Are the slime mobs going to be friendly (attack enemy mobs), enemy or neutral? Also I think slimes should drop maybe just small slime balls you can pick up and raise it to help you? :biggrin.gif:
the drop for skeletons is silly atm, it provides us with an infinite source of arrows, the other drops are fine, since we cant make the items ourselves,though you usually make thread out of wool, and usually doesn't use web for string.
Yes, something that has a unlimited amount of arrows wouldn't drop 0-2 arrows when it dies, that is just silly! And the fact that zombies drop feathers when they die is just fine is and 100% logical!
The game isn't finished, so logic isn't really a prerequisite.
Besides, if you notice, mob drops are all BASE materials, not products, aside from skeletons dropping arrows. Feathers, string, gunpowder....they're all basic materials that can't be broken down any further. I think that slimes (or whatever) will function in the same way.
Slimes should, like, die when they hit water. Even if they could climb walls, it would be easy to keep them away, just do something like this
:mrgreen: = slime
[iron] = air
[iron] [iron]
[iron] [iron] [iron]
:mrgreen: [iron] [iron]
Yes, something that has a unlimited amount of arrows wouldn't drop 0-2 arrows when it dies, that is just silly! And the fact that zombies drop feathers when they die is just fine is and 100% logical!
Besides, if you notice, mob drops are all BASE materials, not products, aside from skeletons dropping arrows. Feathers, string, gunpowder....they're all basic materials that can't be broken down any further. I think that slimes (or whatever) will function in the same way.
Voyager of the Seas WIP ~~~~~ Big Book of Alchemy ~ Crafting Tech Tree
i c wut u did thar
facepalm of the month- dra6o0n
:mrgreen: = slime
[iron] = air
[iron] [iron]
[iron] [iron] [iron]
:mrgreen: [iron] [iron]
or make a moat :biggrin.gif: