hi! i'm still on vacation but i just got access to a computer :biggrin.gif:!
anyway, yes, the hey0 update is out and when i get back i'll add it and plugins. i'm not just talking runecraft, i found a plugin for spells magic carpet and actual money so we could have stores instead of just trading posts. as well as ranks i'll add classes! so far i've come up with these
wizard (people that specify in spells and runecraft)
engineer (people that specify in engineering (redstone, traps, security etc)
warrrior (kills monsters in the city)
shopkeeper (obvious)
great ideas you guys! unfortunately we cant have the zoo idea. i tried it before and creatures despawn :sad.gif:
for ranks, its all gonna change around. your advantages that come with your rank will be different depending on your class, for example when a wizard goes up a rank he'll earn a new spell and a new rune.
and lastly, anyone that knows how to make a mod/plugin please tell me, the spell update only comes with about 10
*EDIT* i just found another spell system, however, this one seems extremely complicated......... but adds amazing things such as fly, extinguish, death walk, purge (woot) ascend, and about 30 more, wizards will now have a lllllllooooooooooooooonnnnnnnnnnnnnnnnnnggggggggggggggg ranking system lol[/quote]
so are the engineer's builders as well? i dount have suppioior knowlage of redstone but im great at buildin and are the building's going to be more orginised? and i have a building idea what about a diffrent buildings for diffrent clasess? like a mage tower for wiziderds and the barracks for the warriors?
#edit will the classes have balence beetween themselves? so that no class is better then the other only diffrent cause i dount want 50 wizerds and only a few builders/engineers.[/quote]
nah, i decided building and mining isnt a big huge specialty, its basicly a "hobby" no engineers are not builders, ask gamarkowitz he is best engineer ever lol the class building is a good idea! yes they will have balance, for example wizards dont have security systems, engineers do, engineers dont have fancy weapons, warriors do, warriors cant sell stuff and become as rich, shopkeepers can, i am gonna try to find plugins for other classes[/quote]
airght are there going to be area's reserved for a specific classes? and will shopkeepers have workers to get the resources to sell? what about woodcutter/farmer class? how would u keep the advanatages of one class to that specific class like how do u stop wizerds from having security systems or shopkeepers having diamond sword+armour?[/quote]
how about main classes? for example u have 1 big class and a side bits in others, and i cant, but if your making security systems thats engineering, no a warrior cannot own a shop, and i cannot limit areas, also try to think out wide, such as gatherer collecting bread, wood, and anything else, but also pay attention to other classes, for example a gatherer could be a low rank shopkeeper
i just want to build the city buildings and stuff, and not have to feel like im annoying you guys for building supplies. so, i say i think there should be architects. (btw, i think you might be able to have two classes per person? being just a mage or warrior would get boring.
dount worry your not annoying us when you ask for supplies its our job as mod's to do that but i do agree that there should be a class dedicated to building. btw i dount think that when you pick a class u carnt do nothing else im sure that you should do more then just one thing so it wount get that boring.
possibly, but how about having jobs? builder could be one of them, and it would have promotions and stuff, and of course other jobs, and shopkeeper is still a class because it gets a lot bigger then just basic selling/buying, also, since i am bored to crap, i am just gonna refresh this page constantly, so please keep in touch lol
can you imagine how many people are trying to log in right and cant therefore are becoming extremely angry? i wonder when there is gonna be a "WHY CANT I CONNECT!" message coming up soon
i just want to build the city buildings and stuff, and not have to feel like im annoying you guys for building supplies. so, i say i think there should be architects. (btw, i think you might be able to have two classes per person? being just a mage or warrior would get boring.
dount worry your not annoying us when you ask for supplies its our job as mod's to do that but i do agree that there should be a class dedicated to building. btw i dount think that when you pick a class u carnt do nothing else im sure that you should do more then just one thing so it wount get that boring.
possibly, but how about having jobs? builder could be one of them, and it would have promotions and stuff, and of course other jobs, and shopkeeper is still a class because it gets a lot bigger then just basic selling/buying, also, since i am bored to crap, i am just gonna refresh this page constantly, so please keep in touch lol
jobs you say? who would be employing people to build/farm/etc? and how vauable will money be? will there be more than one city? will there be a marketplace where shopkeepers come to sell their produce?
i just want to build the city buildings and stuff, and not have to feel like im annoying you guys for building supplies. so, i say i think there should be architects. (btw, i think you might be able to have two classes per person? being just a mage or warrior would get boring.[/quote]
dount worry your not annoying us when you ask for supplies its our job as mod's to do that but i do agree that there should be a class dedicated to building. btw i dount think that when you pick a class u carnt do nothing else im sure that you should do more then just one thing so it wount get that boring.[/quote]
possibly, but how about having jobs? builder could be one of them, and it would have promotions and stuff, and of course other jobs, and shopkeeper is still a class because it gets a lot bigger then just basic selling/buying, also, since i am bored to crap, i am just gonna refresh this page constantly, so please keep in touch lol[/quote]
jobs you say? who would be employing people to build/farm/etc? and how vauable will money be? will there be more than one city? will there be a marketplace where shopkeepers come to sell their produce?[/quote]
i am getting a money plugin, how much is money worth? well, thats the shopkeepers decision! but the money plugin makes it so well, 10 coins is worth 10 coins! if smooth stone was 2 coins, you could buy 5 of it with 10 coins, more then one city, yes, the marketplace is a good idea
will there be roads/rails beetween cities? who is going to goven the other city? assuming that you are going to be the boss of one city who is going to be the boss of the other? will there even be a leader for each cities? if so is that a class?
will there be roads/rails beetween cities? who is going to goven the other city? assuming that you are going to be the boss of one city who is going to be the boss of the other? will there even be a leader for each cities? if so is that a class?
roads/rails, i dont see why not, how about a subway with minecarts and boosters inbetween each one? for each city a mod would rule, i would be the leader of the server, think of it like a mod is a mayor and a admin is a president. no, that would not be a class
will there be roads/rails beetween cities? who is going to goven the other city? assuming that you are going to be the boss of one city who is going to be the boss of the other? will there even be a leader for each cities? if so is that a class?
roads/rails, i dont see why not, how about a subway with minecarts and boosters inbetween each one? for each city a mod would rule, i would be the leader of the server, think of it like a mod is a mayor and a admin is a president. no, that would not be a class
a subway would be awsome :biggrin.gif: what about using the minecart mania mod for the subway system? itle be easier and wouldnt consume too much space (boosters require some space next to the rail i think) and will there be more orginised buildings? will there be more classes later on?
will there be roads/rails beetween cities? who is going to goven the other city? assuming that you are going to be the boss of one city who is going to be the boss of the other? will there even be a leader for each cities? if so is that a class?
roads/rails, i dont see why not, how about a subway with minecarts and boosters inbetween each one? for each city a mod would rule, i would be the leader of the server, think of it like a mod is a mayor and a admin is a president. no, that would not be a class
a subway would be awsome :biggrin.gif: what about using the minecart mania mod for the subway system? itle be easier and wouldnt consume too much space (boosters require some space next to the rail i think) and will there be more orginised buildings? will there be more classes later on?
for the class idea, yes, when i find out how to make groups, organized buildings, i'm not sure what you mean. also for the minecart mania mod, well i'll go check that out but if its super complicated probably not......
will there be roads/rails beetween cities? who is going to goven the other city? assuming that you are going to be the boss of one city who is going to be the boss of the other? will there even be a leader for each cities? if so is that a class?[/quote]
roads/rails, i dont see why not, how about a subway with minecarts and boosters inbetween each one? for each city a mod would rule, i would be the leader of the server, think of it like a mod is a mayor and a admin is a president. no, that would not be a class[/quote]
a subway would be awsome :biggrin.gif: what about using the minecart mania mod for the subway system? itle be easier and wouldnt consume too much space (boosters require some space next to the rail i think) and will there be more orginised buildings? will there be more classes later on?[/quote]
for the class idea, yes, when i find out how to make groups, organized buildings, i'm not sure what you mean. also for the minecart mania mod, well i'll go check that out but if its super complicated probably not......[/quote]
wow, looks awesome! plus its a hey0 so i can get it
orginised buildings like having straight streets and less spread out and having walls around the buildings to make a city orginised like that and craftbook is a great mod i recomend it cause it makes the city/castle more real like.
orginised buildings like having straight streets and less spread out and having walls around the buildings to make a city orginised like that and craftbook is a great mod i recomend it cause it makes the city/castle more real like.
hmm, sounds pretty good! the idea, for craftbook EPICNESS!!!!!!!!!!!!!!!!!!!!
orginised buildings like having straight streets and less spread out and having walls around the buildings to make a city orginised like that and craftbook is a great mod i recomend it cause it makes the city/castle more real like.
hmm, sounds pretty good! the idea, for craftbook EPICNESS!!!!!!!!!!!!!!!!!!!!
also i see this as a huge update for engineers, since it includes gates/bridges/togglable pumpkins/elevators and much more....
orginised buildings like having straight streets and less spread out and having walls around the buildings to make a city orginised like that and craftbook is a great mod i recomend it cause it makes the city/castle more real like.
hmm, sounds pretty good! the idea, for craftbook EPICNESS!!!!!!!!!!!!!!!!!!!!
mabye the layout should be like this
im uploading the other pic right now for the warrior type building
#edit
orginised buildings like having straight streets and less spread out and having walls around the buildings to make a city orginised like that and craftbook is a great mod i recomend it cause it makes the city/castle more real like.
hmm, sounds pretty good! the idea, for craftbook EPICNESS!!!!!!!!!!!!!!!!!!!!
mabye the layout should be like this
im uploading the other pic right now for the warrior type building
#edit
this could be the barecks
wow! epic! but i put some thought in it and the organized building idea might not work because citizens might just make a basic house that looks like this
but how about a "main fort" that could also be the town hall? it would be organized and all the important buildings would be in here, then all the houses would be outside the wall?
hmmm thats a great idea but what would be on the list as important buildings?
anyway, yes, the hey0 update is out and when i get back i'll add it and plugins. i'm not just talking runecraft, i found a plugin for spells magic carpet and actual money so we could have stores instead of just trading posts. as well as ranks i'll add classes! so far i've come up with these
wizard (people that specify in spells and runecraft)
engineer (people that specify in engineering (redstone, traps, security etc)
warrrior (kills monsters in the city)
shopkeeper (obvious)
great ideas you guys! unfortunately we cant have the zoo idea. i tried it before and creatures despawn :sad.gif:
for ranks, its all gonna change around. your advantages that come with your rank will be different depending on your class, for example when a wizard goes up a rank he'll earn a new spell and a new rune.
and lastly, anyone that knows how to make a mod/plugin please tell me, the spell update only comes with about 10
*EDIT* i just found another spell system, however, this one seems extremely complicated......... but adds amazing things such as fly, extinguish, death walk, purge (woot) ascend, and about 30 more, wizards will now have a lllllllooooooooooooooonnnnnnnnnnnnnnnnnnggggggggggggggg ranking system lol[/quote]
so are the engineer's builders as well? i dount have suppioior knowlage of redstone but im great at buildin and are the building's going to be more orginised? and i have a building idea what about a diffrent buildings for diffrent clasess? like a mage tower for wiziderds and the barracks for the warriors?
#edit will the classes have balence beetween themselves? so that no class is better then the other only diffrent cause i dount want 50 wizerds and only a few builders/engineers.[/quote]
nah, i decided building and mining isnt a big huge specialty, its basicly a "hobby" no engineers are not builders, ask gamarkowitz he is best engineer ever lol the class building is a good idea! yes they will have balance, for example wizards dont have security systems, engineers do, engineers dont have fancy weapons, warriors do, warriors cant sell stuff and become as rich, shopkeepers can, i am gonna try to find plugins for other classes[/quote]
airght are there going to be area's reserved for a specific classes? and will shopkeepers have workers to get the resources to sell? what about woodcutter/farmer class? how would u keep the advanatages of one class to that specific class like how do u stop wizerds from having security systems or shopkeepers having diamond sword+armour?[/quote]
how about main classes? for example u have 1 big class and a side bits in others, and i cant, but if your making security systems thats engineering, no a warrior cannot own a shop, and i cannot limit areas, also try to think out wide, such as gatherer collecting bread, wood, and anything else, but also pay attention to other classes, for example a gatherer could be a low rank shopkeeper
possibly, but how about having jobs? builder could be one of them, and it would have promotions and stuff, and of course other jobs, and shopkeeper is still a class because it gets a lot bigger then just basic selling/buying, also, since i am bored to crap, i am just gonna refresh this page constantly, so please keep in touch lol
if you are new, scroll back to page 2 until you find the thing where it says "i'm on vacation server cannot be up until january 3rd
jobs you say? who would be employing people to build/farm/etc? and how vauable will money be? will there be more than one city? will there be a marketplace where shopkeepers come to sell their produce?
R.I.P Betty the pig
dount worry your not annoying us when you ask for supplies its our job as mod's to do that but i do agree that there should be a class dedicated to building. btw i dount think that when you pick a class u carnt do nothing else im sure that you should do more then just one thing so it wount get that boring.[/quote]
possibly, but how about having jobs? builder could be one of them, and it would have promotions and stuff, and of course other jobs, and shopkeeper is still a class because it gets a lot bigger then just basic selling/buying, also, since i am bored to crap, i am just gonna refresh this page constantly, so please keep in touch lol[/quote]
jobs you say? who would be employing people to build/farm/etc? and how vauable will money be? will there be more than one city? will there be a marketplace where shopkeepers come to sell their produce?[/quote]
i am getting a money plugin, how much is money worth? well, thats the shopkeepers decision! but the money plugin makes it so well, 10 coins is worth 10 coins! if smooth stone was 2 coins, you could buy 5 of it with 10 coins, more then one city, yes, the marketplace is a good idea
R.I.P Betty the pig
roads/rails, i dont see why not, how about a subway with minecarts and boosters inbetween each one? for each city a mod would rule, i would be the leader of the server, think of it like a mod is a mayor and a admin is a president. no, that would not be a class
a subway would be awsome :biggrin.gif: what about using the minecart mania mod for the subway system? itle be easier and wouldnt consume too much space (boosters require some space next to the rail i think) and will there be more orginised buildings? will there be more classes later on?
R.I.P Betty the pig
for the class idea, yes, when i find out how to make groups, organized buildings, i'm not sure what you mean. also for the minecart mania mod, well i'll go check that out but if its super complicated probably not......
roads/rails, i dont see why not, how about a subway with minecarts and boosters inbetween each one? for each city a mod would rule, i would be the leader of the server, think of it like a mod is a mayor and a admin is a president. no, that would not be a class[/quote]
a subway would be awsome :biggrin.gif: what about using the minecart mania mod for the subway system? itle be easier and wouldnt consume too much space (boosters require some space next to the rail i think) and will there be more orginised buildings? will there be more classes later on?[/quote]
for the class idea, yes, when i find out how to make groups, organized buildings, i'm not sure what you mean. also for the minecart mania mod, well i'll go check that out but if its super complicated probably not......[/quote]
wow, looks awesome! plus its a hey0 so i can get it
R.I.P Betty the pig
hmm, sounds pretty good! the idea, for craftbook EPICNESS!!!!!!!!!!!!!!!!!!!!
also i see this as a huge update for engineers, since it includes gates/bridges/togglable pumpkins/elevators and much more....
mabye the layout should be like this
im uploading the other pic right now for the warrior type building
#edit
this could be the barecks
R.I.P Betty the pig
wow! epic! but i put some thought in it and the organized building idea might not work because citizens might just make a basic house that looks like this
hmmm thats a great idea but what would be on the list as important buildings?
R.I.P Betty the pig