I feel the brewing stands took away from the art and exploration that was once in potions back with the cauldron system. That's not to say it couldn't be done with the brewing stand, if Jeb made the brewing stand recipes the same as the cauldron recipes I would be happy.
It was oversimplified. I liked the give and take of brewing a potion and finding that while it gave me, say speed II, it weakened me. I like the Brewingstand GUI for ease of use, but I hate the new system because it's too rigid by comparison.
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I'm the bard. Always will be. And no one EVER respects the bard.
I feel the brewing stands took away from the art and exploration that was once in potions back with the cauldron system. That's not to say it couldn't be done with the brewing stand, if Jeb made the brewing stand recipes the same as the cauldron recipes I would be happy.
It was oversimplified. I liked the give and take of brewing a potion and finding that while it gave me, say speed II, it weakened me. I like the Brewingstand GUI for ease of use, but I hate the new system because it's too rigid by comparison.
yeah, it seems silly, but I hope it's just cuz it's unfinished, I like how it takes time, if that could be implemented in the cauldron I'd be fine with it.
1) Water bottles don't stack.
2) Potions don't stack.
3) It takes too long to distill items.
4) Add ingredient, wait ten seconds, add next ingredient, wait ten seconds, etc is LESS TEDIOUS AND BORING?!
5) No incentive to find special recipes that allow for infinite dilution.
6) Far too simplistic.
7) Far less room for expansion of possible potions without rewriting code further (Yes, I realize this will happen, but how many times throughout the next two years?).
8) Only one status effect!?
9) Children with enough intelligence to solve 1+1=x can now be considered master brewers.
10) No reward for constant research, like there is with redstone. See number 9.
1) Water bottles don't stack.
2) Potions don't stack.
3) It takes too long to distill items.
4) Add ingredient, wait ten seconds, add next ingredient, wait ten seconds, etc is LESS TEDIOUS AND BORING?!
5) No incentive to find special recipes that allow for infinite dilution.
6) Far too simplistic.
7) Far less room for expansion of possible potions without rewriting code further (Yes, I realize this will happen, but how many times throughout the next two years?).
8) Only one status effect!?
9) Children with enough intelligence to solve 1+1=x can now be considered master brewers.
10) No reward for constant research, like there is with redstone. See number 9.
I agree with pretty much everything except the no stacking, I approve of that, I'd assumed they wouldn't stack way at the beginning. lol
It's really only annoying if you're legitimately brute forcing recipes with the old system. The water bottle thing kinda pisses me off, though.
idk if I mind, you'd only be able to put one in the brewing stand per slot anyway, and if you have more products after brewing than before crafting would be mildly annoying.
1) Water bottles don't stack.
2) Potions don't stack.
3) It takes too long to distill items.
4) Add ingredient, wait ten seconds, add next ingredient, wait ten seconds, etc is LESS TEDIOUS AND BORING?!
5) No incentive to find special recipes that allow for infinite dilution.
6) Far too simplistic.
7) Far less room for expansion of possible potions without rewriting code further (Yes, I realize this will happen, but how many times throughout the next two years?).
8) Only one status effect!?
9) Children with enough intelligence to solve 1+1=x can now be considered master brewers.
10) No reward for constant research, like there is with redstone. See number 9.
1. its a potion, so it doesn't stack
2. This seems far more balanced to me. I was very surprised when they did stack
3+4. Don't stand there and watch it. Add and ingredient, do something else, toss another ingredient in. You don't stand their and watch your furnace, do you?
5. The existence of those free potions was a flaw of the old system. free potions? You really thought that was a good attribute of the system?
6. And the a last one was pointlessly complex.
7. howso?
8. Much easier to balance.
9. As opposed to people who look up recipies like a sane person? With this system, you can understand how it works and delibrately make a potion. The other one was pure memorization of arbitrary recipies that happen to do something desirable.
10. There wasn't before. Redstone is limited only by your ingenuity and space. Potions had a very limited set of things you could accomplish.
The complexity of the old system was only in the recipes, not the results. There are a dozen effects you can achieve. period. No amount of experimenting would discover how to turn someone into a newt, or how to make somebody pink and bloat up like a balloon.You would just be rehashing various combinations of strength and speed boosts.The system was very complex on its inputs, and most of the outputs were just entropic noise. The raw numbers lured you into thinking there was a lot you could do, when there weren't really that many distinct effects. It made recipies for things really arbitarary with no sense of balance. You couldn't decide you wanted a certain potion, then engineer it. You could throw random ingredients in a pot, and get a random effect, and if you are lucky, it would do something useful. Blind experimentation is not a good mechanic.
Aside from that, you are just complaining because its less powerful, without any regard for what would actually be more balanced and functional in the game. They are going to be providing a sizeable bonus as it is, they don't need to be the key to godhood.
Thanks! Water Breathing hasn't been re-added yet; Jeb_'s starting from scratch with the recipes. We'll get some more of that stuff back as time goes on. :smile.gif:
I've been spending way too much time on these forums. I am watching a show and they're about to do a prison break, and my first thought was the best way to do it would be creepers x]
So how are they done ingame? are they like wool dependant on damage to determine the type(colour) from what ive read they dont have an id to hack them in
So how are they done ingame? are they like wool dependant on damage to determine the type(colour) from what ive read they dont have an id to hack them in
yeah, it's the same, 'damage value' determines potion.
you CAN hack them in if you can specify the damage value though.
It's quite slow and doesn't have any fun combinations. It's...too straightforward to be an science. Pity :sad.gif:
IMO, it's pretty well the same thing,
only with more restrictions on which ingredients can be added to which mixtures.
However, I wouldn't give up hope yet. There are only 22 unique potions right now.
Jeb said that there would be way more, once all of the ingredients had been added.
It was oversimplified. I liked the give and take of brewing a potion and finding that while it gave me, say speed II, it weakened me. I like the Brewingstand GUI for ease of use, but I hate the new system because it's too rigid by comparison.
yeah, it seems silly, but I hope it's just cuz it's unfinished, I like how it takes time, if that could be implemented in the cauldron I'd be fine with it.
*Sigh*
1) Water bottles don't stack.
2) Potions don't stack.
3) It takes too long to distill items.
4) Add ingredient, wait ten seconds, add next ingredient, wait ten seconds, etc is LESS TEDIOUS AND BORING?!
5) No incentive to find special recipes that allow for infinite dilution.
6) Far too simplistic.
7) Far less room for expansion of possible potions without rewriting code further (Yes, I realize this will happen, but how many times throughout the next two years?).
8) Only one status effect!?
9) Children with enough intelligence to solve 1+1=x can now be considered master brewers.
10) No reward for constant research, like there is with redstone. See number 9.
I agree with pretty much everything except the no stacking, I approve of that, I'd assumed they wouldn't stack way at the beginning. lol
It's really only annoying if you're legitimately brute forcing recipes with the old system. The water bottle thing kinda pisses me off, though.
idk if I mind, you'd only be able to put one in the brewing stand per slot anyway, and if you have more products after brewing than before crafting would be mildly annoying.
1. its a potion, so it doesn't stack
2. This seems far more balanced to me. I was very surprised when they did stack
3+4. Don't stand there and watch it. Add and ingredient, do something else, toss another ingredient in. You don't stand their and watch your furnace, do you?
5. The existence of those free potions was a flaw of the old system. free potions? You really thought that was a good attribute of the system?
6. And the a last one was pointlessly complex.
7. howso?
8. Much easier to balance.
9. As opposed to people who look up recipies like a sane person? With this system, you can understand how it works and delibrately make a potion. The other one was pure memorization of arbitrary recipies that happen to do something desirable.
10. There wasn't before. Redstone is limited only by your ingenuity and space. Potions had a very limited set of things you could accomplish.
The complexity of the old system was only in the recipes, not the results. There are a dozen effects you can achieve. period. No amount of experimenting would discover how to turn someone into a newt, or how to make somebody pink and bloat up like a balloon.You would just be rehashing various combinations of strength and speed boosts.The system was very complex on its inputs, and most of the outputs were just entropic noise. The raw numbers lured you into thinking there was a lot you could do, when there weren't really that many distinct effects. It made recipies for things really arbitarary with no sense of balance. You couldn't decide you wanted a certain potion, then engineer it. You could throw random ingredients in a pot, and get a random effect, and if you are lucky, it would do something useful. Blind experimentation is not a good mechanic.
Aside from that, you are just complaining because its less powerful, without any regard for what would actually be more balanced and functional in the game. They are going to be providing a sizeable bonus as it is, they don't need to be the key to godhood.
actually one of the best ones so far I think, do you actually have as much lag as that video made it look like?
ah, good haha
Good old-fashioned text is probably the way to go.
And to that end, this is what I have come up with from messing around for an hour or so this afternoon.
Bottled Water + Nether Wart = Awkward Potion
[referred to as 'Awkward' from here on]
(Base for all known potions at this point?)
Potion of Strength:
Awkward + Blaze Powder = Strength I (3:00)
Strength I + Redstone = Strength I (8:00)
Strength I + Glowstone = Strength II (1:30)
Potion of Swiftness:
Awkward + Sugar = Speed I (3:00)
Speed I + Redstone = Speed I (8:00)
Speed I + Glowstone = Speed II (1:30)
Potion of Fire Resistance:
Awkward + Magma Cream = Fire Res I (3:00)
Fire Res I + Redstone = Fire Res I (8:00)
Potion of Healing:
Awkward + Ghast Tear = Healing I
Healing I + Glowstone = Healing II
Potion of Poison:
Awkward + Spider Eye = Poison I (0:45)
Poison I + Redstone = Poison I (2:00)
Poison I + Glowstone = Poison II (0:22)
Potion of Weakness:
Awkward + Fermented Spider Eye = Weakness I (1:30)
Weakness I + Redstone = Weakness I (4:00)
[Edit] Potion of Slowness:
Speed I + Fermented Spider Eye = Slowness I (1:30)
Slowness I + Redstone = Slowness I (4:00)
Current active potions: 17
Unsure if 'Water Breathing' made it into the new system.
If anyone sees something missing, feel free to point it out.
Thanks! Water Breathing hasn't been re-added yet; Jeb_'s starting from scratch with the recipes. We'll get some more of that stuff back as time goes on. :smile.gif:
you can make a potion of weakness; I think; with a fermented spider eye instead of the nether wart.
Potion of Slowness:
Speed I + Fermented Spider Eye = Slowness I (1:30)
Slowness I + Redstone = Slowness I (4:00)
glowstone not work on that one?
Not from what I can tell, it will downgrade the 4:00 pot back into the 1:30 one though.
interesting, I suppose it couldn't go any lower than 1:30 so that probably make sense...
yeah, it's the same, 'damage value' determines potion.
you CAN hack them in if you can specify the damage value though.
IMO, it's pretty well the same thing,
only with more restrictions on which ingredients can be added to which mixtures.
However, I wouldn't give up hope yet. There are only 22 unique potions right now.
Jeb said that there would be way more, once all of the ingredients had been added.