Yes, but you can't force the mods to interact. The wax tanks produced by vis bees are invalid targets for the Capsulator.
Is it possible to designate (via block ids) which tanks you can fill with vis and taint in a config file? Or do filled tanks require a unique block ID for each liquid?
Edit: I'm having the same issue trying to empty the tanks. The capsulator fills tanks with vis or taint just fine, but no matter how I arrange the capsulator around my tanks or crucible the full tanks just sit there in the GUI refusing to return the liquid to my system.
Ah. I just installed your add-on and had no conflicts. Block id 2600 was available after all. I wonder why when you do a "Dump ID Map Now" from NEI, it won't dump available IDs from 256-4096. I had told it to dump unused block ids and got an empty file (all of the ids up to 255 are used up), but apparently I do have lots of space higher up in the ID space. Yay! Thanks Yayformee!
By the way, it would be very helpful if you could bake the version number 0.2 or whatever into the filename for the zip. That way I can just compare my file in the mods folder with this thread from time to time to see if I need to update. Thanks.
because after 255 - those are all item ids - so dump the item id's
I can't unpack vis wax capsules, or any other capsules. I put them in input slot (only slot that they go) and nothing happens. capsulator (awesom name ) is connected via one vis conduit to vis tank, and just nothing happens.
This is some sort a bug, or am I doing something wrong?
It needs to be adjacent to tanks, no conduits required.
Ah, after reading this I now know why NEI is giving me two different types of taint/vis capsules, one glowing, one not...Oh, and does this need to be researched? Cause if it did, this would be even more awesome.