ive been thinking, and because water negates the effect of tnts destruct on, you could easily change the phyisical stuff with redstone, cheaper than just wrapping the tnt in obsidian.
since im lazy, sick, and falling asleep, i will tell you what i had in mind, without pictures or diagrams... sorry.
i was thinking that you could wire the tnt to a power source, like a button or a pad, and then add a sand block on top of that. now i know your all going to be like "but damian! you cant have water go through tnt! that will never work!" so keep listening. I knew this was going to be a problem, so add torches to the sand block on the tnt, and then put sand on those, to block the water. i change my mind, ill make a small top down diagram.
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alrighty. once you power the tnt, the water stops flowing. i thought that this would be cool to share. this popped in my mind when i found my croc 2 gameboy color game. you people discuss as i go have a moment reliving my favorite game as a child.
What exactly is the point of this again? All you're doing is making it so that the TNT goes boom, but you could do that without water, sand, or torches =|
my mistake. i forgot to mention that the boom is gone.
stops the boom.
Quote from bleachisback »
What exactly is the point of this again? All you're doing is making it so that the TNT goes boom, but you could do that without water, sand, or torches =|
because i am a full supporter of dungeon like play in minecraft, i thought that this would be nifty in them. flip two switches, and a statue cries. it would be pretty the awesome.
my mistake. i forgot to mention that the boom is gone.
stops the boom.
Quote from bleachisback »
What exactly is the point of this again? All you're doing is making it so that the TNT goes boom, but you could do that without water, sand, or torches =|
because i am a full supporter of dungeon like play in minecraft, i thought that this would be nifty in them. flip two switches, and a statue cries. it would be pretty the awesome.
But the way you have it, the sand will just fall and block the water, making it go boom. Also, you can do this without tnt by adding two blocks behind the source block, and the removing them.
my mistake. i forgot to mention that the boom is gone.
stops the boom.
Quote from bleachisback »
What exactly is the point of this again? All you're doing is making it so that the TNT goes boom, but you could do that without water, sand, or torches =|
because i am a full supporter of dungeon like play in minecraft, i thought that this would be nifty in them. flip two switches, and a statue cries. it would be pretty the awesome.
But the way you have it, the sand will just fall and block the water, making it go boom. Also, you can do this without tnt by adding two blocks behind the source block, and the removing them.
im sorry. i didnt make that clear. the teal is the runoff, and its a XY cross section. the tnt falls, and the source next to it stops the huge boom. im thinking about contraptions, not... ingenuity? forgive me, i have a huge lack of verbal IQ.
I think I have an idea of what you are saying... Redstone trail passes over TNT. Redstone activates, activating object on other side of TNT. TNT gets set off. Redstone on TNT breaks. Object on other side deactivates. TNT falls in water. TNT goes off, no harm done.
Am I in any way close?
I think I have an idea of what you are saying... Redstone trail passes over TNT. Redstone activates, activating object on other side of TNT. TNT gets set off. Redstone on TNT breaks. Object on other side deactivates. TNT falls in water. TNT goes off, no harm done.
Am I in any way close?
you have the idea.
I guess what im trying to say is that you can change blocks, not just ones and zeros with redstone.
>>I think I have an idea of what you are saying... Redstone trail passes over TNT. Redstone activates, activating object on other side of TNT. TNT gets set off. Redstone on TNT breaks. Object on other side deactivates. TNT falls in water. TNT goes off, no harm done.
Am I in any way close?
While that's definitely a potential use (It's rather specific though, but I can think of a few cases when you would need that instead of simply an inverter off the top of my head), I think what he's trying to get at is that you can use redstone to shut off a flow of water, and while it can be done with the trip a poster above mentioned, I think this method actually takes less space (EDIT: Less downward space, more upwards space. Also, I would consider this one slightly easier to repair, but only slightly). As far as I can tell, this is the contraption.
Side view:
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Basically, when you set the TNT off, the water stops flowing. Also, the TNT lands in the water, so it remains relatively simple to fix. You simply dig the sand back up and grab another torch and TNT.
EDIT: Fixed my diagram because I'm not sure if you can place torches on TNT (I doubt it).
The problem with that is that the sand will actually fall onto the TNT, shielding it from the water's effect and the whole structure will go to the nether. I have four or five traps in my experiment world that use TNT like you describe and I found out the hard way.
What you can do though is plop a torch on the side of the TNT and have the sand resting on THAT. That way the sand falls off to the side and the water can flow onto the fizzling TNT.
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*Note the torch should be attached TO the TNT.
Quote from UpsideVII »
>>EDIT: Fixed my diagram because I'm not sure if you can place torches on TNT (I doubt it).
since im lazy, sick, and falling asleep, i will tell you what i had in mind, without pictures or diagrams... sorry.
i was thinking that you could wire the tnt to a power source, like a button or a pad, and then add a sand block on top of that. now i know your all going to be like "but damian! you cant have water go through tnt! that will never work!" so keep listening. I knew this was going to be a problem, so add torches to the sand block on the tnt, and then put sand on those, to block the water. i change my mind, ill make a small top down diagram.
[]
[]
[]
alrighty. once you power the tnt, the water stops flowing. i thought that this would be cool to share. this popped in my mind when i found my croc 2 gameboy color game. you people discuss as i go have a moment reliving my favorite game as a child.
there. no more water.
regards, DamianDSH
too old to play, too young to quit
stops the boom.
because i am a full supporter of dungeon like play in minecraft, i thought that this would be nifty in them. flip two switches, and a statue cries. it would be pretty the awesome.
too old to play, too young to quit
But the way you have it, the sand will just fall and block the water, making it go boom. Also, you can do this without tnt by adding two blocks behind the source block, and the removing them.
im sorry. i didnt make that clear. the teal is the runoff, and its a XY cross section. the tnt falls, and the source next to it stops the huge boom. im thinking about contraptions, not... ingenuity? forgive me, i have a huge lack of verbal IQ.
too old to play, too young to quit
Am I in any way close?
you have the idea.
I guess what im trying to say is that you can change blocks, not just ones and zeros with redstone.
too old to play, too young to quit
Am I in any way close?
While that's definitely a potential use (It's rather specific though, but I can think of a few cases when you would need that instead of simply an inverter off the top of my head), I think what he's trying to get at is that you can use redstone to shut off a flow of water, and while it can be done with the trip a poster above mentioned, I think this method actually takes less space (EDIT: Less downward space, more upwards space. Also, I would consider this one slightly easier to repair, but only slightly). As far as I can tell, this is the contraption.
Side view:
[] [] [] []
[] [] []
[] [] [] []
Basically, when you set the TNT off, the water stops flowing. Also, the TNT lands in the water, so it remains relatively simple to fix. You simply dig the sand back up and grab another torch and TNT.
EDIT: Fixed my diagram because I'm not sure if you can place torches on TNT (I doubt it).
The problem with that is that the sand will actually fall onto the TNT, shielding it from the water's effect and the whole structure will go to the nether. I have four or five traps in my experiment world that use TNT like you describe and I found out the hard way.
What you can do though is plop a torch on the side of the TNT and have the sand resting on THAT. That way the sand falls off to the side and the water can flow onto the fizzling TNT.
[] [] [] [] []
[]
*Note the torch should be attached TO the TNT.
Indeed you can! :biggrin.gif: