I know Notch wants to add some sort of way to win, but this absolutely needs to be optional. I'm sure I'm not the only one who would be furious if just when I finished building my awesome fortress I ended up meeting some winning objective.
I think that at least when an objective is met, a new one is generated, and the game keeps on going, and the player is somehow rewarded. IMO keeping it sandbox-ish would be perfect, though. There would always be a dragon someplace on the map and finding and killing it would be one goal, and if you obtain 80 gold ores you can create a golden sceptre that can easily defeat certain enemies, and other stuff like this. The encouragement to keep going would be that every objective completed gives you an accessory, and the more difficult the objective is the more likely it will be that your accessory prize will be something you don't already have (and getting multiples of stuff would be pointless, except maybe a system could be set up where players can trade them)
Accessories would be stuff like special otherwise unobtainable armor or boots or hats that's wearable in other modes, too. Maybe particularly difficult ones would earn you a colored star beside your name. This would be good also if players can't hack to get them because on servers people would be easily able to identify dedicated players from their crimson star, meaning they defeated a mighty dragon, and crafted the magnificent red dragonhide it happened to drop, instead of dragon bones or something into a star badge, rather than into a red dragonhide vest or something. (just a fantastic example)
Of course, just like skins, all but some of the most basic accessories would be wearable by free members. They should be attainable, though, so their work isn't totally wasted, though, and they can wear the honors once they've paid. This should add a very good reason for a lot of people to buy the game, especially those who probably won't be griefers.
i support this idea :tongue.gif: i think that another reward could be for every 1000 points earned you get a supply crate full of tnt arrows, and whatever else notch decides to add lol not a full 10 tnt and 20 arrows but rather 5 tnt and 10 arrows? to ensure you save precious resources
I like the idea of a story mode and maybe seperate from that an "endless" mode, (wait isnt that the definition of survival?) eh, forget it, survival should be survial, not story. It would contridict the meaning of itself, but a COMPLETELY different mode, named story mode, could be similar to your ideas here. I do not like the idea of achievements being shown in multiplayer, people would think they were op's or of the sort.
There would always be a dragon someplace on the map and finding and killing it would be one goal, and if you obtain 80 gold ores you can create a golden sceptre that can easily defeat certain enemies, and other stuff like this.
Ahem
We will never add dragons. -Notch
Rollback Post to RevisionRollBack
"This is gibberish, like connect the dots without the numbers."
Why not make it almost like LittleBigPlanet, in a way where people could place "hotspots" and other important items on the map in an edit mode, and then people could play it with their own weapons?
I do believe that notch will add dragons at SOME point, simply because of community pressure. I know that most people will be pushing for it (like me!).
Now on to the topic: maybe it should be a bit like Survival Crisis Z, in that there is a story mode/missions (maybe given to you by an NPC, if there are any, with better missions most likely found on your own), but it/they are completely optional. I always liked SCZ for its qualities of gaining skills, doing missions and of course killing zombies, and i hope at some point Minecraft will be like that. (with other enemies, and in a more medieval setting... :tongue.gif:)
I think that at least when an objective is met, a new one is generated, and the game keeps on going, and the player is somehow rewarded. IMO keeping it sandbox-ish would be perfect, though. There would always be a dragon someplace on the map and finding and killing it would be one goal, and if you obtain 80 gold ores you can create a golden sceptre that can easily defeat certain enemies, and other stuff like this. The encouragement to keep going would be that every objective completed gives you an accessory, and the more difficult the objective is the more likely it will be that your accessory prize will be something you don't already have (and getting multiples of stuff would be pointless, except maybe a system could be set up where players can trade them)
Accessories would be stuff like special otherwise unobtainable armor or boots or hats that's wearable in other modes, too. Maybe particularly difficult ones would earn you a colored star beside your name. This would be good also if players can't hack to get them because on servers people would be easily able to identify dedicated players from their crimson star, meaning they defeated a mighty dragon, and crafted the magnificent red dragonhide it happened to drop, instead of dragon bones or something into a star badge, rather than into a red dragonhide vest or something. (just a fantastic example)
Of course, just like skins, all but some of the most basic accessories would be wearable by free members. They should be attainable, though, so their work isn't totally wasted, though, and they can wear the honors once they've paid. This should add a very good reason for a lot of people to buy the game, especially those who probably won't be griefers.
Ahem
We will never add dragons. -Notch
Now on to the topic: maybe it should be a bit like Survival Crisis Z, in that there is a story mode/missions (maybe given to you by an NPC, if there are any, with better missions most likely found on your own), but it/they are completely optional. I always liked SCZ for its qualities of gaining skills, doing missions and of course killing zombies, and i hope at some point Minecraft will be like that. (with other enemies, and in a more medieval setting... :tongue.gif:)