Well, I logged into one of my 1.7 single player maps where I haven't explored much in 1.8. I walked out a bit, and it started generating 1.8 terrain. The change from 1.7 to 1.8 is very large, and I did not need to restart a map to see 1.8 terrain (it did generate a tad bit funky at the border of the 1.7 to 1.8 terrain though), I'm gonna go ahead and assume that 1.8 to 1.9 will not be a big deal. Personally for my server, I'm going to roll a 1.8 map asap with short borders (maybe 3k out?) and bump the borders up to around 10k in 1.9, for new terrain.
tl;dr 1.7 -> 1.8 changed biome generation. Did not screw up my 1.7 map. Should not screw up 1.8 map. (NOT CERTAIN, this is speculation!)
When 1.8 was first talked about, everyone said we would have to reset all the servers, and 1.7 worlds wouldn't get the new 1.8 stuff.
At the last minute this changed, and I'm wondering if 1.9 will cause a reset or not.
Jeb_ once posted in response to "Will 1.9 require a reset?" by saying: "I hope not, but at the moment it does."
Now, that was when 1.8 still was said to require a reset. Will 1.9? Tundras are being added, which changes the biome generator. So are NPCs.
Anyone know?
It is recommended that you (And your server) get into the mindset that what you do will have a certain im-permanence to it until the "final" release of the game. It is very likely that the game will change dramatically from here on out (Although I know official statements from Mojang have occasionally suggested otherwise, 1.8 compared to 1.7 strongly suggests my argument is valid). It sucks but it is a game still in development, after all. Hopefully Mojang will get their acts together and learn how to set realistic development schedules so we'll have an idea on how long this will take. (Yes, I know dates in November have been set. If you've played minecraft for more than two weeks, you know how unreliable that info really is.)
No you don't HAVE to idk why everyone thinks that you can just play your old saves and if you want to find new features fast you can create a new map but otherwise for new features in your existing world you'd just have to explore unexplored chunks.
No you don't HAVE to idk why everyone thinks that you can just play your old saves and if you want to find new features fast you can create a new map but otherwise for new features in your existing world you'd just have to explore unexplored chunks.
Supposedly the biomes do not render the same way on 1.7x maps in 1.8. The new biomes are there but the sizes are wrong.
Lol. You won't have to, I'd expect most of 1.9 to work just fine in 1.8, but 1.7 maps don't work wonderfully in 1.8. The biomes are off, they levels run just fine though.
Well, I logged into one of my 1.7 single player maps where I haven't explored much in 1.8. I walked out a bit, and it started generating 1.8 terrain. The change from 1.7 to 1.8 is very large, and I did not need to restart a map to see 1.8 terrain (it did generate a tad bit funky at the border of the 1.7 to 1.8 terrain though), I'm gonna go ahead and assume that 1.8 to 1.9 will not be a big deal. Personally for my server, I'm going to roll a 1.8 map asap with short borders (maybe 3k out?) and bump the borders up to around 10k in 1.9, for new terrain.
tl;dr 1.7 -> 1.8 changed biome generation. Did not screw up my 1.7 map. Should not screw up 1.8 map. (NOT CERTAIN, this is speculation!)
Well I agree with this but... when i found my house it was floating over a giant crevice in the ground :dry.gif: . It has to do with circumstances I think.
Eventually everyone will need to wipe the slate clean, won't be good on the engine/servers/performance to have 1.5/1.6/1.7/1.8/1.9 all mixed in - just with wider and wider maps.
The terrain generation changed again - even more drastically this time with underground formations as well as surface. It's likely another will generate Snow biomes (notice no snow yet?) and require another re-mapping to get those biomes.
We lost our snow it seems with 1.8, so hopefully that is fixed or at least added in 1.9
Eventually (I dunno, let's assume before too long but well call it version X) - hopefully X will have it all settled, performance balanced and all the gaps we find filled in, no more floating trees (on nothing) no more hovering buildings pre-generated over dangerous cliffs (npc village generation) no more double empty mineshafts combined on top of one another etc.
And when that happens, a full clean wipe/start should be done. You can keep yoru old maps, use multiverse to visit them, but the main server/world should be Fresh Generated so it's got all the features.
I believe all the new features will act like it did when redstone first came out. When redstone first came out, the chunks that were generated before the update did not have redstone, the chunks that were generated after did. I think it's safe to assume that all the new features will appear in newly generated chunks, but not previously generated chunks.
I believe all the new features will act like it did when redstone first came out. When redstone first came out, the chunks that were generated before the update did not have redstone, the chunks that were generated after did. I think it's safe to assume that all the new features will appear in newly generated chunks, but not previously generated chunks.
That's how it's been for everything, back before 1.6 land was generated - then if you didn't explore more and updated to 1.6 the new terrain generation caused aweful "beta cliffs" that could have opposite extremes, like a tall mountain solid cliff into a desert biome or a desert hill suddenly into jungle/swamp type.
Re-generation of the whole land was recommended for those with massive world disfigurment, it will probably happen again - like for redstone, like for snow (again ><) and if they add new stuffs that would effect it (or to fix the double old mine problem, mines on top of mines with no floor, but floating track in the middle)
At the last minute this changed, and I'm wondering if 1.9 will cause a reset or not.
Jeb_ once posted in response to "Will 1.9 require a reset?" by saying: "I hope not, but at the moment it does."
Now, that was when 1.8 still was said to require a reset. Will 1.9? Tundras are being added, which changes the biome generator. So are NPCs.
Anyone know?
tl;dr 1.7 -> 1.8 changed biome generation. Did not screw up my 1.7 map. Should not screw up 1.8 map. (NOT CERTAIN, this is speculation!)
endermen are the freaking spawn of herobrine
It is recommended that you (And your server) get into the mindset that what you do will have a certain im-permanence to it until the "final" release of the game. It is very likely that the game will change dramatically from here on out (Although I know official statements from Mojang have occasionally suggested otherwise, 1.8 compared to 1.7 strongly suggests my argument is valid). It sucks but it is a game still in development, after all. Hopefully Mojang will get their acts together and learn how to set realistic development schedules so we'll have an idea on how long this will take. (Yes, I know dates in November have been set. If you've played minecraft for more than two weeks, you know how unreliable that info really is.)
I eat key lime pie because the cake , is a lie .
Supposedly the biomes do not render the same way on 1.7x maps in 1.8. The new biomes are there but the sizes are wrong.
Well I agree with this but... when i found my house it was floating over a giant crevice in the ground :dry.gif: . It has to do with circumstances I think.
The terrain generation changed again - even more drastically this time with underground formations as well as surface. It's likely another will generate Snow biomes (notice no snow yet?) and require another re-mapping to get those biomes.
We lost our snow it seems with 1.8, so hopefully that is fixed or at least added in 1.9
Eventually (I dunno, let's assume before too long but well call it version X) - hopefully X will have it all settled, performance balanced and all the gaps we find filled in, no more floating trees (on nothing) no more hovering buildings pre-generated over dangerous cliffs (npc village generation) no more double empty mineshafts combined on top of one another etc.
And when that happens, a full clean wipe/start should be done. You can keep yoru old maps, use multiverse to visit them, but the main server/world should be Fresh Generated so it's got all the features.
That's how it's been for everything, back before 1.6 land was generated - then if you didn't explore more and updated to 1.6 the new terrain generation caused aweful "beta cliffs" that could have opposite extremes, like a tall mountain solid cliff into a desert biome or a desert hill suddenly into jungle/swamp type.
Re-generation of the whole land was recommended for those with massive world disfigurment, it will probably happen again - like for redstone, like for snow (again ><) and if they add new stuffs that would effect it (or to fix the double old mine problem, mines on top of mines with no floor, but floating track in the middle)