I may set up a donation system, mainly to get myself a higher bandwidth limit.
I am in need of competent Op/Admins, PM me with a request, you need to have OP'd on 2 previous servers, and I will not let you use give, and I'd like you to be the person who knows how to use the commands, so that I don't have to explain them to you every time.
Please use good grammar here and on the server, I don't like the u's and the ur's and stuff. Capitalize and use punctuation.
I use Hey0's mod and runecraft.
Jobs/roles:
Miner - Pretty self explanatory. Hunts for all the good ol' shinys in the caves that the explorers find. Can also be escorted by guards for optimum effiency in mining. If everything works well, a miner will NEVER have to stop mining. They also hunt for lava for defenses and smelting. A pretty risky job.
Guards/explorers - Guards the castle/base from all the mobs on the outside, if someone isn't mining, in which they are always at miner's beckoning call. Explores for new caves, mountains, building spots at day. Also responsible for keeping track of where he went. If builders are working on building a new base, farm, path, whatever, it's the guards job to protect them. Needs to have a good sense of direction. Very risky job.
Guard sub-classes for heavily populated nations
Archer - Pwns things from the castle's bastions. ^^
Miner escort - Do you need an explanation?
Police force - Under the governor's DIRECT orders. Patrols for griefers and the like and puts 'em in prison.
Priority list for guards:
1. Builders, as they are defenseless when building new bases.
2. Miners. If a miner feels he needs some backup or whatever, he calls the guard.
3. Castle. When nobody needs him and nothing needs exploring, it is his duty to keep the castle safe from the moon's spawn.
Builders/blacksmiths/farmers - Builds the bases and crafts the tools. Smelts as well. Also is in charge of making and keeping . A real castle dweller, a pretty safe job.
Builder sub-classes for heavily populated nations
1.Builder - Creates buildings, maintains and repairs them, etc.
2.Farmer - Farms wheat and reeds.
3.Crafter/chef - Uses the furnace and creates all the equipment needed.
4.Mechanic - Makes things with redstone. Also creates things like cannons (Look up on Youtube) and incinerators and stuff.
Foresters/gatherers - Cuts and gathers, building supplies, sand for glass , gravel for flint , and everything else needed for the adventure ahead. (besides ore). Needs to fend for himself. Mediumly risky job.
Traders/caravaners - Transport goods wherever they need to go, for example, miners relay to the caravaner so he doesn't have to make the trip all the way to the castle. This part of the job is only needed when there is no minecart system available. Responsible for going to the marketplace to trade goods with rival factions as well. Risk value changes but is generally low.
Governor/diplomat - Is in control of the city overall. Decides when roles are to be switched and how. Negotiates with other cities. Cannot declare war on another city without telling the other governor, and must have a >50% vote from his own city to declare war. Can also issue a trade embargo with >50% of the vote. War automatically issues a trade embargo. Doesn't matter if the other governor agrees, you just have to let him know. Supervises to make sure everything is in line and is done correctly. He is in charge of zoning, i.e. where to put the next base. If people want to change the governor, we go as far to imply a working political system(full democracy) and the people will hold an 'election'. Also acts as a 'judge' when prisoners need punishment. Low to no risk job.
Assassin/spy - Works for one of the governors and collects information, eavesdrops, etc. Cannot steal or sabotage (e.g., ing stuff up) when war is not declared. If used to wreak havoc, steal, or hurt the other faction when war is not declared, he may get exiled. Basically meaning no sneak attacks allowed. Only one allowed.
Side jobs:
Mentor - This is useful for teaching new players. Whatever job you got, you would do it side-by-side with the other guy and give him tips and stuff.
Ambassador - Makes negotiations with other nations at their city/marketplace. When they are not there/unavailable, the governor will take his place.
Vice-governor - Fully takes over the governor's office when he is unavailable, imprisoned, or dead. This side job is required for someone to have.
Trading:
Factions/cities can trade goods with each other in the marketplace, which is a neutral zone separate from all cities, connected by trade routes. If you own a house inside of a faction, you are required to make a sigh with your username, and your job(s). War automatically issues a trade embargo.
When the RPing first starts, there will be 3 factions. If you want to change factions both governors must agree. You can secede and create your own faction for whatever reason. You wouldn't be able to take ANYTHING at all from your former faction though. Or you can just secede and be a loner.
Bandits/hermits: You can also join the game as a bandit camp, hermit, or raider. Bandits are 3-4 people max and make their own little society and do whatever they want. They can ambush your city. Hermits are people who live in small places at the edge of town and use other nations to trade with. Raiders are similar except they raid the city for goods instead.
Don't like the governor and want to take the nation for yourself? Riots and coups are startable! Whoever assassinates the ruler gets his powers.
Political system/government:
Executable office/Dictator - The dictator is elected by the old dictator. This dictator also acts as the supreme judge, and can issue punishments. The dictator is known as the governor. He can set rules like whether skins must match the jobs, whether to declare war, and sets down basically any law he sees fit. He needs a democratic vote, however, to declare war on other nations and to issue trade embargos.
Court system - The governor acts as supreme judge.
Punishments - Jail-time. The minimum sentence is 2 minutes, and the maximum sentence is 2 days.
Temporary expulsion. The criminal is kicked out for a minimum of 1day, maximum 1 week.
Exile. The criminal is outlawed from the nation forever. If he comes back he can face death.
Warping. The criminal is banned from the server. Admins (LegoSaur or ianfitz100) have the power to overrule governors even from other factions at anytime and ban any member they want.
Diplomacy/interactions - All negotiations will be carried out by the ambassador. All information that needs relaying to other nations Will also be done by the ambassador. If the ambassador is unavailable, the governor or vice governor will carry these tasks out. For more information about the vice-governor and ambassador, see side jobs.
I Guess Legosaur turned power over to me, so yeah.
Great server! but i must tell you of my adventures with Jordan and Panzin not to mention Rekki111. We made a colony! A team if you will. we have two bases and one is under a waterfall!
So power has shifted, eh? Oh well.
And can people play the server a bit more? I wanna build, but I can't if nobody's there.
Rollback Post to RevisionRollBack
"I wonder how the world sees us- Rich beyond compare, powerful without equal- A drunk, spoiled, 15-year-old waving a gun in their face"- Guy Forsyth in the song 'Long Long Time'
i think he forgot the port. i dont know if its private or somthing so i dont know if i should tell :ohmy.gif: i guess if you really want to join just pm.
Link is
66.25.47.18
I may set up a donation system, mainly to get myself a higher bandwidth limit.
I am in need of competent Op/Admins, PM me with a request, you need to have OP'd on 2 previous servers, and I will not let you use give, and I'd like you to be the person who knows how to use the commands, so that I don't have to explain them to you every time.
Please use good grammar here and on the server, I don't like the u's and the ur's and stuff. Capitalize and use punctuation.
I use Hey0's mod and runecraft.
Jobs/roles:
Miner - Pretty self explanatory. Hunts for all the good ol' shinys in the caves that the explorers find. Can also be escorted by guards for optimum effiency in mining. If everything works well, a miner will NEVER have to stop mining. They also hunt for lava for defenses and smelting. A pretty risky job.
Guards/explorers - Guards the castle/base from all the mobs on the outside, if someone isn't mining, in which they are always at miner's beckoning call. Explores for new caves, mountains, building spots at day. Also responsible for keeping track of where he went. If builders are working on building a new base, farm, path, whatever, it's the guards job to protect them. Needs to have a good sense of direction. Very risky job.
Guard sub-classes for heavily populated nations
Archer - Pwns things from the castle's bastions. ^^
Miner escort - Do you need an explanation?
Police force - Under the governor's DIRECT orders. Patrols for griefers and the like and puts 'em in prison.
Priority list for guards:
1. Builders, as they are defenseless when building new bases.
2. Miners. If a miner feels he needs some backup or whatever, he calls the guard.
3. Castle. When nobody needs him and nothing needs exploring, it is his duty to keep the castle safe from the moon's spawn.
Builders/blacksmiths/farmers - Builds the bases and crafts the tools. Smelts as well. Also is in charge of making and keeping . A real castle dweller, a pretty safe job.
Builder sub-classes for heavily populated nations
1.Builder - Creates buildings, maintains and repairs them, etc.
2.Farmer - Farms wheat and reeds.
3.Crafter/chef - Uses the furnace and creates all the equipment needed.
4.Mechanic - Makes things with redstone. Also creates things like cannons (Look up on Youtube) and incinerators and stuff.
Foresters/gatherers - Cuts and gathers, building supplies, sand for glass , gravel for flint , and everything else needed for the adventure ahead. (besides ore). Needs to fend for himself. Mediumly risky job.
Traders/caravaners - Transport goods wherever they need to go, for example, miners relay to the caravaner so he doesn't have to make the trip all the way to the castle. This part of the job is only needed when there is no minecart system available. Responsible for going to the marketplace to trade goods with rival factions as well. Risk value changes but is generally low.
Governor/diplomat - Is in control of the city overall. Decides when roles are to be switched and how. Negotiates with other cities. Cannot declare war on another city without telling the other governor, and must have a >50% vote from his own city to declare war. Can also issue a trade embargo with >50% of the vote. War automatically issues a trade embargo. Doesn't matter if the other governor agrees, you just have to let him know. Supervises to make sure everything is in line and is done correctly. He is in charge of zoning, i.e. where to put the next base. If people want to change the governor, we go as far to imply a working political system(full democracy) and the people will hold an 'election'. Also acts as a 'judge' when prisoners need punishment. Low to no risk job.
Assassin/spy - Works for one of the governors and collects information, eavesdrops, etc. Cannot steal or sabotage (e.g., ing stuff up) when war is not declared. If used to wreak havoc, steal, or hurt the other faction when war is not declared, he may get exiled. Basically meaning no sneak attacks allowed. Only one allowed.
Side jobs:
Mentor - This is useful for teaching new players. Whatever job you got, you would do it side-by-side with the other guy and give him tips and stuff.
Ambassador - Makes negotiations with other nations at their city/marketplace. When they are not there/unavailable, the governor will take his place.
Vice-governor - Fully takes over the governor's office when he is unavailable, imprisoned, or dead. This side job is required for someone to have.
Trading:
Factions/cities can trade goods with each other in the marketplace, which is a neutral zone separate from all cities, connected by trade routes. If you own a house inside of a faction, you are required to make a sigh with your username, and your job(s). War automatically issues a trade embargo.
When the RPing first starts, there will be 3 factions. If you want to change factions both governors must agree. You can secede and create your own faction for whatever reason. You wouldn't be able to take ANYTHING at all from your former faction though. Or you can just secede and be a loner.
Bandits/hermits: You can also join the game as a bandit camp, hermit, or raider. Bandits are 3-4 people max and make their own little society and do whatever they want. They can ambush your city. Hermits are people who live in small places at the edge of town and use other nations to trade with. Raiders are similar except they raid the city for goods instead.
Don't like the governor and want to take the nation for yourself? Riots and coups are startable! Whoever assassinates the ruler gets his powers.
Political system/government:
Executable office/Dictator - The dictator is elected by the old dictator. This dictator also acts as the supreme judge, and can issue punishments. The dictator is known as the governor. He can set rules like whether skins must match the jobs, whether to declare war, and sets down basically any law he sees fit. He needs a democratic vote, however, to declare war on other nations and to issue trade embargos.
Court system - The governor acts as supreme judge.
Punishments - Jail-time. The minimum sentence is 2 minutes, and the maximum sentence is 2 days.
Temporary expulsion. The criminal is kicked out for a minimum of 1day, maximum 1 week.
Exile. The criminal is outlawed from the nation forever. If he comes back he can face death.
Warping. The criminal is banned from the server. Admins (LegoSaur or ianfitz100) have the power to overrule governors even from other factions at anytime and ban any member they want.
Diplomacy/interactions - All negotiations will be carried out by the ambassador. All information that needs relaying to other nations Will also be done by the ambassador. If the ambassador is unavailable, the governor or vice governor will carry these tasks out. For more information about the vice-governor and ambassador, see side jobs.
I Guess Legosaur turned power over to me, so yeah.
I LOVE IT
but i wasn't on fire in my screen
Don't get attached.
And can people play the server a bit more? I wanna build, but I can't if nobody's there.
Yeah I did forget the port. Silly me.
~DED