I really think people are missing a huge point. Stop arguing about what the rules will be or what will be considered griefing or Land Claim Flags etc. It's per-server-basis. Don't like Land Claim Flags and what a all out battlefield? Find a server that fits those needs. Want to build civilizations? Find a server that'll adhere to that. Can't find a server that you like? Either stop being picky or make one. Notch has stated that the new servers WILL allow 1st party modding. There will be more than one server, that's assured. So stop arguing about overall rules and items and what the player will be allowed to do or place etc.
Rollback Post to RevisionRollBack
"Betrayel to the hairless, swedish god!" -Halofannr1
I really think people are missing a huge point. Stop arguing about what the rules will be or what will be considered griefing or Land Claim Flags etc. It's per-server-basis. Don't like Land Claim Flags and what a all out battlefield? Find a server that fits those needs. Want to build civilizations? Find a server that'll adhere to that. Can't find a server that you like? Either stop being picky or make one. Notch has stated that the new servers WILL allow 1st party modding. There will be more than one server, that's assured. So stop arguing about overall rules and items and what the player will be allowed to do or place etc.
When Survival MP hits, I'm going to move really, REALLY far away from everybody so there's less chance of raiders and griefers. Start an Inn, maybe a small village of like-minded people.
IMO, The concept of the Land Claim flags really resemble Parallel Kingdoms on the iPhone/Android series =p
In those games, the world is based off GPS so the area youre in creates like a circle where you can wander, and you create flags to gain territory and to wander farther than where you are. So like you make a flag on the way to the supermarket and then from your house you can go back to the supermarket to access mines/etc. Like a teleportation. So unless youre driving to new places all the time you're kind of stuck in one area mining mines and stuff from one spot.
How flags work there is regular flags can be burnt down easily, and when you do the person who made the flag gets a notification saying : Hey this person waged war on you by taking down your flag, what do you want to do? So after the flag burns down the new owner can create a flag on that territory.
So if you have regular flags, too bad its gone, and then there are Reinforced flags that are made by combining stone. Now these flags when attacked, burn for 3 days before collapsing leaving the land unclaimed. So if you dont care or you haven't logged on you leave it be.
So I mean its nice to see a similar concept building up here though its funny to see everyone complain about it like its a bad thing? Servers will have player caps wont they? And obviously it would be no fun to play on a lowly populated server so if we have 100 players to a 64-man server there will be times when youre not online and I'm pretty sure it would be nice to log back on seeing your house? O_o my 2 cents ^^
Personally I think people would probably specialize into classes, assuming something could be used as currency. Like there would be lumberjacks and miners and pig farmers and crafters just providing one good or service in exchange for the currency, which could probably be dropped by mobs. What do you think, wouldn't it be awesome to just make armor (the materials for purchased from a blacksmith using currency someone loandex you like a bank would) and then selling it to the highest budding soldier or something. Of ccourse this wiuld require people to roleplay to the extreme so that you just don't go all solo and ruin everything.
So... Do you think it will be possible for people to cooperate or do you think people would just break out of character?
As charming as all this is, my plan is (if possible) to host my own server for a few select people, and lock the rest of you nutbags out :biggrin.gif: I have no desire to get slaughtered by some little **** because he/she thinks it is clever to be a pain in the ass.
Much love :tongue.gif:
Probably what I'll do too :tongue.gif:
Maybe we can pway togeva? :3
You know what there should be, lockable chests, where you have the key, and any thieves that want your loot would have to kill you to get the key.
Maybe there could also be lock-picks or something that will 'break the key'
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It would take around 15 seconds, works the same as hitting a block until it breaks (w/ the pick), and it makes a somewhat load and unique sound so if the owner's home he could kill you. it would also have limited uses like Flint and Steel does.
You know what there should be, lockable chests, where you have the key, and any thieves that want your loot would have to kill you to get the key.
You, sir, deserve half a cookie.
A chest with a key in a chest with a key in a chest with a key in a chest with a key in a chest with a key in a chest with a key in a chest with a key in a chest with a key in a chest with a key in my inventory :biggrin.gif:
Also, some kind of forced currency MIGHT work, but having some kind of currency made from makes much more sense to me :smile.gif:
Uh, no. If only certain keys could open certain locks, do you know what would happen? Someone would search out an unlocked chest and put their OWN lock on it, and then leave. If the key was one-size-fits-all, of course, then it wouldn't be much different than the current chest, except that people owning the chests have the ability to waste more time and resources on making this stuff.
On territory control
I had always imagined my friend steve and I digging out a mine somewhere in the mountains, slowly building up an armory so we can defend ourselves from NPCs, and eventually making fortifications. If we get attacked by other player characters who want to destroy our base, it will just be more fun trying to fight them off, I think, than living safely all the time. Part of the reason why I like survival so much is because I never know if I'm going to be alive from one minute to the next.
In a multiplayer setting I don't think griefing would be a problem because people's destruction abilities are limited to realistic boundaries. You can't just go evaporate a whole house in a matter of minutes, you have to beat it down with your fists, or build up a workshop and make tools to do it faster. If my base gets pwned by a guy with a diamond pickaxe well then I guess I must have deserved it, because he's been playing long enough to get one-- or he's good enough to have killed a guy who had one. In any case, the luck is tough. I would rather live out my days in fear than waste away in safety.
I hate spamming though. There should be a limit on how much a player can spawn in a period of time. Bots are irritating.
On inventory control: What if players had their own personal key for their storage/enclosure items? If you make a locked chest or locked door, you would also craft a key (with your username on it) that would work for everything you own. For as long as you are alive you can make new keys that will work for your items and hand them out to your companions, once you die any new keys you make will only work on new locked items that you make, and all the old keys will say "Username's old key" and will still work on the old items. Locked items will still be able to be broken though, and they would turn into their generic unlocked equivalents.
if an item is broken by a team member, it becomes movable (locked items wont unlock), if it is broken by a non-team-member, it breaks into bits and spills its contents.
On offline defense:
Have team/player specific guard NPCs. Allow the player to use magic or something to summon skeleton guards to defend their dungeon. There would be spawnable flags that have a 3-5 block radius in all directions. If someone enters this area, the guard attacks. Sure, someone could put one by a spawn point, but it would take some doing to get all the materials needed to summon skeletal guards. If people have been playing long enough to get guards, they've been there long enough to not want to get banned. Also: maybe there will be a few seconds inf invulnerability after spawning, and maybe players will be able to set custom spawn points.
Rollback Post to RevisionRollBack
You are totally thinking about this signature right now. Read a book.
Didn't Notch say that Mobs will be client sided for a while?
If so, this could cause major desync problems. If you run into a pig on your client, and the pig is not there on another player's client, then you are now in a different spot on your client than on their client.
The point would be that each chest would have built-in lock (therefore more like a vault i guess) with a unique key. The key and chest would have a bit of metadata in them to signify that they match - keys/chests with differing codes would not be compatible...
Maybe the lockable chests could be made out of stone rather than wood, for added strength. Like a furnace but with smoothstone.
You misunderstood me. I said that with that system anyone could put a lock on a chest without one, so some random guy could put a lock on someone ELSE's chest, meaning only that guy could open it.
As charming as all this is, my plan is (if possible) to host my own server for a few select people, and lock the rest of you nutbags out :biggrin.gif: I have no desire to get slaughtered by some little **** because he/she thinks it is clever to be a pain in the ass.
Much love :tongue.gif:
Probably what I'll do too :tongue.gif:
Maybe we can pway togeva? :3
mee to i hate ppl whogrief of want to cause it
maybe could i join
I rly like the idea of CFG or Deathmatch. U choose a team and u try to steal the others flag. U choose a class like Warrior or Arrowman or Engineer and u have to kill the other teams.
Warrior got Sword and Shield, Arrowman got his Bow and the Engineer is the only one who can destroy blocks. The Engineer only is able to destroy Earth and Sand and needs to produce TNT to destroy Stone. So u need some Engineers in ur team to win, but an Engineer cant rly fight. Hes got a knife, no sword.
What do u think bout this?
No. No classes, as Minecraft sucks with stupid restrictions like that.
Engineer? Deathmatch? Someone's been playing to much TF2.
Minecraft is not TF2. Never will be.
On a side note, why is everyone so obsessed with combat in minecraft? It isn't much, really. You bat people around with a pixel sword. Not really immersive, is it?
Rollback Post to RevisionRollBack
Quote from wreck »
Variety is the spice of life, especially when it applies to death.
Quote from "MrHedge64" »
A good raider uses diamond tools. A good thief uses none at all.
Lets just have the elements of capture the "flag" ect, But instead of a programmed point system it should just be kept Open. A element that can be used, and such should be the mentality for everything involved in this game, because once you limit any one single aspect of this game using code to lets say prevent you from digging because you are not a miner, Then that is no fun. Many upon many of this games elements however should be kept fundamentally basic but Highly interactive so then by "here say" the server could create games based off of the interactive elements like say capture the flag by literally taking a flag post in some area, Then at the end someone counts up all the flags. Hells its how "spleef" was created.
Rollback Post to RevisionRollBack
You can go ahead and move at the speed of light, But i will move at the speed of darkness.
Using Notch's beta photo of SMP, we already CAN play CTF. Just choose a block for each team, and that block is their flag. You take the block, you place it on your own block. You can see what other players are holding, so you know if they're stealing the flag.
No classes needed. Bam.
Rollback Post to RevisionRollBack
Quote from wreck »
Variety is the spice of life, especially when it applies to death.
Quote from "MrHedge64" »
A good raider uses diamond tools. A good thief uses none at all.
If you wanna play CTF, there are 1564 where is this mode implemented (and fits much better). Minecraft is about building and surviving.
nobody better try to implement any other game mode than "kill monsters and make houses". Can you imagine, how bad all that variety could be?
[/sarcasm]
Rollback Post to RevisionRollBack
Do not wallow do not stall
Time waits for none at all
Your allowance may crawl,
It may fly or even vanish
But none will seem more lavished
Than time lost to all.
But it is fun!
My Pathfinder Campaign for the denizens of MCF: http://www.minecraftforum.net/topic/1939035-where-are-we-sandbox-pathfinder-campaign-ooc/
In those games, the world is based off GPS so the area youre in creates like a circle where you can wander, and you create flags to gain territory and to wander farther than where you are. So like you make a flag on the way to the supermarket and then from your house you can go back to the supermarket to access mines/etc. Like a teleportation. So unless youre driving to new places all the time you're kind of stuck in one area mining mines and stuff from one spot.
How flags work there is regular flags can be burnt down easily, and when you do the person who made the flag gets a notification saying : Hey this person waged war on you by taking down your flag, what do you want to do? So after the flag burns down the new owner can create a flag on that territory.
So if you have regular flags, too bad its gone, and then there are Reinforced flags that are made by combining stone. Now these flags when attacked, burn for 3 days before collapsing leaving the land unclaimed. So if you dont care or you haven't logged on you leave it be.
So I mean its nice to see a similar concept building up here though its funny to see everyone complain about it like its a bad thing? Servers will have player caps wont they? And obviously it would be no fun to play on a lowly populated server so if we have 100 players to a 64-man server there will be times when youre not online and I'm pretty sure it would be nice to log back on seeing your house? O_o my 2 cents ^^
So... Do you think it will be possible for people to cooperate or do you think people would just break out of character?
Probably what I'll do too :tongue.gif:
Maybe we can pway togeva? :3
Maybe there could also be lock-picks or something that will 'break the key'
[] [] []
[] []
[] []
It would take around 15 seconds, works the same as hitting a block until it breaks (w/ the pick), and it makes a somewhat load and unique sound so if the owner's home he could kill you. it would also have limited uses like Flint and Steel does.
Uh, no. If only certain keys could open certain locks, do you know what would happen? Someone would search out an unlocked chest and put their OWN lock on it, and then leave. If the key was one-size-fits-all, of course, then it wouldn't be much different than the current chest, except that people owning the chests have the ability to waste more time and resources on making this stuff.
You heard that, green and red.
I had always imagined my friend steve and I digging out a mine somewhere in the mountains, slowly building up an armory so we can defend ourselves from NPCs, and eventually making fortifications. If we get attacked by other player characters who want to destroy our base, it will just be more fun trying to fight them off, I think, than living safely all the time. Part of the reason why I like survival so much is because I never know if I'm going to be alive from one minute to the next.
In a multiplayer setting I don't think griefing would be a problem because people's destruction abilities are limited to realistic boundaries. You can't just go evaporate a whole house in a matter of minutes, you have to beat it down with your fists, or build up a workshop and make tools to do it faster. If my base gets pwned by a guy with a diamond pickaxe well then I guess I must have deserved it, because he's been playing long enough to get one-- or he's good enough to have killed a guy who had one. In any case, the luck is tough. I would rather live out my days in fear than waste away in safety.
I hate spamming though. There should be a limit on how much a player can spawn in a period of time. Bots are irritating.
On inventory control: What if players had their own personal key for their storage/enclosure items? If you make a locked chest or locked door, you would also craft a key (with your username on it) that would work for everything you own. For as long as you are alive you can make new keys that will work for your items and hand them out to your companions, once you die any new keys you make will only work on new locked items that you make, and all the old keys will say "Username's old key" and will still work on the old items. Locked items will still be able to be broken though, and they would turn into their generic unlocked equivalents.
if an item is broken by a team member, it becomes movable (locked items wont unlock), if it is broken by a non-team-member, it breaks into bits and spills its contents.
On offline defense:
Have team/player specific guard NPCs. Allow the player to use magic or something to summon skeleton guards to defend their dungeon. There would be spawnable flags that have a 3-5 block radius in all directions. If someone enters this area, the guard attacks. Sure, someone could put one by a spawn point, but it would take some doing to get all the materials needed to summon skeletal guards. If people have been playing long enough to get guards, they've been there long enough to not want to get banned. Also: maybe there will be a few seconds inf invulnerability after spawning, and maybe players will be able to set custom spawn points.
If so, this could cause major desync problems. If you run into a pig on your client, and the pig is not there on another player's client, then you are now in a different spot on your client than on their client.
You misunderstood me. I said that with that system anyone could put a lock on a chest without one, so some random guy could put a lock on someone ELSE's chest, meaning only that guy could open it.
You heard that, green and red.
Yeah, I guess it would be a bit weird to see a guy flash red repeatedly then explode in a flurry of grilled pork after a few seconds.
"I am a floating tree with limbs living in Antarctica. Screw logic."-floatingmagictree
mee to i hate ppl whogrief of want to cause it
maybe could i join
No. No classes, as Minecraft sucks with stupid restrictions like that.
Engineer? Deathmatch? Someone's been playing to much TF2.
Minecraft is not TF2. Never will be.
On a side note, why is everyone so obsessed with combat in minecraft? It isn't much, really. You bat people around with a pixel sword. Not really immersive, is it?
No classes needed. Bam.
nobody better try to implement any other game mode than "kill monsters and make houses". Can you imagine, how bad all that variety could be?
[/sarcasm]
Do not wallow do not stall
Time waits for none at all
Your allowance may crawl,
It may fly or even vanish
But none will seem more lavished
Than time lost to all.