IndustrialCraft 2 Combo Armors, or IC2CA, is an addon for the IndustrialCraft 2 mod for Minecraft. Remember all those times you wanted to use your Electric Jetpack (because who doesn't love to fly) but your Mining Laser was out of energy? Or maybe you wanted to recharge your Nano Saber and have some reasonable protection from a NanoSuit Chestplate at the same time? Well, as you may have guessed from my corny intro and the title, this mod adds many different items that allow you to do just that. You can combine all of the electrical armors from IC2 to create a wide variety of different armors, from the Solar QuantumSuit Helmet to the LapiJetpack to the Ultimate QuantumSuit Bodyarmor.
Also, currently in development is a cool upgrade system that will allow you to make your cool armors even cooler. From something as simple as a Solar Production module that will make a Solar Helmet more efficient, to something as cool as the Cloaking Module that allows you to turn invisible, we have a long list of upgrades.
Lastly, we added a Nano Bow to match the Nano Saber. Even though it doesn't fit with the whole combo armors thing, we felt it was necessary .
Credits
UnixRano: Project Head, Lead Coder, Artist, Design MasterMan1010: Lead Artist, Design, Beta Tester Ishaan1: Lead Wiki Design, Beta Tester, Test Server Owner Kyogredude: Coder, Design, Beta Tester DragnHntr: Lead Wiki Contributor, Wiki Moderator, Awesome Person
Help continue the development of IC2CA!
Download v1.13 (and a half) Universal - Requires Minecraft Forge and IC2
Changelog v1.13 and a half:
-Reorganized stuff again. Nothing you should notice, but if recipes don't work or items disappear, let me know.
-Fixed a bug with versions of IC2 after 1.115.222
-Fixed solar and static items not charging armor properly
-Added a config option for the Nano Bow's damage; default 0. Increasing it will add as much damage as a
Power enchantment of that level would. Primarily for use with mods like DivineRPG, as requested
by a user.
-Added the base stuff for integrating other mods. NOTE: You'll get messages saying it succeeded or
failed to load AdvancedSolarPanels, GregTech, and Gravisuite. They don't actually do anything
yet.
-Added integration for Compact Solars:
-Solar hats can be used in place of Solar Helmets, and the items produced will default to having as
much EU production as the solar hat its made from.
-Solar arrays can be used to make more effecient solar upgrades. Use the same recipe as the
normal solar upgrade, but with gold or fibre glass cable for the MV and HV ones.
-Increased the default max production value to 512 so that there is a point to using HV ones. NOTE: For obvious reasons, this won't override your config. Either delete your config so it regens, or change it manually.
We have tested extensively on the server Ishaan1 runs for us, but I'm there's a few bugs we never noticed . If you notice any, post them below! If you get an error, please include the error log that FML will generate in you're .minecraft folder. If it's one of those bugs where something just isn't working as intended, please leave a detailed description and an image if you feel it's neccesary.
The wiki is as new as our mod, so feel free to edit any pages that are lacking information.
More Information
The recipes in this mod are modular, so it is not really necessary to list them all. Instead, I will give a short explanation about how you would go about crafting one item and explain how the mechanics work so you can use that knowledge to craft everything else.
The first step to making any of the combo armors, as of this version (will be changed in future for balancing), is creating an ExoSuit. ExoSuits are versions of the normal IC2 armors with Upgrade Modules installed in them. In order to craft an ExoSuit, you must first make a number of the Upgrade Modules:
The number you need to make is dependent on which piece of armor you are upgrading. For this example, we'll be making an Ultimate QuantumSuit Bodyarmor, and since chestplates traditionally need 8 of the material they are made from, we will need 8 upgrade modules.
Once we've gotten them, we can proceed in a number of ways. In order to make an Ultimate QuantumSuit Bodyarmor, we need 3 things- a Lappack, a Jetpack, and a QuantumSuit Bodyarmor. Only one of these needs the upgrade modules installed. For this example, I will install the modules into the Lappack. Also, we will begin by creating an Ultimate NanoSuit and then upgrade it at the end.
We now have an ExoLappack. From this point, you can simply proceed to install the other two pieces:
Alternatively, if you didn't want to make the NanoSuit Chestplate yet, you could start off with a LapiJetpack and add the NanoSuit later on.
The final step is to take our Ultimate NanoSuit Bodyarmor and upgrade it, using the normal QuantumSuit Bodyarmor recipe:
This finished product will have the power of all three of the items it started from; you can fly (only as well as a jetpack can, but there's an upgrade for that ;P), you can recharge your tools, and you will be protected from everything.
Now as I said, these recipes are modular. This means that if you are already rich enough to afford a QuantumSuit when you decide to make a Combo Armor, you can complete the steps leading up to the Ultimate NanoSuit, but with a QuantumSuit. A full list of recipes as well as all of the non-modular recipes (upgrades and nanobow) can be found on the wiki.
Pictures
Solar Quantum Helm, Ultimate Quantum Body, Exo Quantum Pants, and Static Quantum Boots:
Screens of some recipes (everything except the armors, because those are modular and would be a pain to take screens of) are on the wiki. Armor recipes are described, most are shapeless but the ones that are not shapeless are just modified versions of the IC2 armor recipes. A lot of the items, like the Solar Production, Static Production, and Flight Turbine, don't make great pictures... but they're in the mod, and they work great. Trust me.
More info on everything is on the wiki.
Videos
Don't have any yet! If you make a video and want to see it on this page, just PM me a link here on the MC Forums!
Mod Packs
My only request with modpacks is that if it is a public modpack that you link the IC2 forums post or the Wiki somewhere.
If it's a private modpack that you're just distributing to friends or something like that (including FTB ones, since I'm pretty sure they want some formal approval from me), then go right ahead & you don't need to link anything.
Couple bugs my wife and I found while playing with the awesome nano bow. If PVP is off, you can still use flame arrow mode to light players on fire. Also, when in spread mode, the extra 4 arrows fired can be picked up off the ground for free arrows.
Something else we noticed, when firing arrows at another player on a server with pvp disabled, the arrows bounce off with no damage nicely, however when they hit the ground, the player that was fired at can see the arrows in the ground (and pick some up if it was a spread shot) buit the player who fired them cannot see them. Obviously not a big deal, just thought it was odd.
Couple bugs my wife and I found while playing with the awesome nano bow. If PVP is off, you can still use flame arrow mode to light players on fire. Also, when in spread mode, the extra 4 arrows fired can be picked up off the ground for free arrows.
Something else we noticed, when firing arrows at another player on a server with pvp disabled, the arrows bounce off with no damage nicely, however when they hit the ground, the player that was fired at can see the arrows in the ground (and pick some up if it was a spread shot) buit the player who fired them cannot see them. Obviously not a big deal, just thought it was odd.
Fixed the scatter arrows.
I'm pretty sure that fire arrows from normal bows light people on fire in PVP off, so I would have to make it so that the arrows don't light on fire at all.... I'll look into that, but there might not be a way around it.
I'll have to wait for some friends to sign on in order to test that last bug ;).
Updated the download, scatter arrows fixed.
Rollback Post to RevisionRollBack
Check out my addon for IC2, IndustrialCraft 2 Combo Armors
Is there any way you could make a download for the Nano Bow only? (I already have the Gravisuit armor mod )
The ic2ca armors are much more customizable and convenient to build then the extremely expensive gravisuit. They can start at a lower tier and eventually upgrade to be just as good as the gravisuit, but if you really want to use it instead you can just ignore the rest of the stuff, it really doesnt add that many different new items, and theres no worldgen or anything.
The ic2ca armors are much more customizable and convenient to build then the extremely expensive gravisuit. They can start at a lower tier and eventually upgrade to be just as good as the gravisuit, but if you really want to use it instead you can just ignore the rest of the stuff, it really doesnt add that many different new items, and theres no worldgen or anything.
The ic2ca armors are much more customizable and convenient to build then the extremely expensive gravisuit. They can start at a lower tier and eventually upgrade to be just as good as the gravisuit, but if you really want to use it instead you can just ignore the rest of the stuff, it really doesnt add that many different new items, and theres no worldgen or anything.
That is true, but since I can't craft the Ultimate Solar Helm (It requires GregTech, which I don't have installed), I guess I'll try it out.
EDIT: It doesn't require GregTech, it requires another mod by the same author.
Rollback Post to RevisionRollBack
This dragon is about 5-6 years old and fully grown, if you want to click on him, it is fine by me. one click is all that matters
I'm assuming it's a public modpack?
If it's private, go ahead. If it's gonna be public, I'll most likely say yes, I'd just like to hear what exactly you have planned an I'd like to request you link my forum post (preferrably this one) somewhere.
Rollback Post to RevisionRollBack
Check out my addon for IC2, IndustrialCraft 2 Combo Armors
hey guy just wanted to stay updated on the foums thanks for all the feed back and support but i would like to thank dragonhntr for helping with our wiki page that means alot to us follow this page to stay up to date thanks.
Glad I could help. I have been looking for a mod like this for awhile and this is even better than I expected, so I am happy to support it any way I can.
I like the textures too masterman, the static nano boots look like I should be playing basketball in them or something heheh. Very cool.
Just released v1.11! Download from the IC2 forums post (link above, in OP)
Changelog v1.11:
Bug fix- ExoBatpack and ExoLappack textures were switched
Bug fix- ExoQuantumSuit didn't render properly
Bug fix- Static Quantum Boots had wrong EU, Transfer Rate, and Tier
Bug fix- Using discharge module on server crashed the server
Bug fix- Nano Bow scatter mode arrows could be picked up
Rollback Post to RevisionRollBack
Check out my addon for IC2, IndustrialCraft 2 Combo Armors
Is there any way to have the arrows fired by the nano bow look white instead of wooden? That would be really cool looking.
I was thinking of that the other day
But it would be cool if the 1st bow stage it would be white, 2nd would be green, and 3rd would be red
EDIT: Achievement Get! Start Page 2!
Rollback Post to RevisionRollBack
This dragon is about 5-6 years old and fully grown, if you want to click on him, it is fine by me. one click is all that matters
IndustrialCraft 2 Combo Armors, or IC2CA, is an addon for the IndustrialCraft 2 mod for Minecraft. Remember all those times you wanted to use your Electric Jetpack (because who doesn't love to fly) but your Mining Laser was out of energy? Or maybe you wanted to recharge your Nano Saber and have some reasonable protection from a NanoSuit Chestplate at the same time? Well, as you may have guessed from my corny intro and the title, this mod adds many different items that allow you to do just that. You can combine all of the electrical armors from IC2 to create a wide variety of different armors, from the Solar QuantumSuit Helmet to the LapiJetpack to the Ultimate QuantumSuit Bodyarmor.
Also, currently in development is a cool upgrade system that will allow you to make your cool armors even cooler. From something as simple as a Solar Production module that will make a Solar Helmet more efficient, to something as cool as the Cloaking Module that allows you to turn invisible, we have a long list of upgrades.
Lastly, we added a Nano Bow to match the Nano Saber. Even though it doesn't fit with the whole combo armors thing, we felt it was necessary .
UnixRano: Project Head, Lead Coder, Artist, Design
MasterMan1010: Lead Artist, Design, Beta Tester
Ishaan1: Lead Wiki Design, Beta Tester, Test Server Owner
Kyogredude: Coder, Design, Beta Tester
DragnHntr: Lead Wiki Contributor, Wiki Moderator, Awesome Person
Help continue the development of IC2CA!
Download IC2CA via IC2 forums post
Changelog v1.13 and a half:
-Reorganized stuff again. Nothing you should notice, but if recipes don't work or items disappear, let me know.
-Fixed a bug with versions of IC2 after 1.115.222
-Fixed solar and static items not charging armor properly
-Added a config option for the Nano Bow's damage; default 0. Increasing it will add as much damage as a
Power enchantment of that level would. Primarily for use with mods like DivineRPG, as requested
by a user.
-Added the base stuff for integrating other mods. NOTE: You'll get messages saying it succeeded or
failed to load AdvancedSolarPanels, GregTech, and Gravisuite. They don't actually do anything
yet.
-Added integration for Compact Solars:
-Solar hats can be used in place of Solar Helmets, and the items produced will default to having as
much EU production as the solar hat its made from.
-Solar arrays can be used to make more effecient solar upgrades. Use the same recipe as the
normal solar upgrade, but with gold or fibre glass cable for the MV and HV ones.
-Increased the default max production value to 512 so that there is a point to using HV ones. NOTE: For obvious reasons, this won't override your config. Either delete your config so it regens, or change it manually.
We have tested extensively on the server Ishaan1 runs for us, but I'm there's a few bugs we never noticed . If you notice any, post them below! If you get an error, please include the error log that FML will generate in you're .minecraft folder. If it's one of those bugs where something just isn't working as intended, please leave a detailed description and an image if you feel it's neccesary.
The official IC2CA Wiki
The wiki is as new as our mod, so feel free to edit any pages that are lacking information.
The recipes in this mod are modular, so it is not really necessary to list them all. Instead, I will give a short explanation about how you would go about crafting one item and explain how the mechanics work so you can use that knowledge to craft everything else.
The first step to making any of the combo armors, as of this version (will be changed in future for balancing), is creating an ExoSuit. ExoSuits are versions of the normal IC2 armors with Upgrade Modules installed in them. In order to craft an ExoSuit, you must first make a number of the Upgrade Modules:
The number you need to make is dependent on which piece of armor you are upgrading. For this example, we'll be making an Ultimate QuantumSuit Bodyarmor, and since chestplates traditionally need 8 of the material they are made from, we will need 8 upgrade modules.
Once we've gotten them, we can proceed in a number of ways. In order to make an Ultimate QuantumSuit Bodyarmor, we need 3 things- a Lappack, a Jetpack, and a QuantumSuit Bodyarmor. Only one of these needs the upgrade modules installed. For this example, I will install the modules into the Lappack. Also, we will begin by creating an Ultimate NanoSuit and then upgrade it at the end.
We now have an ExoLappack. From this point, you can simply proceed to install the other two pieces:
Alternatively, if you didn't want to make the NanoSuit Chestplate yet, you could start off with a LapiJetpack and add the NanoSuit later on.
The final step is to take our Ultimate NanoSuit Bodyarmor and upgrade it, using the normal QuantumSuit Bodyarmor recipe:
This finished product will have the power of all three of the items it started from; you can fly (only as well as a jetpack can, but there's an upgrade for that ;P), you can recharge your tools, and you will be protected from everything.
Now as I said, these recipes are modular. This means that if you are already rich enough to afford a QuantumSuit when you decide to make a Combo Armor, you can complete the steps leading up to the Ultimate NanoSuit, but with a QuantumSuit. A full list of recipes as well as all of the non-modular recipes (upgrades and nanobow) can be found on the wiki.
Pictures
Solar Quantum Helm, Ultimate Quantum Body, Exo Quantum Pants, and Static Quantum Boots:
Nano Quantum Helm, Ultimate Nano Body, Exo Nano Pants, and Static Nano Boots:
Cloaking Engine:
Discharge Module:
Nano Bow:
Screens of some recipes (everything except the armors, because those are modular and would be a pain to take screens of) are on the wiki. Armor recipes are described, most are shapeless but the ones that are not shapeless are just modified versions of the IC2 armor recipes. A lot of the items, like the Solar Production, Static Production, and Flight Turbine, don't make great pictures... but they're in the mod, and they work great. Trust me.
More info on everything is on the wiki.
If it's a private modpack that you're just distributing to friends or something like that (including FTB ones, since I'm pretty sure they want some formal approval from me), then go right ahead & you don't need to link anything.
Thanks to Exsaliver on the BDCraft forums for that!
To-do
Edit: People won't click if there isn't pictures. + I will make a banner sig for your mod if you have pictures.
So excited to be able to test it out. Making some stuff to play around with now.
Bug: One thing I noticed real quick, the exo batpack is blue and the exo lap pack is red. I assume that should be reversed heheh.
Workin on pictures right now, just wanted to get it up.
EDIT: Added some.
....which? I just clicked both.
Yeah, thanks for pointing that out. Fixed, will upload.
EDIT: Uploaded.
Couple bugs my wife and I found while playing with the awesome nano bow. If PVP is off, you can still use flame arrow mode to light players on fire. Also, when in spread mode, the extra 4 arrows fired can be picked up off the ground for free arrows.
Something else we noticed, when firing arrows at another player on a server with pvp disabled, the arrows bounce off with no damage nicely, however when they hit the ground, the player that was fired at can see the arrows in the ground (and pick some up if it was a spread shot) buit the player who fired them cannot see them. Obviously not a big deal, just thought it was odd.
Fixed the scatter arrows.
I'm pretty sure that fire arrows from normal bows light people on fire in PVP off, so I would have to make it so that the arrows don't light on fire at all.... I'll look into that, but there might not be a way around it.
I'll have to wait for some friends to sign on in order to test that last bug ;).
Updated the download, scatter arrows fixed.
This dragon is about 5-6 years old and fully grown, if you want to click on him, it is fine by me.
one click is all that matters
Been waiting for a mod that does this for IC2
The ic2ca armors are much more customizable and convenient to build then the extremely expensive gravisuit. They can start at a lower tier and eventually upgrade to be just as good as the gravisuit, but if you really want to use it instead you can just ignore the rest of the stuff, it really doesnt add that many different new items, and theres no worldgen or anything.
It is :http://forum.industrial-craft.net/index.php?page=Thread&threadID=8861
Thank you sir.
That is true, but since I can't craft the Ultimate Solar Helm (It requires GregTech, which I don't have installed), I guess I'll try it out.
EDIT: It doesn't require GregTech, it requires another mod by the same author.
This dragon is about 5-6 years old and fully grown, if you want to click on him, it is fine by me.
one click is all that matters
I'm assuming it's a public modpack?
If it's private, go ahead. If it's gonna be public, I'll most likely say yes, I'd just like to hear what exactly you have planned an I'd like to request you link my forum post (preferrably this one) somewhere.
-masterman1010
I like the textures too masterman, the static nano boots look like I should be playing basketball in them or something heheh. Very cool.
Changelog v1.11:
Bug fix- ExoBatpack and ExoLappack textures were switched
Bug fix- ExoQuantumSuit didn't render properly
Bug fix- Static Quantum Boots had wrong EU, Transfer Rate, and Tier
Bug fix- Using discharge module on server crashed the server
Bug fix- Nano Bow scatter mode arrows could be picked up
I was thinking of that the other day
But it would be cool if the 1st bow stage it would be white, 2nd would be green, and 3rd would be red
EDIT: Achievement Get! Start Page 2!
This dragon is about 5-6 years old and fully grown, if you want to click on him, it is fine by me.
one click is all that matters