This is a beautiful exploit of a glitch that happens with water flowing to the edge of rock. Ladders are for sissies, learn how to scale any wall in style courtesy of me. I know my creativity is hard to fathom and wrap your head around, but just shut up and give it a try.
I do roughly the same thing, but instead of placing so many water tiles, I abuse the ability for water to influence movement on a diagonal.
Means that I create a 1 block wide/deep water column as high as I want to rise to. I dig the channel to as deep as I want the watervator to go, then block the column in on the NSEW sides. All I have to do is walk up to the diagonal and hold space.
Means that I create a 1 block wide/deep water column as high as I want to rise to. I dig the channel to as deep as I want the watervator to go, then block the column in on the NSEW sides. All I have to do is walk up to the diagonal and hold space.
Yeah this is a really old bug from single player, it's also extremely slow.
its funy cause i made it and it didnt work in smp weird looks just like urs
I mean I'd have to blame you entirely for this, or maybe we're using different versions of minekraft? I built it facing two different directions and it worked for both of them.
nice bug abuse would love to know how u found this out
I was just digging near water and some flowed to the edge of where I was, and I was one block lower than the edge of the water, and I was walking near it by chance and hit it and then I launched up.
I am a Dragon, writing the tale of the world that has been, will be, and is. Due to the forum having a URL restriction, if you wish to see my full list of work, please refer to my signature in the now-dead TGO forums Here: http://thegoldenorder.forumotion.com/t261-server-downtime
great music, good commentary, (Sufficient, funny, etc) perfect length, useful content.
10/10
edit: used a perpendicular zigzag to make one with a single source - was kind of neat, but annoying as all get out to set up. I'm thinking the next one will have sources off a 3x3 spiral stair in back, on alternating sides so it's easier to make and later expand or verify.
I am highly interested in the results of your testing. I will look into it as well, it would be great to have one you could just extend down (I guess it'd have to be down) without requiring editing of the water source. You could also fill / stop the source block to make a togglable elevator for people to climb to your sky fort.
I built one for my castle in single player. Works PERFECTLY. New Research: This works in conjunction with a ladder. In a 1x1 shaft You can have the 'water-ledges' on one side and a conventional ladder on another.
From top view, like this:
[] []
[] []
Where [] is irrelevant
is the water elevator
is a generic tunnel building material
is a ladder
This allows you to climb up the water elevator with lightning speed, but descend or hang halfway up the shaft safely.
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Anything is possible when you smell like a man and your game is minecraft.
Very cool! right now i'm trying to figure out how to make it as compact as possible so you don't need to have a line of 8 - 10 blocks long stacked on top of each other to make it.
Good news and just what I expected. You can completely hide the elevator and use the water in the corner trick to make an invisible ladder. just put blocks where the water exits and boom you can climb the corner
I'm getting bizarre results that I don't understand. I've built a few variations but I have no idea what might be the principle that makes some work and some not. It's possible RustyDagger et al. are not 'idiots', would you mind posting your design?
For instance I built one like this, and it works:
[] []
[]
[] [] []
[]
But then I build one that's a straight shot:
[] [] [] [] [] [] []
and it doesn't work. It looks just the same, water flowing to the edge, but no lift.
Also, what's the corner trick exactly? I don't get it.
About the one source tower, you can use the floor removal flow bug, though it forces you to work top to bottom and if the flow is interrupted you'd have to fix every rung :tongue.gif:
Hey guys I've been messing with these today and when a properly designed hydroladder failed, I was prompted to try it again facing a different direction.
This vid was to test two identical hydroladders who's only difference was the direction they faced. They were both built using the exact same method and out of the exact same materials, yet one failed, the first one I made, wasn't planning on building another :-(
The successful one is pointed north (the water flows north that is, as a player I am facing south).
I can also confirm that another ladder in a different place at a different elevation made out of dirt instead of cobblestone worked when pointed south (same server).
Also I figured I'd mention I make mine out of a single spring block by working from the top down and knocking a hole under the source block once I finish a layer. Once you get in a groove it's really not such a bad thing to build.
I will test the other two directions next.
Note: I determined direction by which way the clouds float, which I understand to be north.
I do maps and stuff.
Means that I create a 1 block wide/deep water column as high as I want to rise to. I dig the channel to as deep as I want the watervator to go, then block the column in on the NSEW sides. All I have to do is walk up to the diagonal and hold space.
Yeah this is a really old bug from single player, it's also extremely slow.
with texture pack with hidden ladders and some speeding up of the vid i could fake it....
I mean I'd have to blame you entirely for this, or maybe we're using different versions of minekraft? I built it facing two different directions and it worked for both of them.
I was just digging near water and some flowed to the edge of where I was, and I was one block lower than the edge of the water, and I was walking near it by chance and hit it and then I launched up.
I am a Dragon, writing the tale of the world that has been, will be, and is. Due to the forum having a URL restriction, if you wish to see my full list of work, please refer to my signature in the now-dead TGO forums Here: http://thegoldenorder.forumotion.com/t261-server-downtime
Raven, NICE FIND!!!
hahaha, what even made you ask this question
yay.
10/10
edit: used a perpendicular zigzag to make one with a single source - was kind of neat, but annoying as all get out to set up. I'm thinking the next one will have sources off a 3x3 spiral stair in back, on alternating sides so it's easier to make and later expand or verify.
New Research: This works in conjunction with a ladder. In a 1x1 shaft You can have the 'water-ledges' on one side and a conventional ladder on another.
From top view, like this:
[] []
[] []
Where [] is irrelevant
is the water elevator
is a generic tunnel building material
is a ladder
This allows you to climb up the water elevator with lightning speed, but descend or hang halfway up the shaft safely.
For instance I built one like this, and it works:
[] []
[]
[] [] []
[]
But then I build one that's a straight shot:
[] [] [] [] [] [] []
and it doesn't work. It looks just the same, water flowing to the edge, but no lift.
Also, what's the corner trick exactly? I don't get it.
About the one source tower, you can use the floor removal flow bug, though it forces you to work top to bottom and if the flow is interrupted you'd have to fix every rung :tongue.gif:
[] [] [] [] []
vvv
This vid was to test two identical hydroladders who's only difference was the direction they faced. They were both built using the exact same method and out of the exact same materials, yet one failed, the first one I made, wasn't planning on building another :-(
The successful one is pointed north (the water flows north that is, as a player I am facing south).
I can also confirm that another ladder in a different place at a different elevation made out of dirt instead of cobblestone worked when pointed south (same server).
Also I figured I'd mention I make mine out of a single spring block by working from the top down and knocking a hole under the source block once I finish a layer. Once you get in a groove it's really not such a bad thing to build.
I will test the other two directions next.
Note: I determined direction by which way the clouds float, which I understand to be north.