Haha I've played around with those effects. I gave myself a speed buff with an 11 amplitude and tried sprinting. Your FOV gets pushed so far the world turns upside down. You can do the same with jump and at about amplitude 18 you jump so high you die landing.
LOL can you run fast enough around the world to not just make it go upside down but back in time xD
and how many blocks does an 18 jump get you, like 10?
Maybe that's going to be the case, soon? Or Slimes become more common, also an option.
Remember, this is a pre-release. A beta of a beta.
I'd actually prefer both options.
[email protected] Link, I'd love this too, you could have poisoned food but also buff food, Idk if there's a satisfied potion effect(looks not, could be added) yet but you could make a food that doesn't allow you to get hungry for days.
waybread ftw x]
With the NBT item system, this is a possibility and can easily be added, and probably will be added.
EDIT: @renadi, well there ARE going to be bosses and stuff I'm pretty sure. These potions are possibly in preparation for that.
haha they'd have to be pretty intense, and I'd really like the stronger potions to be nowhere near needed to actually "beat" the game, whatever the win condition is I imagine it'd be some kind of boss, I'd like something even stronger yet to test those who master potions and skills xD
Also, what does NBT stand for, I have a feeling it's not net before taxes lol
I would like to know, are the potions colored with a specific texture, or are they colored with a template, similar to biome coloration? I'm assuming the latter, and that potions in cauldrons behave similarly.
From what I can tell it just recolors the water texture, If you look at the OP screenshots they all have the same texture really, just different colors/shading, most likely works on the same principle as the swamp water coloring.
This is of course just a guess, I'm not really looking at the code at the moment.