I'm aware there's a pretty big debate on legit vs. hacked worlds/materials and things, but I've recently been doing something you could classify as a little of both, and I'd like to know if anyone else does this.
You see, what I do is very different from Minecraft tradition, alluding to something of a tower or castle defense game. When I start a world, I find an area near my spawn, choose the type of house or fortress I want to make, use InvEdit to give myself the tools and materials I need, set difficulty to Peaceful and give myself exactly 3 Minecraft days/nights to build it. I do not alter the surrounding area during this phase, unless to clear land for the build.
Once the 3 days are up, I save the world as-is, delete my entire inventory using InvEdit again, and set the difficulty from Peaceful to Hard, and from here on out, the cycle of "punch trees, get wood" begins like normal, only with a substantial home base to reside in and defend. I never remove materials from the house unless to fix or add something, and I never do so anyway if I can't use the same materials, to prevent me from just mining my house apart for iron or wood, ect.
Now, normally Minecraft worlds feel very impersonal to me, all of them flowing into eachother with the same post-spawn routine - Build a shelter for the first night, dig a bit, make torches, make iron, ect. With my method, it becomes less of a "washed up on the shore, gotta survive" scenario, and more of an "I've lived here my whole life but never left home, I'm going on an adventure" one, something akin to Zelda. I'll venture far from home on extended journeys, creating little villages and mining towns wherever I go, and linking them all back to where I started, everything but the hub of it all being perfectly legit.
Does anyone else do something like this? Set up a base within a short time frame at the start, and then play the game normally afterward?
Also, sorry if I seem to be rambling a bit, misusing words and such. It's very late here and I've had very little sleep the past week... Perhaps I'll edit this tomorrow when my senses come back.
i usually just set it to peaceful the first night or 2, and during that time try to survive, and build a small dirt house, and over time i build a better house
I can't say that I've ever done that, but it is a very intriguing concept. I guess that I wouldn't call it cheating, you just seem to be playing a different game than a classic "Shipwrecked Survival" scenario. This gives me an idea for something similar, but build the castle or whatever far away from spawn, stocked with goodies, and then travel legit from spawn. Hmmm...
I can't wait for an actual zombie survival style game mode. My little habit of creating an established base at the beginning feels like the closest thing to it as of right now.
When I generate a new world, I always love the 'starting over part' including fantically find logs, coals, and then find scenic place for my first base :smile.gif: .
Hiro, I can honestly say I choose this way to play on new worlds, it keeps the game alive for me as the whole 'Start from scratch survival make a dirt house' thing has become rather monotonous.
I recently started doing just this. I generated a few worlds, until I got one suitable for my purposes, with hills and a peninsula near the spawn point for a castle. I hacked in the materials to build my castle, built it on safe, then cleared my inventory.
You see, what I do is very different from Minecraft tradition, alluding to something of a tower or castle defense game. When I start a world, I find an area near my spawn, choose the type of house or fortress I want to make, use InvEdit to give myself the tools and materials I need, set difficulty to Peaceful and give myself exactly 3 Minecraft days/nights to build it. I do not alter the surrounding area during this phase, unless to clear land for the build.
Once the 3 days are up, I save the world as-is, delete my entire inventory using InvEdit again, and set the difficulty from Peaceful to Hard, and from here on out, the cycle of "punch trees, get wood" begins like normal, only with a substantial home base to reside in and defend. I never remove materials from the house unless to fix or add something, and I never do so anyway if I can't use the same materials, to prevent me from just mining my house apart for iron or wood, ect.
Now, normally Minecraft worlds feel very impersonal to me, all of them flowing into eachother with the same post-spawn routine - Build a shelter for the first night, dig a bit, make torches, make iron, ect. With my method, it becomes less of a "washed up on the shore, gotta survive" scenario, and more of an "I've lived here my whole life but never left home, I'm going on an adventure" one, something akin to Zelda. I'll venture far from home on extended journeys, creating little villages and mining towns wherever I go, and linking them all back to where I started, everything but the hub of it all being perfectly legit.
Does anyone else do something like this? Set up a base within a short time frame at the start, and then play the game normally afterward?
Also, sorry if I seem to be rambling a bit, misusing words and such. It's very late here and I've had very little sleep the past week... Perhaps I'll edit this tomorrow when my senses come back.
Problem?
Problem?
He said it best. I switch between game styles depending on how I want my game experience to be that night.
http://www.youtube.com/user/MsColdFront <---My Youtube Channel