How are people managing to edit the textures/weapons/enemies/health bar without having access to the source code? Is there some desktop client for survival that I'm not aware of? :ohmy.gif:
Rollback Post to RevisionRollBack
"Guess what kind of hat I have? It's a party hat; you don't get one." - Tycho, Marathon
"I'M GONNA RAPE YOU WITH TNT /psycho" - dysgalt
How many times did you die due to fall damage while making this?
I might have once and forgot about it, but I don't think I did at all. I know I fell off a couple of times but never enough to kill me. It actually kind of looked cooler with the scaffolding on it.
OMG NOCLIPPING PIGS!!!
LOL... dat looks like a radar tower or comm tower up there... XD
Who is hacking their score?...
i dont know but im just saying it so people will remember it :biggrin.gif:
"I'M GONNA RAPE YOU WITH TNT /psycho" - dysgalt
My Website of Miscellany
My chiptune music
Constructed entirely in Survival
How many times did you die due to fall damage while making this?
I might have once and forgot about it, but I don't think I did at all. I know I fell off a couple of times but never enough to kill me. It actually kind of looked cooler with the scaffolding on it.
Pretty sunrise.
The client is using my new re-skin which I'm still working on, it looks a little better than it does there.
Make the health bar rounded on the edges.
Can't I'm afraid. I'm bound by the limitations of Minecraft. If I had it may way, it would be a LOT different.
I wish we could have Singleplayer Lua scripting... *hint to Notch when he comes back and doesn't read this*
If anyone has anyway to make this lok better please feel free to make your own and show me.
And yes, skeletons now explode into Fire Arrows!!
http://azjhv.net/
If I could, I would have made the fog black...
Clouds.png in the main archive. Replace the transparent areas with color.
It should be possible on a per-map basis. I'm looking into more... but yeah... If you want me to let you know I'll email you when I have it solved.
You mean the fog is stored in the map data? Or it would only work once on the map you set it for?......
It's stored in the map data.