(how do I embed youtube videos? I tried the normal things with the tags, but it doesn't seem to work when I hit preview) Thanks!
ADD much?... Long boring video explaining how to not have long boring hallways... Also why doesn't he use full ladders, 1/2 ladders give structures a very un-realistic look. Using random planks doesn't, IMO, make this very aesthetically pleasing. There are much better ways to add accents while still looking normal and natural.
I should post my "Hobbit Style" House... It's way to large to be an actual hobbit dwelling but I didn't want it to feel crampt.
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Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
A VERY good lighting technique I invented when I made up my mining system, I was often knocking torches off the walls... anyways, only example I have is my underground garden atm, so i'll share that.
Here's my half timber frame, jettied English house I just built. Not yet decorated inside, and the entrance to the cellar just leads to a solid wall atm.
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Przerwap, upon looking at some code I had just written: "...Gav... That's not how programming works."
My Hobbit Style Home. It's not fully decorated as this was a concept design.
The Front : The only thing that is visable is the front door, a window in the living room, the chimney from the living room and a skylight from the bedroom.
When Each room is made from an identical module system built with log frames and wooden walls (for a more homely/hobbit touch, a dwarf dwelling would have stone walls). These modules all can be interconnected so the house can be as large as the hill will allow. The floor is recessed to give more space and the ceiling raised. This gives it a nice roomy feel while also giving it a rounded look. There is a step up between rooms to allow for doors, but it doesn't break the flow at all.
Main Living room with fireplace. The chimney extends to the surface and is fenced off. A window looking outside is to the left.
Small library with staircase leading up to the bedroom. Seeing as how the ceiling is also a floor this one is not extended up. It was hard to add a staircase to the module design while still keeping the general look. Of course it would prevent from building another room back there but may possibly allow staircases from other rooms extending up or down.
Bedroom. Only room I actually decorated. Only added it to experiment with the second story.
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Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
I really think function > appearances, but I really love this tiling method of gravel and halfsteps.
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Quote from toastwolf117 »
So I just beat Minecraft. The final guy is pretty hard. It's not Herobrine if you are wondering, but I don't want to spoil it, it's a pretty big plot twist.
I've heard my architecture style described as 'oriental', but I dunno. I think it looks pretty modernistic for the most part. The pictures below are my basic building style, but to the west, on the other coast, I have sort of 'cabana' style homes on the beach.
The exterior shot of my functional castle. From here you can see the main building, battlements (of sorts) and the pool (which by the way isn't really working out).
This is the storage shed exterior, made of cobblestone.
Here's the hallway leading into the shed.
This is the actual (small for now) storage shed, complete with crafting table for when I'm working down here.
The main building, in all its spartan glory. It really has no decoration at all, and only serves a functional purpose of being easy to make and navigate.
The top of the motte, used for mass smelting of cobblestone, sand, iron, and gold.
So as you can see the house is damn ugly, but is extremely useful after spelunking trips. I'm in the process of building a better one, connected by minecart.
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Quote from Someguy »
So... I was building my HUGE dickbridge across the universe, when I stopped to get some more wood.
The top of the motte, used for mass smelting of cobblestone, sand, iron, and gold.
So as you can see the house is damn ugly, but is extremely useful after spelunking trips. I'm in the process of building a better one, connected by minecart.
2 words fire dragons
they fly over head and burn your roof to the ground
The top of the motte, used for mass smelting of cobblestone, sand, iron, and gold.
So as you can see the house is damn ugly, but is extremely useful after spelunking trips. I'm in the process of building a better one, connected by minecart.
2 words fire dragons
they fly over head and burn your roof to the ground
[/quote]
Damn. I'll have to fix the roof then.
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Quote from Someguy »
So... I was building my HUGE dickbridge across the universe, when I stopped to get some more wood.
ADD much?... Long boring video explaining how to not have long boring hallways... Also why doesn't he use full ladders, 1/2 ladders give structures a very un-realistic look. Using random planks doesn't, IMO, make this very aesthetically pleasing. There are much better ways to add accents while still looking normal and natural.
I should post my "Hobbit Style" House... It's way to large to be an actual hobbit dwelling but I didn't want it to feel crampt.
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
*Runs off to steal ideas*
Entrance to my greenhouse.
Another view.
Walking through front door shows rock garden pathway leading to the harvesting area.
Inside of greenhouse at night.
The Front : The only thing that is visable is the front door, a window in the living room, the chimney from the living room and a skylight from the bedroom.
When Each room is made from an identical module system built with log frames and wooden walls (for a more homely/hobbit touch, a dwarf dwelling would have stone walls). These modules all can be interconnected so the house can be as large as the hill will allow. The floor is recessed to give more space and the ceiling raised. This gives it a nice roomy feel while also giving it a rounded look. There is a step up between rooms to allow for doors, but it doesn't break the flow at all.
Main Living room with fireplace. The chimney extends to the surface and is fenced off. A window looking outside is to the left.
Small library with staircase leading up to the bedroom. Seeing as how the ceiling is also a floor this one is not extended up. It was hard to add a staircase to the module design while still keeping the general look. Of course it would prevent from building another room back there but may possibly allow staircases from other rooms extending up or down.
Bedroom. Only room I actually decorated. Only added it to experiment with the second story.
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
Holy hell, you sound like me (except I almost never go to the doctors so I have no proof I have ADHD).
And as soon as I get off my ass and get some cobble I'll take some pics of a house I think'll be decent.
When the world was just starting out, these were the first two buildings. I always seem to keep the same style.
Inside the building. I usually keep it pretty minimalist, especially in fairly small buildings like this. Some of the newer ones have chairs and stuff like that.
The city as it looks now, as seen from the lighthouse. I can't really get a good angle because the buildings are pretty close together and are covered with a good amount of foliage.
Different shitty angle
Right now the city has ten buildings, I think, maybe more. Each building is different in size and layout, but still in keeping with the style. The city also has a temple to the north and two running subway lines, one of which goes out of town to the other cities on the map.
The exterior shot of my functional castle. From here you can see the main building, battlements (of sorts) and the pool (which by the way isn't really working out).
This is the storage shed exterior, made of cobblestone.
Here's the hallway leading into the shed.
This is the actual (small for now) storage shed, complete with crafting table for when I'm working down here.
The main building, in all its spartan glory. It really has no decoration at all, and only serves a functional purpose of being easy to make and navigate.
The top of the motte, used for mass smelting of cobblestone, sand, iron, and gold.
So as you can see the house is damn ugly, but is extremely useful after spelunking trips. I'm in the process of building a better one, connected by minecart.
2 words fire dragons
they fly over head and burn your roof to the ground
Damn. I'll have to fix the roof then.
Indeed, we do. :smile.gif:
I should post some pictures of my CP Manor here some time. Hmm... nah, not now.
The first reminds me of Castle Grayskull and the second, Stargate
You smelt cobblestone to get smooth stone/rock.