I think there should be different NPC's like a blacksmith, which repairs tool and armor, and maybe a baker... I like the idea of different quests..... Kind of, dont mean to be nerdy, but WoW.... Like kill 3 enderman and bring back their remains....
PhillipF I think you're the one who's silly, if Notch made them work like that, that would be a catastrophic let down.
I mean we've been waiting for NPC'S for a long time, if they were just static that would be a let down. Do you really think they'll be just like Millenaire? I mean the hole point of 1.9 and 1.8 is to make the game a bit more RPGish, saying they'll just do that would be a break in immersion. They will most likely have basic quests, and hopefully some sort of reputation/guildish vibe to them.
He lives on a Cobblestone mansion. He only sits on a throne with 2 guards around him. If you trade enough with him, he will even give you a room in his mansion! He is Neutral and will only attack if all of his guards are defeated.
They are found in the Village Gates, around the Leader and roaming inside the leader's mansion, aswell outside it. They will attack you if you attack any of the villagers. They will also attack any Hostile Mobs. The only mob they don't kill is the Enderman. They use Iron Armor. They are Neutral.
They are found in the roof of the fort existing on the current village. They have bows and will kill Mostly Endermans and Creepers. They have Leather armor. They are Neutral.
He is found in the room with lava. He repairs damaged items for 5 coal. He also can create tools for you by the cost of 3 cobblestone. However, he will only create Stone Items. They are Neutral.
Most common people. They roam the villages in packs of 1-5, and won't attack you unless they have a Sword. They are Neutral.
They will make Bread and Cakes. Bread costs 1 wheat, and Cake costs 3 wheat. They are Neutral.
Each village has the maximum of 1 village idiot. They will run around crazy, dropping random items such as Leather, Coal, Iron, Bread, Eggs and rarely Redstone. They are Passive.
These are Villagers found in prison by attempting to explode people's houses. They are Hostile, and use Chainmail Armor.
Prisoners that broke free from prison automatically invert into Griefers. They look like the bearded version of the Default Skin, and will attempt to blow up land with TNT. One of the quests is called "Griefer on the Loose", and its objective is to catch the griefer with Flint and Steel without causing Village Fires.
Village Quests Quest 1: Diamond Spotted
On this mission, there will be a Diamond Ore found somewhere in the Mansion basement, and the Player must mine it with the Iron Pickaxe gaven to the player and return the diamond to the Leader. After that, the player will lose the Iron pick gaven.
Reward: Charcoal x2
Quest 2: No Doors, we are doomed!
On this mission, all of the doors were taken out by a Griefer, and the player must replace the doors gaven to him before Night Falls. Only available at Afternoon.
Reward: Leather Helmet
Quest 3: Catchin' the suspect
On this, you must find the clues of who stole the doors. You have to talk to some villagers, and follow their clues to find the suspect's house. On the end, the house is empty, with just a sign saying "Yes, I griefed the doors!". However the house haves a Iron door, and the player must gather a lever from the last villager.
Reward: Iron Ingot x2
Quest 4: Griefer on the Loose
The suspect has been found, and now he is placing TNT on all points of the Town. The player is gaven Flint and Steel to burn the Griefer, as it is only defeatable with Fire. The player must hit the griefer with fire without burning the TNT or causing Village fires, which means he must wait for the griefer to go into the Village Park, where there has no wood or TNT. The player must finish it before the timer hits 2 minutes, or else he will be kicked out of the mission and must re-do it to do Quest 5.
Reward: Stone Sword
Quest 5: Zombie Outbreak
Zombies are everywhere on the village and the player must kill all of them. When the mission starts it will alyways be raining so the zombies don't burn.
Reward: Grilled Pork
Quest 6: Wolves, Wolves!
The player must bring the Leader's wolves back by gathering bones from the Skeletons out in the village and giving to them for them to befriend you. It will rain until the mission ends so the Skeletons don't combust. There are 3 Wolves.
Quest 7: Noo, my Wolvies hates me now!
Right after Quest 6 ends, Quest 7 automatically starts, and you can't get out of it. You must get bones from Skeletons and give them to the Leader. Again, it will be raining. Must get 15 bones.
Some of my ideas and hopes for 1.9 -Village Leader/Chief/Mayor
(Varies on types of village , based on the biome it is in)
Lives in the biggest house, decides what the village should foucs their time working on. (Logging,Mining,Farming) The player can interact with him/her and depending on an item that you give him/her that will change what the village should focus on.
(Also varies on location)
A fairly standard NPC, except they are equipped with armour and swords, I think Notch should add an economy to the villages like millenaire, you can help expand and upgrade the village. It starts out as a village and slowly updates to a town and city, also upgrading the resources available to you and the armour and weapons the guards wear.
Blacksmith : Runs the local smithy, giving him certain ores and ingots allows him to create unique equipment and apparel for you, also he can repair your tools by either giving him currency, or some materials. Also he sells pickaxes and swords (Wood/Stone/Iron all the way up to diamond, as the economy expands)
Sells bread, cakes, and newly added pastries and buns. Giving him wheat and some currency will get you more value for your wheat, x2 bread perhaps?
-General Store Keeper
Sells useful items, tools all the way to diamond (not pickaxes or swords) , newly added potions which restore health instantly (only sells basic potions which increase by +1/2/3 hearts) better potions must be crafted with alchemy perhaps? Also buys items from the player in return for currency.
Owns the inn, player can rest here for a small fee. When resting in the inn, your health is fully restored and there is no chance of monsters waking you up.
These 2 factions own buildings in the town, they issue the player with quests that are unique to that guild.
For example the Hunter's Guild would give the player a quest to find and kill 5 Enderman and return with their pearls.
But the Adventurer's Guild would be more like "Find a Golden Apple and return with it," or find other Dungeon loot.
The Guild's would reward you with unique items and after finishing all the quests for that guild you are awarded with a cape that increases a certain stat
(+5% crit chance or +10% walking speed)
this suggestion is WINNING. it would make finding an NPC village a great thing because of this.