3. Load the save and you should have mobs in creative.
You should still have unlimted blocks and 0 second waits for destroying a block.
But mobs have now spawned.
Will be there (And maybe )
I hope you have enjoyed this!
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Quote from Pandaphile »
The sawxhoeshovpicker is the chuck norris of tools
the ground shakes in its presence the wind stops blowing and the pigs give you their bacon and obsidian mines itself[;/quote]
Hmm 3 things; its creative not createive, and do you mean load it in creative for step number two?? Because you have only said that you need to load and save in survival.
And its called creative because its not survival. Adding monsters defeats the point. Its like adding health to survival, it would kill the idea.
I don't care about the spelling, or what seems to be a mistake in the OP, but don't mix the two game modes together. Its like wanting Betty Crocker and Heston Bulementhal to host the same dinner party.
I fixed it. You are right about the mixing but i thought it might be cool to switch things around a bit. You don't have to like it. Besides this is my first thread, but thanks for the advise.
Rollback Post to RevisionRollBack
Quote from Pandaphile »
The sawxhoeshovpicker is the chuck norris of tools
the ground shakes in its presence the wind stops blowing and the pigs give you their bacon and obsidian mines itself[;/quote]
The sawxhoeshovpicker is the chuck norris of tools
the ground shakes in its presence the wind stops blowing and the pigs give you their bacon and obsidian mines itself[;/quote]
2. Load the save in creative. Exit.
3. Load the save and you should have mobs in creative.
You should still have unlimted blocks and 0 second waits for destroying a block.
But mobs have now spawned.
Will be there (And maybe )
I hope you have enjoyed this!
I fixed it. You are right about the mixing but i thought it might be cool to switch things around a bit. You don't have to like it. Besides this is my first thread, but thanks for the advise.
EDIT Cool avatar