Glass: By combining either fire or lava with sand.
Dyes:
- Yellow - By grinding up Yellow flowers and combining with a bucket of water.
- Red - Same thing, except with Red flowers.
- Blue - Possibly Blueberries?
- White - Milk or mushrooms?
- Orange, Green, Purple, excetra: Combining the other dyes.
Cloth: Combining certain dyes with white cloth (from sheep). This would make sheep more valuable and making you less likely to kill them. This could also lead to farming easier since people would want to keep them more.
Potions: Crushing up Plants with Mushrooms; Brown Mushroom for Healing, and Red Mushroom for Poison. Poison would be good for tricking enemies with poison food or throwing it like acid.
Molds:Sand+fire=hard sand+chisal Molds can be used for making tools and weapons Weapons:Medal type+mold+lava=(insert mold type here)
humph', That's as far as i got.
Rollback Post to RevisionRollBack
"Experience is simply the name we give our mistakes."-Oscar Wilde
So don't punch creepers next to your house..
No, they would be reminiscent of caterpillars. They would continue to grow over time until they are ready to make a cocoon and metamorphosis into a full grown sheep.
/end troll
But seriously, it probably would take less programming and memory than just spawning regular sheep within an interval of two sheep getting in "proximity" of each other.
Dyes:
- Yellow - By grinding up Yellow flowers and combining with a bucket of water.
- Red - Same thing, except with Red flowers.
- Blue - Possibly Blueberries?
- White - Milk or mushrooms?
- Orange, Green, Purple, excetra: Combining the other dyes.
Cloth: Combining certain dyes with white cloth (from sheep). This would make sheep more valuable and making you less likely to kill them. This could also lead to farming easier since people would want to keep them more.
Potions: Crushing up Plants with Mushrooms; Brown Mushroom for Healing, and Red Mushroom for Poison. Poison would be good for tricking enemies with poison food or throwing it like acid.
Pre-survival player. Respect your elders :D.
otherwise i do like the ideas :smile.gif: thumbs up
Pulsusego, Drill Sergeant 3rd Battalion, Engineer of the RMM. Glory to her!
Weapons:Medal type+mold+lava=(insert mold type here)
humph', That's as far as i got.
So don't punch creepers next to your house..
*kinky music*
EPIC! :biggrin.gif:
So don't punch creepers next to your house..
No, they would be reminiscent of caterpillars. They would continue to grow over time until they are ready to make a cocoon and metamorphosis into a full grown sheep.
/end troll
But seriously, it probably would take less programming and memory than just spawning regular sheep within an interval of two sheep getting in "proximity" of each other.
This thread was made before indev came out. That's why it's in the survival forum.