Maybe you could have it so when you die, you go to a portal world where you walk through corresponding portals to become a particular class and then are transported back to your base. I don't know how possible that is though, I have zero experience in server hosting in minecraft.
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The Minecraft term for using children as sex slaves is "griefing".
for the 5min set-up period, we /may/ decide to have parts of the arena made as a foundation for their base.
This way players can build more quickly. However, the foundation would be simple enough to still allow unique construction...
well thats just my idea. we're sill deliberating on various aspects of the game.
and huh. a portal would be rly cool. like if it gave you all the qualities of that class, etcetc.
hahaa. its gonna be amazin XDD
obsidian instead of diamond?
it will depend on how the gameplay turns out when we do our first run through. We prob do wanna give the teams a chance to win since only the miner can destroy the diamond.
I love this idea! Any mod that creates PVP interactions is a WIN in my books!
I'd like the area of the arena to be changeable ( to a set of limits ) for sure.
This would go over really well on my servers =)
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"There is a fundamental treachery, and a fundamental dishonesty, to intellectual integrity to hold a belief because you think it's useful, and not because you think it's true." -B. Russell
Looks like you put some serious thought into that. Definitely like some of your ideas and will likely implement them. I think the plan right now is to run it as is and then revise after we have a run through. Tomoro our team will get to work on the server.
would be great if we could get some feedback from you guys on what we have so far. ^__^
I think you got the right idea, but I see some problems with the rules.
1.
Arena
• 200x400 block width and length
This seems really small. I'm actually thinking of just leaving the whole map open, (restart the server after every victory) and have the bases about 5-10 min walk apart from each other. That way, both factions will have enough room to maneuver around and attack the castles/ forts from different angles. 200by400 seems to me that the only tactic that can be used is just a forward assault, for my the most part. To obtain Minecrafts full PvP potential give the players freedom of movement.
2.
Teams
• 5v5
5v5 is really not enough people, I see everyone having to leave and attack the enemy base to actually do something, 2 or 3 guys won't be enough. With the limited classes, I see this posing another problem(I'll get to that next), so I'm suggesting at least 10 on 10 maybe even 15 on 15. That way with a bigger map, the armies can attack/defend successfully. With more players combat will be more fun and bigger. I can just picture historical medieval combat, where everything is up close and both factions pushing on each others armies.
3. Classes
When I first read this I can see this really limited the teams freedom. Basically everyone will have to be a warrior to do stuff, but then they can't craft/mine. So, I would say just take the class thing out, and let players do their own role. They will fall into these categories on their own, but they have the freedom to go and collect wood to craft an pick, or go get some iron to make a bucket, etc.
4. Items
Shop
• Items can be purchased from shop.
• Shop in middle of map
• No protection given
This seems kind of funny to me, that there would be a shop/village in the middle of the map. I my self am thinking that players should have to craft their own weapons or players craft it, and store it for others to use. (Which would really support team work)
5. setting up
• 5 minutes to build a base and place your keystone
• Everyone is builder
• Players are given a large chest completely full of cobblestone for the duration of the set-up period
• Placing the key block:
o Must be placed in a room before the set-up period ends
o Key block room
Must be above ground
Not floating
No walls more than 3 blocks thick
o Key block must be visible
• 1 crafting table supplied
This is pretty good for the most part, but I would let both teams have more freedom as to how they build their castle/fort. I would give both teams the ability to build what ever they want, as long as it is on ground and not floating(basements would be okay, but they have to be connected to some kind of structure.) Also, once the game starts(and assuming both teams spawn an X distance away, if not both will go their separate ways) both teams would have to choose a location to set up and gather the resources them self. (Maybe give them some help and spawn with 1 stone axe, pick, and shovel.) 10 guys could gather a lot in not to much time. Then give both factions 10-15 mins once they choose their location.
These are just my opinions as to what this should look like. I also look forward to giving this a try either way.
so with your stuff in consideration, i have decided to remove the wall, you just have to build your base in a specific area. and anyone have a srver w could use? ours might not be powrful enough...
8/
Yes and no. My friend will be hosting the server initially. That match (5v5) is going to be invite only. Then if that is successfully we will slowly ramp it up to be larger teams and ultimately rent a server to host it On. Does that answer your question?
sure thing! again we will only be 10 ppl for the first round so only a few of you can get in but we will have more than one round :biggrin.gif: so that way everyone can go!
sure thing! again we will only be 10 ppl for the first round so only a few of you can get in but we will have more than one round :biggrin.gif: so that way everyone can go!
Cool! If you guys need help building the map and organizing stuff, I'll help you out.
This way players can build more quickly. However, the foundation would be simple enough to still allow unique construction...
well thats just my idea. we're sill deliberating on various aspects of the game.
and huh. a portal would be rly cool. like if it gave you all the qualities of that class, etcetc.
obsidian instead of diamond?
it will depend on how the gameplay turns out when we do our first run through. We prob do wanna give the teams a chance to win since only the miner can destroy the diamond.
[]
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I'd like the area of the arena to be changeable ( to a set of limits ) for sure.
This would go over really well on my servers =)
Soldier (Hand to Hand combat):
·Iron Sword
·Armor (I:H, I:C, L:L, L:S)
·Wooden Pick
Archer (Long Range combat):
·Bow
·2x 64 Arrows
·Armor (I:H, I:C, L:L, L:S)
·Wooden Pick
SPECIALIST CLASSES
Miner (Sneaks Below enemy lines):
·Iron Pick
·Stone Sword
·32 Torches
·Armor (L:C, L:L)
Woodsman (Cut down trees)
·Iron Axe
·Bow
·64 Arrows
·Armor (L:C, L:L)
Pyro (Set on/off fire):
·2x Bucket of Water
·Bucket of Lava
·Flint and Steel
·Armor (L:C, L:L)
Guard (Defend the objective):
·Stone Sword
·Bow
·32 Arrows
·Armor (I:H, I:C, I:L, I:S)
CONSTRUCTION CLASSES
Defense sapper (Build/repair defensive stuctures):
·Stone Sword
·Stone Pick
·4x 64 Cobblestone
·Armor (L:H, L:C, L:L, L:S)
Offense sapper (Build/repair offensive stuctures):
·Stone sword
·Stone Shovel
·5x 64 Dirt
·Armor (L:H, L:C, L:L, L:S)
SHOP
64 Stone = 32 Coal/Log/Leather = 16 Iron = 8 Gold = 4 Redstone = 2 Obsidian = 1 Diamond*
IRON PLUS ITEMS
SWORD = SOLDIER I=8, G=16, D=128
ARMOR = ANY L=48, I=96, G/CH=192, D=1536
PICK = MINER I=12, G=24, D=192
AXE = WOODSMAN I=12, G=24, D=192
SHOVEL = ANY I=4, G=8, D=64
ITEMS
BUCKET = PYRO
LAVA = PYRO
WATER = PYRO
ARROWS = ARCHER/WOODSMAN/GUARD
TNT = MINER
LADDER = SAPPERS
TORCH = ANY
FOOD = ANY (GRILLED FISH)
*PRICES ARE ON STONE PIECES, CONVERSION TABLE UP
I think you got the right idea, but I see some problems with the rules.
1.
This seems really small. I'm actually thinking of just leaving the whole map open, (restart the server after every victory) and have the bases about 5-10 min walk apart from each other. That way, both factions will have enough room to maneuver around and attack the castles/ forts from different angles. 200by400 seems to me that the only tactic that can be used is just a forward assault, for my the most part. To obtain Minecrafts full PvP potential give the players freedom of movement.
2.
5v5 is really not enough people, I see everyone having to leave and attack the enemy base to actually do something, 2 or 3 guys won't be enough. With the limited classes, I see this posing another problem(I'll get to that next), so I'm suggesting at least 10 on 10 maybe even 15 on 15. That way with a bigger map, the armies can attack/defend successfully. With more players combat will be more fun and bigger. I can just picture historical medieval combat, where everything is up close and both factions pushing on each others armies.
3. Classes
When I first read this I can see this really limited the teams freedom. Basically everyone will have to be a warrior to do stuff, but then they can't craft/mine. So, I would say just take the class thing out, and let players do their own role. They will fall into these categories on their own, but they have the freedom to go and collect wood to craft an pick, or go get some iron to make a bucket, etc.
4. Items
This seems kind of funny to me, that there would be a shop/village in the middle of the map. I my self am thinking that players should have to craft their own weapons or players craft it, and store it for others to use. (Which would really support team work)
5. setting up
This is pretty good for the most part, but I would let both teams have more freedom as to how they build their castle/fort. I would give both teams the ability to build what ever they want, as long as it is on ground and not floating(basements would be okay, but they have to be connected to some kind of structure.) Also, once the game starts(and assuming both teams spawn an X distance away, if not both will go their separate ways) both teams would have to choose a location to set up and gather the resources them self. (Maybe give them some help and spawn with 1 stone axe, pick, and shovel.) 10 guys could gather a lot in not to much time. Then give both factions 10-15 mins once they choose their location.
These are just my opinions as to what this should look like. I also look forward to giving this a try either way.
8/
Yes it does answer my question, and thank you.
Cool! If you guys need help building the map and organizing stuff, I'll help you out.