Much has been added to the Indev portion of the game and I thought of a fairly easy new game mode based on whats there now. You start in a little house now with chests, and simply the goal could be to go out and bring a certain number of resources back home in the chests. It could be in rounds, first one being somthign simple such as bring back 10 "sand" and 10 "wood" but later rounds having you bring back rarer resourses. Obviously it would be more interesting if arrows did damage and mobs were attackable and posed a threat. If it made you bring back things like "spider bodies" "zombies toes" as random drops you would basicaly have an ultra simple "Monster Hunter" type. Of course i am waiting desperatly for arrows what set off dynamite, but I am super happy lava sets them off now :biggrin.gif:
It gives me another idea....but one that's different enough to make it's own thread.
EDIT: Nevermind, it's been suggested a lot before; I'll just paste it here instead:
There's something about Survival that is lacking, and maybe this idea can "feed" into that?
What's one of the biggest problems with the whole Survival Horror genre? You can create the ultimate defense, a completely secure base, the best traps, and the greatest weapons...
...and you're still going to eventually starve to death.
I would venture that one of the things Survival needs is a Hunger Meter, much like the air meter when you're underwater but depletes a lot slower. It has a constant fall rate that means you need to periodically eat apples and mushrooms. Like air, if the meter hits zero you start to lose health.
Of course, in order for that to work food would have to stop refilling health. Which means First Aid Kits, Band-Aids, Hyposprays, etc., would be needed to keep us alive.
How that works with your idea, KainMagnus, is simple: you don't really need objectives, because you're not going to survive if you don't forage for food. Of course, mega-bases with farms and apple trees and the like would be self sustaining, so your idea still has a lot of merit. Especially when it comes to multiplayer.
survival foods hrm, random drops of apple when chopping trees, fire to cook meats off random sheep or monster drops. I am thinking pit traps are painfully obvious, perhaps some sort of bear traps + tnt for more dangerous mobs. Survival could be scored by how long you stay alive against hunger and such. There are so many oppertunitys and varients for this game platform
It gives me another idea....but one that's different enough to make it's own thread.
EDIT: Nevermind, it's been suggested a lot before; I'll just paste it here instead:
How that works with your idea, KainMagnus, is simple: you don't really need objectives, because you're not going to survive if you don't forage for food. Of course, mega-bases with farms and apple trees and the like would be self sustaining, so your idea still has a lot of merit. Especially when it comes to multiplayer.
Voyager of the Seas WIP ~~~~~ Big Book of Alchemy ~ Crafting Tech Tree