1. When placing one TNT, and blowing it up. Then placing another TNT and blowing it up. The first TNT stays so as the second. But TNT can't be deleted by other players.
2. Players who get OP then get DEOP; the server will say they are one but they really are not one.
3. When players are in the Lobby and join a team, they sometimes leave a clone behind them.
4. Players on the opposing team, or spectator team; they can glitch the flag by deleting the flag quickly and placing any block as a placeholder.
5. Players can hack a block's ID so they can place real lava, real water and adminium.
6. The say command will not send it to the server unless there are no spaces.
7. When a player grabs the flag, the flag is actually glitched by air being the placeholder.
8. When a player originally puts TNT and purple block, it will delete the solid block.
9. Players can't use the spectator command when they are in a team.
10. Players who are in spectator mode will be "ghosts" so no one will see them.
11. Spectators who get blown up by players will spawn in the base of the latest team they joined before they joined spectator mode.
12. Players who joined spectator mode will have their team-colour name when they are spectators.
13. Players who are in one team can set their spawn on the opposing team's flag, respawn and get the flag quickly.
@Jacob,
Just quote this post and mark any bugs in red if unless they are fixed.
I removed spectator mode last night, but ops can still hack out to watch.
I just fixed the respawn abuse, now you will drop the flag if you respawn with it.
Hi, Jacob, do you check your PM's? I sent a map and wants a response :sad.gif:. Hope to play on the server more =D
I think you forgot to attach it. Sorry for not remembering to tell you sooner...
Can you increase the amount of players to say 20? As it's becoming more popular, more players should be allowed to play at once. That's if it will still work smoothly etc
People complained about lag when I had it at 16, but they still do now... I might experiment with a larger limit.
Listen to me, please! You already make players lose the flag if they respawn with it, that's good.
But you can make it also so that if a player respawns into the opposite team's territory, they get sent back to the spawn. This will not interfere with getting killed and all that, because when you get killed you get sent back to YOUR side, so it wouldn't trigger it. Of course you would have to keep the losing a flag if you respawn thing or people would get close enough, take the flag, respawn to their flag and capture it.
I would like to try to make a map. I just need to know first - what is the height limit for building? Or is it manually set for each map? Also do you need .dat or .mclevel?
Mines have been added to the server! While TNT can be used for offense or defense, mines are primarily for defense. Place a dark gray block somewhere on the map (even on the other team's side). If the enemy walks over it, it will explode, sending them back to the spawn point. Mines only work once, and you can only set one at a time. If you change your mine, say /d to defuse the mine.
You are supposed to be able to defuse mines with TNT, but it isn't working properly, so I'm going to update this afternoon.
Listen to me, please! You already make players lose the flag if they respawn with it, that's good.
But you can make it also so that if a player respawns into the opposite team's territory, they get sent back to the spawn. This will not interfere with getting killed and all that, because when you get killed you get sent back to YOUR side, so it wouldn't trigger it. Of course you would have to keep the losing a flag if you respawn thing or people would get close enough, take the flag, respawn to their flag and capture it.
I would like to try to make a map. I just need to know first - what is the height limit for building? Or is it manually set for each map? Also do you need .dat or .mclevel?
Listen to me, please! You already make players lose the flag if they respawn with it, that's good.
But you can make it also so that if a player respawns into the opposite team's territory, they get sent back to the spawn. This will not interfere with getting killed and all that, because when you get killed you get sent back to YOUR side, so it wouldn't trigger it. Of course you would have to keep the losing a flag if you respawn thing or people would get close enough, take the flag, respawn to their flag and capture it.
I would like to try to make a map. I just need to know first - what is the height limit for building? Or is it manually set for each map? Also do you need .dat or .mclevel?
You don't need to double post.
The height limit is automatically, and it has to be .dat
Can you deop Psych? I was running in a tunnel that some guy made, and Psych is waiting inside, in spectator mode. As I try to go through said tunnel, Psych begins blocking it. When I asked him why, he just called me a nub and proceeded to kick me. I think he also banned me, because I can't connect to the server now.
EDIT: also he muted Uncreative for no reason and started yelling about how he flooded the server with lava.
To clear up confusion,
If you place a mine under a block and someone steps on the block that is covering the mine, the mine will still detonate.
I know, I'm not really sure how to stop this.
What's the maximum X and Y and Z for the maps? I want to try my luck at making one.
Probably 256 x 256 is the maximum width and depth that people will want to play, height doesn't really matter.
Listen to me, please! You already make players lose the flag if they respawn with it, that's good.
But you can make it also so that if a player respawns into the opposite team's territory, they get sent back to the spawn. This will not interfere with getting killed and all that, because when you get killed you get sent back to YOUR side, so it wouldn't trigger it. Of course you would have to keep the losing a flag if you respawn thing or people would get close enough, take the flag, respawn to their flag and capture it.
I would like to try to make a map. I just need to know first - what is the height limit for building? Or is it manually set for each map? Also do you need .dat or .mclevel?
That sounds like it would work, I could definitely try it. I did have some weird bugs with teleporting earlier, hopefully they will be gone now.
Also, how does a store sound? You get points for playing well, and then you can buy upgrades like super tnt, multi mines, temporary invisibility, etc. The upgrades and points would not be saved, to prevent the best players from being completely invincible.
- Game 1 -
- Game 2 -
- Game 3 -
- Game 4 -
Jacob told me, so yeah.
I removed spectator mode last night, but ops can still hack out to watch.
I just fixed the respawn abuse, now you will drop the flag if you respawn with it.
I think you forgot to attach it. Sorry for not remembering to tell you sooner...
People complained about lag when I had it at 16, but they still do now... I might experiment with a larger limit.
But you can make it also so that if a player respawns into the opposite team's territory, they get sent back to the spawn. This will not interfere with getting killed and all that, because when you get killed you get sent back to YOUR side, so it wouldn't trigger it. Of course you would have to keep the losing a flag if you respawn thing or people would get close enough, take the flag, respawn to their flag and capture it.
I would like to try to make a map. I just need to know first - what is the height limit for building? Or is it manually set for each map? Also do you need .dat or .mclevel?
You are supposed to be able to defuse mines with TNT, but it isn't working properly, so I'm going to update this afternoon.
You don't need to double post.
The height limit is automatically, and it has to be .dat
If you place a mine under a block and someone steps on the block that is covering the mine, the mine will still detonate.
EDIT: also he muted Uncreative for no reason and started yelling about how he flooded the server with lava.
If you want to contact me, use PMs. I registered with a throwaway email.
underd0g's custom map server minus underd0g
I know, I'm not really sure how to stop this.
Probably 256 x 256 is the maximum width and depth that people will want to play, height doesn't really matter.
That sounds like it would work, I could definitely try it. I did have some weird bugs with teleporting earlier, hopefully they will be gone now.
Also, how does a store sound? You get points for playing well, and then you can buy upgrades like super tnt, multi mines, temporary invisibility, etc. The upgrades and points would not be saved, to prevent the best players from being completely invincible.
Edit: The clone bug is fixed now.
Also, don't stop mines detonating if they're under blocks. It's a good feature.
Also, Psych was being pretty psycho.