My God, this is sounding more like an argument in court than a discussion over a game. Can't we all just get along and simply play? These bugs and broken features will most likely be fixed in time! With a month of polishing, I'm sure these problems have been addressed, so do not fear! Happy Minecrafting, my friends!
If only MineCraft was filled with people like you, However I agree with OP.
Rollback Post to RevisionRollBack
If I had received a grain of sand everytime someone posts without understanding the whole argument of the thread I'd have the goddamn Sahara.
Pre release 1.9 was that impressive it now has me playing a game called Terraria. Terraria does all the stuff that Notch is trying to do with minecraft but it all seems to works in Terraria and feels a complete game, were minecraft feels more like a big patch up of bits, pieces and afterthought.
If you have not already, then give Terraria a go.
I did. Got bored within 2 days. Still am not bored with Minecraft.
I did. Got bored within 2 days. Still am not bored with Minecraft.
Sure is easy to make a game in two dimensions.
The problem with Terraria is once you hit end-game, you probably won't be playing it anymore. I for one bought it, played it, love it. I am waiting to give the game another try though once it updates again. Also building in Terraria kinda just feels shallow when compared to minecraft, while minecraft's combat feels somewhat repetitive when compared to Terraria's. That's just my opinion though.
This is true. But the point I was trying to make was that Terraria works well in the what it was meant to do, were as minecraft trying to do what Terraria is good at is not working out to well at all. In fact it is a mess.
If Minecraft is ready for release then I will eat my hat. At the present rate and quality it has at least another year to go.
Just thought I'd extend on this cause I haven't really put my two cents into this thread.
I paid $20 for Alpha 1.2. I enjoyed it for days. Then stuff got added, and I thought "More stuff? That's awesome! I didn't even have to pay for it!". Then more stuff was added, and more, and more, and so we come to today. I paid $20 for a game I would have been satisfied with when I first played. Everything after that is gravy. Of course I am probably one of few who feel this way about the game, but oh well.
On another note, I paid for Team Fortress 2 back a few years ago. I had fun. Then stuff was added and I drifted away, no longer being so interested. Then I hear its become free, and you no longer have to pay. Well that's annoying, can I have my money back since it's free now? No? Well sucks to your game.
I guess my point is if Notch ever decided to make the game "free to play" (he hates that phrase so I hesitate to use it), my interest would go way downhill if I couldn't get my money back. I feel the money is well spent, but if I find I could have just been patient and not had to pay at all, I would be annoyed.
Just thought I'd extend on this cause I haven't really put my two cents into this thread.
I paid $20 for Alpha 1.2. I enjoyed it for days. Then stuff got added, and I thought "More stuff? That's awesome! I didn't even have to pay for it!". Then more stuff was added, and more, and more, and so we come to today. I paid $20 for a game I would have been satisfied with when I first played. Everything after that is gravy. Of course I am probably one of few who feel this way about the game, but oh well.
On another note, I paid for Team Fortress 2 back a few years ago. I had fun. Then stuff was added and I drifted away, no longer being so interested. Then I hear its become free, and you no longer have to pay. Well that's annoying, can I have my money back since it's free now? No? Well sucks to your game.
I guess my point is if Notch ever decided to make the game "free to play" (he hates that phrase so I hesitate to use it), my interest would go way downhill if I couldn't get my money back. I feel the money is well spent, but if I find I could have just been patient and not had to pay at all, I would be annoyed.
You paid to get it early.
Should I get $560 back because that's now how much less it costs to build my computer?
Should I get $70 back because GTAIV is now that much cheaper than it's midnight release?
Should I get a free sundae at McDonalds because they had a deal with free sundaes two years ago?
Should I get $8000 back because if I sell my car now, that's how much I'll lose compared to what I paid for it?
You buy stuff early, it costs more than what it costs later. Sometimes, it even ends up free! (Hand me downs etc)
Man I never though about that bro, that makes too much sense. I understand that Notch could say its done whenever he wants, however my point was that if the game was released as it is would people still be happy? All this defaulting to Notch is becoming annoying as if people need to defend a man who has millions of dollars. The man got paid no reason to give a **** no more, look now I'm using speculation.
Irrelevant whether people will or will not be happy. They paid knowing they were buying an incomplete game with the a free update to the release version and the ability to play the game as it was being worked on during the Beta period.
Then please don't try and use a definition which you cannot define yourself. A word is a tool and you need to know how to use it.
Then why are you using the term Beta when you don't have a clue what it means?
Rollback Post to RevisionRollBack
Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
Irrelevant whether people will or will not be happy. They paid knowing they were buying an incomplete game with the a free update to the release version and the ability to play the game as it was being worked on during the Beta period.
They also paid, I assume, to help make sure the game got developed at a faster pace. Instead the game only has 1 full-time programmer and one part-timer and Notch instead spent a bunch of money working on 2 other games.
I think it is perfectly reasonable for people to complain, as a customer, that the product isn't getting developed in a way they like. Customers are absolutely entitled to do this.
It's also perfectly reasonable to point out that Notch isn't going about his little game making business in a sensible way. He's splitting up his resources far too much. He'd get a lot more mileage out of finishing one game first before starting one more, let alone two more, when he can only hire a handful of people.
They also paid, I assume, to help make sure the game got developed at a faster pace. Instead the game only has 1 full-time programmer and one part-timer and Notch instead spent a bunch of money working on 2 other games.
I think it is perfectly reasonable for people to complain, as a customer, that the product isn't getting developed in a way they like. Customers are absolutely entitled to do this.
It's also perfectly reasonable to point out that Notch isn't going about his little game making business in a sensible way. He's splitting up his resources far too much. He'd get a lot more mileage out of finishing one game first before starting one more, let alone two more, when he can only hire a handful of people.
No, the players do not have a right to complain that the game isn't being develop in a manner they like or want. They bought the game as is, bugs and everything. They knew the game had bugs and wasn't completely finished, and bought it anyway, and are now complaining and whining that it isn't completely finished and that it isn't being developed as they want it to be even though they do not work for Mojang, do not own the game nor do they own Mojang.
No, it isn't reasonable to nit-pick how Mojang is being run or how the game is being developed. You do not have enough information to actually make any reasonable critique of how Mojang is being run. If you don't like how they are running their business, then don't run your business in the same manner when you get around to creating and selling a game that sells over 4 million copies before it's even released.
Rollback Post to RevisionRollBack
Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
The designing process of the game is not unlike a pig that's been whacked, running all over the place. Fishing rods didn't even have a use for a good while. Slimes are still borderline impossible to find if you haven't hollowed out every slime chunk in the vicinity, and SMP is just intolerably horrible.
I bet the Slime problem could take 2 minutes to fix in the hands of a focused coder. Not to say that Notch isn't a good coder, but he doesn't have good focus, kind of like he doesn't know what to do with the game. Also seems that Jeb is doing the heavy lifting for polishing this game up for release.
Heck, I'd pay for expansion packs if they were as polished as the better mods out there, but with that Mojangness I've come to love.
The point of a game is to be fun. First and foremost. Notch thought it would be FUN to have snowmen, and there are people who agree. I don't know the exact percentage, but the FUN factor is the important thing.
You might not agree with his methods or schedule, but you also do not know WHAT his methods or schedule are. it could be that it will take a while to code in the modding support. It could be that a lot of technical and balancing issues that would be entirely background stuff would take so long, that he wants to put it out piece by piece while introducing NEW stuff that adds to the game experience and makes it more fun.
The fun of the game is building and exploring, as for adding challenge; he did make food less direct about healing to make it more difficult to fight, and a food meter to make the start a bit more challenging before you get food. That's well good enough a start; you do not crank up the difficulty all at once, as that will guarantee an overshoot and make it TOO difficult to be FUN.
No, the players do not have a right to complain that the game isn't being develop in a manner they like or want. They bought the game as is, bugs and everything. They knew the game had bugs and wasn't completely finished, and bought it anyway, and are now complaining and whining that it isn't completely finished and that it isn't being developed as they want it to be even though they do not work for Mojang, do not own the game nor do they own Mojang.
No, it isn't reasonable to nit-pick how Mojang is being run or how the game is being developed. You do not have enough information to actually make any reasonable critique of how Mojang is being run. If you don't like how they are running their business, then don't run your business in the same manner when you get around to creating and selling a game that sells over 4 million copies before it's even released.
So do you live in some sort of totalitarian regime where people aren't allowed to express their opinions? Or is it just some bizarre market system where buying a product somehow means you can't have a negative opinion on it anymore?
I'm pretty sure the latter doesn't exist and the vast majority of us don't live in the former (and even those that do, it doesn't apply to Minecraft).
It's hilarious you can say what you said with a straight face though.
As far as to "it's not completely finished", that would be an argument one could raise in its defense, and would have been a much more reasonable argument if we weren't a couple weeks away from the official end-of-beta status. What we have now is pretty much what non-beta is going to look like upon release.
The point of a game is to be fun. First and foremost. Notch thought it would be FUN to have snowmen, and there are people who agree. I don't know the exact percentage, but the FUN factor is the important thing.
You might not agree with his methods or schedule, but you also do not know WHAT his methods or schedule are. it could be that it will take a while to code in the modding support. It could be that a lot of technical and balancing issues that would be entirely background stuff would take so long, that he wants to put it out piece by piece while introducing NEW stuff that adds to the game experience and makes it more fun.
We do know some of his methods and schedule, such as how many full-time programmers and part-time programmers work on Minecraft and what other projects he's hired people to work on instead. We can also compare Minecraft's progress in content verses the progress of mods made for free by others.
If only MineCraft was filled with people like you, However I agree with OP.
I did. Got bored within 2 days. Still am not bored with Minecraft.
Sure is easy to make a game in two dimensions.
The problem with Terraria is once you hit end-game, you probably won't be playing it anymore. I for one bought it, played it, love it. I am waiting to give the game another try though once it updates again. Also building in Terraria kinda just feels shallow when compared to minecraft, while minecraft's combat feels somewhat repetitive when compared to Terraria's. That's just my opinion though.
Just thought I'd extend on this cause I haven't really put my two cents into this thread.
I paid $20 for Alpha 1.2. I enjoyed it for days. Then stuff got added, and I thought "More stuff? That's awesome! I didn't even have to pay for it!". Then more stuff was added, and more, and more, and so we come to today. I paid $20 for a game I would have been satisfied with when I first played. Everything after that is gravy. Of course I am probably one of few who feel this way about the game, but oh well.
On another note, I paid for Team Fortress 2 back a few years ago. I had fun. Then stuff was added and I drifted away, no longer being so interested. Then I hear its become free, and you no longer have to pay. Well that's annoying, can I have my money back since it's free now? No? Well sucks to your game.
I guess my point is if Notch ever decided to make the game "free to play" (he hates that phrase so I hesitate to use it), my interest would go way downhill if I couldn't get my money back. I feel the money is well spent, but if I find I could have just been patient and not had to pay at all, I would be annoyed.
You paid to get it early.
Should I get $560 back because that's now how much less it costs to build my computer?
Should I get $70 back because GTAIV is now that much cheaper than it's midnight release?
Should I get a free sundae at McDonalds because they had a deal with free sundaes two years ago?
Should I get $8000 back because if I sell my car now, that's how much I'll lose compared to what I paid for it?
You buy stuff early, it costs more than what it costs later. Sometimes, it even ends up free! (Hand me downs etc)
Irrelevant whether people will or will not be happy. They paid knowing they were buying an incomplete game with the a free update to the release version and the ability to play the game as it was being worked on during the Beta period.
Then why are you using the term Beta when you don't have a clue what it means?
Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
They also paid, I assume, to help make sure the game got developed at a faster pace. Instead the game only has 1 full-time programmer and one part-timer and Notch instead spent a bunch of money working on 2 other games.
I think it is perfectly reasonable for people to complain, as a customer, that the product isn't getting developed in a way they like. Customers are absolutely entitled to do this.
It's also perfectly reasonable to point out that Notch isn't going about his little game making business in a sensible way. He's splitting up his resources far too much. He'd get a lot more mileage out of finishing one game first before starting one more, let alone two more, when he can only hire a handful of people.
No, the players do not have a right to complain that the game isn't being develop in a manner they like or want. They bought the game as is, bugs and everything. They knew the game had bugs and wasn't completely finished, and bought it anyway, and are now complaining and whining that it isn't completely finished and that it isn't being developed as they want it to be even though they do not work for Mojang, do not own the game nor do they own Mojang.
No, it isn't reasonable to nit-pick how Mojang is being run or how the game is being developed. You do not have enough information to actually make any reasonable critique of how Mojang is being run. If you don't like how they are running their business, then don't run your business in the same manner when you get around to creating and selling a game that sells over 4 million copies before it's even released.
Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
I bet the Slime problem could take 2 minutes to fix in the hands of a focused coder. Not to say that Notch isn't a good coder, but he doesn't have good focus, kind of like he doesn't know what to do with the game. Also seems that Jeb is doing the heavy lifting for polishing this game up for release.
Heck, I'd pay for expansion packs if they were as polished as the better mods out there, but with that Mojangness I've come to love.
Crazycraft II '99 Deluxe : 1.2.5DEPRECATEDProsdod's Pack '77 Arcade Turbo Deluxury 8 Cylinder 1.5 for Minecraft version 1.8.X: The spiritual successor to Crazycraft II '99 Deluxe.
You might not agree with his methods or schedule, but you also do not know WHAT his methods or schedule are. it could be that it will take a while to code in the modding support. It could be that a lot of technical and balancing issues that would be entirely background stuff would take so long, that he wants to put it out piece by piece while introducing NEW stuff that adds to the game experience and makes it more fun.
The fun of the game is building and exploring, as for adding challenge; he did make food less direct about healing to make it more difficult to fight, and a food meter to make the start a bit more challenging before you get food. That's well good enough a start; you do not crank up the difficulty all at once, as that will guarantee an overshoot and make it TOO difficult to be FUN.
So do you live in some sort of totalitarian regime where people aren't allowed to express their opinions? Or is it just some bizarre market system where buying a product somehow means you can't have a negative opinion on it anymore?
I'm pretty sure the latter doesn't exist and the vast majority of us don't live in the former (and even those that do, it doesn't apply to Minecraft).
It's hilarious you can say what you said with a straight face though.
As far as to "it's not completely finished", that would be an argument one could raise in its defense, and would have been a much more reasonable argument if we weren't a couple weeks away from the official end-of-beta status. What we have now is pretty much what non-beta is going to look like upon release.
Kudos for being against freedom of speech though.
We do know some of his methods and schedule, such as how many full-time programmers and part-time programmers work on Minecraft and what other projects he's hired people to work on instead. We can also compare Minecraft's progress in content verses the progress of mods made for free by others.