The Meaning of Life, the Universe, and Everything.
Join Date:
6/17/2009
Posts:
41
Member Details
I had some ideas for the survival mode as to what could be in it. So, I wrote them down. Here's a practical list of items, monsters, and what have you that would be cool to have in survival mode, plus the materials for items and other important information:
*A source of Water means you must be near water or near a water container of some sort.
*A source of Fire means you must be near something hot, such as lava or a forge.
Equipment - Level 0 (Basic)
Wooden Sword - Not the best weapon, but hey, it's something.
[i]Requires 20 wood blocks.[/i]
Wooden Shield - Not the best defense, but hey, it's something.
[i]Requires 40 wood blocks.[/i]
Bow - Sometimes, you'll just need to be ranged.
[i]Requires 30 wood blocks.[/i]
Quiver - Hey, gotta store that ammunition somewhere, right?
[i]Requires ???. Probably material from pigs.[/i]
Arrow - Ammunition for your bow. Very important!
[i]Requires 1 wood block.[/i]
Poison Sap - Poisons your weapons, giving them extra damage for the next few attacks.
[i]Requires 5 poison mushrooms.[/i]
Healing Sap - Much more effective than healing with mushrooms or meat.
[i]Requires 5 mushrooms.[/i]
Torch - Helps you see in the darkness, or during the night. Can also light things on fire.
[i]Requires 1 wood block + a source of Fire.[/i]
---------
Mud Cube - Twice as durable as dirt blocks, plus they look nice.
[i]Requires 10 dirt blocks + a source of Water.[/i]
Water Pot - Holds water, so you don't need to be near bodies of water.
[i]Requires 20 dirt blocks + a source of Water.[/i]
Improved Stone Cube? - Twice as durable as stone blocks. Great for castles!
[i]Requires 5 stone blocks + a source of Water?[/i]
Forges and Equipment - Level 1
Stone Forge - Level 1 forge that can be used to make basic equipment.
[i]Requires 50 stone blocks + 1 kindling. Takes up a 2x2 cube.
Anvil - Necessary to make strong weaponry.
[i]Requires Stone Forge + 10 iron blocks.[/i]
Iron Sword - A strong sword. An improved form of the wooden sword.
[i]Requires 25 iron blocks + Stone Forge + Anvil.[/i]
Iron Shield - A sturdy shield. Improved over the wooden shield.
[i]Requires 40 iron blocks + Stone Forge + Anvil.[/i]
Iron Arrow - A stronger than normal arrow. Don't go wasting these!
[i]Requires 2 iron blocks + Stone Forge + Anvil.[/i]
---------
Iron Cube - Resilient block that can take a beating.
[i]Requires 5 iron blocks + Stone Forge.[/i]
Copper Cube - Resilient but malleable block that isn't too durable but easy to make.
[i]Requires 2 copper blocks + Stone Forge.[/i]
Forges and Equipment - Level 2
Iron Forge - Level 2 forge that can be used to make advanced equipment.
[i]Requires Stone Forge + 10 coal blocks + 30 iron blocks.[/i]
Alchemy Set - Equipment that allows the production of potions and poisons.
[i]Requires Stone Forge + 10 glass blocks.[/i]
Steel Sword - A powerful sword. This is almost as good as it gets!
[i]Requires Iron Forge + 20 iron blocks + 20 copper blocks.[/i]
Steel Shield - A powerful defensive item. This is almost as good as it gets!
[i]Requires Iron Forge + 30 iron blocks + 30 copper blocks.[/i]
Iron Rod - Magic? What's that?
[i]Requires Iron Forge + 20 iron blocks.[/i]
Recurve Bow - Much more accurate than the normal bow.
[i]Requires Iron Forge + 40 wood blocks + 20 iron blocks.[/i]
Pickaxe - When you need something done... mine it yourself! Increases mining rate.
[i]Requires 20 wood blocks + 20 iron blocks + Iron Forge.[/i]
Gunpowder - Used to make ammunition, bombs, that sort of thing. If set on fire, it explodes.
[i]Requires 10 coal blocks + 10 copper blocks + ???.[/i]
Dynamite - Explodes a large area. Great for mining! Need I say more?
[i]Requires 5 gunpowder blocks + 5 copper blocks + Iron Forge. [/i]
Flare - Hey, someone has to know where you are every once in awhile.
[i]Requires 1 gunpowder block + 2 wood blocks.[/i]
Healing Potion - A powerful healing item that recovers a lot of life.
[i]Requires 10 mushrooms + 10 yellow flowers + 1 crystal.[/i]
Deadly Poison - A powerful poison that's stronger than poison sap.
[i]Requires 10 poison mushrooms + 10 red flowers + 1 crystal.[/i]
---------
Crystal - A valued gem that can be worth points at the end.
[i]Can be naturally found or created with 50 stone blocks + Iron Forge.[/i]
Steel Block - The greatest material for defenses.
[i]Requires 5 iron blocks + 5 copper blocks.[/i]
Forges and Equipment - Level 3
Gold Forge - Level 3 forge that makes the best equipment.
[i]Requires Iron Forge + 20 gold blocks + 5 crystals.[/i]
-------- Normal Items?
Ammunition - Can't fire a flintlock without this!
[i]Requires 1 gunpowder block + 1 crystal. [/i]
Flintlock/Pistol - The most advanced weaponry you can get out here. Nobody will challenge you with this!
[i]Requires iron rod + 20 wood blocks + 20 steel blocks + 5 gold blocks + Gold Forge.[/i]
Steel Pick - If you need something done, mine it yourself! Greatly increases mining rate.
[i]Requires iron rod + 20 steel blocks + 20 wood blocks + Gold Forge.[/i]
Carbon Steel Sword - And you thought it couldn't get any better. Strongest sword that can be made.
[i]Requires iron rod + 40 steel blocks + 10 iron blocks + 10 copper blocks + 5 gold blocks + Gold Forge.[/i]
Tempered Shield - You'll live a much safer life with this nearby. The strongest shield that can be made.
[i]Requires 60 steel blocks + 20 iron blocks + 20 copper blocks + 10 gold blocks + Gold Forge.[/i]
-------- Magic Items (probably a bad idea)
Enchanted Rod - Required to make magic items.
[i]Requires Iron Rod + 10 gold blocks + 10 crystals.[/i]
Rod of Ice - Freeze your foes from a distance. Can't be recharged!
[i]Requires Iron Rod + Enchanted Rod + 20 snow blocks + 10 crystals + 1 sapphire.[/i]
Rod of Fire - More powerful than even the Recurve Bow, but can't be recharged!
[i]Requires Iron Rod + Enchanted Rod +20 molten blocks + 10 crystals + 1 ruby.[/i]
Magic Sword - The ultimate item in terms of offense. You can shoot beams with it!
[i]Requires Enchanted Rod + 20 gold blocks + 10 crystals + 1 diamond.[/i]
Magic Shield - The ultimate item in terms of protection. This can deflect some magic, too!
[i]Requires Enchanted Rod + 30 gold blocks + 15 crystals + 1 diamond.[/i]
---------
Reinforced Gold Block - Reinforced with steel, it's resistant to many forms of attack.
[i]Requires 5 gold blocks + 5 iron blocks + 5 copper blocks.[/i]
New Monsters
Troll - A green muscular monster that will tear through materials to get to you.
Ogre - Stronger than the troll, this guy can tear through materials with ease. He's big for a normal creature!
Golem - Appears to be a rock at first, but don't be deceived!
Vampire - A soldier of the undead, his attacks restore life!
Lich - A great undead monster that utilizes magic. Be prepared before you fight him!
New Materials
Crystals - Spawns deep under the ground, or can be made with the right amounts of materials. Are worth extra points!
Gems - Much rarer than crystals, but also much more valuable. Worth many more points than crystals.
Cotton - Special plants that allow you to make fiber blocks.
(More) Flowers - These can be used to make dyes.
Ice/Snow - They appear deep within the earth or at high altitudes. Important for making the Ice Rod.
Magma/??? rock - Appears around lava. Important for making the Fire Rod.
What do you guys think? The materials needed for each item probably aren't proportionate to what can be found in survival mode, but I thought these would be pretty cool.
I like your suggestions, except for the magic items. I think items should stop at steel. (Oh, and I think you meant coal instead of copper.)
I think it should take a lot of blocks to make an item - you don't want to be running around in full armor, with a steel sword two minutes after logging on. I like the amounts you give.
i agree with Orj, your balance of resources is rather correct, but magic items seems to have gone too far.
I dont however agree with stopping at steel, unless you have an idea for some other use for gold blocks, otherwise they are just pointlessly in-game.
I never thought of making new forms of defence.
That idea i admit i love.
I was brainstorming with Grey on MSN earlier.
and to be able to make a fort that is "Useful" the AI will have to randomly hunt down the Player from ANY point on the map, not just when the player gets close.
I'm not saying every monster goes for the player from start.
but maybe randomly every few minutes some mob are spawned that go for the player, no matter how far away they are from the player
this will make forts useful, having "stronger" blocks will also mean the AI will intelligently attack blocks in their way.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/17/2009
Posts:
41
Member Details
Quote from Orj »
I like your suggestions, except for the magic items. I think items should stop at steel. (Oh, and I think you meant coal instead of copper.)
I think it should take a lot of blocks to make an item - you don't want to be running around in full armor, with a steel sword two minutes after logging on. I like the amounts you give.
I figured with skeletons and that sort of thing, why not magic items as well? Either way...
Quote from skintkingle »
i agree with Orj, your balance of resources is rather correct, but magic items seems to have gone too far.
I dont however agree with stopping at steel, unless you have an idea for some other use for gold blocks, otherwise they are just pointlessly in-game.
I never thought of making new forms of defence.
That idea i admit i love.
I added a bunch of new stuff that will probably be a better replacement, such as gunpowder, dynamite, a better version of the sword and shield, and a pistol (or in this case, a flintlock).
Quote from Marenkon »
thats prety good BUT i think there should be a golem too
He looks like a pile of rock at first, but then turns into a monster
I like this. I'll add it in my list.
Quote from Yourself »
Why not just use those stone blocks to make the wall 5 times thicker so it's 5 times as durable?
Yeah, probably should change that...
Quote from Skyward »
Mining pick to dig through any material much faster.
1 Mushroom = +2.5 Hearts
4 Mushrooms = +10 Hearts; therefore, ALWAYS a full heal
5 Mushrooms = 1 Healing Sap
10 Mushrooms and tons of other stuff = A total waste of items unless it permanently gives you an extra heart or overheals you or something, seriously o_o
How could it possibly be more effective than more than a full heal?
edit
Some of these numbers are ridiculous...
20 dirt = 1 water pot?
What the hell are you doing with the rest of the dirt? o_o
Maybe it's for balance purposes, but it's... excessive, in my eyes.
The metal stuff might be a bit too much, but it is ore that has to be extracted first, I suppose.
( 30 wood blocks for a bow?! There's only so far you can stretch things... You could make a bow out of the BRANCH of a tree, not two whole trees, cut down x_x Plus, remember you still need wood for building... 2 bows = 1 house? I don't think so... )
edit again
Listen, I don't know if it's just me but these numbers... are simply too much. I know one guy above did agree with them, but... seriously... what.
Just because an item is tempered doesn't mean it takes a MOUNTAIN of iron ore to create.
Aaargh.
I'm sure there's a better way to make high-level craftables... well, let's just say there's got to be a way to put quality over quantity (mountains and mountains, I'm telling you).
(20 wood blocks = pickaxe handle? We're not talking about an xbox controller, here)
Rollback Post to RevisionRollBack
"I want to see forum posts saying "how do i kill dragon" with replies reading "lol"."
---> vede claimed Notch said this (and it is awesome).
the benefit of things like the mushroom sap and better stone blocks is that you can carry more of an item/fit more in one area. If you have five blocks in a wall, that means you have a really thick wall, which takes space.
If you have 99 mushrooms for (almost) ten full heals, turn them into sap so you can gather more mushrooms. And the only cost is one extra 'shroom per full heal to have a maximum of 99 full heals.
snaggles, I don't know about you, but I don't wait until I have a half heart left to heal myself ;]
I see where you're coming from, I guess, but your math is also kind of... off.
1 shroom = 2.5 hearts
4 shrooms = full heal, always
Therefore, even given that I always use shrooms in 4-shroom bundles (and that's either risky or a waste)
100 shrooms = 25 full heals.
And more likely,
99 shrooms = 33 pretty much full heals.
I can't imagine needing so many full heals I'd want to turn them into Healing Sap.
Hell, I can't even imagine running into a grand total of a HUNDRED MUSHROOMS I mean that's insane.
---> Last of all, I wonder if 99 will always be the limit. Perhaps it could be of some use if later on down the road the limits change, or there's weight or something. The Healing Potion still will be a huge waste.
Rollback Post to RevisionRollBack
"I want to see forum posts saying "how do i kill dragon" with replies reading "lol"."
---> vede claimed Notch said this (and it is awesome).
i think the amount of resource required for crafting seems quite reasonable...
it prolongs the game's lifespan... coz u spend longer time mining...
and u'll also be able to make use of some resource management skills... :tongue.gif:
if a bow required 1 wood to craft... or an iron ore for a sword...
then i'll get all the best equipment in less than 5 mins...
furthermore... i don't think mining 30 stone or 30 wood is going to take up a lot of time...
i could get 99 wood in 1 min...
or... if u really want it to be realistic and require only 1 iron ore for a sword... or 1 gold... or watever...
then reduce the amount of resources spawned...
like... instead of the current 10-20 gold ore in a vein...
reduce it to 1-2 per gold vein...
pro equipments should be hard to get...
not readily available in the 1st 10 mins of the game...
*A source of Water means you must be near water or near a water container of some sort.
*A source of Fire means you must be near something hot, such as lava or a forge.
Equipment - Level 0 (Basic)
Wooden Sword - Not the best weapon, but hey, it's something.
[i]Requires 20 wood blocks.[/i]
Wooden Shield - Not the best defense, but hey, it's something.
[i]Requires 40 wood blocks.[/i]
Bow - Sometimes, you'll just need to be ranged.
[i]Requires 30 wood blocks.[/i]
Quiver - Hey, gotta store that ammunition somewhere, right?
[i]Requires ???. Probably material from pigs.[/i]
Arrow - Ammunition for your bow. Very important!
[i]Requires 1 wood block.[/i]
Poison Sap - Poisons your weapons, giving them extra damage for the next few attacks.
[i]Requires 5 poison mushrooms.[/i]
Healing Sap - Much more effective than healing with mushrooms or meat.
[i]Requires 5 mushrooms.[/i]
Torch - Helps you see in the darkness, or during the night. Can also light things on fire.
[i]Requires 1 wood block + a source of Fire.[/i]
---------
Mud Cube - Twice as durable as dirt blocks, plus they look nice.
[i]Requires 10 dirt blocks + a source of Water.[/i]
Water Pot - Holds water, so you don't need to be near bodies of water.
[i]Requires 20 dirt blocks + a source of Water.[/i]
Improved Stone Cube? - Twice as durable as stone blocks. Great for castles!
[i]Requires 5 stone blocks + a source of Water?[/i]
Forges and Equipment - Level 1
Stone Forge - Level 1 forge that can be used to make basic equipment.
[i]Requires 50 stone blocks + 1 kindling. Takes up a 2x2 cube.
Anvil - Necessary to make strong weaponry.
[i]Requires Stone Forge + 10 iron blocks.[/i]
Iron Sword - A strong sword. An improved form of the wooden sword.
[i]Requires 25 iron blocks + Stone Forge + Anvil.[/i]
Iron Shield - A sturdy shield. Improved over the wooden shield.
[i]Requires 40 iron blocks + Stone Forge + Anvil.[/i]
Iron Arrow - A stronger than normal arrow. Don't go wasting these!
[i]Requires 2 iron blocks + Stone Forge + Anvil.[/i]
---------
Iron Cube - Resilient block that can take a beating.
[i]Requires 5 iron blocks + Stone Forge.[/i]
Copper Cube - Resilient but malleable block that isn't too durable but easy to make.
[i]Requires 2 copper blocks + Stone Forge.[/i]
Forges and Equipment - Level 2
Iron Forge - Level 2 forge that can be used to make advanced equipment.
[i]Requires Stone Forge + 10 coal blocks + 30 iron blocks.[/i]
Alchemy Set - Equipment that allows the production of potions and poisons.
[i]Requires Stone Forge + 10 glass blocks.[/i]
Steel Sword - A powerful sword. This is almost as good as it gets!
[i]Requires Iron Forge + 20 iron blocks + 20 copper blocks.[/i]
Steel Shield - A powerful defensive item. This is almost as good as it gets!
[i]Requires Iron Forge + 30 iron blocks + 30 copper blocks.[/i]
Iron Rod - Magic? What's that?
[i]Requires Iron Forge + 20 iron blocks.[/i]
Recurve Bow - Much more accurate than the normal bow.
[i]Requires Iron Forge + 40 wood blocks + 20 iron blocks.[/i]
Pickaxe - When you need something done... mine it yourself! Increases mining rate.
[i]Requires 20 wood blocks + 20 iron blocks + Iron Forge.[/i]
Gunpowder - Used to make ammunition, bombs, that sort of thing. If set on fire, it explodes.
[i]Requires 10 coal blocks + 10 copper blocks + ???.[/i]
Dynamite - Explodes a large area. Great for mining! Need I say more?
[i]Requires 5 gunpowder blocks + 5 copper blocks + Iron Forge. [/i]
Flare - Hey, someone has to know where you are every once in awhile.
[i]Requires 1 gunpowder block + 2 wood blocks.[/i]
Healing Potion - A powerful healing item that recovers a lot of life.
[i]Requires 10 mushrooms + 10 yellow flowers + 1 crystal.[/i]
Deadly Poison - A powerful poison that's stronger than poison sap.
[i]Requires 10 poison mushrooms + 10 red flowers + 1 crystal.[/i]
---------
Crystal - A valued gem that can be worth points at the end.
[i]Can be naturally found or created with 50 stone blocks + Iron Forge.[/i]
Steel Block - The greatest material for defenses.
[i]Requires 5 iron blocks + 5 copper blocks.[/i]
Forges and Equipment - Level 3
Gold Forge - Level 3 forge that makes the best equipment.
[i]Requires Iron Forge + 20 gold blocks + 5 crystals.[/i]
-------- Normal Items?
Ammunition - Can't fire a flintlock without this!
[i]Requires 1 gunpowder block + 1 crystal. [/i]
Flintlock/Pistol - The most advanced weaponry you can get out here. Nobody will challenge you with this!
[i]Requires iron rod + 20 wood blocks + 20 steel blocks + 5 gold blocks + Gold Forge.[/i]
Steel Pick - If you need something done, mine it yourself! Greatly increases mining rate.
[i]Requires iron rod + 20 steel blocks + 20 wood blocks + Gold Forge.[/i]
Carbon Steel Sword - And you thought it couldn't get any better. Strongest sword that can be made.
[i]Requires iron rod + 40 steel blocks + 10 iron blocks + 10 copper blocks + 5 gold blocks + Gold Forge.[/i]
Tempered Shield - You'll live a much safer life with this nearby. The strongest shield that can be made.
[i]Requires 60 steel blocks + 20 iron blocks + 20 copper blocks + 10 gold blocks + Gold Forge.[/i]
-------- Magic Items (probably a bad idea)
Enchanted Rod - Required to make magic items.
[i]Requires Iron Rod + 10 gold blocks + 10 crystals.[/i]
Rod of Ice - Freeze your foes from a distance. Can't be recharged!
[i]Requires Iron Rod + Enchanted Rod + 20 snow blocks + 10 crystals + 1 sapphire.[/i]
Rod of Fire - More powerful than even the Recurve Bow, but can't be recharged!
[i]Requires Iron Rod + Enchanted Rod +20 molten blocks + 10 crystals + 1 ruby.[/i]
Magic Sword - The ultimate item in terms of offense. You can shoot beams with it!
[i]Requires Enchanted Rod + 20 gold blocks + 10 crystals + 1 diamond.[/i]
Magic Shield - The ultimate item in terms of protection. This can deflect some magic, too!
[i]Requires Enchanted Rod + 30 gold blocks + 15 crystals + 1 diamond.[/i]
---------
Reinforced Gold Block - Reinforced with steel, it's resistant to many forms of attack.
[i]Requires 5 gold blocks + 5 iron blocks + 5 copper blocks.[/i]
New Monsters
Troll - A green muscular monster that will tear through materials to get to you.
Ogre - Stronger than the troll, this guy can tear through materials with ease. He's big for a normal creature!
Golem - Appears to be a rock at first, but don't be deceived!
Vampire - A soldier of the undead, his attacks restore life!
Lich - A great undead monster that utilizes magic. Be prepared before you fight him!
New Materials
Crystals - Spawns deep under the ground, or can be made with the right amounts of materials. Are worth extra points!
Gems - Much rarer than crystals, but also much more valuable. Worth many more points than crystals.
Cotton - Special plants that allow you to make fiber blocks.
(More) Flowers - These can be used to make dyes.
Ice/Snow - They appear deep within the earth or at high altitudes. Important for making the Ice Rod.
Magma/??? rock - Appears around lava. Important for making the Fire Rod.
What do you guys think? The materials needed for each item probably aren't proportionate to what can be found in survival mode, but I thought these would be pretty cool.
I think it should take a lot of blocks to make an item - you don't want to be running around in full armor, with a steel sword two minutes after logging on. I like the amounts you give.
I dont however agree with stopping at steel, unless you have an idea for some other use for gold blocks, otherwise they are just pointlessly in-game.
I never thought of making new forms of defence.
That idea i admit i love.
I was brainstorming with Grey on MSN earlier.
and to be able to make a fort that is "Useful" the AI will have to randomly hunt down the Player from ANY point on the map, not just when the player gets close.
I'm not saying every monster goes for the player from start.
but maybe randomly every few minutes some mob are spawned that go for the player, no matter how far away they are from the player
this will make forts useful, having "stronger" blocks will also mean the AI will intelligently attack blocks in their way.
He looks like a pile of rock at first, but then turns into a monster
Why not just use those stone blocks to make the wall 5 times thicker so it's 5 times as durable?
Also deals a small amount of damage to enemies.
I figured with skeletons and that sort of thing, why not magic items as well? Either way...
I added a bunch of new stuff that will probably be a better replacement, such as gunpowder, dynamite, a better version of the sword and shield, and a pistol (or in this case, a flintlock).
I like this. I'll add it in my list.
Yeah, probably should change that...
Added.
1 Mushroom = +2.5 Hearts
4 Mushrooms = +10 Hearts; therefore, ALWAYS a full heal
5 Mushrooms = 1 Healing Sap
10 Mushrooms and tons of other stuff = A total waste of items unless it permanently gives you an extra heart or overheals you or something, seriously o_o
How could it possibly be more effective than more than a full heal?
edit
Some of these numbers are ridiculous...
20 dirt = 1 water pot?
What the hell are you doing with the rest of the dirt? o_o
Maybe it's for balance purposes, but it's... excessive, in my eyes.
The metal stuff might be a bit too much, but it is ore that has to be extracted first, I suppose.
( 30 wood blocks for a bow?! There's only so far you can stretch things... You could make a bow out of the BRANCH of a tree, not two whole trees, cut down x_x Plus, remember you still need wood for building... 2 bows = 1 house? I don't think so... )
edit again
Listen, I don't know if it's just me but these numbers... are simply too much. I know one guy above did agree with them, but... seriously... what.
Just because an item is tempered doesn't mean it takes a MOUNTAIN of iron ore to create.
Aaargh.
I'm sure there's a better way to make high-level craftables... well, let's just say there's got to be a way to put quality over quantity (mountains and mountains, I'm telling you).
(20 wood blocks = pickaxe handle? We're not talking about an xbox controller, here)
---> vede claimed Notch said this (and it is awesome).
If you have 99 mushrooms for (almost) ten full heals, turn them into sap so you can gather more mushrooms. And the only cost is one extra 'shroom per full heal to have a maximum of 99 full heals.
I see where you're coming from, I guess, but your math is also kind of... off.
1 shroom = 2.5 hearts
4 shrooms = full heal, always
Therefore, even given that I always use shrooms in 4-shroom bundles (and that's either risky or a waste)
100 shrooms = 25 full heals.
And more likely,
99 shrooms = 33 pretty much full heals.
I can't imagine needing so many full heals I'd want to turn them into Healing Sap.
Hell, I can't even imagine running into a grand total of a HUNDRED MUSHROOMS I mean that's insane.
---> Last of all, I wonder if 99 will always be the limit. Perhaps it could be of some use if later on down the road the limits change, or there's weight or something. The Healing Potion still will be a huge waste.
---> vede claimed Notch said this (and it is awesome).
it prolongs the game's lifespan... coz u spend longer time mining...
and u'll also be able to make use of some resource management skills... :tongue.gif:
if a bow required 1 wood to craft... or an iron ore for a sword...
then i'll get all the best equipment in less than 5 mins...
furthermore... i don't think mining 30 stone or 30 wood is going to take up a lot of time...
i could get 99 wood in 1 min...
or... if u really want it to be realistic and require only 1 iron ore for a sword... or 1 gold... or watever...
then reduce the amount of resources spawned...
like... instead of the current 10-20 gold ore in a vein...
reduce it to 1-2 per gold vein...
pro equipments should be hard to get...
not readily available in the 1st 10 mins of the game...
Not unrealistic proportions.
---> vede claimed Notch said this (and it is awesome).