Well, the other solution is more tracks, not as neat looking, and makes the booster a tad bit less powerful. I'm going to try other things before giving you that though, so give me a chance. I really don't know why yours is so different though... it looks like you built it exactly the correct way... and no one else is having the issue... hmmmmmmm
From the posts, its a bit iffy. Until its fixed, I'm not using my iron :tongue.gif:
In all fairness, everyone else who built it had no issue with it. I honestly can't see what's wrong with his pressure plate, it should be working perfectly, and I have another way to activate it. I'll upload the pictures of what to do if your pressure plate is somehow acting up... but I really can't see how his is, it just doesn't make sense, I rebuilt it in every direction trying to duplicate what his was doing and I had no trouble.
I know there are a few other question, and I promise I'll get to them tomorrow, along with annotations for my few mess-ups, and details how to make it stronger if you want to.
And thanks for all the support =] and for the people who tried it out on SMP to see if it worked.
I learnt a lot from your videos. So the more momentum the boosting carts have, the greater the boost? I never that...
The tricks with minecarts are invaluable. I'll also keep them in mind.
Also, how many rounds does the infinite loop have to do before it glitches? If you can find how long it takes, you might be able to make it reach that limit, then disperse it slightly, then reach that limit again. Basically, could you keep it at the maximum momentum, so that you get a much greater boost, and have minimal waiting time?
So I just recreated this in an SMP server but maybe in my weary sleepy state I cannot think straight...At the very end of the tutorial you place a wooden pressure plate down on the tracks with no cart on them, This is to signal that the user is ready to receive a cart, right? So this means the cart in the middle track would at some point jump over to where the rider is via proper redstone wiring?
Also, any chance of getting a world copy of your station/track/booster file? I'd like to play around with it and see how you went about setting up your station as well.
I learnt a lot from your videos. So the more momentum the boosting carts have, the greater the boost? I never that...
The tricks with minecarts are invaluable. I'll also keep them in mind.
Also, how many rounds does the infinite loop have to do before it glitches? If you can find how long it takes, you might be able to make it reach that limit, then disperse it slightly, then reach that limit again. Basically, could you keep it at the maximum momentum, so that you get a much greater boost, and have minimal waiting time?
These are really good questions! I thought so too, what if you increase the number of rounds before it resets? The pressure plate seemed to work even if the cart made the sixth loop.. And if you keep track of the number of "sets", you could use a few curves or something instead of decreasing the speed to zero ?
edit: ALSO my pressure plate seems not to be working :sad.gif:
enlarged pic resembling what I have:
[] []
[] [] []
[]
the whitespace is just to clarify that it's not a heap of tracks but the curve your video showed
isn't this exactly like yours? It's strange, the cart only reaches the pressure plate the very first time. This does not only count for the booster but also when I recreate just this piece, unless the cart is destroyed and replaced, the pressure plates recieve no signal. I'll try your other trick for pressure plates but that doesn't look as neat :sad.gif:
I am having the same problem. I placed the plate in the same postion, but it is only trigger twice at most and then all other passes of the cart ignore the plate. I could use some help on this one.
Edit: That is to say I placed the plate in the same position as the tutorial video. It does seem that you may need to slide your plate to the right one square though.
Well, before I answer any other question, let me first deal with this weird pressure plate issue. A lot of different factors go into whether or not the plate activates, including speed and I believe direction, but here are some pictures of different track configurations that should work.
This is how it should look (the original, best design for efficiency)
Here is another design, uses more curves. The additional pressure plates indicate every where you can place a plate (but you'd only use one plate)
A circle design. Make sure not to have walls around the edges, because that would slow it down. Again, pressure plates show you where you can place it. Also, to get to this design, you have to go from the last design, and not replace track right above the right booster, because trying to go straight to this design makes the booster tilt upwards. Also, having a plate in the middle would work, but it would screw up something else, so it doesn't work.
Still have other questions to answer, but I have to run after this update! I'll get back to the rest of you, sorry.
Well, before I answer any other question, let me first deal with this weird pressure plate issue. A lot of different factors go into whether or not the plate activates, including speed and I believe direction, but here are some pictures of different track configurations that should work.
This is how it should look (the original, best design for efficiency)
Here is another design, uses more curves. The additional pressure plates indicate every where you can place a plate (but you'd only use one plate)
A circle design. Make sure not to have walls around the edges, because that would slow it down. Again, pressure plates show you where you can place it. Also, to get to this design, you have to go from the last design, and not replace track right above the right booster, because trying to go straight to this design makes the booster tilt upwards. Also, having a plate in the middle would work, but it would screw up something else, so it doesn't work.
Still have other questions to answer, but I have to run after this update! I'll get back to the rest of you, sorry.
That did actually work. As soon as I made the addition of the larger track piece, it started to work right away.
I mentioned you could easily make this beastly strong. It's simple, cost a bit more iron and I think maybe a tiny bit more space. You don't have to alter the counter, just the booster. Same wait time. You can also extend the counter for more boost, but that means more waiting. You can also shorten the counter, but it makes it weaker.
Also, I will be testing when this reaches the momentum cap, but that's scary stuff, so if you really need that much power... why would you ever need that much power?!?
Also, to make the minecart come to you, throw down a pressure plate like you see at my station, connect that to the second track switch, and whenever a minecart is on it, the fully powered cart will send it away.
I would love to release the save, but the world isn't mine, it's MrMangofication's world that I built on, I'd have to ask him first, he let me use his world because of his awesome straight track.
Hmm... I think that's it for now... I might have forgotten something though
Just some reference:
Given an initial momentum of 1.34*10^154 N*tic (max momentum) and a straight track of indefinite length
A free cart will travel a distance of 3486 meters before slowing down
A manned cart will travel a distance of 47370 meters before slowing down
Rollback Post to RevisionRollBack
My Youtube channel.
Contains Pachebel's Canon made with noteblocks, a working Rubik's cube made with pistons, and the ultimate TNT cannon.
Just some reference:
Given an initial momentum of 1.34*10^154 N*tic (max momentum) and a straight track of indefinite length
A free cart will travel a distance of 3486 meters before slowing down
A manned cart will travel a distance of 47370 meters before slowing down
Well I guess I'll see you after you've walked 50,000 blocks and placed all those tracks =P
If you really need something more powerful than 6000 blocks the more powerful version sends you around 10,000 and is just as simple to make. Even simpler, just takes a tad bit more iron. Also, either your math is wrong or the wiki is wrong. The wiki says that a manned cart will go approx 12 times farther than an empty one, which is one 41,832 tracks, or, if you're right with the numbers the a manned cart will go quite a bit farther than that, which makes my booster boost farther as well.
And some other reference- A normal 8 length booster seen in most stations will send you maybe 500 tracks, with you in the minecart, which is 1/12 mine. Mine is only 1/8 of the max and the stronger one is generously 1/5 of it. And if the numbers are evened out with yours, by either making yours smaller or mine larger, then it's actually more then 1/12 and closer to 1/7 and 1/4.
Sorry if I seem to defend it a bit too vigorously. I'm an argumentative type of person.
The wiki is not rigorous. It's probably wrong.
I'm not sure what you're talking about, but you can figure out more accurate information with my findings on minecart physics: viewtopic.php?f=35&t=109006
Rollback Post to RevisionRollBack
My Youtube channel.
Contains Pachebel's Canon made with noteblocks, a working Rubik's cube made with pistons, and the ultimate TNT cannon.
Use door boosters as (probably) designed by Bleh but instead don't boost with a second cart, just make the cart fall on a track (or button, it's your choice).
You could also make the door booster send another cart to you (if your station isn't a starting station but a passthrough station it looks really cool. Not very useful or iron-saving but carts shooting from left to right just make more sense than carts falling from the air)
EDIT: I almost forgot - thanks 8bitengineers. the step-by-step tutorial makes life a little bit easier with the tracks' and boats strange behaviour. Booster seems to be working fine and it's actually cost me less tracks than my original station (mostly because of the cart storage but also because I build first and design afterwards) :smile.gif:
The problem is that the pressure plate method is unreliable. It's a great design but will probably only work in one particular direction ? I'm not sure what caused the problem, all I know is that I cannot activate pressure plates using the cart I'm in. It just passes the plate without as much as touching it. Bye rider detection :sad.gif:
Actually, I didn't use bleh's booster, I had a pez dispenser on the other side with a real simple memory block (rs nor latch I think in redstone terminology) because I don't know, I just am not a fan of that particular design. And the pressure plate method is reliable, you just have to fiddle with it. Try making that curve I did, and then placing pressure plates around it till you find the one that activates. You'll find someway that activates a plate, just try making it curve and flip around. Speed and direction affect it, so just try making the track flip in different directions.
Smart Booster Tutorial- Part 1 | Part 2
The many uses of Reeds!
Our first Megabuild
Every time you click the BIG GREEN + BUTTON ON THE BOTTOM RIGHT, I GET BIT BY ANTS
In all fairness, everyone else who built it had no issue with it. I honestly can't see what's wrong with his pressure plate, it should be working perfectly, and I have another way to activate it. I'll upload the pictures of what to do if your pressure plate is somehow acting up... but I really can't see how his is, it just doesn't make sense, I rebuilt it in every direction trying to duplicate what his was doing and I had no trouble.
I know there are a few other question, and I promise I'll get to them tomorrow, along with annotations for my few mess-ups, and details how to make it stronger if you want to.
And thanks for all the support =] and for the people who tried it out on SMP to see if it worked.
Smart Booster Tutorial- Part 1 | Part 2
The many uses of Reeds!
Our first Megabuild
The tricks with minecarts are invaluable. I'll also keep them in mind.
Also, how many rounds does the infinite loop have to do before it glitches? If you can find how long it takes, you might be able to make it reach that limit, then disperse it slightly, then reach that limit again. Basically, could you keep it at the maximum momentum, so that you get a much greater boost, and have minimal waiting time?
The New Boat Elevator
Simple Drowning Trap
Complex Drowning Trap
Note Blocks - The Blue Danube
Minecart Rider Detection System
I play games... yeah...
Also, any chance of getting a world copy of your station/track/booster file? I'd like to play around with it and see how you went about setting up your station as well.
I am having the same problem. I placed the plate in the same postion, but it is only trigger twice at most and then all other passes of the cart ignore the plate. I could use some help on this one.
Edit: That is to say I placed the plate in the same position as the tutorial video. It does seem that you may need to slide your plate to the right one square though.
This is how it should look (the original, best design for efficiency)
Here is another design, uses more curves. The additional pressure plates indicate every where you can place a plate (but you'd only use one plate)
A circle design. Make sure not to have walls around the edges, because that would slow it down. Again, pressure plates show you where you can place it. Also, to get to this design, you have to go from the last design, and not replace track right above the right booster, because trying to go straight to this design makes the booster tilt upwards. Also, having a plate in the middle would work, but it would screw up something else, so it doesn't work.
Still have other questions to answer, but I have to run after this update! I'll get back to the rest of you, sorry.
Smart Booster Tutorial- Part 1 | Part 2
The many uses of Reeds!
Our first Megabuild
That did actually work. As soon as I made the addition of the larger track piece, it started to work right away.
Math FTW
Minepedia is your friend.
Perfect model of default skin using coloured wool. viewtopic.php?f=1020&t=144504
Do this if you were having the same problem i was.
Math FTW
Minepedia is your friend.
Perfect model of default skin using coloured wool. viewtopic.php?f=1020&t=144504
I mentioned you could easily make this beastly strong. It's simple, cost a bit more iron and I think maybe a tiny bit more space. You don't have to alter the counter, just the booster. Same wait time. You can also extend the counter for more boost, but that means more waiting. You can also shorten the counter, but it makes it weaker.
Also, I will be testing when this reaches the momentum cap, but that's scary stuff, so if you really need that much power... why would you ever need that much power?!?
Also, to make the minecart come to you, throw down a pressure plate like you see at my station, connect that to the second track switch, and whenever a minecart is on it, the fully powered cart will send it away.
I would love to release the save, but the world isn't mine, it's MrMangofication's world that I built on, I'd have to ask him first, he let me use his world because of his awesome straight track.
Hmm... I think that's it for now... I might have forgotten something though
Smart Booster Tutorial- Part 1 | Part 2
The many uses of Reeds!
Our first Megabuild
Given an initial momentum of 1.34*10^154 N*tic (max momentum) and a straight track of indefinite length
A free cart will travel a distance of 3486 meters before slowing down
A manned cart will travel a distance of 47370 meters before slowing down
Contains Pachebel's Canon made with noteblocks, a working Rubik's cube made with pistons, and the ultimate TNT cannon.
Well I guess I'll see you after you've walked 50,000 blocks and placed all those tracks =P
If you really need something more powerful than 6000 blocks the more powerful version sends you around 10,000 and is just as simple to make. Even simpler, just takes a tad bit more iron. Also, either your math is wrong or the wiki is wrong. The wiki says that a manned cart will go approx 12 times farther than an empty one, which is one 41,832 tracks, or, if you're right with the numbers the a manned cart will go quite a bit farther than that, which makes my booster boost farther as well.
And some other reference- A normal 8 length booster seen in most stations will send you maybe 500 tracks, with you in the minecart, which is 1/12 mine. Mine is only 1/8 of the max and the stronger one is generously 1/5 of it. And if the numbers are evened out with yours, by either making yours smaller or mine larger, then it's actually more then 1/12 and closer to 1/7 and 1/4.
Sorry if I seem to defend it a bit too vigorously. I'm an argumentative type of person.
Smart Booster Tutorial- Part 1 | Part 2
The many uses of Reeds!
Our first Megabuild
I'm not sure what you're talking about, but you can figure out more accurate information with my findings on minecart physics: viewtopic.php?f=35&t=109006
Contains Pachebel's Canon made with noteblocks, a working Rubik's cube made with pistons, and the ultimate TNT cannon.
Actually, I didn't use bleh's booster, I had a pez dispenser on the other side with a real simple memory block (rs nor latch I think in redstone terminology) because I don't know, I just am not a fan of that particular design. And the pressure plate method is reliable, you just have to fiddle with it. Try making that curve I did, and then placing pressure plates around it till you find the one that activates. You'll find someway that activates a plate, just try making it curve and flip around. Speed and direction affect it, so just try making the track flip in different directions.
Smart Booster Tutorial- Part 1 | Part 2
The many uses of Reeds!
Our first Megabuild