I have an idea that should work just fine, let me try it out and get back to you.
If you can figure that out, I will incredibly grateful.
Oh, and wth are internets and how come you have 30 of them?
It's just a site that you can register with, and they give you a picture link. If people click that link they can give you an internet, and the picture keeps updated with the count you have been given. I use it as a way to see if people are actually getting any use out of these tutorials/my other posts.
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ok so I made the simple door with lock but my torch keeps burning out. I've tried altering the design but everytime i step on the pressure plate the door opens and the torch burns out. any sudjestions???
If by burning out you mean that the torch turns off when you step on the plates, that is intended. The door should be placed by the player so that it is closed when powered, and open when unpowered. This is to prevent the lock from being "picked" by simply adding another power source adjacent to the door.
What I meant by burning out is that the torch literally burns out. It never comes back on so my door just stays open after I walk through. I end up having to go back underground and replace the torch so that the door will be powered again.
What I meant by burning out is that the torch literally burns out. It never comes back on so my door just stays open after I walk through. I end up having to go back underground and replace the torch so that the door will be powered again.
That's crazy... The only reason I could think of that happening is if you placed redstone on top of the block that the torch is attached to (don't do that), or if the levers are on the wrong block. Could you maybe give a picture or two of your implementation?
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In that case, I will personally hand over 1 shiny piece of internet to you if you can help me figure out how to make levers work on both sides of the door :smile.gif:
Here is the simplest system I can think of. The inverter is incorporated below and directly powers one door, both saving space and allowing the door to be incorporated into more wall designs.
Unfortunately, it has a quirk. The doors will remain closed if either of the levers are in the down position. This works fine with normal use (lift inside lever to exit, lower outerside lever to close door behind you. later return and lift outside lever to enter, then lower inside lever to close door behind you), however it means that the door will not be usable as an entrance if you use a different exit, since the door "thinks" you are still inside. In other words, this is mainly useful only as the sole passage between two areas.
The circuit with torch below right door (torch is attached to inside of the dirt block on the lower right):
From the left side, showing the redstone underneath the wall block which has the levers on both the inside and outside faces:
Finally, a shot with the whole thing covered by the floor. That one block gap must not be filled, so that the circuit remains complete. It should be hidden by the wall block extending from where the switches are.
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I will try this out tomorrow and see if I can get it to work. (Didn't get the part with the levers being up or down cause im extremely tired atm lol) Btw, are both levers on the same block? I can only see 1 lever.
Yes, both levers are on the same block. The levers thing will become apparent when you play with it; it works fine for normal use but it feels a little awkward when the door is not fenced off (allowing you to move between the sides without actually using the door, which confuses it).
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thank you so much. i have been trying to do this for ages but then i saw this thread.
BTW: I had to edit it a little to work though.
Which design did you use, and what did you have to change? I know the placement orientation of the doors sometimes varies based on whether you get the circuit right the first time or not, but I'm not aware of any other problems. Anything to make the tutorials better is welcome criticism.
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On my double doors, I control them with a single switch inside the base. In the event I am trapped outside, with the doors closed, I have invented a device that allows easy, emergency access:
Side view:
Where is a wood pressure plate. The top opening extends 1 block above ground level outside the base. This lets you throw any item into the slot, which activates the plate, which overrides one of the double doors.
Unfortunately, this means you need to manually reset, but still it's a pretty useful device, that is not very obvious,
I have been realizing that it may matter which direction the doors are facing in your setup. Meaning, the NSEW orientation of the system itself may flip-flop the output (technically the doors themselves are reversed). Try putting the inverter in the opposite corner, ensuring that the torch is still on the outside so that it completes the circuit.
Edit: Just did a little digging and the solution is correct, though the explanation is even simpler. The flip-flop of the open-closed state of the doors is due to the orientation that they have been placed on the block (inside or outside). If the doors are placed on the "inside" (towards pressure plates) edge of the blocks, they will work correctly with the inverter on the right as shown. However, if the doors are placed on the "outside" edge (the button side) the inverter must be on the left side in order to work the same. This seems to be where all of the confusion has come from with people having constantly open doors, and getting a successful system with a "slightly modified" design. I will be updating the OP with this info immediately.
TL;DR VERSION: IF YOU PLACE THE DOORS ON THE OUTSIDE SECTION OF THE FLOOR BLOCK, PUT THE INVERTER IN THE LEFT CORNER RATHER THAN THE RIGHT. THE BUTTON MUST THEN BE SWAPPED SIDES AS WELL; YOU ARE ESSENTIALLY CREATING A MIRROR IMAGE OF THE ORIGINAL BLUEPRINT.
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On my double doors, I control them with a single switch inside the base. In the event I am trapped outside, with the doors closed, I have invented a device that allows easy, emergency access:
Side view:
Where is a wood pressure plate. The top opening extends 1 block above ground level outside the base. This lets you throw any item into the slot, which activates the plate, which overrides one of the double doors.
Unfortunately, this means you need to manually reset, but still it's a pretty useful device, that is not very obvious,
This seems to be a variation of the Simple Double Doors with a couple changes made for personal preference. The pressure plates (only 1 is required by the way; 2 is for convenience of stepping on them) are replaced by a lever and the outside button is replaced by a pressure plate in your example. The underlying circuit should be exactly the same, other than having different space restraints due to using different controls.
Ultimately I hoped people would be inspired to create things like this, thanks for sharing and inspiring others with similar tastes!
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I have been realizing that it may matter which direction the doors are facing in your setup. Meaning, the NSEW orientation of the system itself may flip-flop the output (technically the doors themselves are reversed). Try putting the inverter in the opposite corner, ensuring that the torch is still on the outside so that it completes the circuit.
Edit: Just did a little digging and the solution is correct, though the explanation is even simpler. The flip-flop of the open-closed state of the doors is due to the orientation that they have been placed on the block (inside or outside). If the doors are placed on the "inside" (towards pressure plates) edge of the blocks, they will work correctly with the inverter on the right as shown. However, if the doors are placed on the "outside" edge (the button side) the inverter must be on the left side in order to work the same. This seems to be where all of the confusion has come from with people having constantly open doors, and getting a successful system with a "slightly modified" design. I will be updating the OP with this info immediately.
TL;DR VERSION: IF YOU PLACE THE DOORS ON THE OUTSIDE SECTION OF THE FLOOR BLOCK, PUT THE INVERTER IN THE LEFT CORNER RATHER THAN THE RIGHT. THE BUTTON MUST THEN BE SWAPPED SIDES AS WELL; YOU ARE ESSENTIALLY CREATING A MIRROR IMAGE OF THE ORIGINAL BLUEPRINT.
Hi could you help me to improve on your single door. Basically, i wish to have the pressure plates make the door stay open until the pressure plate at the other side is activated. That way, the door can be used despite the distance between the door and the pressure plates. I also have thread at viewtopic.php?f=35&t=35079
Hi could you help me to improve on your single door. Basically, i wish to have the pressure plates make the door stay open until the pressure plate at the other side is activated. That way, the door can be used despite the distance between the door and the pressure plates. I also have thread at viewtopic.php?f=35&t=35079
I'm having trouble imagining how this would work, since pressure plates don't hold a state. Levers would probably be able to do something like that, but even then the system might only work in one direction. Let me know if you have any ideas or a place to start and I'll do my best to help you out.
Quote from TheAmazingTom »
Didn't work followed the tutorial, the door doesnt open at all.
Just to note I was trying to create a single door but it didn't open so I scrapped the redstone and put the pressure plates infront of it. Much less effort, same result
You were trying to use my single locking door design? Sure putting the plates adjacent to the door works, it just eliminates the locking anti-pick mechanism (power through torch, so that door doesn't open just by adding another power source). If ever you have trouble with a redstone door design, the first thing to try is placing the doors from a different angle (on a different edge of the block). If that doesn't work, something is wrong with the circuit.
If you can provide a screenshot I could help you sort it out, but I guarrantee the design works flawlessly. I have about 8 of them in my castle and have never once had a problem.
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Excellent tutorial but I'm just having a little trouble with the double doors. I've double, triple, quadruple checked my design and compared them to yours and it's still not functioning properly. Only the left door is opening automatically. The right door doesn't even budge.
Once the wiring is finished, should one side still be lit up?
Edit: Has the latest update done anything to the redstone wiring mechanics?
Hi could you help me to improve on your single door. Basically, i wish to have the pressure plates make the door stay open until the pressure plate at the other side is activated. That way, the door can be used despite the distance between the door and the pressure plates. I also have thread at http://www.minecraftforum.net/viewtopic ... 35&t=35079
I'm having trouble imagining how this would work, since pressure plates don't hold a state. Levers would probably be able to do something like that, but even then the system might only work in one direction. Let me know if you have any ideas or a place to start and I'll do my best to help you out.
It's possible to do this with pressure plates, and have it work in 1 direction (which would likely require one door each for entry and exit). You use a RS Latch ( showing a working RS Latch, just replace the switches with plates). You just need to make 1 of these for each door (one going one way, and the other going in the opposite direction). If you're a novice with redstone wiring, I suggest you familiarise yourself with Logic Gates before attempting making a RS Latch.
Basically it will result in this.
<------Stepping on this plate will open the door. Stepping on this plate again will do nothing.
[]
<------this is the door
[]
<------you step on this plate, and it closes. Stepping on this plate again will do nothing.
The door will remain open after stepping on the first plate and will not close until the second plate is stepped on.
I'm looking at these doors, and I'm trying to figure out how to do the kind I want. Maybe one of you could help? I never was good at electricity, while understanding how it works enough to explain it, I can't for the life of me wire anything more than the most basic circuits.
I have an Umbilicus (Warehouse 13 term, see above picture. It's my creeper defense, if I get killed at my door by a creeper, I don't lose my dwelling.) that I would like to get set up with automatic doors, as well as automatic locks. Picture below of my current setup.
What I would like to have is this:
The logs being pressure plates, and the stick being a door. From the left, the pressure plates will be numbered 1, 2, and 3.
This is single player, so I am the only thing I want in my dwelling, and this is my only exit. This is at sea level with nothing I know of beneath me, plenty of room for wiring.
If I step on 1, it should open the door, and I should be able to walk in. If I step on 2, then 3, I want the door to lock so that 1 doesn't work. If I then go the other way, (3 to 2) I want it unlocked, as well as opened.
Not sure if I explained it properly, but that should show how much I need help. :tongue.gif: Just ask if you need clarification. I figured I'd ask here before making a new thread.
Thank you so much Scrub! I wired my double doors using the simple double door method, and it worked perfectly! It was a little dangerous, as I was adding wiring to my doors for my fortress in the sky, but your diagrams and instructions were excellent. +1 Internet.
It's just a site that you can register with, and they give you a picture link. If people click that link they can give you an internet, and the picture keeps updated with the count you have been given. I use it as a way to see if people are actually getting any use out of these tutorials/my other posts.
If by burning out you mean that the torch turns off when you step on the plates, that is intended. The door should be placed by the player so that it is closed when powered, and open when unpowered. This is to prevent the lock from being "picked" by simply adding another power source adjacent to the door.
What I meant by burning out is that the torch literally burns out. It never comes back on so my door just stays open after I walk through. I end up having to go back underground and replace the torch so that the door will be powered again.
That's crazy... The only reason I could think of that happening is if you placed redstone on top of the block that the torch is attached to (don't do that), or if the levers are on the wrong block. Could you maybe give a picture or two of your implementation?
Here is the simplest system I can think of. The inverter is incorporated below and directly powers one door, both saving space and allowing the door to be incorporated into more wall designs.
Unfortunately, it has a quirk. The doors will remain closed if either of the levers are in the down position. This works fine with normal use (lift inside lever to exit, lower outerside lever to close door behind you. later return and lift outside lever to enter, then lower inside lever to close door behind you), however it means that the door will not be usable as an entrance if you use a different exit, since the door "thinks" you are still inside. In other words, this is mainly useful only as the sole passage between two areas.
The circuit with torch below right door (torch is attached to inside of the dirt block on the lower right):
From the left side, showing the redstone underneath the wall block which has the levers on both the inside and outside faces:
Finally, a shot with the whole thing covered by the floor. That one block gap must not be filled, so that the circuit remains complete. It should be hidden by the wall block extending from where the switches are.
Yes, both levers are on the same block. The levers thing will become apparent when you play with it; it works fine for normal use but it feels a little awkward when the door is not fenced off (allowing you to move between the sides without actually using the door, which confuses it).
BTW: I had to edit it a little to work though.
Which design did you use, and what did you have to change? I know the placement orientation of the doors sometimes varies based on whether you get the circuit right the first time or not, but I'm not aware of any other problems. Anything to make the tutorials better is welcome criticism.
1. The button on the outside works for opening only. If I try to close the doors with it, it closes them for a second, then reopens them.
2. The pressure plates on the inside always close the doors, but open them a second later.
It seems like I can't keep the doors close at all unless I manually close them.
Uploaded with ImageShack.us
Side view:
Where is a wood pressure plate. The top opening extends 1 block above ground level outside the base. This lets you throw any item into the slot, which activates the plate, which overrides one of the double doors.
Unfortunately, this means you need to manually reset, but still it's a pretty useful device, that is not very obvious,
I have been realizing that it may matter which direction the doors are facing in your setup. Meaning, the NSEW orientation of the system itself may flip-flop the output (technically the doors themselves are reversed). Try putting the inverter in the opposite corner, ensuring that the torch is still on the outside so that it completes the circuit.
Edit: Just did a little digging and the solution is correct, though the explanation is even simpler. The flip-flop of the open-closed state of the doors is due to the orientation that they have been placed on the block (inside or outside). If the doors are placed on the "inside" (towards pressure plates) edge of the blocks, they will work correctly with the inverter on the right as shown. However, if the doors are placed on the "outside" edge (the button side) the inverter must be on the left side in order to work the same. This seems to be where all of the confusion has come from with people having constantly open doors, and getting a successful system with a "slightly modified" design. I will be updating the OP with this info immediately.
TL;DR VERSION: IF YOU PLACE THE DOORS ON THE OUTSIDE SECTION OF THE FLOOR BLOCK, PUT THE INVERTER IN THE LEFT CORNER RATHER THAN THE RIGHT. THE BUTTON MUST THEN BE SWAPPED SIDES AS WELL; YOU ARE ESSENTIALLY CREATING A MIRROR IMAGE OF THE ORIGINAL BLUEPRINT.
This seems to be a variation of the Simple Double Doors with a couple changes made for personal preference. The pressure plates (only 1 is required by the way; 2 is for convenience of stepping on them) are replaced by a lever and the outside button is replaced by a pressure plate in your example. The underlying circuit should be exactly the same, other than having different space restraints due to using different controls.
Ultimately I hoped people would be inspired to create things like this, thanks for sharing and inspiring others with similar tastes!
That was it. Thanks for the help. +1 Internet
I'm having trouble imagining how this would work, since pressure plates don't hold a state. Levers would probably be able to do something like that, but even then the system might only work in one direction. Let me know if you have any ideas or a place to start and I'll do my best to help you out.
You were trying to use my single locking door design? Sure putting the plates adjacent to the door works, it just eliminates the locking anti-pick mechanism (power through torch, so that door doesn't open just by adding another power source). If ever you have trouble with a redstone door design, the first thing to try is placing the doors from a different angle (on a different edge of the block). If that doesn't work, something is wrong with the circuit.
If you can provide a screenshot I could help you sort it out, but I guarrantee the design works flawlessly. I have about 8 of them in my castle and have never once had a problem.
Once the wiring is finished, should one side still be lit up?
Edit: Has the latest update done anything to the redstone wiring mechanics?
♣♦♠♥
Former King of Alesgan
It's possible to do this with pressure plates, and have it work in 1 direction (which would likely require one door each for entry and exit). You use a RS Latch ( showing a working RS Latch, just replace the switches with plates). You just need to make 1 of these for each door (one going one way, and the other going in the opposite direction). If you're a novice with redstone wiring, I suggest you familiarise yourself with Logic Gates before attempting making a RS Latch.
Basically it will result in this.
<------Stepping on this plate will open the door. Stepping on this plate again will do nothing.
[]
<------this is the door
[]
<------you step on this plate, and it closes. Stepping on this plate again will do nothing.
The door will remain open after stepping on the first plate and will not close until the second plate is stepped on.
I have an Umbilicus (Warehouse 13 term, see above picture. It's my creeper defense, if I get killed at my door by a creeper, I don't lose my dwelling.) that I would like to get set up with automatic doors, as well as automatic locks. Picture below of my current setup.
What I would like to have is this:
The logs being pressure plates, and the stick being a door. From the left, the pressure plates will be numbered 1, 2, and 3.
This is single player, so I am the only thing I want in my dwelling, and this is my only exit. This is at sea level with nothing I know of beneath me, plenty of room for wiring.
If I step on 1, it should open the door, and I should be able to walk in. If I step on 2, then 3, I want the door to lock so that 1 doesn't work. If I then go the other way, (3 to 2) I want it unlocked, as well as opened.
Not sure if I explained it properly, but that should show how much I need help. :tongue.gif: Just ask if you need clarification. I figured I'd ask here before making a new thread.
I do stuff.