if you could make the snipers with stands mountable on blocks
just to get confrimation i can use my profile pic right im asking because its from your pack
OH btw you should make the NV goggles armor and maybe you could add a ghillie suit as armor
Thanks man xD
I could possibly make the machine guns deployable... but it would probably not be possible with snipers, since left-clicking zooms in on scoped weapons while you have to left-click a deployable gun to shoot it.
Yeah that's fine, I don't mind.
I wouldn't be able to make the NVGs armor, because then they wouldn't be able to be scoped. I will definitely add a ghillie suit in a future update though!
No worries about sending me your modified 1.2.5 pack btw... progress on v4 is going well. I'll probably release it sometime tomorrow.
No worries about sending me your modified 1.2.5 pack btw... progress on v4 is going well. I'll probably release it sometime tomorrow.
no no its my 1.4.6 version and it already has a ghillie suit in it i wanted you to look at it a maybe use it in the future
here is the download for the actual thing that shows up on the player http://www.mediafire...j77cvue268r47or and this one is the icons for them http://www.mediafire...dmzhpyzx749fbby
they are only x32 but you could use them in the x32 pack i guess
OMG GREAT NEWS I GOT YOU A LINK ON FLANS MODS PAGE DUDE CONGRATS!!!!!!!!
I RECOMMENDED YOU AND YOU GOT IT DUDE GO CHECK IT OUT!!!!!!!!!!!!!! http://www.minecraft...er-tdm-conquest
I tried out the content pack, all I can say is that it's... So amazing the best content pack i've tried so far. Although I do not own Arma II i watch videos of the Dayz mod and all I can say is that you have done a very good job!
You call this a dayz content pack yet you include most of the arma 2 weapons and only 5 of the weapons in this pack are part of the dayz mod
ok you are correct but it is based off of the mod dayz for armaII so he named it correctly plus it gets more downloads because dayz is more recognized than armaII so even though your right they are mostly from armaII they are mainly showcased in the dayz mod
no no its my 1.4.6 version and it already has a ghillie suit in it i wanted you to look at it a maybe use it in the future
here is the download for the actual thing that shows up on the player http://www.mediafire...j77cvue268r47or and this one is the icons for them http://www.mediafire...dmzhpyzx749fbby
they are only x32 but you could use them in the x32 pack i guess
OMG GREAT NEWS I GOT YOU A LINK ON FLANS MODS PAGE DUDE CONGRATS!!!!!!!!
I RECOMMENDED YOU AND YOU GOT IT DUDE GO CHECK IT OUT!!!!!!!!!!!!!! http://www.minecraft...er-tdm-conquest
Can I be your manager kida person for this content pack lol jk unless you want me to!
Please be wary of double posting and using excessive caps! After working on the 32x version, I think I may just stick with 64x-256x versions. Thanks anyways though. Hate to burst your bubble, but I actually messaged Flan a couple days ago. He wouldn't put it on his page without my permission.
I tried out the content pack, all I can say is that it's... So amazing the best content pack i've tried so far. Although I do not own Arma II i watch videos of the Dayz mod and all I can say is that you have done a very good job!
I just released v4 with HD iron sights and scopes, and customized pistol files. I'll release v5 with SMP support and customization of the rest of the weapon files. I'll probably go back and fix some of the iron sights and scopes too.
Hey just wondering, Does every gun have iron sights? Or just the scoped ones? I was in the making of a dayz pack but i guess you beat me lol. i can give you a lot of the iron sight photos i made.
Hey just wondering, Does every gun have iron sights? Or just the scoped ones? I was in the making of a dayz pack but i guess you beat me lol. i can give you a lot of the iron sight photos i made.
Every gun has iron sights or a scope except the Crossbow, Double-barreled Shotgun, and M136 AT4.
I reuploaded v4... Sorry to any who downloaded it before now. I forgot I had deleted the CZ550 Mag and Lee Enfield Mag icons to save up on space, because they were identical to the M24 Mag icon. It should be fixed now!
---- Minecraft Crash Report ----
// Why is it breaking
Time: 1/4/13 8:11 AM
Description: Failed to start game
java.lang.RuntimeException: The requested image path /icons/CZ550Mag.png is not found
at cpw.mods.fml.client.TextureFXManager.loadImageFromTexturePack(TextureFXManager.java:304)
at cpw.mods.fml.client.TextureFXManager.registerTextureOverrides(TextureFXManager.java:242)
at cpw.mods.fml.client.TextureFXManager.loadTextures(TextureFXManager.java:227)
at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:247)
at net.minecraft.client.Minecraft.a(Minecraft.java:487)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_10, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 415303120 bytes (396 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.15.514 Minecraft Forge 6.5.0.486 Optifine OptiFine_1.4.6_HD_U_B1 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FlansMod [Flan's Mod] (Flans Mod 2.0.3 for Minecraft 1.4.6 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6800 Series GL version 4.2.11733 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Could you copy and paste your error report and post it in a spoiler for me? I can't help if you just say 'it does not work' without giving me the specific error you're having!
Sorry about that! I went ahead and moved the download section and installation instructions out of a spoiler for now.
Thanks yall!
Thanks man xD
I could possibly make the machine guns deployable... but it would probably not be possible with snipers, since left-clicking zooms in on scoped weapons while you have to left-click a deployable gun to shoot it.
Yeah that's fine, I don't mind.
I wouldn't be able to make the NVGs armor, because then they wouldn't be able to be scoped. I will definitely add a ghillie suit in a future update though!
No worries about sending me your modified 1.2.5 pack btw... progress on v4 is going well. I'll probably release it sometime tomorrow.
no no its my 1.4.6 version and it already has a ghillie suit in it i wanted you to look at it a maybe use it in the future
here is the download for the actual thing that shows up on the player http://www.mediafire...j77cvue268r47or and this one is the icons for them http://www.mediafire...dmzhpyzx749fbby
they are only x32 but you could use them in the x32 pack i guess
OMG GREAT NEWS I GOT YOU A LINK ON FLANS MODS PAGE DUDE CONGRATS!!!!!!!!
I RECOMMENDED YOU AND YOU GOT IT DUDE GO CHECK IT OUT!!!!!!!!!!!!!!
http://www.minecraft...er-tdm-conquest
Although I do not own Arma II i watch videos of the Dayz mod and all I can say is that you have done a very good job!
ok you are correct but it is based off of the mod dayz for armaII so he named it correctly plus it gets more downloads because dayz is more recognized than armaII so even though your right they are mostly from armaII they are mainly showcased in the dayz mod
Please be wary of double posting and using excessive caps! After working on the 32x version, I think I may just stick with 64x-256x versions. Thanks anyways though. Hate to burst your bubble, but I actually messaged Flan a couple days ago. He wouldn't put it on his page without my permission.
Thanks!
Have you played DayZ before? List of DayZ weapons.
I just released v4 with HD iron sights and scopes, and customized pistol files. I'll release v5 with SMP support and customization of the rest of the weapon files. I'll probably go back and fix some of the iron sights and scopes too.
Every gun has iron sights or a scope except the Crossbow, Double-barreled Shotgun, and M136 AT4.
Thanks!
I reuploaded v4... Sorry to any who downloaded it before now. I forgot I had deleted the CZ550 Mag and Lee Enfield Mag icons to save up on space, because they were identical to the M24 Mag icon. It should be fixed now!
// Why is it breaking
Time: 1/4/13 8:11 AM
Description: Failed to start game
java.lang.RuntimeException: The requested image path /icons/CZ550Mag.png is not found
at cpw.mods.fml.client.TextureFXManager.loadImageFromTexturePack(TextureFXManager.java:304)
at cpw.mods.fml.client.TextureFXManager.registerTextureOverrides(TextureFXManager.java:242)
at cpw.mods.fml.client.TextureFXManager.loadTextures(TextureFXManager.java:227)
at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:247)
at net.minecraft.client.Minecraft.a(Minecraft.java:487)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_10, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 415303120 bytes (396 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.15.514 Minecraft Forge 6.5.0.486 Optifine OptiFine_1.4.6_HD_U_B1 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FlansMod [Flan's Mod] (Flans Mod 2.0.3 for Minecraft 1.4.6 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6800 Series GL version 4.2.11733 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
I have something in the works as we speak, but it will definitely be a while.
Thanks!
Could you copy and paste your error report and post it in a spoiler for me? I can't help if you just say 'it does not work' without giving me the specific error you're having!