have the inner wall lined with redstone torch system that when the torch goes dark, or gets destroyed tnt around the outside of the base goes off and leaves only the inner unscathed. and have a big hole be under the tnt
..I dont understand why noone gets one thing with doors...
...Just destroy the door?
This.
Until Notch makes an unbreakable obsidian door, doors will ALWAYS be the weak point in ANY fort.
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the only way around doors is a floating structure that uses a water elevator, since we now have saved log off positions it is possible to built it, boat up, seal the elevator off and log off. while not exactly right, it is the safest built way of protecting something, as any of the build here would work.
What if there was a way to implement passcodes into doors and chests?
Boredom ensures. If you can't bother hiding your chest in a half-decent location so that it won't be found, you deserve to have your items stolen. This only balances your gains and loses, and if you keep gaining and gaining and gaining... you'd probably be starting to throw stuff away that might be useful to a thief.
What if there was a way to implement passcodes into doors and chests?
you can lock doors with passcodes via redstone, its not that hard and if done right effective, right up until they take a pick out and go though the door. it doesnt matter how secure the building is, or how hard it is until doors are more then paper thin.
The Egyptians had to prepare for thousands of years of griefers, although they didn't have to worry about getting in and out.
Massive structures with 4 blocks of Obsidian would be hell to grief. Dose it in a water curtain and, ignoring breathing, they'd have to spend 4 minutes mining just to get in. Mazes and booby traps galore will make their trip a very painful one.
However, sooner or later they'll get in because booby traps don't reset. What are you going to do? Hire security?
Alarm systems won't work very well until we have a method to detect the presence of a block. All you could do now is wire every tile of floor to a pressure plate and to an Annoyance Machine somewhere that people would hear. Have fun with that. A single break is all it'd take to shut down that. You could have power run from your structure to the machine as the "everything is OK" sign, but instead of breaking the line, all they'd have to do is break the line and replace it with a redstone torch. Would the machine even receive that blip in power? If it did, I suppose it could shut off input after it loses power and that would be more difficult to bypass.
Then again, the average griefer probably doesn't know how to make a NOR gate with redstone, let alone how to disable a security system.
I think the game needs a few additional items and features to make security a little less of a hassle.
[*:16c864u4]Locks. A simple, 10 alpha-numeric character pass code required to open a locked chest. Locking it would be optional. Make locked chest unbreakable and they're secure. Might be abused to make walls though.... Specific "key" blocks would be more medieval-like, and would still keep the entertainment of being crackable. Picklocking would be an entire subcatagory to the game, although I'm starting to feel like this lock idea is a bit overcomplicated.
[*:16c864u4]Better doors. Unless you string 20+ Iron Doors together, they won't keep anything above a cow out. Hell, creepers could break in if someone baited them properly. (Easier than making TNT, that's for sure)
[*:16c864u4]Fancy Red stone stuff. Being able to detect if a block is there, or what type or something fancy.
Best thing to do is use a runecraft teleporter with something ridiculousely stupid as a key. Put your base FAR underground and FAR from spawn. I guarantee no griefer is going to take the time to get obsidian just to see if it will teleport them =)
Or just use a one time teleporter with a weird combo.
Make the ceiling directly above the door out of gravel/sand. Place a redstone torch on top connected to a trap mechanism. If the mechanism loses power, it kills anyone standing in front of the door. Thief mines door -> gravel falls -> circuit loses power -> thief dies! Make the door open only when triggered by a hidden switch/combination lock, ensuring of course that the door opens upon losing power rather than the other way around.
You could hide the sand behind a layer of cobblestone/whatever your fort is built out of. The whole point is to deter/punish griefers from mining out your door as a way to get inside. A trap could be designed such that it kills anyone within range to trigger the trap, so even if you knew it was there (i.e. you saw the suspicious sand block) there's no way to circumvent it without prior knowledge of the mechanism.
I just have a vault underground, away from spawn.. I mined out a 60x60 area a good ways underground.. smelted cobblestone back to grey block.. filled everything back in to assure if someone mined nearby, that they would not find any useful minerals and likely get them to turn back.. this is also out in the middle of a huge huge lake / ocean. but the only true way to be secure is for admins / server mod of some sort in the future, to allow for players to have what ever they created locked to them, so others cannot destroy it.. example would be in some of the creative server mods people made.
Excellent design. A modification I would consider is that when lava and water meet they create cobblestone. I'm not sure what configuration could produce essentially a wall that regenerates any of the blocks you knock out of it, but that is perhaps as close as anyone could come to making an "impenetrable" fort.
I would have to agree that the best fort is the one that can't be found.
If you really want a depository that has a low chance of being raided... keep it secret, keep it safe.
Make it as low-key as possible, some unlabeled turn off in a cave blocked by a dirt door then down a gravel shaft into a block room carved from solid stone.
If it were me, I'd make the entrance to the store-room away from my over-world creations, fairly deep, and hide the entrance.
People who build absolutely stunning objects of fantastic creativity, those who are the leaders in what you can only imagine to accomplish in the infinite possibility that is Minecraft, I applaud you.
This.
Until Notch makes an unbreakable obsidian door, doors will ALWAYS be the weak point in ANY fort.
I am a Dragon, writing the tale of the world that has been, will be, and is. Due to the forum having a URL restriction, if you wish to see my full list of work, please refer to my signature in the now-dead TGO forums Here: http://thegoldenorder.forumotion.com/t261-server-downtime
you can lock doors with passcodes via redstone, its not that hard and if done right effective, right up until they take a pick out and go though the door. it doesnt matter how secure the building is, or how hard it is until doors are more then paper thin.
Massive structures with 4 blocks of Obsidian would be hell to grief. Dose it in a water curtain and, ignoring breathing, they'd have to spend 4 minutes mining just to get in. Mazes and booby traps galore will make their trip a very painful one.
However, sooner or later they'll get in because booby traps don't reset. What are you going to do? Hire security?
Alarm systems won't work very well until we have a method to detect the presence of a block. All you could do now is wire every tile of floor to a pressure plate and to an Annoyance Machine somewhere that people would hear. Have fun with that. A single break is all it'd take to shut down that. You could have power run from your structure to the machine as the "everything is OK" sign, but instead of breaking the line, all they'd have to do is break the line and replace it with a redstone torch. Would the machine even receive that blip in power? If it did, I suppose it could shut off input after it loses power and that would be more difficult to bypass.
Then again, the average griefer probably doesn't know how to make a NOR gate with redstone, let alone how to disable a security system.
I think the game needs a few additional items and features to make security a little less of a hassle.
[*:16c864u4]Locks. A simple, 10 alpha-numeric character pass code required to open a locked chest. Locking it would be optional. Make locked chest unbreakable and they're secure. Might be abused to make walls though.... Specific "key" blocks would be more medieval-like, and would still keep the entertainment of being crackable. Picklocking would be an entire subcatagory to the game, although I'm starting to feel like this lock idea is a bit overcomplicated.
[*:16c864u4]Better doors. Unless you string 20+ Iron Doors together, they won't keep anything above a cow out. Hell, creepers could break in if someone baited them properly. (Easier than making TNT, that's for sure)
[*:16c864u4]Fancy Red stone stuff. Being able to detect if a block is there, or what type or something fancy.
I think as I type. :s
1) Mine the door.
2) ?????
3) Profit
Best thing to do is use a runecraft teleporter with something ridiculousely stupid as a key. Put your base FAR underground and FAR from spawn. I guarantee no griefer is going to take the time to get obsidian just to see if it will teleport them =)
Or just use a one time teleporter with a weird combo.
As for servers without runecraft:
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of course being a ladder.
Make the ceiling directly above the door out of gravel/sand. Place a redstone torch on top connected to a trap mechanism. If the mechanism loses power, it kills anyone standing in front of the door. Thief mines door -> gravel falls -> circuit loses power -> thief dies! Make the door open only when triggered by a hidden switch/combination lock, ensuring of course that the door opens upon losing power rather than the other way around.
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While seeing the chest the sitting out there, you would be thinking of traps. so
would you think that something was under lava?
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And a hidden door...
Excellent design. A modification I would consider is that when lava and water meet they create cobblestone. I'm not sure what configuration could produce essentially a wall that regenerates any of the blocks you knock out of it, but that is perhaps as close as anyone could come to making an "impenetrable" fort.
If you really want a depository that has a low chance of being raided... keep it secret, keep it safe.
Make it as low-key as possible, some unlabeled turn off in a cave blocked by a dirt door then down a gravel shaft into a block room carved from solid stone.
If it were me, I'd make the entrance to the store-room away from my over-world creations, fairly deep, and hide the entrance.
The difference between a STRIP mine and a SURFACE mine
Sure, because if anyone tries there won't be anything left to steal. :smile.gif:
Have you tried Minecraft AutoMap?
TNT around obsidian would be safe from explosion though...
I would set off the tnt just to watch it go boom.
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[] [] [] [] [] [] [] [] [] [] [] <--fake chest
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[] [] [] [] [] [] [] [] [] [] [] [] --> then a secret entrance or something.