We have 9 active players online now. Previously that would've maxed out our CPU... (Note that the "server overloaded" messages are a minecraft hmod bug and do not indicate any load)
Note that we are only using around 50% average! That means our actually capacity is more like 18 players before lag starts, above our current whitelist limit... Very nice.
I think I'm going to leave it running until Notch's 20th update, shouldn't have any trouble with that. If you ever wanted to join this server (or come back) now's the time. :wink.gif:
I disabled creepers temporarily because they were being used to grief... I hope Dademon does not object, but something needs to be worked out there. I'm thinking of adding a rotine to check if they are in someones property, and if they are, not allowing them to detonate, only attack.
I disabled creepers temporarily because they were being used to grief... I hope Dademon does not object, but something needs to be worked out there. I'm thinking of adding a rotine to check if they are in someones property, and if they are, not allowing them to detonate, only attack.
Thoughts?
Hey RTB-
CuboidPlugin does disable creeper explosions, but only if the creeper is in the protected area. If he's just outside and explodes next to it, it will still destroy any blocks/chests. Part of notch-code.
Also, several plugins, cuboid and realms specifically, can disable global creeper explosions. Creepers can still spawn this way, but are rather pointless if they don't explode anywhere. :smile.gif:
EDIT: Disregard former post. We're offline for a bit, but the map will be ok.
For anyone who wanted to reach me by msn, please replace 21GunSoftware with bcc-resale-support in my screen name. I haven't used 21GunSoftware in a while. :wink.gif:
I'd say I was able to restore roughly 50% of the map... If your house survived intact, count yourself lucky. If only part of your house survived, build the missing part back. If your house is gone, well at least I saved your inventory. It's a heck of a lot better than a full revert.
We're coming online now, sorry I couldn't do more. I spent hours working on this and there's just nothing more to go on, I'm very sorry, but systems are in place to make sure everything you do from now on is regularly backed up to a secure location where no harm can come to it.
Evidence (click links to see):
http://i1020.photobucket.com/albums/af3 ... layers.png
We have 9 active players online now. Previously that would've maxed out our CPU... (Note that the "server overloaded" messages are a minecraft hmod bug and do not indicate any load)
http://i1020.photobucket.com/albums/af3 ... rmance.png
Note that we are only using around 50% average! That means our actually capacity is more like 18 players before lag starts, above our current whitelist limit... Very nice.
I think I'm going to leave it running until Notch's 20th update, shouldn't have any trouble with that. If you ever wanted to join this server (or come back) now's the time. :wink.gif:
Thoughts?
Hey RTB-
CuboidPlugin does disable creeper explosions, but only if the creeper is in the protected area. If he's just outside and explodes next to it, it will still destroy any blocks/chests. Part of notch-code.
Also, several plugins, cuboid and realms specifically, can disable global creeper explosions. Creepers can still spawn this way, but are rather pointless if they don't explode anywhere. :smile.gif:
For anyone who wanted to reach me by msn, please replace 21GunSoftware with bcc-resale-support in my screen name. I haven't used 21GunSoftware in a while. :wink.gif:
We're coming online now, sorry I couldn't do more. I spent hours working on this and there's just nothing more to go on, I'm very sorry, but systems are in place to make sure everything you do from now on is regularly backed up to a secure location where no harm can come to it.
Should be online in about 10 minutes.
Hopefully everything is still there for you. If not, sorry, but rebuilding will be necessary
Server is back UP as of right now. Let's see what the next speedbump is... None? We hope so!