Sorry for attempting to rip off SteGriff's title style. I couldn't help myself.
I was thinking earlier today about why we need Survival Multiplayer. Sure, the current one is fun at first. You appear with nothing. You cautiously gather materials for a base- stone, iron, gold, etc.- while at the same time boldly crushing any enemies that you encounter, sometimes barely surviving to eat more mushrooms. Assuming you have any. Then you emerge, fighting your way across the land until you find a suitable spot for your base. Once the plot is cleared, you build a mighty fortress, with which... you do nothing.
Then I thought, what can you do? Well, improve your fortress. So I read all the books of military engineering here on the forums and made tweaks to my design. Now it was truly impenetrable! At least, by the AI. Which got me thinking again (I know, dangerous that).
How can we defend against humans?
I make the following assumptions:
-Survival multiplayer is coming.
-There will be a versus mode, whether it is a CTF-style game or a deathmatch.
-There will be teams on said versus mode.
-There will be some sort of "class" arrangement, whether that is picked at the start of the game or determined by your inventory.
-There will be some form of explosive stronger than TNT, capable of destroying rock and metal at small radii.
I think the major factor in all this is the teams. Right now, you can have a horde of mobs at your walls and pick them off one by one- because they're stupid, and so try to kill you themselves. When fighting humans, the archers will keep you from poking your head above the wall while others try to breach the wall.
To be perfectly honest, as soon as I wrote that last sentence, the rest of my ideas left my mind. I'm sure they'll come back later, but for now, what ideas do you all have?
Moat. Make a difficult jumping puzzle across a moat. If they pass it, good for them. If they don't, stuckzorz, or if you're merciful, lava. If they wreck it, no way across for them.
Jumps that look jumpable but are'nt? Open traps like a gold block in a small room that a sniper as already alined so that the target can't see him but the sniper knows where he is and does'nt need to see him to hit him? Stuff like that I guess.
When fighting humans, the archers will keep you from poking your head above the wall while others try to breach the wall.
That won't happen. If you take a look at the forums (especially the skin section, dear god), you'll see that there is a majority of...
Let's just say they're not master tacticians. Sieges are most likely going to be a few uncoordinated idiots all charging at the wall like slower versions of the zombies we already have. Defenses against humans are going to be based either on brute strength or trickery.
Here's a decent trap that I'm going to propose so I don't seem like a complaint factory. I'm assuming that by the time we have multiplayer survival, Notch will have implemented the new lighting into the regular version.
The trap requires that there is a large and attention-getting entrance to your fort. Attach to that entrance a long hallway, long enough to have a completely dark area somewhere in the middle. In that darkness, dig a pit with a depth of the digger's preference, whether it is a simple 1-meter nuisance, a 20-meter damage-dealer or a killer lava pool. Far enough past the darkness, place a torch in front of a (possibly fake) doorway.
"But Dudebro, you handsome devil, if there is an impassable pit between myself and the portal to my residence, how do you suppose I find shelter?"
When fighting humans, the archers will keep you from poking your head above the wall while others try to breach the wall.
That won't happen. If you take a look at the forums (especially the skin section, dear god), you'll see that there is a majority of...
Let's just say they're not master tacticians. Sieges are most likely going to be a few uncoordinated idiots all charging at the wall like slower versions of the zombies we already have. Defenses against humans are going to be based either on brute strength or trickery.
Here's a decent trap that I'm going to propose so I don't seem like a complaint factory. I'm assuming that by the time we have multiplayer survival, Notch will have implemented the new lighting into the regular version.
The trap requires that there is a large and attention-getting entrance to your fort. Attach to that entrance a long hallway, long enough to have a completely dark area somewhere in the middle. In that darkness, dig a pit with a depth of the digger's preference, whether it is a simple 1-meter nuisance, a 20-meter damage-dealer or a killer lava pool. Far enough past the darkness, place a torch in front of a (possibly fake) doorway.
"But Dudebro, you handsome devil, if there is an impassable pit between myself and the portal to my residence, how do you suppose I find shelter?"
Two words, arrow SPAM, or become a formidable unconventional fighter, strategist, and tactical person.
Found lava, conceal it, and then build an underground fort, sieges break through outer curtain, and get in, go through the secret exit, seal it with iron, flood the fort from both ends!
TheOne's Lava, and being op for a long time has taught me many things about concealing yourself, and finding others.
There will be no classes, but you can consider yourself as some sort of class, like instead of being retardo-joe, you could take steps to become quick ( remember, you are as quick as you are capable, the game will never give you power ups ) .
Two words, arrow SPAM, or become a formidable unconventional fighter, strategist, and tactical person.
Found lava, conceal it, and then build an underground fort, sieges break through outer curtain, and get in, go through the secret exit, seal it with iron, flood the fort from both ends!
TheOne's Lava, and being op for a long time has taught me many things about concealing yourself, and finding others.
There will be no classes, but you can consider yourself as some sort of class, like instead of being retardo-joe, you could take steps to become quick ( remember, you are as quick as you are capable, the game will never give you power ups ) .
Do you know why I was banned from the ones lava?
I'm still confused about that.
I think it was an IP ban though.
Makes me EFFIN ANGRY!
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"Only a few find the way, Some don't recognize it when they do. Some don't ever want to..." ~Cheshire cat.
Tnt traps that could lead to a mote of lava, the can't build a something fast enough to save themselves. However the resetting up... it would be painful
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Starcraft 2 is the Brawl to Brood War's Melee
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Let's kick ass and eat granola and lucky for you I brought lots of granola
Trap a ton of creepers or spiders in a large cell, with a dirt or sand door. Make it reachable from the top of your walls. When the enemy army approaches, destroy the door and let the buggers loose!
Probably won't work effectively at all but you know it would look tight.
On the left is the basic ground. On the right, a wall of iron. In between, a moat deep enough to kill.
Across the moat there would be a simple jumping puzzle. one block gaps, onto dirt pillars. You stand in the gate, which is a simple gap in the wall, and simply melee them when they are on the last few jumps. they fall, die, and you win!
Ithink I see where you are going with that, but you fail to take into consideration dynamite. They could easily, with a few well placed dynamite blocks, clear out a whole chunk of the wall. Assuming they had, let's say, 10 dynamite, the sand wall would have to be over 50 blocks high. 60 to leave enough sand that they couldn't easily build to the top and climb over. If they obtained even more dynamite, you would need a massive wall. After all:
where S is the sand, and T is the TNT, the TNT effectively clears an area of sandwall 5 across and 5 high. If they had, let's say, maybe 20 TNT once we are able to craft it, they could remove effectively a sand wall 100 blocks high. Not only that, if we consider the remaining dirt above them, they could use it as a shield from above arrows while destroying the sand. My suggestion, remove the dirt wall, and place stone, or iron. The longer it takes to mine, the better, and it has to be invulnerable to dynamite. That way, they would be exposed while mining away the iron, which they would have to delete at least 3 blocks of. A double wall of iron would be even better, with a pit between, or a row of dynamite. They dig through the first Iron wall, someone sees them, drops 1 TNT block on the other end of the wall, sets off chain, instant kill.
1. Build hollow walls.
2. Fill them with sand or gravel.
When an enemy tries to tunnel through the wall, they have to dig through all the sand and gravel over their hole as well.
Also, sand and gravel are easy to harvest, so the extra time it takes is offset by the fact that it will slow down an attacker just as much.
For even more fun, once we get finite liquids, put lava on top of the sand (somehow) so they have to abandon the hole and try again in a different spot.
I was thinking earlier today about why we need Survival Multiplayer. Sure, the current one is fun at first. You appear with nothing. You cautiously gather materials for a base- stone, iron, gold, etc.- while at the same time boldly crushing any enemies that you encounter, sometimes barely surviving to eat more mushrooms. Assuming you have any. Then you emerge, fighting your way across the land until you find a suitable spot for your base. Once the plot is cleared, you build a mighty fortress, with which... you do nothing.
Then I thought, what can you do? Well, improve your fortress. So I read all the books of military engineering here on the forums and made tweaks to my design. Now it was truly impenetrable! At least, by the AI. Which got me thinking again (I know, dangerous that).
How can we defend against humans?
I make the following assumptions:
-Survival multiplayer is coming.
-There will be a versus mode, whether it is a CTF-style game or a deathmatch.
-There will be teams on said versus mode.
-There will be some sort of "class" arrangement, whether that is picked at the start of the game or determined by your inventory.
-There will be some form of explosive stronger than TNT, capable of destroying rock and metal at small radii.
I think the major factor in all this is the teams. Right now, you can have a horde of mobs at your walls and pick them off one by one- because they're stupid, and so try to kill you themselves. When fighting humans, the archers will keep you from poking your head above the wall while others try to breach the wall.
To be perfectly honest, as soon as I wrote that last sentence, the rest of my ideas left my mind. I'm sure they'll come back later, but for now, what ideas do you all have?
Aside from that, hard jump puzzles. several spiraling ramparts, and logic puzzles.
VICTORY'AN #2
That won't happen. If you take a look at the forums (especially the skin section, dear god), you'll see that there is a majority of...
Let's just say they're not master tacticians. Sieges are most likely going to be a few uncoordinated idiots all charging at the wall like slower versions of the zombies we already have. Defenses against humans are going to be based either on brute strength or trickery.
Here's a decent trap that I'm going to propose so I don't seem like a complaint factory. I'm assuming that by the time we have multiplayer survival, Notch will have implemented the new lighting into the regular version.
The trap requires that there is a large and attention-getting entrance to your fort. Attach to that entrance a long hallway, long enough to have a completely dark area somewhere in the middle. In that darkness, dig a pit with a depth of the digger's preference, whether it is a simple 1-meter nuisance, a 20-meter damage-dealer or a killer lava pool. Far enough past the darkness, place a torch in front of a (possibly fake) doorway.
"But Dudebro, you handsome devil, if there is an impassable pit between myself and the portal to my residence, how do you suppose I find shelter?"
Simple, build an extremely modest (or outright hidden) entrance somewhere else.
That sounds cool, and, with the other entrace, make it so you have to mine to get in and you replace it once you're in!
Raise my dragons please!!
Between the 2 walls you dig a deep hole.
Flood said hole with teh lavas.
The only way to lay siege would be to scale the wall by pillaring.
Found lava, conceal it, and then build an underground fort, sieges break through outer curtain, and get in, go through the secret exit, seal it with iron, flood the fort from both ends!
TheOne's Lava, and being op for a long time has taught me many things about concealing yourself, and finding others.
There will be no classes, but you can consider yourself as some sort of class, like instead of being retardo-joe, you could take steps to become quick ( remember, you are as quick as you are capable, the game will never give you power ups ) .
Do you know why I was banned from the ones lava?
I'm still confused about that.
I think it was an IP ban though.
Makes me EFFIN ANGRY!
Trap a ton of creepers or spiders in a large cell, with a dirt or sand door. Make it reachable from the top of your walls. When the enemy army approaches, destroy the door and let the buggers loose!
Probably won't work effectively at all but you know it would look tight.
En tarro tassadar fenix!
When people are damaged mid-jump, they will fall.
DAAAAAII
DAAAAAII
DAAAAAII
DADADADI
DAAAAADI
DAAAAAGG
DAAAAAII
D-Dirt
A-Air (pit)
I-Iron
G-Gate
On the left is the basic ground. On the right, a wall of iron. In between, a moat deep enough to kill.
Across the moat there would be a simple jumping puzzle. one block gaps, onto dirt pillars. You stand in the gate, which is a simple gap in the wall, and simply melee them when they are on the last few jumps. they fall, die, and you win!
Layer 1: Dirt
Layer 2: Sand
Layer 3: Open pit.
SSSSS DS
SSSSS DS
SSTSS DS
SSSSS TS
SSSSS DS
DS
DDDDD
where S is the sand, and T is the TNT, the TNT effectively clears an area of sandwall 5 across and 5 high. If they had, let's say, maybe 20 TNT once we are able to craft it, they could remove effectively a sand wall 100 blocks high. Not only that, if we consider the remaining dirt above them, they could use it as a shield from above arrows while destroying the sand. My suggestion, remove the dirt wall, and place stone, or iron. The longer it takes to mine, the better, and it has to be invulnerable to dynamite. That way, they would be exposed while mining away the iron, which they would have to delete at least 3 blocks of. A double wall of iron would be even better, with a pit between, or a row of dynamite. They dig through the first Iron wall, someone sees them, drops 1 TNT block on the other end of the wall, sets off chain, instant kill.
2. Fill them with sand or gravel.
When an enemy tries to tunnel through the wall, they have to dig through all the sand and gravel over their hole as well.
Also, sand and gravel are easy to harvest, so the extra time it takes is offset by the fact that it will slow down an attacker just as much.
For even more fun, once we get finite liquids, put lava on top of the sand (somehow) so they have to abandon the hole and try again in a different spot.