Sand does not crush plants (in this case mushrooms) when it falls on them, it just stops midair over them.
I know this one's reported before:
Sand spawns before natural caves are dug or something, and natural caves get stopped when they reach sand, leaving the sand hanging MIDAIR over it like a roof, which partially collapses only AFTER you break one of the sand blocks.
Also, when my inventory is full of 99 of any block type, I can't pick up more of that block, and the mini-blocks being there prevent me from building, so I can't break the dirt blocks that got built into a wooden wall in order to replace them with wood if I already have 99 dirt blocks.. :sad.gif: Is there a "drop your entire inventory of type of block" button? Would be useful for getting rid of red mushrooms and such, you know.
Sand does not crush plants (in this case mushrooms) when it falls on them, it just stops midair over them.
I know this one's reported before:
Sand spawns before natural caves are dug or something, and natural caves get stopped when they reach sand, leaving the sand hanging MIDAIR over it like a roof, which partially collapses only AFTER you break one of the sand blocks.
Also, when my inventory is full of 99 of any block type, I can't pick up more of that block, and the mini-blocks being there prevent me from building, so I can't break the dirt blocks that got built into a wooden wall in order to replace them with wood if I already have 99 dirt blocks.. :sad.gif: Is there a "drop your entire inventory of type of block" button? Would be useful for getting rid of red mushrooms and such, you know.
1) Is not a bug, it's intentional to a degree, in that no special condition has been coded to replace plant blocks with heavier blocks.
2) This has been reported and closed before. It's intentional to reduce lag at loading time (after generating) when "updateNeighbours" in the game is called.
3) Live with it for now, It's not hard to stockpile waste blocks like dirt. Dropping waste will probably come later on.
It's not that hard to simply say "if it isn't solid, fall into it" instead of just checking the block type directly. Why should there be so many problems with sand falling into liquids and such in the first place? You already know which blocks aren't solid in order to do the physics anyway...
I don't think "updateNeighbours" is a good solution for the floating sand blocks, when you could make the cave digging part of map generation smarter in general. It already doesn't dig to the edge of the map, leaving a single layer of dirt under the sand should be easy enough, or simply digging caves before deciding where the sand is in the first place so you know when the sand is on solid ground or not already.
Currently, you can get rid of blocks by placing them over the map limit. It takes them from your inventory but they don't appear. Also, if you have a bunch of red mushrooms, you can eat a bunch in the time it takes for your invincibility to wear off, making it so you just ate 5, but only did the damage of 1. You can't drop mushrooms otherwise.
I know this one's reported before:
Sand spawns before natural caves are dug or something, and natural caves get stopped when they reach sand, leaving the sand hanging MIDAIR over it like a roof, which partially collapses only AFTER you break one of the sand blocks.
Also, when my inventory is full of 99 of any block type, I can't pick up more of that block, and the mini-blocks being there prevent me from building, so I can't break the dirt blocks that got built into a wooden wall in order to replace them with wood if I already have 99 dirt blocks.. :sad.gif: Is there a "drop your entire inventory of type of block" button? Would be useful for getting rid of red mushrooms and such, you know.
1) Is not a bug, it's intentional to a degree, in that no special condition has been coded to replace plant blocks with heavier blocks.
2) This has been reported and closed before. It's intentional to reduce lag at loading time (after generating) when "updateNeighbours" in the game is called.
3) Live with it for now, It's not hard to stockpile waste blocks like dirt. Dropping waste will probably come later on.
I don't think "updateNeighbours" is a good solution for the floating sand blocks, when you could make the cave digging part of map generation smarter in general. It already doesn't dig to the edge of the map, leaving a single layer of dirt under the sand should be easy enough, or simply digging caves before deciding where the sand is in the first place so you know when the sand is on solid ground or not already.