Hey, I can still build around your structure and make in inaccessible.
Quote from "anxes14" »
the best way to deal with griefers is only play with people you know and trust and a whitelist helps lol.
I guarantee that in no more than 2 weeks you'll get tired of that and move to a public server. However, if more people were like you, there wouldn't be any public servers!
What do I do to solve griefing on my own in servers?
I built a huge pit/strip mine and put the chest somewhere in it. What about a base? Well, if you want to you can. I haven't had my bases griefed so far.
As I saw mentioned earlier, giving players ratings would be a huge help.
No matter how complicated you make anti-griefing tools, griefers will get around them.
Some sort of web of trust and white lists would be good. Allow players to rate other players by marking them as a friend, and also being able to thumbs up or thumbs down people.
Who gets allowed on your server could be defined on the fly, with preset formulas. From simple like nobody with more than 5 thumbs down is allowed on, to more complex where it only counts a thumbs down if the person casting it themselves don't have a lot of negative votes. Or allow any of my friends, and any of their friends on, ect. Permissions could be based on those as well. So anyone could join and build on unexplored land or look around for instance, but you need a high enough rating to do anything with other people stuff.
I don't know what the best system would be or all the details, but I think trying to identify and ban griefers is going to be easier than trying to secure a game where the ability to do ANYTHING is the major draw.
Automated incremental backups would be another big tool so you can revert if someone does come in and ruin things. Should be pretty space efficient.
That's good and all, but you're missing one point: nobody is willing to spend days collecting ratings just to play on some generic server. I sure won't and, in fact, I'll never look back at it. And don't try to pull the "oh, it's just one person", because I can expect that you'll treat other guests like ****. This system already gives you a head start.
That's good and all, but you're missing one point: nobody is willing to spend days collecting ratings just to play on some generic server.
Like I said, I was pushing the idea of ratings, not an exact solution. I'm sure there would be servers that allowed people with zero ratings in, and only blocked ones that had a number of marks against them. Most griefers are not going to keep spending money buying new accounts just so they can mess up a few games before buying another one.
And people DO spend days or more collecting ratings, or making friends or otherwise proving themselves so they can join a particular server, or a guild or a team of some sort. It's happened in every online game I can remember playing from Counter Strike to WOW to Eve Online.
I don't LIKE needing to do it.. but IMHO the design of Minecraft makes setting up any kind of building-restriction system unworkable as the whole point of the game is to mine and shape and build.
Every game has griefers. The problem with Minecraft is that with a small amount of work a griefer can destroy a month of labor. Thats very attractive to people who want to be jerks and see others suffer.
I suspect private servers are going to be the only (mostly) grief free play no matter what is implemented.
The answer seems pretty simple. Hide your special chests(very easy) and get rid of immortality. All the hard working townspeople with their diamond swords and armor would dominate griefers who would probably never take the time to accumulate all that armor and fellow dedicated griefers. What this means is that sure, if you don't have anybody as watchmen than your town would get griefed but you would never have to sit helplessly and watch. I think this would make griefers fun and would make Minecraft one of the most balanced "chaotic wasteland" online games out there. And once the servers get bigger and so do the towns most people probably wouldn't dare to grief because the whole town could just keep killing them if they got mad enough.
Remember, it's the immortality that makes griefing so annoying.
And I'm sure getting rid of immortality is going to be an issue within itself and there is probably a flaw in this idea that I'm not seeing but just throwing ideas out there.
God i hate griefing, today me and 3 other friends made an amazing house, we were damn happy. then a group of griefers come in and destroy ALL of it, my solution, ban all those who grief permanently from playing online.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/1/2010
Posts:
42
Member Details
Quote from DiotheDog »
...griefers who would probably never take the time...
Remember, this is the internet we're on. You greatly underestimate these trolls.
Quote from Gimee50k »
God i hate griefing, today me and 3 other friends made an amazing house, we were damn happy. then a group of griefers come in and destroy ALL of it, my solution, ban all those who grief permanently from playing online.
This is why preventing and limiting griefing is by far more important than "punishing" griefers by banning them. Banning them isn't going to bring your house back.
I built a huge pit/strip mine and put the chest somewhere in it. What about a base? Well, if you want to you can. I haven't had my bases griefed so far.
No matter how complicated you make anti-griefing tools, griefers will get around them.
Some sort of web of trust and white lists would be good. Allow players to rate other players by marking them as a friend, and also being able to thumbs up or thumbs down people.
Who gets allowed on your server could be defined on the fly, with preset formulas. From simple like nobody with more than 5 thumbs down is allowed on, to more complex where it only counts a thumbs down if the person casting it themselves don't have a lot of negative votes. Or allow any of my friends, and any of their friends on, ect. Permissions could be based on those as well. So anyone could join and build on unexplored land or look around for instance, but you need a high enough rating to do anything with other people stuff.
I don't know what the best system would be or all the details, but I think trying to identify and ban griefers is going to be easier than trying to secure a game where the ability to do ANYTHING is the major draw.
Automated incremental backups would be another big tool so you can revert if someone does come in and ruin things. Should be pretty space efficient.
it also limits the potential of games. To say that we should just be careful rather than develope a system that actually works is just pessimistic
Like I said, I was pushing the idea of ratings, not an exact solution. I'm sure there would be servers that allowed people with zero ratings in, and only blocked ones that had a number of marks against them. Most griefers are not going to keep spending money buying new accounts just so they can mess up a few games before buying another one.
And people DO spend days or more collecting ratings, or making friends or otherwise proving themselves so they can join a particular server, or a guild or a team of some sort. It's happened in every online game I can remember playing from Counter Strike to WOW to Eve Online.
I don't LIKE needing to do it.. but IMHO the design of Minecraft makes setting up any kind of building-restriction system unworkable as the whole point of the game is to mine and shape and build.
Every game has griefers. The problem with Minecraft is that with a small amount of work a griefer can destroy a month of labor. Thats very attractive to people who want to be jerks and see others suffer.
I suspect private servers are going to be the only (mostly) grief free play no matter what is implemented.
Remember, it's the immortality that makes griefing so annoying.
And I'm sure getting rid of immortality is going to be an issue within itself and there is probably a flaw in this idea that I'm not seeing but just throwing ideas out there.
It's in the mind. People won't grief things they like, so the best way to avoid griefers is to get them to like you.
Remember, this is the internet we're on. You greatly underestimate these trolls.
This is why preventing and limiting griefing is by far more important than "punishing" griefers by banning them. Banning them isn't going to bring your house back.
Of course, it's going to be a balancing act.