Names have nothing to do with the enchantment you get, you can get "Cold Nose" 2 times in a row with different enchantment effects each time
3) Level requirements only give you a chance to have better enchants, you can still spend 40 levels and get a lvl 1 useless enchantment
Now a question would be, once the randon name and level price is generated, is that enchantment then set in stone for that button? Or is it randomized once you actualy click the enchantment button?
If the enchantment is generated at the time the random names are created, I bet there is a way to display the true enchantment you are going to get before clicking the botton.
AKA True Enchantment Name Mod
Actually, there are certain levels that restrict lower ranks from showing up. After level 30 I think it's impossible to see rank 2 enchants. (with the exception of limited rank enchants, like silk touch and fire aspect)
I spent a long time EXP grinding to get 50 levels, and I put them all into a pickaxe (after about ten minutes of sifting through the randomness). Its only property is Efficiency IV. What does the "IV" mean in this case? The wiki isn't clear. It says that Efficiency gives a 10% boost to mining speed. Does that mean Efficiency IV is a 40% boost?
Perhaps more importantly, is getting only Efficiency IV a good deal in this process?
I think I agree that though these should be random, there shouldn't be the question of higher levels giving better results. Higher levels should always give better results. If enchanting didn't require as much as it did, I'd be inclined to think otherwise. But as much time as is necessary, your efforts need to be rewarded. And you don't feel that if you get something you know isn't worth the levels that you paid.
Rollback Post to RevisionRollBack
Make note: I generally avoid being insulting. If I sound insulting, I'm probably joking.
So a few facts that I have gathered from reading through this thread.
1) Names will always be completly random
2) Names have nothing to do with the enchantment you get, you can get "Cold Nose" 2 times in a row with different enchantment effects each time
3) Level requirements only give you a chance to have better enchants, you can still spend 40 levels and get a lvl 1 useless enchantment
Now a question would be, once the randon name and level price is generated, is that enchantment then set in stone for that button? Or is it randomized once you actualy click the enchantment button?
If the enchantment is generated at the time the random names are created, I bet there is a way to display the true enchantment you are going to get before clicking the botton.
AKA True Enchantment Name Mod
if you are modding it, you can make it show the enchantment regardless of whether it decided it before or after. You just mod it to decide first if it didn't already.
I spent a long time EXP grinding to get 50 levels, and I put them all into a pickaxe (after about ten minutes of sifting through the randomness). Its only property is Efficiency IV. What does the "IV" mean in this case? The wiki isn't clear. It says that Efficiency gives a 10% boost to mining speed. Does that mean Efficiency IV is a 40% boost?
Perhaps more importantly, is getting only Efficiency IV a good deal in this process?
I think I agree that though these should be random, there shouldn't be the question of higher levels giving better results. Higher levels should always give better results. If enchanting didn't require as much as it did, I'd be inclined to think otherwise. But as much time as is necessary, your efforts need to be rewarded. And you don't feel that if you get something you know isn't worth the levels that you paid.
Honestly, I wouldn't be as miffed with the randomness if it was at least reliable. Two high level enchantments can be all over the board in terms of what they give you, both in terms of total number of enchantments and their levels, and in terms of how useful that actually is.Ifyou could spend 50 levels and reliably get 50 levels worth of enchantment, it wouldn't be so bad. Thats the issue that started this thread, you don't know if you are going to get something worthwhile.
I know, and I'm mentioning that enchants weren't the sole reason for the mob buff.
Damage went down because Notch added Sprint Attacks, Crits, and Blocking.
Potions and Enchants shouldn't be considered as you can't really use them until you access the new content that didn't exist before enchants or potions.
So I say there was no trade-off.
The Sun rises in the North!Now these points of data make a beautiful line...
Silk Touch makes it so when you destroy a block you get the block.
So destroying smoothstone doesn't give you cobblestone, it gives you smoothstone.
Etc. Etc. Etc.
Edit; >.< Double Post.
The Sun rises in the North!Now these points of data make a beautiful line...
Wow :ohmy.gif: so blocks like ice can now be obtainable? Amazing!
Can't you repair the item with another and thus keep the buff???
No, loses enchantment when repaired.
Blocking attacks from hugging mobs is just useless in every case. Just attack back or run away.
Crits aren't effective damage. Even with my potion buffed (strength potion) and enhanced diamond sword(Smite I) It still takes 2 hits to kill spiders, creepers and skeletons, even with crits. The only thing crits help with is killing a zombie in 3 hits instead of 4 with strength potion buff.
Running knockback attacks against skeletons will push it further away before you can finish it off, so it can likely shoot an extra arrow at you.
Out of all the new stuff. Only potions and enchantments actually matter in combat. My nightly gear is a Strength I and speed I potion, each lasts 8 minutes. Its just long enough to last all night. And a brand new set of iron armor, which is usually completely worn out by sunrise. Zombies die in 3 hits, creepers, spider and skeletons die in 2 hits. Don't bother with Endermen, they don't always drop EXP when they die. If you keep your food meter full, you don't even need health potions.
I think if you do a strength II potion and get a Smite II enchanted diamond sword, you can 2 shot a zombie, I'm not sure if it needs crits too, though.
it seriously is for all of those complaining you got crap enchantment. as they say "you roll the dice you pay the price"
I don't want to gamble. I want to earn my enchantments, and not worry that the game will say 'screw you'.
Yea. I go out every night to hunt mobs and I haven't gotten above level 20 yet(EXP comes so slow after level 15). They just be farming at a mob trap. I got a Efficiency III and Unbreakable III from 18 levels. Its just random. You can choose to hold onto it to build it up, but its risky. If you die, you lose it all.
its not difficult. It is time wasting. BIG difference. You spend hours building up for a good enchantment, and then you buy one, get a poor enchantment, and all of that time was pretty much wasted. Thats not difficult, thats just annoying. It adds 0 challenge to the game.A game should never casually invalidate your effort.
But we don't want to gamble. Imagine if that how stored worked. You walk in, give htem$100, and hope you get some food in the pile of stuff they decide to give you.
Go back to your corpse and recollect the experience?
Try it. It is a random amount, not greater than level 10
1) Names will always be completly random
2) Names have nothing to do with the enchantment you get, you can get "Cold Nose" 2 times in a row with different enchantment effects each time
3) Level requirements only give you a chance to have better enchants, you can still spend 40 levels and get a lvl 1 useless enchantment
Now a question would be, once the randon name and level price is generated, is that enchantment then set in stone for that button? Or is it randomized once you actualy click the enchantment button?
If the enchantment is generated at the time the random names are created, I bet there is a way to display the true enchantment you are going to get before clicking the botton.
AKA True Enchantment Name Mod
You misunderstand, getting that much XP legitimately is HARD. So hard that even the most OP os enchantments (silk touch) are not OP at all. And the loss of 40+ levels for something that is not a sure thing is absurd.
However we have been testing enchantments by hacking our worlds to have as much XP as we need.
Actually, there are certain levels that restrict lower ranks from showing up. After level 30 I think it's impossible to see rank 2 enchants. (with the exception of limited rank enchants, like silk touch and fire aspect)
Perhaps more importantly, is getting only Efficiency IV a good deal in this process?
I think I agree that though these should be random, there shouldn't be the question of higher levels giving better results. Higher levels should always give better results. If enchanting didn't require as much as it did, I'd be inclined to think otherwise. But as much time as is necessary, your efforts need to be rewarded. And you don't feel that if you get something you know isn't worth the levels that you paid.
if you are modding it, you can make it show the enchantment regardless of whether it decided it before or after. You just mod it to decide first if it didn't already.
Honestly, I wouldn't be as miffed with the randomness if it was at least reliable. Two high level enchantments can be all over the board in terms of what they give you, both in terms of total number of enchantments and their levels, and in terms of how useful that actually is.Ifyou could spend 50 levels and reliably get 50 levels worth of enchantment, it wouldn't be so bad. Thats the issue that started this thread, you don't know if you are going to get something worthwhile.