See if you can spot what is special about this screenshot.
Oh Jeez! being able to rotate by 45°?? now you just need to add an ability to flip Vertical and Horizontal so ca could build towers on the ground and then just pull them up :ohmy.gif:
Finally! A reliable plugin has finally got a clear inventory function - Yeeaahhh!
Nope, a scrap-bukkit command that we've had for quite a while now.
The workability of any /clean or /clear has been on and off, the last time I remember it didn't work.
Quote from smurfsahoy »
See if you can spot what is special about this screen-shot.
You wrote a program to make stuff turn diagonal???? I must see...
Again wrong :sad.gif:
It was I that mostly wrote it and I'm afraid its not just diagonal...
Quote from SorrowL »
Quote from smurfsahoy »
See if you can spot what is special about this screenshot.
Oh Jeez! being able to rotate by 45°?? now you just need to add an ability to flip Vertical and Horizontal so ca could build towers on the ground and then just pull them up :ohmy.gif:
Nope, being able to rotate by ANY real Degree between 0 and 360 ( not inclusive )
yes that one's totally prz. In fact I am swearing off of any intensive coordinate system translation brushes in the near future. Refer to my signature for events related to attempts at helping with the rotation one =P
Rollback Post to RevisionRollBack
Przerwap, upon looking at some code I had just written: "...Gav... That's not how programming works."
To begin - good night to all. I recently started playing on your server and after two weeks have brought no result of attempts. I finally built something pretty good with thanks to the work of our Voxel Snipers. This is a small underground mansion, which is based on the principle biodome. All liquids were carried out using a system of tunnels and man, which was my neighbor - Prudence.
My multiplayer nickname: Morfei.
This are screenshots of Mansion.
-- "Closed to Guest" week progresses. It's given us some time to shape what the next round of experiences the Voxel Box will deliver to players. More on that below!
-- VoxelPort has been real reliable in the new builds of bukkit, so when I get back from my trip this week, I will take a long look at the map for new VoxelPorts for the cities that do not have quick-travel that need it.
-- Also, the creative-development team have been experimenting with some big changes this week. we are concepting out what Pangea's first [b]"expansion continent"[/b] will look like. We promise it will bring new and exciting build opportunities to the Voxel Box. We are really excited.
-- [b]New commands[/b] are active on the server! Check out the Commands page for information on the new [b]/paint command[/b] to switch any painting to the exact one you want instantly! Guests will be able to use this command when we re-open.
-- Members now have access to the newest VoxelPlugin, [b]VoxelMimic[/b]! Thanks to [b]gavjenks[/b] for concepting and programming this awesome addition to the server! Due to the flood of new items that Mimic and the Dooplicator give members, members can now use the [b]/clearinventory[/b] command to purge their inventory and start fresh.
-- The new version of [b]VoxelSniper[/b] is active on the server, and there is SO much new with the tool it is unbelievable. Everything that's new is marked with a [b]***NEW***[/b], so check it out! Thanks to [b]przerwap[/b] and [b]
-- There will be a new Texture Pack soon after Patch 1.5 drops.
Hey all. I'd like to officially apply for sniper training.
Normally I wouldn't ask about becoming a sniper because I like the idea of building something by hand. But I have reached a point when my builds are too complicated to do what I want to do without the help of voxel sniper. At least if I want to finish any time this year.
I'm currently building a biom/Pangean nature research center in the far east of Pangea. A good portion of what I'm building requires a lot of painting and terraforming large areas of land to transform the bioms and textures that I need. The amount of work that needs to be done is too much to ask somebody else to do, especially with the vision that I have in mind.
If you look at my work on some builds, especially this one and the Alba School of Fine Arts and Philosophy, you can see the care I put into my builds; how precise I am. I therefor think that I can, with training, be trusted with voxel sniper privileges. I have also found that I am often asking other snipers to help with things (all the water at The Alba School for example) and I dislike distracting others away from their work to do something for me.
But now some honest words: This is kind of like the best Minecraft Server I have ever seen. The builds are awesome, the detailing is awesome, the people are awesome and the awesomeness is awesome.
To begin - good night to all. I recently started playing on your server and after two weeks have brought no result of attempts. I finally built something pretty good with thanks to the work of our Voxel Snipers. This is a small underground mansion, which is based on the principle biodome. All liquids were carried out using a system of tunnels and man, which was my neighbor - Prudence.
My multiplayer nickname: Morfei.
This are screenshots of Mansion.
To begin - good night to all. I recently started playing on your server and after two weeks have brought no result of attempts. I finally built something pretty good with thanks to the work of our Voxel Snipers. This is a small underground mansion, which is based on the principle biodome. All liquids were carried out using a system of tunnels and man, which was my neighbor - Prudence.
My multiplayer nickname: Morfei.
This are screenshots of Mansion.
But now some honest words: This is kind of like the best Minecraft Server I have ever seen. The builds are awesome, the detailing is awesome, the people are awesome and the awesomeness is awesome.
Sorry, but im wait two days and hope for best in the world admins. This is many time for me. No, for screenshots im use Zombe filtres. This mod help change brightness to more comfortably for you or your screens.
This is server most cool in the world and yes, im impatient. But please - dont ignoring me.
Parts of your build are very busy, in particular the floor is often covered in different materials that have many colours within them.
This image contains a LOT of gilded lapis blocks, which make the wall and floor hard to look at.
The copper trim in this picture looks strange on the left and right hand sides due to the material grain, and the floor also looks busy and somewhat asymmetrical.
The floor and roof seem to be a completely different build to the walls and furniture, as if you are not sure of your theme, or what you are making.
What I suggest you do is think hard about what your build is first, and then set out to achieve it. You want to lay out what types of material you will use throughout the build, and keep the theme uniform across the build. Don't use the Voxelbox specific materials just for the sake of it - use them where they apply, not where they fit.
When you left the game, the server completely stopped. Whatever happened with your java, you caused the server to hang (which it still is, for about an hour now I think).
It has happened to me before, usually related to beds, but it can occur other times. We can only wait for Ridgedog to see what is happening.
Uuuu! Uuu! I know! I know! Pick me! Pick me!
a) in a pit of water
:cool.gif: DIAGONAL.
Come one come all!
The workability of any /clean or /clear has been on and off, the last time I remember it didn't work.
You wrote a program to make stuff turn diagonal???? I must see...
A simple suggestion on geology here.
~~~
Slaves of the Coal Mine
An interesting Novel to pass the time.
Oh Jeez! being able to rotate by 45°?? now you just need to add an ability to flip Vertical and Horizontal so ca could build towers on the ground and then just pull them up :ohmy.gif:
Again wrong :sad.gif:
It was I that mostly wrote it and I'm afraid its not just diagonal...
Nope, being able to rotate by ANY real Degree between 0 and 360 ( not inclusive )
This particular piece was rotated 30*
My multiplayer nickname: Morfei.
This are screenshots of Mansion.
http://imgur.com/a/q7vFo/all - Kitchen
http://imgur.com/a/yeXjH/all - Dining room
http://imgur.com/a/msvwH/all - Hallway
http://imgur.com/a/DEJGa/all - Bedroom
I've put links to the albums for your convenience. Just click on the preview show there.
[b]Server IP is available on the FAQ:[/b] http://www.voxelwiki.com/faq
[b]Current Server Status:[/b]
News for 4/15/2011:
-- The server has RE-OPENED TO GUESTS.
-- "Closed to Guest" week progresses. It's given us some time to shape what the next round of experiences the Voxel Box will deliver to players. More on that below!
-- VoxelPort has been real reliable in the new builds of bukkit, so when I get back from my trip this week, I will take a long look at the map for new VoxelPorts for the cities that do not have quick-travel that need it.
-- Also, the creative-development team have been experimenting with some big changes this week. we are concepting out what Pangea's first [b]"expansion continent"[/b] will look like. We promise it will bring new and exciting build opportunities to the Voxel Box. We are really excited.
-- [b]New commands[/b] are active on the server! Check out the Commands page for information on the new [b]/paint command[/b] to switch any painting to the exact one you want instantly! Guests will be able to use this command when we re-open.
-- Members now have access to the newest VoxelPlugin, [b]VoxelMimic[/b]! Thanks to [b]gavjenks[/b] for concepting and programming this awesome addition to the server! Due to the flood of new items that Mimic and the Dooplicator give members, members can now use the [b]/clearinventory[/b] command to purge their inventory and start fresh.
-- The new version of [b]VoxelSniper[/b] is active on the server, and there is SO much new with the tool it is unbelievable. Everything that's new is marked with a [b]***NEW***[/b], so check it out! Thanks to [b]przerwap[/b] and [b]
-- There will be a new Texture Pack soon after Patch 1.5 drops.
[b]VoxelWiki:[/b] http://www.voxelwiki.com
[b]Voxel Box OFFICIAL texture pack (*updated 4/4/2011 a.*):[/b] http://dl.dropbox.com/u/1838292/voxelboxtexturepac-creative.zip
(These are a [b]must-have[/b] for play on our server. We use a lot of custom blocks and things will not look correct without them!)
[b]Map:[/b] Large-size Annotated Map (approx. 20 MB)
[b]Server news via twitter:[/b] http://twitter.com/#!/voxelbox
Normally I wouldn't ask about becoming a sniper because I like the idea of building something by hand. But I have reached a point when my builds are too complicated to do what I want to do without the help of voxel sniper. At least if I want to finish any time this year.
I'm currently building a biom/Pangean nature research center in the far east of Pangea. A good portion of what I'm building requires a lot of painting and terraforming large areas of land to transform the bioms and textures that I need. The amount of work that needs to be done is too much to ask somebody else to do, especially with the vision that I have in mind.
If you look at my work on some builds, especially this one and the Alba School of Fine Arts and Philosophy, you can see the care I put into my builds; how precise I am. I therefor think that I can, with training, be trusted with voxel sniper privileges. I have also found that I am often asking other snipers to help with things (all the water at The Alba School for example) and I dislike distracting others away from their work to do something for me.
See you on the server,
Dirwin
mailto:[email protected]
Please look at this post and critique me.
Ok, I will critique 'you'
You're impatient.
We have lives and jobs. Just hold on to your butts, we're well aware you posted. We get to stuff when we can.
Are you using a classic lighting style mod? I'm a bit curious about how everything is full brightness.
This is server most cool in the world and yes, im impatient. But please - dont ignoring me.
Parts of your build are very busy, in particular the floor is often covered in different materials that have many colours within them.
This image contains a LOT of gilded lapis blocks, which make the wall and floor hard to look at.
The copper trim in this picture looks strange on the left and right hand sides due to the material grain, and the floor also looks busy and somewhat asymmetrical.
The floor and roof seem to be a completely different build to the walls and furniture, as if you are not sure of your theme, or what you are making.
What I suggest you do is think hard about what your build is first, and then set out to achieve it. You want to lay out what types of material you will use throughout the build, and keep the theme uniform across the build. Don't use the Voxelbox specific materials just for the sake of it - use them where they apply, not where they fit.
Hopefully you will understand what I mean.
A simple suggestion on geology here.
~~~
Slaves of the Coal Mine
An interesting Novel to pass the time.
I went on to the voxel box FAQ and couldnt find the ip, so can anyone tell me it?
Thanks (boom yet?)
It has happened to me before, usually related to beds, but it can occur other times. We can only wait for Ridgedog to see what is happening.
*EDIT* Plusnine restarted the server, it's up.
A simple suggestion on geology here.
~~~
Slaves of the Coal Mine
An interesting Novel to pass the time.