Hey guys I spent an hour or so last night messing around with minecarts. Built a ramp to max height, cart goes down, gets dragged over 2 pressure plates by a booster (the first sets off a tnt in a cannon, which will then explode to push the other tnts (fuse lit by the second plate) to the front in order to get more power).
The only problem is getting launched any real distance (well, and not dying). From the other videos I have seen doing similar things, and some experimentation with a different cannon, it seems that railtracks are important for getting a good lift. I currently have plain stone where the cart ends up positioned, which acts as a break and stops the cart right where I believe it should be to get blasted.
The cannon area looks like:
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With the bedrock having rail tracks, and there being a redstone circuit connected to each tnt. That final stone after the bedrock is where the cart ends up going. When the first tnt explodes, a fraction of a second before the others, it pushes them all up to the very front of the cannon.
If I was unclear about anything I'll be glad to elaborate... trying to figure out what to do to get it working while still getting to keep the rollercoaster style ramp leading down into the launching area.
Also its a total ***** to work with two plates super close together with two sets of railtracks in the area. Such a mess of wiring to get everything where it needed to be without changing the track directions.
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Powers are for the weak. I have no powers. I mean - unless you count the power to blow minds with my weapons-grade philosophical insights. I'm a thought-o-coaster, I'm the conundrummer in a band called Life Puzzler.
Powers are for the weak. I have no powers. I mean - unless you count the power to blow minds with my weapons-grade philosophical insights. I'm a thought-o-coaster, I'm the conundrummer in a band called Life Puzzler.
The only problem is getting launched any real distance (well, and not dying). From the other videos I have seen doing similar things, and some experimentation with a different cannon, it seems that railtracks are important for getting a good lift. I currently have plain stone where the cart ends up positioned, which acts as a break and stops the cart right where I believe it should be to get blasted.
The cannon area looks like:
[]
[]
With the bedrock having rail tracks, and there being a redstone circuit connected to each tnt. That final stone after the bedrock is where the cart ends up going. When the first tnt explodes, a fraction of a second before the others, it pushes them all up to the very front of the cannon.
If I was unclear about anything I'll be glad to elaborate... trying to figure out what to do to get it working while still getting to keep the rollercoaster style ramp leading down into the launching area.
Also its a total ***** to work with two plates super close together with two sets of railtracks in the area. Such a mess of wiring to get everything where it needed to be without changing the track directions.