Bahaha, whats the size of your map? (how many mb?)
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Quote from Silvertie »
I shall be leashing it, and taking it for a walk across someone's crops. If they glassed the top, I shall destroy, and then walk.
By day, innocent Cobblestone manufacturer. By night, malicious pig-walker.
I play on a pretty large map and I had the same problem as acidsoldier.
Here's the only way I managed to match up the two maps.
First and most dificult, I found one without using this technique. I actually found it by fluke.
Once you have a dungeon discovered mine the all mossy cobblestone then replace some of it to make a 3x3 square of mossy cobble stone in the middle of the room. after that place torches in a square around it like so:
Now go to cartographer and search for the mossy cobblestone like the tutorial says and you'll get a bunch of scattered dungeons all over the place. Just ignore them for a moment.
Next do the same exact thing for torches (the ID is 50). Match this map with the torches up to your main world map. This should be pretty easy, just match the dots (underground torches) up to the yellow dots (above ground torches) so they overlap. This is extremely easy if you're like me and have a million torches lighting up your base (Notch, please make a larger area lighting item like a lantern or something).
Look for a 5x5 box of torches somewhere on the map. select the other layer and place the 3x3 box of mossy cobble stone inside the box of torches and there you go! All 3 maps should be synced up perfectly!
Happy dungeoneering!
P.S. I know its a bit difficult, but I hope it helps out some of you in the long run :3
I used it to find caves first pasted it on my main map
then I used it to find diamond ore
took 3 layers in PDN but I got it
but still some aren't even in caves which means it's not worth it.
Yeah, but its useful to use 'the most efficient way to mine'
or whatever.
I know there's a thread about it somewhere..
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Quote from Silvertie »
I shall be leashing it, and taking it for a walk across someone's crops. If they glassed the top, I shall destroy, and then walk.
By day, innocent Cobblestone manufacturer. By night, malicious pig-walker.
Is it correct, that if you don't recolour the mossy cobblestone in an editing program, that lighter shades = nearer to the surface? I went to a grey dungeon and it was around 8 blocks down, then two black ones and each were well over 40 blocks down.
This game is the only thing in the world that has made me jump. Movies, other games, etc, nothing else has ever done it. But man when you're deep in a cave with precious items on you and all of the sudden something pops out of the dark and starts attacking you, that can really get you. I sort of spasmed with my mouse last time that happened.
Same here lol.
When I've got like 4 creepers and 5 zombies and skeletons jumping up and down outside my windows its pretty scary.
Is it correct, that if you don't recolour the mossy cobblestone in an editing program, that lighter shades = nearer to the surface? I went to a grey dungeon and it was around 8 blocks down, then two black ones and each were well over 40 blocks down.
Well, I'm actually not sure about that.
I might have to check that out, actually..
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Quote from Silvertie »
I shall be leashing it, and taking it for a walk across someone's crops. If they glassed the top, I shall destroy, and then walk.
By day, innocent Cobblestone manufacturer. By night, malicious pig-walker.
So I did the steps, separating the cobblestone, I have the layers of main map with the cobblestone on top in photoshop.
In CS5 I can zoom in and see the individual squares lined up which makes it very easy to position my char right over the square.
Here's the issue, despite it saying Im dead center on the square chunk of cobblestone, I dig straight downwards, and end up hitting bedrock without ever encountering any cobblestone, often not even encountering a cave at all...
So what am I doing wrong? I've done like 3 squares, 2-3 shots down each at different points, nada...
this is a really nice guide to find valuables and dungeons but id rather not use this... to me it devalues diamonds and the excitement of finding dungeons
there may be more, as cacti blocks may be stacked...
Bahaha, whats the size of your map? (how many mb?)
Here's the only way I managed to match up the two maps.
First and most dificult, I found one without using this technique. I actually found it by fluke.
Once you have a dungeon discovered mine the all mossy cobblestone then replace some of it to make a 3x3 square of mossy cobble stone in the middle of the room. after that place torches in a square around it like so:
Now go to cartographer and search for the mossy cobblestone like the tutorial says and you'll get a bunch of scattered dungeons all over the place. Just ignore them for a moment.
Next do the same exact thing for torches (the ID is 50). Match this map with the torches up to your main world map. This should be pretty easy, just match the dots (underground torches) up to the yellow dots (above ground torches) so they overlap. This is extremely easy if you're like me and have a million torches lighting up your base (Notch, please make a larger area lighting item like a lantern or something).
Look for a 5x5 box of torches somewhere on the map. select the other layer and place the 3x3 box of mossy cobble stone inside the box of torches and there you go! All 3 maps should be synced up perfectly!
Happy dungeoneering!
P.S. I know its a bit difficult, but I hope it helps out some of you in the long run :3
http://nekoheehee.deviantart.com/art/Wh ... -158230549 (full painting of above)
I used it to find caves first pasted it on my main map
then I used it to find diamond ore
took 3 layers in PDN but I got it
but still some aren't even in caves which means it's not worth it.
Yeah, but its useful to use 'the most efficient way to mine'
or whatever.
I know there's a thread about it somewhere..
Same here lol.
When I've got like 4 creepers and 5 zombies and skeletons jumping up and down outside my windows its pretty scary.
Well, I'm actually not sure about that.
I might have to check that out, actually..
In CS5 I can zoom in and see the individual squares lined up which makes it very easy to position my char right over the square.
Here's the issue, despite it saying Im dead center on the square chunk of cobblestone, I dig straight downwards, and end up hitting bedrock without ever encountering any cobblestone, often not even encountering a cave at all...
So what am I doing wrong? I've done like 3 squares, 2-3 shots down each at different points, nada...
I bought Minecraft Alpha on 7/13/10
It's in the same folder with which you placed cartograph.
Oh you have to extract it? Bah